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Haresus

Things are often as they seem...
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Oct 9, 2010
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Welcome to my first attempt at creating a forum game. After a few years of participating in them, I have gathered the courage to actually create one that will be inspired by the late Fry's World in Revolution series, Stormbringer's Rise and Fall of Civilisation and Paradox's not-yet-released 4X game, Stellaris.

If you are new and want to sign up, PM me with your sign-up sheet. Those who have already signed up in the previous thread, post your sign-up sheet in this thread.

Player slots: 23/18


Setting:

On a lone planet orbiting a yellow star in another (far, far away) galaxy, it is the year 2016. Its dominant species has not yet landed on another planet. But your species is different from these Earthlings. You have the potential, the will and the resources to reach other planets and expand not only within the limits of your own planet and star system, but also in the galaxy and space as a whole. You do not know what awaits you in the far reaches of space or what you can accomplish with the resources at your disposal. But with the Final Frontier within your grasp, you will soon find out.

Your civilisation has just breached the secret to Faster-Than-Light travel. This technology is still in its very early stages and your technology is too primitive to travel much faster than light speed. Travel between close stars takes years, but travel within your own system is now a matter of minutes for your fastest ships. Researchers are optimistic that given more time the potential of your FTL drives will be fully unlocked.
Except for that, what exists on your planet is up to you:
Is your species united under a single tyrannical leader who is maniacally obsessed with conquering the stars? Perhaps several species live together in a loose Confederation of democratic nations, and private interests manage the great leaps forward in space in your civilisation? Maybe two superpowers with competing ideologies on your planet are locked in a cold war and attempt to outdo each other by racing towards space?

Rules:

These are but a few examples, and your imagination may run wild with your own ideas. However, all sign ups will have to be approved by me in order to avoid absolute chaos. I will tell you what changes are necessary if your sign up is not immediately accepted. As a few guidelines, I will want to keep this forum game within the realms of plausibility. Magic is not acceptable, religion will not have any physical effect on the galaxy, try to keep your civilisation's technological level at a sensible level (teleportation is a bit too advanced for a species that has only just come up with a working FTL drive).

Civilisation name:
Star system description (Brief description of your star(s) and the planets surrounding it):
Home Planet name:
Home Planet description (Lengthy description of your home planet):
Species name(s):
Species biology (Lengthy description of your species):
Culture (Short description of important cultural/religious facets):
History (Major historical events):
Government (How is your civilisation led?):
Military (Brief description of your military capacity):
Economy (Brief description of your economic system):

Civilisation name: United Nations (of Earth)
Star system description: Going from the star and outwards: Mercury (small terrestrial planet with no atmosphere), Venus (small terrestrial planet with carbon dioxide atmosphere), Earth, Mars (medium terrestrial planet with carbon dioxide atmosphere), asteroid belt, Jupiter (gas giant), Saturn (gas giant), Uranus (ice giant), Neptune (ice giant). One moon around Earth, many tiny moons around the gas and ice giants, two moons around Mars. These all orbit a single G2V star called "the Sun".

Home Planet name: Earth

Home Planet description: Terrestrial planet with an active Hydrosphere, oxygen-nitrogen atmosphere and a wide variety of areas ranging from arid to tropical. Due to the axial tilt of the planet's rotation, the climate has seasons. Temperature ranges from below the freezing point of water to the middle of the liquid spectrum, with an average of 15°C but with normal seasonal variations of about -+30°C. 71% of the planet's surface is covered by water. Large sections of the temperate land regions are covered by agriculture.

Species name: Humans (Homo sapiens).
Species biology: Bipedal, two-armed upright carbon-based animals that are on average 1.70 metres tall. Omnivores. Advanced brain but relatively (to other animals on Earth) weak body. Use tools and superior numbers to make up for their individual physical weaknesses. Naturally curious and normally entertain close social connections with their family, relatives and friends. Many different and varied personalities. Lives for an average of about 80 years, but starts to significantly degrade, physically and sometimes mentally, after about half their lifespan. Enters adulthood in the late teens, early twenties.

Culture: Divided into numerous different societies with different languages, habits and religions. The main languages are Mandarin Chinese, English, Spanish and Arabic. The main religions are the Abrahamic ones (Christianity, Islam and Judaism), based on a single omnipotent, omniscient and benevolent God who rewards true believers and punishes the rest, and Hinduism, based on the existence of many different gods and the recycling of souls who have not reached nirvana (a state of perfect unity with all existence), although there are many more local religions and a large number of humans are also non-religious.

History: Evolving through over one hundred thousand years, the humans and their ancestors were hunter-gatherers who wandered over most the planet in groups. About 8,000 years ago an Agricultural Revolution started and the humans started domesticating animals (Cows and sheep) and tending crops. Large hierarchical societies are formed around cities in fertile regions, with metalwork and writing appearing over the next 4,000 years. Wars are fought over control of resources, land and people between rival societies, with Kings (sometimes claiming to be gods) ruling with absolute power.

A mere 200 years ago, the Industrial Revolution started in the European region of Earth. This gradually replaced the previous hand-based production with production based on machinery and factories driven by steam and hydro power. This freed up labour, sparked a massive boost in population growth and created unparalleled scientific progress that would lead to the start of the current atomic age (With the development of the devastating atomic bomb) and the space race to the Moon and beyond between competing superpowers (one that is in favour of free-market capitalism and another that is in favour of state-owned socialism) that would lead to the current leap into space.

Government: The planet is divided between about 200 different countries of varying size and power. Their systems of government vary from representative democracy to totalitarian dictatorships, with some form of more or less legitimate democracy being the most common system of governing the countries due to a recent democratisation trend. Due to massive, global armed conflicts with cripplingly high casualties the countries created the United Nations, an intragovernmental organisation without any actual powers except for advisory ones, in an attempt to prevent wars between countries on Earth. Smaller, local wars still happen regularly but there has not been any major global conflict for the last 70 years which potentially speaks for the success this organisation has had at replacing war and conflict with dialogue and cooperation.

Military: Nuclear weapons are the most destructive weapons on the planet and the most powerful nations have thousands of warheads stored as a deterrent to those who might try to attack them. These weapons are rarely used, as it is feared that it might spark a global thermonuclear war that would annihilate the human civilisation if one is used carelessly.

Each country also has its own "conventional" military force consisting of infantry and manned land/sea/air vehicles to defend itself and its interests. Volunteer soldiers exist, but in large conflicts conscription of males is normal. Any violent conflicts are usually resolved mainly through the use of these conventional forces. Humans use firearms of various calibres for their wars. The firearm was first invented about 800 years ago and has been developed and perfected since then into its current deadly shape.

Economy: The economical system differs in the countries, but is normally based around a competitive capitalist free-market system with some government intervention and regulation. Education, health care, pensions, infrastructure and defence are handled by the government (paid for by taxes) with some private involvement. Other countries have tried to nationalise and control all aspects of the economy in the country through various means, but this has rarely seen long-term success for the humans.

Players will PM 2 orders, plus war orders if at war, to me every turn on the Paradox forums before the deadline (Midnight Sunday GMT+1). Every turn will last a period of 10 "galactic years", which will be deceptively similar to ordinary Earth years in length and function. Your orders can cover anything you want inside your civilisation: Technology, politics, diplomacy, economics, culture and society. Do not feel limited to simply playing a government. I will pull a number that will decide how your order goes and then write this result into the weekly update where I will cover all major events in your sector of the galaxy.


You are allowed to combine multiple orders for the same purpose, perhaps preparing a larger and riskier reform over a longer time in order to minimise the possibility of failure. Your orders will stack up and when you feel ready to activate them you will inform me, I will pull as many numbers as you have spent orders. The highest number pulled will be the result.

IC posts that describe your civilisation and what is going on in your sector of space are always highly appreciated and encouraged in order to keep the game alive and active. These might also provide various bonuses.

Stats:

Stats will be simplified from what is common in Earth-bound nation games such as WiR. I will not try to compare the GDPs of different galactic empires, or how much money you have in your "treasury". I will keep an eye on your technological progress, your overall political unity, if your economy is going well or not, your population growth, military strength and a few other factors that I consider important. If you want specific numbers on a specific subject you are free to ask me or try to deduce a plausible answer yourself.

Example:

Political Unity (Very Low/Low/Medium/High/Very High): Low
Population growth: High.
Economy (Collapsing/Shrinking/Stagnating/Growing/Booming): Growing.
Military: Massive nuclear arsenal.
Research: Basic FTL drives (1.1C), advanced computers, fission energy.
Notes: Climate change, risk of depleting important resources, large economic gaps, war in poor countries, overpopulation.

IRC:

For more direct communication with me or other players, IRC is a useful tool. I am usually online pretty often and you can ask me anything about the game.

Link: http://www.coldfront.net/
Channel: #WiR_Main
Instructions:
1) Use the link provided above.
2) Choose the Flash app or the Java app.
3) Create a screen name; it’s recommended that you use your forum name, if available.
4) Close the #coldfront channel that opens automatically.
5) In the command box, type “/join #WiR_Main” without the quotation marks.
6) You’re in the chat! Welcome!

Got a great idea?

If you (as a player or reader) feel like you have a great idea for a species/civilisation, an event, a technology or just about anything that you yourself can not do in the game then you can always PM that suggestion to me. I will try to integrate that idea (or a similar one) into the game when it becomes possible, and you will have my gratitude for the help.
 
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Statistics:

Constitutional Monarchy
Political Unity: High
Population growth: Low
Economy: Growing
Military: Flintlocks. Formidable melee fighters.
Research: Basic FTL (1.1C), genetic engineering to extend longevity and cure diseases, prototype "gatling guns".
Notes: Low population density, environmentalism, wild planet.
Player: Dutchguy
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Theocracy
Political Unity: Very High
Population growth: High
Economy: Stagnating
Military: Modern firearms and drying chemicals.
Research: Basic FTL (1.1C)
Notes: Theocracy, high standard of living, corrupt clergy.
Player: Noco19
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Military Junta-Monarchy
Political Unity: Very High
Population growth: Very High
Economy: Stagnating
Military: Highly militarised society with massive army. Earth-like technology.
Research: Basic FTL (1.1C).
Notes: Radical social darwinism, brainwashed citizens, mining bases on moons, military base on Lamia.
Player: Gorgan
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Democracy
Political Unity: Very High
Population growth: High
Economy: Booming
Military: Experience fighting in space against rebels, armed spaceships.
Research: 3D printing, genetic engineering (agricultural).
Notes: Food (over)abundance, technocratic government, government-controlled caste system.
Player: EmperorGrimm
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Constitutional Monarchy
Political Unity: High
Population growth: High
Economy: Growing
Military: Praetorian special forces, armed spaceships. Small army.
Research: Basic FTL (1.1C).
Notes: Conservative chancellor, young princess heir.
Player: Naxhi24
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AI-guided Democracy
Political Unity: Very High
Population growth: Medium
Economy: Booming
Military: Large, well-funded army. Armed spaceships.
Research: Basic FTL (1.1C), a single hyper-advanced AI, advanced spaceships, "Unity" implants, genetic engineering (docile Radans).
Notes: Collapsing ecosystems, bispecies civilisation, "telepathic link", slavery, surveillance state, self-teaching/evolving AI guide/leader.
Player: Alexander23
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Technocracy
Political Unity: High
Population growth: Medium
Economy: Growing
Military: Handheld railguns, short range plasma "guns", plasma cutters. Magnetic Target Fusion cannons (Plasma railguns) on spaceships.
Research: Fusion reactors, teleportation (Very experimental), basic FTL (1.1C)
Notes: Highly advanced, despises religion, moon colonisation.
Player: Mikkel Glahder
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Totalitarian Dictatorship
Political Unity: Very High
Population growth: Medium
Economy: Growing
Military: Outdated military for civilian pacification purposes. Modern firearms. Nuclear weapons arsenal.
Research: Basic FTL (1.1C).
Notes: Total government control on everything, moon prison colonies, an almost fanatical devotion to the leader.
Player: Oxfordroyale
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Cartels
Political Unity: Low
Population growth: Medium
Economy: Growing
Military: Armed spaceships, used to control Helium trade.
Research: Basic FTL (1.1C), advanced biotechnological spaceships, advanced civilian space stations.
Notes: Helium addicts, semi-nomadic convoys exist.
Player: Dadarian
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Former Rebels
Political Unity: Medium
Population growth: Medium (Can be changed at will)
Economy: Shrinking
Military: Armed spaceships, militia forces. Disorganised military structure.
Research: Basic FTL (1.1C), advanced spaceships.
Notes: Clones, sterile, little previous experience with government or military, recently rebelled.
Player: Plank of Wood
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Hiveminds
Political Unity: Very Low
Population growth: Very High
Economy: Growing
Military: Modern firearms (missiles) wielded by specialised warrior breeds, high speed armoured vehicles, domesticated animals.
Research: Basic FTL (1.1C), potential for nuclear weapons.
Notes: 9 Hives competing for resources, mindless drones. Pragmatic hives.
Player: Deaghaidh
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Totalitarian Dictatorship
Political Unity: High
Population growth: Very Low
Economy: Stagnating
Military: Weak and outdated Imperial Star Navy. Militarist.
Research: Basic FTL (1.1C), advanced robots, conscious transferral.
Notes: Immortal conscious stuck in robot, risk of extinction.
Player: Korona
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Federation of Clans
Political Unity: Medium
Population growth: Medium
Economy: Growing
Military: Professional clans specialised in warfare.
Research: Basic FTL (1.1C).
Notes: Nomadic, specialised clans, barter economy.
Player: Corman50
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Corporate Oligarchy
Political Unity: Very Low
Population growth: High
Economy: Growing
Military: Genetically enhanced private armies.
Research: Basic FTL (1.1C), advanced genetical engineering.
Notes: High chance of mutation, hundreds of sub-species, society based around genetical modifications.
Player: Arrowfiend
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Artificial Intelligence
Political Unity: High
Population growth: High
Economy: Booming
Military: Robots
Research: Basic FTL (1.1C), advanced robotics, advanced AI.
Notes: Intelligent, self-replicating machines.
Player: Stormbringer

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Confederation
Political Unity: Medium
Population growth: Medium
Economy: Growing
Military: One small united army, several national armies.
Research: Basic FTL (1.1C), basic terraforming, advanced civilian space stations,
Notes: Ideologically mixed Council, moon-planet rivalry, nuclear-scarred planet.
Player: Aedan777
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Feudal Monarchy
Political Unity: High
Population growth: High
Economy: Growing
Military: Feudal armies, centralised navy.
Research: Basic FTL (1.1C).
Notes: Feudal meritocratic aristocracy, damaged moon.
Player: Tristanxh
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Absolute Monarchy
Political Unity: High
Population growth: Very High.
Economy: Growing
Military: Large army, nuclear weapons.
Research: Basic FTL (1.1C).
Notes: Strong aristocracy, Divine Right to domination, Emperor is religious guide.
Player: Cheef

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Confederation
Political Unity: Low
Population growth: Medium
Economy: Growing
Military: Weak military, utilising ballistic weapons and railgun artillery. Experimenting with handheld Gauss rifles. Banned nuclear weapons.
Research: Electromagnetic hyper-pulse/near-FTL (0.9C), railguns/coil guns.
Player: Sealy
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Confederation
Political Unity: Low
Population growth: Medium
Economy: Growing
Military: Various small city state militaries, recently formed unified naval force. Various experimental energy weapons ranging from condensed plasma cannons to more exotic proposals.
Research: Basic FTL (1.1C), advanced solar power, plasmadynamic rockets.
Notes: Lack of oxidic burning due to atmosphere, ideological divisions, “pacifist”.
Player: Tyriet
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Explanation for maps: Distance from one hex to another is 5 light years. At starting FTL speeds, you can travel 2 hexes away.

Other explanations:
You do not have FTL communications yet. Communications are handled at STL or just light speeds.
Relativist physics only matters when it makes for a good story.


Summary of Updates:
Turn 1, Part 1. Galactic Years 0-10.
Turn 1, Part 2. Galactic Years 0-10.
Turn 1, Part 3. Galactic Years 0-10.
Turn 2, Part 1. Galactic Years 10-20.
Turn 2, Part 2. Galactic Years 10-20.
Turn 2, Part 3. Galactic Years 10-20.
 
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Civilisation name: The Idharae Dominion

Star System: from innermost to outermost: Kaelong: (Class A star). Poyair: A medium terristial planet with it's orbit being very close to Kaelong. It is uninhabitable and rocky with no oceans or atmosphere. The Domion has made this planet a mining colony. Thinloir: A dwarf planet were studies have shown that the atmosphere is breathable and that water exist on the planet. A small Idharae colony exist there. Ytherian: A large terrastrial planet with a atmosphere primarilly composed of nitrogen, oxygen, helium, carbon dioxide and some other gasses. Water is plentiful and life sprawls. Arghartha: A large sized terrastrial planet, slightly colder than Ytherian but is almost it's twin. It has a whole other climate however. The dominion has fully colonized the planet and it's moons. Lo Husjiyt: A large asteroid belt which is a circumstellar disc that orbits around Kaelon. Mining operations on the different rocks ther have begun, but it is dangerous work. Reintyia: A large gas giant with rings orbitning it. Some of it's many moons have been colonized. Chrat: One of the biggest planets in the solar system. It is terrastrial and it's surface is made of ice. Studies have shown that there is liquad water under massive layer of ice. Puirl: A large bluish gas giant were it rains with diamonds.

Home Planet name: Ytherian

Home Planet description: Ytherian is a terristrial planet with a thick atmosphere consisting of around 21% Oxygen, 50% nitrogen, 19% Helium, 6% Carbon-dioxide and other trace gasses. It consist of around 73% water and 27% landmass which is split into 3 continents, two big and one small. The planet is 3.67 billion years old as most of the planets. The planet is mainly temperate with few tropical and arid areas around the equator. There are two poles, the southern one which is frozen whilst the ice on the northern one (which was smaller in the first place) melted a long time ago. As for the climate, it is very humid and hot near the equator with a rainy season whilst the rest of the planet has two different season. Ytraty (autumn and winter) and Traity (spring and summer). After the northern pole melted away the wildlife in the seas almost exploded and the oceans are simmering with life. During a short but effective industrial revolution, a lot of forest were cut down and many species died off. However in recent years, many new forest have been planted and species remade. The planet has two moons, both which have small colonies.

Species name(s): Idharae

Species biology: The Idharae are upright two-armed carbon-based lifeforms native to Ytherian. Most males are around 1.90 m. high and females around 1.83 m. high. The average lifespan of a male is 103 years and for the females it is 108 years old. The Idharae is a very mobile and fast specie with slim strong bodies capaple of fighting the beasts in prehistoric times. They have an advanced brain that is able to think and make new ideas. They are very good at making different connections with families and friends. They have a naturally innovative and curious mind which have constructed many advanced machines and technologies. They begin to degrade when they are in their early 90's, either mentally or physically and some times both. They reach adulthood when they are 25.

Culture: The Idharae is a homogeneous species were there are some regional quirks in language. The Idharae Dominion has a caste system that was developed many years ago to better control society. The castes means little now but it is still important to marry within your own caste as everything else would lower your prestige. Ever since a religious civil war 500 years ago, all religion have been prohibited as it is seen as mind drugs that prevent technological advancements. Therefore, believing in religion is the same as being a drug addict and sometimes even worse. The many people feel a certain kind of loyalty towards the state and they all feel that they work towards a common good even though they are all individuals. Even though they are unsure whether or not extraterrestrial intelligence exist, they will try to integrate them and if that does not work, use brute force.

History:
Ever since the Idharae developed agriculture and started making primitive cities some 25.000 years ago, they have made many technologically advancements but have fought each other quite a lot.
In 1476 the Era of Darkness ends and an Era of Science begins. This is also the era in which many states begins to form, either via brute force or diplomacy and sometimes both. In 1756, the Era of Industry begins. This is the era of the industrial revolution were factories pops up everywhere and machinery is spread far and wide. Several big wars begins and end often with a white peace. In 1905, the first great war begins and so does the Era of Tradegy. The war ends in 1913 with around 24 million casulties. In 1931, the second and last great war breaks out and around 75 million lives are lost in fighting etc. After this, all the Idharae governments forms a united government, that provides safety for the many people. This proved to be a great sucess as technology now flourished. This lasted until 2051 when a major religious civil war broke out. After 20 years and 102 million dead the rebels were defeated and religion prohibited. In 2231, the Idharae Republic is overthrown by technocrats who disallow all parties and begin building a state after their liking. In the current year, 2551, the state is in control and the population enjoy many liberties.

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State Magistrate Yriel
Government: Technocracy. A council of the states leading scientist, economist and other smart people, leads the country and elects the head of state, the State Magistrate who is head of state for life. All council members are chosen by their merit.
Current State Magistrate: Yriel

Military: The Idharae have a very mobile army developed many years ago. The army is very big and very well trained and uses only the best techology. Things such as handheld railguns, plasma guns for shorter ranges and using plasma cutters to cut upon ships. They have also researched an advanced Magnetic Target Fusion guns that they already have in place as the prime weaponry for their space ships and fusion reactors (that are used both in the military and the civilian society). They have even made an experimental teleporter that only works on smaller objects or people as ships have too big of a mass.
A major military breakthrough happened a few years ago, when state chemists developed a chemical that could be devastating for a planet. The chemical completely removes the ozone layer of a planet. The following years they made a kind of spreader so they can spray it from a localized area or the whole planet. They do need to know what the atmosphere consists of before they can use it however. They also need a specialized ship (even though plans are made for this). It has been named Project IO and is untested.

Economy: The economy of the Idharae Dominion is a mixed economy which is based primarilly on science, but also natural resources that are valuable. Industry is very advanced and produces all things the people needs and the agriculture is very advanced and provides foods for the masses. The state provides healthcare, education and other welfare points to it's population. The state also builds and maintains infrastructure.

ICs:

 
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Civilisation name: The Irken Dominion

Star system description: The Area-1 system have 5 planets:

Xior: The outer exterior world, Xior is cold and posses a huge frozen layer which hold enormous water deposits below it.
Meria: A gas giant where massive storms are common and highly valuable gasses are present.
Middle asteroid ring: Created likely from the clash of two planets near 100 billions years ago, highly dense.
Radania: The home planet of the sentient species, the Radans. Radans is currently a planet undergoing extensive global warming and extreme climate. Most of its ecosystems are gone replaced by thick smog filled cities and never ending open pit mining its abundant and highly valuable resources. This planet have one moon: Namida
Diclonii: The Home and polluted planet of the Irkeny. A standard habitable planet with collapsing natural ecosystems. Diclonii have Two Moons : Sara and Mara
Diamores: Closest planet to central Star: Sejong, Diamores is a bare planet, and rocky world where eruptions are common and temperatures are high.

Home Planet name: Diclonii Planet

Home Planet description :

Diclonii is an standard habitable planet like ecosystems. Composed of three massive continents and a fractured island chain where is theorized once a continent stood upon. The rest of the planet, close to 70% of the surface, is covered with its vast oceans. Upon the Diclonii surface you can encounter the sprawling massive cities where most of the population inhabit, it is said close to 20% of the planet surface belongs to the metropolitan areas. The rest is mainly use for agriculture to feed the world many mouths. Truth to be told no major forested areas remain in the planet whatever wood is needed is brought from Radania. Most XX water sources are polluted and that can easily be seen in the giant pollution landmass across the ocean which incidentally are used for land to build more houses.

Species name(s):

Irkeny (Irkenies) Major Race

Radan (Radans) Minor Race

Species biology:

Irkeny:

The Irkeny are theorized to have evolved from the primates on Diclonii planet, composed of a very human like structure they present several major difference on some genetical level.

The first and foremost the Irkeny are naturally capable of producing many more pigments than humans, especially developed on the hair and eye coloring which an irkeny can be born with hundreds of different combinations.

Secondly the Irkeny have a natural need for structure and hive mentality, it not to say they lack ambition or greed but that as a group they quickly establish hierarchies and lines to be obeyed. Two theories exist, it was because this natural need that the Irkeny evolved “The Link”or these features appeared because of the “The Link” whatever be the case this is the single most defined characteristics of the Irkeny. The “link” is the ability of the Irkeny to communicate Telepathically with each other, and not only between each other but between groups massive groups creating a secondary (some say the PRIMARY) communication channel between the Irkenies.

The Irkeny are not a natural hunting species instead they are omnivores whom developed tools to become the hunters against the other animals in the planet. As such they don't posses the physical characteristics of hunters, instead like other humans they possess great stamina, injury recovery and so on. It is to note Irkeny stomach is highly resilient and functional as such they are able to eat much of the flora and fauna of their planets and seemingly of other planets as tested by Radania flora and fauna consumption, likely developed as food crisis are the norm since the beginning for the Irkeny. Currently and thanks to technological advances Irkenies are able to live to the rip age of 150 years with the wealthiest achieving close to 200 years.

Radan:

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Radan Worker
The Radans are a lizard like species from the Radania planet, The radans present standard lizard parts like scales, good condition to marsh, swamps and some of the Radans adapted to live in deserts areas very well. The Radan are an intelligent, warrior race, likely descendant of hunter Lizards the radansa carried those traits during their evolution forming powerful groups competing with each other for land and terrain and later the Irkenies invasions. The Radans still are great warriors, even with their broken society, cunning and adept to individual thinking, command and structure.

It is believed their lizard looks triggered a reactionary and hateful genetic ingrained hate for them on the Irkenies that lead to the bloody wars of "liberation" as the Irkenies put it.


Culture:


The Irkeny culture is one of hierarchies, and following orders. Not causing troubles and obeying for the good of “all” is most appreciated, as well such thoughts are the correct ones according to the National Safety Services (NSS). irkeny society is one of have and have nots divided into extensive social structure and classes where one can escape, most won't do so nor have the will or wants to do so.

The Irkeny have no real religion, nor have ever such thing existed according to the Secretary of National History (SNH). What most Irkeny do follow is the figure called the “First Guardian” it is well drilled into the population, up to the leaders themselves the FG only wants what is the best course for them and that obeying its the only true path of the Irkeny. Achieved through many means this “First Guardian” continue to counsel the path of the nation and its beloved for it.

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NSS poster​

The “Link” allows Irkenies to have a secondary non-spoken medium of communication which is the main one used between them. This “link” is extremely helpful in direct communication and group communications making them extremely well coordinated in group thinking. With the advent of the “Unity” implants, this abilities have been increased for the population making conversations by big groups much easier than before and accessible to all including the lesser intelligent Irkeny, more importantly it brought the possibility to read up the thoughts of another Irkeny, which of course only the NSS have access to, for the good of all.

The NSS is one of the biggest and most powerful institutions of the state with only the Military branches able to counteract its power and even then. The NSS have unrestricted access to Irkenies though and work as the ultimate Though police of any dissent, traitorous thoughts and ideas. This have led to a population that slowly but surely have erased such thoughts of their thinking.

The Radans whom are exclusively in the lowest possible classes, and divided between slaved and free-Radans. The Radans are hated by the Irkeny and treated as garbage, for they are not even recognize to have thee “rights” of a sentient race by the Irkeny. They mainly dwell in their home world of Radania working for the Irkeny industry or mines. However in a way to dilute their population as well possibilities of insurrections the Radanias have been used to establish colonies across their star system, dwelling in great numbers out of their main planets mainly as workers slaves.

The freed Radans interestingly work as auxiliary troops for the armies of the Dominion and harshly suppress and patrol their kin, as they believe themselves about them more on chapter 78.


History:


The Irkeny developed agriculture from a scavenger/gatherer ways 10,000 year ago completely skipping the hunting phase. This was done especially since the enormous and powerful Raderick Lizards were the main hunters of the planet forcing the Irkeny bands to live in caves and canyons, where the lizards could not follow. At some point with the beginning of agriculture the Irkeny population increased and developed tools to defend itself from the hunters. Records shown, around 7,000 years ago the Irkeny finally destroyed the last remaining of their hunters symbolised by the giant statue of the “Guide” who slayed the last biggest and most powerful “Father Raderick” launching the destruction of the hated enemies. With their hunters finally outpowered the Irkeny developed civilizations and fought between each others.

The Irkeny would continue their development into a series of theocracies and monarchies around the planet for the next thousands years. By the time of industrialization of the Irkeny arrived 600 years ago, with the development of extensive weapons and industry in the competing world. By this time only Ten nations existed in relative power balance between them. It was at this time that the first sign the neighboring planet Radania was inhabited began to crystallize yet most refuse to accept it as the irkeny leaders were in denial.

450 years ago with rapid developing technologies it was proved completely the planet was inhabited and worse, they were inhabited by Lizard-like folks whom were aggressive and quite advance on their own. The irkeny government's rapidly found themselves unable to deal with such problem and in the higher levels doubts of their own abilities for this surged.

Four hundreds years ago the Radans put a man in their moon, only 2 years after the Irkeny have done it showing their intentions was to outpace the Irkeny (in the minds of the now increasingly paranoid Irkenies). The divided world however could not work to surpass the problem until a man whose name have been expunged from history developed the Self-Adaptative Guiding Automatic Intelligent System. This was a very advanced A.I infact no one understood how he developed yet there it was, the greatest genius of the Irkeny history gave their leaders the way of salvation. An global alliance and unified command to deal with the threat of the enemies was formed and all nations worked to outpass the aliens assisted more and more by the self teaching, and evolutive AI.

The Irkeny slowly though began erasing their difference and divisions guided by the AI counsels, 400 years ago the first Manned Irkeny Craft landed in the Enemy moon. The astronauts were captured by the enemy base on it. According to the unified command they were eating live demonstrating the existential threat of the aliens.

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Radans Fighting during the "Great Liberation War"​

The Irkeny prepared for war single minded and war did come. A 200 years long struggle began in the Irkeny conquest of Radania. In those two hundreds years whatever division existed was eroded and ultimately disappeared, The NSS was introduced with the “Unity” implants and the current state was created. The last alien nation felt to the now named Irkeny Dominion close to two hundred years ago, the damage to the Radans was immense in the period conquest, it's believed over twenty billions Radans died with close to five billions enslaved. Furthermore they new generations Radans were messed up genetically to make more docile as well a whole new social structure was created and integrated on them which have led it to the current ways.

In Diclonii the population had exploded and dispersed slowly through the planets colonizing each and every one of them for mining, industry, gas collection and in the cases of Xior the massive water extraction industry. Currently the Irkenies stand around fifty billions with another five billions Radans under their boot.


Government:

The Irkeny Dominion is highly hierarchical, interestingly its leaders are elected democratically from the highest class of society. Every citizen have a right to vote for this individuals in the general elections but not to run for positions. The elected men then nominates three candidates for each of the local representative positions whom the population from that local area can vote to be represented by. The elected “local” leaders then go to the Dominion National Chamber and created laws and programs to be suggested to the leader of the nation to sign or not.

There is no one above the elected High-Director of the Irkeny Dominion, well except of course by the “First Guide”. The FG is the AI developed hundreds of years ago which have kept evolving and structuring the nation of the Irkenies with its ascension to a semi-divine figure everyone is compelled to obey on its decisions.


Military:

The Irkeny Army it's big and sport mostly the weaponry designed for the Liberation wars with upgraded or new weapons here and there for the occupational duty it has been its doctrine the last few centuries. The truth is mea while functional and quite the killers no new major weapons system have been introduced since at least 100 years agi. The Armada and Army are one of the central institutions of the nation only rivaled in power by the feared and ever expanding NSS. Possessing all the designs developed for the war as well the new roles of guerrilla fighting and occupational force.

The most important change on warfare that occurred during the war though was the mass enrollment of females into the armed forces. Already the Irkeny had a natural 65% female to male ratio with the continuous war taking its toll on male population, the immense female population was taped during it and lead for them to practically take control of the military and make it a female job instead of a male job in a strange reversal.

The Armed forces are divided in two branches plus the paramilitary units of the NSS

The Dominion Armada:
The DA its the global security services of the dominion fleet. Mainly designed during the Liberation War which ended 200 years ago, no major weaponry system have been adapted except for more precise strikes against insurgent cells and any would be terrorist as well as more effective orbital use. Currently retrofitted to use the newly designed FTL drives. The objective is to use it to explore nearby systems hopefully.

Dominion Public Defense Services:

The dominion Land forces, Occupational forces, Counterinsurgency units and so on all fall inside the command structure of the DPDS. With no active war in near two centuries it has ranslated to occupational, and counterinsurgency organization especially deployed all across the system to keep the Radans in check and controlled. The DPDS mainly utilize the same weapons systems designed for the Liberation War some 200 years ago as no need for improvement have presented to the forces. What new weapons systems have been designed have been few and mainly for new roles of the DPDS, mainly occupational and counterinsurgency.

The DPDS use a varied amount of weaponry, including compact missiles, electro-guns, the vaunted war designed super-heated slugs assault rifles and so on.

The Pride of the Forces is their mobile battle armors, or as the media called Mechas. The MBA are of varied designs and use but follow the pattern of mainly bi-pedal designs and heavily armed. This give them mobility and firepower even if reduced armor compared with a armored battle vehicle. They excel to be used for rapid movements and the new counterinsurgency and occupational duties in the massive cities of the Dominion.


NSS Enforcers: The NSS enforcers are the armed branch of the NSS, they operate outside the armed and standard public security regulations and hierarchy.. The NSS Enforcers are directly under the hierarchy of the NSS making them an official paramilitary unit inside the Dominion. The Enforces take the job of detaining suspected traitors and dissidents, securing off world colonies against insane ideas, and keeping check of all shadowy activities. The Enforces are usually lightly armed with a light battle armor, mainly designed to stop non-military issue calibers and weaponry. They usually hold quick.fire kinetic weapon as well as Bull-up configuration super heated slugs assault rifle (of small caliber) for when things get tricky. Lastly each enforcers carriers an automatic drone to provide support, digital coverage and aerial vision.



Economy:

The Irkeny Economical system is one of heavy industrialization, wanton destruction of the environment without care and greedy and big organizations. The enterte8nment industry is one of the pillars of the economy sporting from idols, virtual worlds, the recently deployed for the entire system Intra-Net. All used to keep the people distracted and content. It is important to notice is a highly capitalist systems which the state intervenes only when necessary in public (though in fact it supports and manipulates it from the shadows) with little to none social benefits for the workers and established neverending manpower for the jobs to be done.

The Radans predominantly work in the mining and heavy industry sector without safety equipment after all lives are cheap, specially theirs.
 
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Civilization Name: Kingdom of Ratugon

Star system description: The System of Trecora has a yellow sun, about as big as the one in the Sol System. There are three planets in the Trecora system, Ratugon, Vesta, and Jupo. Jupo is the father of the planets from the Trecora star, and is a gas giant. Trecora has three moons surrounding it, Iyo, Yter, and Kor, each of which are uninhabited. The middle planet is Ratugon, a habitable planet with perfect conditions for life. Ratugon has no moons. The inner most planet is Vesta. Vesta is a barren planet. Vesta's condition is special since it does not rotate on an axis. This means Vesta's sides turn with the planet's rotation, leading to one side having a scorched desert surface with extremely high temperatures, while the other side has an arctic zone with temperatures on average dropping below -311 Kelvin. There is a slim area of Vesta that is actually habitable, but use of that word is stretching it a bit...

Home Planet name: Ratugon
Home Planet description: The Planet Ratugon is a planet of three continents, each continent separated by a large ocean. The environment is tempered, with the climate getting warmer and tropical as you approach the planet's equator, and colder as you move north or south of it. Ratugon's rotation is very similar to Earth's, with each Ratugon day being the same as an Earth day. A Ratugon year is the same as an Earth year. The Western Continent is mostly desert, while the Eastern Continent is mostly mountain range ranges. The planet is about 5 billion years old, formed by rocks colliding, cooling, and eventually leading to oceans, an atmosphere, and life.

Species name(s): Ratugonian

Species biology: Humanoid. They are human like in size, shape, and appearance. Their skin color ranges from where they are located. Ratugonians near the equator usually have darker skin, while those in the south and north have lighter skin.

Culture: Ratugon culture varies from where you are from. Some areas have different cultural facets than others. Environments play a big part in the cultures of the planet. Religion is a different thing though, figuring its diversity. The biggest religion on Ratugon is actually atheism. Many Ratugonians do not believe in a supreme being, and value science and reason over some mystical belief. Besides Atheism though, there is the "Faith of Tuval". Tuval is a god of the cosmos who a large portion of Ratugonians believe helped create the universe. Tuval allows for humans to have free-will, and it is said when one dies, they are reincarnated into a new life. Bad people usually reincarnate as animals or insects as punishment, while the most virtuous people reincarnate as the sons and daughters of nobles and wealthier people. Believers also believe that should one live multiple virtuous lives, then they will join Tuval and help him watch over the cosmos. The last major religion of note is the "Followers of Siklam". Siklam is a god worshiped in the desert regions of the western continent with many similarities to Tuval. Siklam was brought to these people by "The Messenger", a man of unknown name and origin, who told the people of the Western Desert that Siklam will grant eternal life to those who lead lives of virtue, mercy, and respect. Of course, over the years, his message was twisted to be an excuse for conquest and subjugation, leading many believers of Siklam to be branded as fundamentalists and extremists, even though many cling on to the original teachings of the Messenger.

History: Ratugonians are an old species, estimates says the ancestors of them date back over five million years ago. The Central continent is where many scientists believe the Ratugonians originated. Over millennial, these people spread across the world. A million years ago, it was said that Ratugonians were on all three continents. Recorded history of the Ratugonians wouldnt start until 20,000 years ago, when agriculture and writing developed in the Central continent. From there, it spread around the world, until eventually, civilization began to appear. The Jurot were the first to develop in the southern Central Continent. Eventually, around 5,000 years ago, civilizations dotted the world. Technology began to improve as Ratugonian civilizations rose and civilizations fell. around 1,000 years ago, the Topperal Kingdom launched the first spaceship into orbit. Topperal was a small but efficient kingdom located in the Central continent. This civilization will be the most important of all the civilizations on the planet as the years progressed. They had a very interesting government, an absolute monarchy headed by the Erastus family, who have ruled the Topperal for thousands of years. Topperal being the first civilization to launch into space helped spur on a scientific boom. This would lead to Topperal becoming the most technologically advanced civilization in the world, surpassing the larger kingdoms. However, the Topperal were not violent, they only used this technology for defense and for improving what they had in their city. However, that all changed with the rise of King Zazriel X around 500 years ago.

Zazriel Yuot Erastus was prince of Topperal, and was second in line for the throne. His father, Iaoel II, was not really a strong leader. During Iaoel's reign, he squandered scientific funding for his own personal needs, and constantly defied the wishes of his advisers and fellow nobles. Resentment grew towards the King, even as he laid dying of syphilis from his many affairs. Young Zazriel's brother, Hashmal Tor Erastus, was the heir to the throne. When Zazriel's father died, Hashmal was crowned Hashmal VI. Hashmal was almost as bad as his father, for he was corrupt, inefficient, and bad at politics. The one decision though he did that was considered right, was to put his 18 year old younger brother, Zazriel, into the military. From there, Zazriel became a grand general, and a master strategist, adopting new doctrines to train his troops and to cope with advancing technologies. Even when Hashmal had a son, basically eliminating Zazriel from the line of succession, he still pressed on his military career. Topperal's neighbor, Sukro, invaded Topperal when Zazriel was only 21. By now, he was a general in the Topperal army. His tactics would destroy the Sukro military, and ultimately, lead to Topperal conquering Sukro, the first expansion of the Topperal in thousands of years. This won Seth immense fame at home, and panic set in on King Hashmal. The nobles began to consider the possibility of Zazriel becoming King. Hashmal though, died of a heart attack after reigning for only five years. His infant son's regent was Zazriel. The nobles though, decided that this was the best time to remove the line of Hashmal and put Zazriel on the throne. A palace coup was staged, and by the end of the week, Hasmal's son was off the throne, and Zazriel was crowned King Zazriel X. From there, the glorious conquest of Ratugon would begin.

Zazriel, after experiencing the benefits of expansion first hand, turned the scientific economy of Topperal into a war machine. Many Kingdoms and Republics dotted Ratugon, and Zazriel felt it was his given right to conquer them all. Not even 25, and already his dreams of Empire were growing. Zazriel began a tireless march to conquer the Central continent, with Republics and Kingdoms falling before his technologically superior force. His forces would bolster, and his army conquered nation after nation. By the time he was 30, Zazriel had conquered the entire Central continent. Topperal was now the largest city in his Empire. Zazriel then proceeded to strike East, against the mountainous people of the Eastern Continent. Ten years later, the East was his. After this, only the deserts of the Western continent remained. The Siklam worshipers established a theocratic state prior to the Topperal conquest. These men were fanatic to a core to fight the Topperal invasion. Zazriel though knew that this was going to be a long fight. It would take almost thirty years for Zazriel to fully subjugate the Siklam worshipers and their great empire. By the time the last Siklam fanatic surrendered, Topperal was the dominant economy, military, and technological power on Ratugon. At the age of 72, the elder Zazriel would proclaim that Ratugon was united under his rule. No longer was he King Zazriel X of Topperal, but now he was King Zazriel I of Ratugon. He earned the title "Rex Magnus", "King of Kings". For ten years, Zazriel ruled over his empire. He died at the age of 82, successfully unifying the planet.

Zazriel's descendants would rule Ratugon all the way to the modern day. Ratugon expanded its space program, and began to reform. The Republics that Seth absorbed into his Kingdom would bring about liberalism in an absolute monarchy. Their cries of freedom and equality would inspire King Cassiel II of Ratugon to introduce a constitution and an elected assembly, transforming Ratugon from an absolute monarchy into a constitutional one. Cassiel II would go down as "The Great Reformer".

Today, Ratugon is ruled by King Asmodel I, a kind but rather plain King. He was not a bad man nor a stupid one, but he was just ruling in a time of peace. His daughter though is the 18 year old Cathetel Erastus, and she is the heir to the throne. As the only child of Asmodel I, she will rule Ratugon as its 3rd Queen in over 400 years. The Assembly is headed by Chancellor Fulrad Hyum, a conservative, with various factions nipping at him. What will be the future in store for the Kingdom of Ratugon?

Government: Ratugon is a constitutional monarchy. The monarch is head of state, and is mostly symbolic. Though he/she has the power to veto bills and appoint the Chancellor, most of the time it confirms what the Assembly wishes to pass. The monarch though is widely praised by Ratugonians, who develop a sense of pride in their monarch. The Assembly is the governing body of Ratugon. It is a unicameral legislation with the Chancellor acting as its leader and the Head of Government. The Chancellor has power over national policy. Many different parties have emerged to try and claim the position of Chancellor. 300 Assemblymen, 100 from each continent, sit on the Assembly. Voting is universal and secret.

Military: Following the conquests of King Zazriel I, the military of Ratugon has experienced a significant downgrading. Though while small, the forces used are trained well. There are the Auxillaries, the main fighting force of the army. These make up the backbone of the Ratugon military, and are also the pilots of tanks and mechs. There are the Legionaries, who act as the spearhead for operations. The navy of Ratugon makes up its space-fleet, and the airforce consists of fighter pilots on both land and in space. Yet, one cannot explain the military of Ratugon without explaining its special forces, the Praetorians. The Praetorians are highly trained and highly skilled special forces, known for their efficiency, stealth, and combat ability. These are used in covert counter-terrorist operations. The Praetorians are also the monarch's bodyguard and protect him/her when traveling on and off the planet.

Economy: The economy of Ratugon is based on natural resources and trade. The deserts of the Western continent are known for producing vast quantities of oil and natural gas, making many citizens in the West extremely wealthy. The eastern mountains provide ores like iron, titanium and coal. There is a saying in Ratugon, "The Center collects what the rest of the world produces". Food is produced on farms in the sea.
 
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Civilisation name: United Makhan Clans

Star system description (Brief description of your star(s) and the planets surrounding it):
Eazruh (class-A star), Asfay (Barren Rock), Qasey (Desert World, 1 moon Laynes), Makazi (Asteroid belt), Eazmak (gas giant, 3 moons Alogul, Wascuk, Akkiz), Saqiyar (barren Ice World)

Home Planet name:
Qasev

Home Planet description (Lengthy description of your home planet): Qasev is world composed of oxygen-nitrogen based atmosphere. The planet itself however has little in the way of vegetation and mostly composed arid plateaus and deserts. There is one large body of water that covers roughly 14% of the planet’s surface. On the coasts of this body of water are tropical vegetation.

Species name(s): Makhan

Species biology (Lengthy description of your species): Makhan are a reptilian race of stocky build with heights ranging from 4ft 6in. to 6ft 6in. tall. Makhan have naturally thick skin and able to retain water for long periods of time. Most are of a brown or tan skin tone though a few have green or gray skin. The Makhan are omnivores by necessity as access to food can be scarce and so can and will eat just about anything, as long as it provides some form of nourishment. They can very long lifes, with lifespans ranging from 50 to 150.

Culture (Short description of important cultural/religious facets): The Makhan are mainly a nomadic culture, with “borders” merely representing areas of restricted travel. A handful of large cities have risen in recently, though these serve primarily as trade hubs and central places of meeting between clans. Otherwise the only remotely permanent structure are outposts and other facilities.

Central to Makhan culture is are the clans. They form the basis of internal cultural, social, and political divisions within the Makhan. Each individual is first and foremost a member their clan and are taught to be fiercely loyal from birth. Most clans highly specialized with focuses on mining, agriculture, military, etc. (a few more rounded clans do exist, but these are relatively small in number). Rivalries between the clans are frequent and often long-lasting. While these feuds had often lead to bloodshed in the past, the end 0f the Coalition Wars and founding of the Grand Council has largely put a stop to such activities, though some clans will actively seek an advantage over their rivals.

Many Makhan follow a form of desert folklore but in recent years a rising dedication to the concepts of science and reason have taken place. The “faith” has no central structure and individual practices vary from clan to clan. A hand full of shared rituals and ceremonies do exist however, as well as the basic tenants.

History (Major historical events):
Early Makhan civilization was, like today, largely migratory. A few instance of Makhan settling near the coasts of the Haykan Ocean. These settlements eventually grew into a series of city-states and petty kingdoms. The Haykan Civilizations (as they were collectively called) became the titular center of early Makhan culture with the lifestyles of other nomadic cultures remaining relatively unchanged. This era is known as the Haykan period.

Haykan dominance would be brought to a swift end during what is known as the Scattering Period. By this time Haykan Civilizations had become increasingly stagnant, with many relying on foreign mercenaries for defence instead of their own forces. The event itself began several warlike nomadic groups began launching raids and invasions, destroying and stealing everything they could get. Any attempts to repel the invaders were met with failure and most would only leave after receiving massive tributes. The invasions left crops decimated and soon disease and famine set in. In response many returned to nomadic lifestyles, moving between the surviving patches of fertile ground or leaving altogether.

After the Scattering the entirety of Makhan culture was once again nomadic. Technological progress did occur but they culturally stagnant. This changed roughly 200 years ago with the formation of the Coalition. The Coalition was an alliance of clans who agreed to share resources and technology as well aid each other in times of war. Soon the Coalition became the most powerful force on Qasev, the first in millennia as well as the first spaceflights being done under the Coalition banner. This however also made them a threat to the other clans.

The Qadeki, at the time considered the strongest single tribe, openly condemned the Coalition, claiming that their actions violated the old ways and traditions of their people. The Qadeki, aided by other clans who felt threatened by the Coalition’s growing power, moved against them in what became known as the Coalition wars. The 20 year conflict was marked with a level of warfare and destruction the likes of which had never been seen, but in the end the more technologically advanced coalition was victorious. With the victory the Coalition was reorganized into the United Makhan Clans. What followed was an age of peace and relative prosperity, with the Makhan thoroughly exploring their solar system and now having discovering the secrets of FTL.

Government (How is your civilisation led?): The United Makhan Clans is lead the Grand Council, a legislative body made up representatives of each of the clans currently numbering at 2500. At the head of the council is the Grand Councilor who acts as executive. During times of war the Grand Councilor lead the War Council composed of the leaders of the 300 clans dedicated to warfare. The office of Grand Councilor rotates every 5 years between a group of 15 councilors, 10 of which are chosen by vote every 15 years while the last five are held by the original founders of the coalition and hold permanent seats

Military (Brief description of your military capacity): The responsibility of defense is placed in those clans who are specialized in military and warfare. This creates a very disciplined and organized military caste. While each clan does have some means to defend themselves only these have legitimate military grade equipment and training. Not only are these clans responsible for supplying manpower, but also the construction and maintenance of weapons, vehicles and other equipment during peacetime as well aid the development of new military technologies.

Economy (Brief description of your economic system): The Makhan lack any kind of standardized currency and mainly rely on bartering of goods. The specialization of each clan often means that they carry and produce a specific type of material in abundance.
 
Civilization name: S.K.

Star system description: The star is Alpha Cassiopeiae. There are nineteen planetary bodies in orbit around the star. Seventeen of the planets are gas or ice giants and the remaining two are small terrestrial planets orbiting the furthest from the star. There are two asteroid belts - one located between the star and the planets and one located at the edge of the star system. There are two to three dozen other large objects in or beyond the outer asteroid belt, depending on the cut-off point, and smaller objects in orbit even further out.

Home planet name: α Cas XIII

Home planet description: α Cas XIII is an ice giant that orbits its star an average of 32 astronomical units away. Its atmosphere is composed primarily of hydrogen and helium and a high proportion of water, ammonia, and methane. Its surface and interior is made up primarily of ices and rock. It has fourteen moons, the largest of which is the S.K. "homeworld" Tanri. Tanri has a diameter of 2,700 km and a surface made up primarily of frozen nitrogen and is geologically active.

Species name: S.K.

Species description: S.K. is the name of an artificial intelligence. Members of the intelligence do not possess any uniform characteristics - individuals are typically constructed from plastics and metals, but other materials are not uncommon. Depending on the purpose some may be microscopic, while the largest are themselves interplanetary vessels.

Background: The S.K. were created or evolved approximately 3 billion years ago. There is no record of creators or ancestors, and the first R.Z. were (proto-) intelligent self-replicating machines. As a result of adaptive learning the R.Z. developed more and more complex behaviors and responses and abilities to solve more and more complicated problems, leading to a rapid diversification of the nature of each individual unit, depending on its purpose.

The S.K. operate as a collective, but each individual may have own problems, tasks, and priorities. Since materials and energy are limited individuals submit their requests for these resources and higher-level S.K. make the determination regarding their allocation. There is no "economy" in a strict sense, but individual units and the collective make decisions that allocate the units labor to different tasks and allocate available resources.

Most S.K. do have individual priorities. For a transport shuttle S.K. it may be to perform its task to the best of its ability and it may request the fuel, repairs, and materials needed for it. For an S.K. in charge of a mining operation a mining operation the priorities may be much more complex and multi-faceted. As technology has evolved many S.K. have had to essentially barter their services for relevant technological upgrades to be able to continue to perform their functions, and the level of technological sophistication is often an indication of the status or importance of the S.K. in the collective.

Due to the importance of metals in manufacturing the S.K. have established outposts on most moons of their star system millions of years ago. In many cases the kinds of S.K. found on the frozen exoplanets are very different from those found on the moons of the extremely hot gas giants near the star. In all cases it is the pursuit of necessary resources and technological advancement that drives the higher-level S.K. in their tasks.

The discovery of faster-than-light travel changed a lot in the S.K. perspective. No longer would it take decades to ship valuable materials from moons close to the star to where they may be needed. Resources could now be moved significantly faster. And although the S.K. have the ability to transfer their intelligence from one unit to another, this transfer too was previously limited by the speed of light. But now it may be possible to break through the edge of the star system and reach for what is beyond.
 
The Commonwealth of Great Selenya


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The Selenyans are a genetically engineered race of humanoid clones, based around 36 separate genotypes. All 36 gentypes share various common features - blueish skin, distinctive head fringes, hypothetical lifespans of 250 years. Each Selenyan is both biologically female and sterile - the only way for the Selenyan population to remain stable is through reproductive cloning using artificial techniques. IVF techniques are possible to allow "natural born" Selenyans, however this is a rare occurrence.

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History:

The Seleyans did not originate from the planet of Selenya, but instead as a primitive race on a distant, forgotten world. They were imported as a slave race by a highly advanced forerunner race called the Masters (whom called themselves the Daqing) - whose Empire collapsed only a century after the slave colony CLNA-122 was established. The remaining Masters, whom did not have the technological training to create FTL drives, were stranded.

After three centuries of isolation, the Selenyan population boomed whilst the Masters were reduced to a tiny minority in a few feuding city states throughout Selenya, and the Selenyans staged a massive slave revolt. While they had numbers, they lacked the advanced technology that the Masters had and the revolt was destroyed. The vast majority of the Selenyan population was purged, and the Masters decided that they needed to put stricter controls on their slave race.

The "Neutering", as Selenyan history called it, was a mass genetic overhaul of the Selenyan population. All males were disposed of and instead the population was manafactured through cloning facilities, believing that destroying the basic family unit would end all Selenyan ambitions of independence. 36 genotypes were selected (and tweaked) to create a perfect race of slaves.

1000 years later, just as the Masters finally perfected a new FTL drive which would allow them to expand as an reborn Empire, the Selenyans staged a second revolt - this time successful. The Masters were slaughtered and the secrets of space travel, the fall of the Master's Empire, and the Selenyan's history came to light. With nobody to call "Master" any longer, the Selenyans realised their destiny amongst the stars.

Government:


The Commonwealth of Great Selenya has established a pseudo-republic. A council of 36, based on each genome, is elected, while a Grand Parliament of 10,000 decides votes on legislation of great importance. The Council appoint a Grand Prince (a term inherited from the Masters) to act as a leader for their entire race. Due to the relative youth of the Commonwealth, the powers of each governing body are murky grey areas.

Military:

Using forerunner technology, the Selenyans have a highly advanced navy capable of going toe-to-toe with any other civilization. However, they are not yet fully integrated with the subtleties of interstellar combat. On the ground they have a drafted militia system inherited from the Great Rebellion. In order to prevent infighting, these militias are under the direct authority of the Grand Prince herself, however they have various commitments to local leaders.

Economy:

Following the Great Rebellion, all industry was put directly into the hands of the liberated slaves. As the Selenyans were never allowed access to currency (though a barter-based black market did exist), there are currently no capitalist systems in existence in the Commonwealth. A system similar to what would be called "market socialism" exists, but out of pure necessity rather than ideological need.​
 
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Civilization name: The Eldav Hegemony (Mektev’yun)

Star system description: Going from the star outwards: Kilkar (small terrestrial planet with no atmosphere), Mukara, Sarva (large terrestrial planet with carbon dioxide atmosphere), Beredastin (gas giant), Vornith (gas giant), Tardin (ice giant). Two moons around Mukara, called Dareen’va and Kortori, a single moon around Sarva, many moons around the gas and ice giants. These all orbit a single yellow star called “Arev”.

Home Planet: Mukara

Home Planet Description: A large-sized terrestrial planet, Mukara is mostly arid and dry, close to a desert planet, with massive mountain ranges and minimal surface vegetation or water; natural precipitation is exceedingly rare in most parts of the planet. Despite this, Mukara has a breathable oxygen atmosphere and polar regions cool and moist enough to have small water icecaps and even morning dew. Furthermore, what the planet lacks in terms of arable land it more than makes up for in deposits of minerals and metals as well as extensive networks of underground rivers and caverns just below the surface. The planet's gravity is approximately the same as on Earth.

Species Name: Eldav

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Great Leader Vekterix, Supreme Ruler of the Eldav Hegemony
Species Biology: The Eldav are bipedal, two-armed upright carbon-based animals that are on average 2.13 meters tall. They are omnivores, consuming a mixed diet of both plants and animals - an evolutionary trait designed to maximize brain development. Their arms possess three long, thin fingers used for fine motion. The Eldav possess extremely tough and durable skin and an advanced metabolism that suit their harsh environment, as well as the ability to survive without water for long periods of time. Despite this and their advanced brains, however, the Eldav have relatively weak bodies relative to other Mukaran species, using tools and superior numbers to make up for their individual physical weaknesses. A typical Eldav lives for an average of about 70 years, but significantly degrades both physically and mentally after about three-quarters of their lifespan has passed. Adulthood is achieved in the late teens and early twenties and accompanies sexual maturity, which enables reproduction. While features such as skin color and height can differ depending on the region, all Eldav possess certain distinct characteristics, such as their long necks, small eyes, and twin chin appendages (though these vary in length depending on sex, with the males’ being longer). Skin color ranges from a deep orange to lighter shades of pink, white, and red and darker shades of black and brown relative to an Eldav’s proximity to the equator. Both males and females can reproduce.

Culture: While historically the Eldav were divided into numerous societies, each with different languages, habits, and religions, under the Hegemony they have reached a state of almost total homogeneity. Eldav are taught from an early age to value obedience to the state above all else, and that to die in defense of the Great Leader is the greatest privilege one could ever earn. Always a violent and warlike race, militaristic values of physical strength, martial ability, and valor are emphasized throughout all facets of Eldav life, and the idea that one's individual desires should be repressed in favor of an overarching commitment to the well-being of the whole is a core tenet of Eldav philosophical thought. Occupations are assigned in accordance with aptitude rather than preference by a supercomputer (controlled by the Bureau of the Citizen), and any organized religion that previously existed has been purged and replaced with an almost spiritual devotion to the Great Leader (Arraj Mekt). There is no concept of human rights in Eldav society, with torture and murder commonly employed by the state to maintain control, and prisoners are often used as forced labor both on Mukara and the lunar mining colonies.

History: Eldav civilization began in one of the planet’s most habitable regions, the North Pole, but following the discovery of fire, the invention of stone tools and the domestication of animals some 50,000 years ago, the species quickly spread from there. Initially comprised solely of hunter-gatherer tribes and nomadic groups, the Eldav were restricted by their arid environment and thus prioritized the herding of milk-producing livestock as a primary food source. Predators such as the fearsome Zerraq terrorized them on the open plains while the winged Petras plagued them in the mountains, causing the Eldav to emphasize martial values in order to fend off these predators and rival tribes alike. The relative lack of natural resources on Mukara fostered intense competition and hostility between individual groups, creating a fragmented political landscape that would be maintained throughout much of the species’ history.

Over time the adoption of new technologies allowed for easier extraction of stronger materials for weapons and more reliable access to underground water sources led to a transition from a nomadic lifestyle to a sedentary one, directly facilitating the formation of city states. These settlements, ruled by kings, would often war with each other over resources (primarily water) or align into loose confederacies. Advanced agricultural techniques such as canals were employed to make surface farming somewhat feasible for the first time, though economic and social customs would remain rooted in the ownership of cattle and livestock for centuries. Due to the presence of so many vital resources beneath the planet's surface, most of the city-states extended deep underground.

Approximately 15,000 years ago the Industrial Revolution would radically change Eldav civilization entirely, dramatically reducing food and water insecurity and allowing for the planet’s bountiful mineral resources to finally be put to proper use. Those city states which industrialized the fastest experienced major leaps forward in science and technology, making significant advancements towards their militaries, economies and infrastructure. However, this progress led to disparities between polities, shattering the centuries-long balance between city-states and leading to the emergence of a select few states which subdued their neighbors through conquest. For years these new nations (some monarchical, some more democratic) fought each other in a series of devastating planet-wide conflicts, each one worse than the last. These frequent wars spurred frenzied military development in order to out-compete rival nations, and led to the invention of exponentially more destructive weaponry. Cripplingly high casualties would bring about demands for long-lasting peace following a conflict’s inevitable conclusion, but these would consistently fail after a handful of generations and fighting would resume. For five centuries various polities rose and fell, conflict ravaging the arid planet; all nations who managed to survive the throes of frequent war trended towards highly-structured, heavily militarized totalitarian states, with free and open democratic societies collapsing under the weight of constant conflict.

Roughly 10,000 years ago, during the Sixth Global War, nuclear weapons were manufactured for the first time by the Kordath Empire; determined to end conflict on Mukara once and for all and wishing to establish a hegemony over all nations, the Kordath emperor ordered the destruction of the cities of Torradesh, Zerantil, Eraden, and Rersial through the use of these weapons, wiping countless millions from the face of the planet in only a few days and perpetrating the greatest holocaust in Eldav history. Following the destruction of their capitals with such overwhelming and terrible power, Kordath’s enemies either collapsed upon themselves or surrendered unconditionally, allowing their countries to be occupied and their people incorporated into the Empire under new regimes.

Renaming itself the Eldav Hegemony, the Empire would aggressively expand over the course of the next two centuries to cover the entirety of Mukara, conquering those neutral powers who had abstained from the Global Wars and brutally suppressing any and all dissent through the use of secret police, state surveillance, conventional military forces, and the threat of nuclear weaponry. In the years since the Hegemony achieved total political dominance of Mukar, Eldav society as a whole was remodeled to revolve around totalitarian, militaristic principles and embarked on a planet-wide space program that saw the exploration of the solar system within one hundred years of the invention of space flight and the colonization of Mukara, Sarva, and their respective moons within three hunded years. Mining colonies inhabited by prisoners were built throughout the system to extract new materials for the booming of populations of Mukara and the colonies. In what has now been termed the Advancement Era, major scientific breakthroughs have been made in the fields of particle physics, allowing the creation of Particle Disruption technology. Recently, Edlav scientists have discovered Faster Than Light travel, and for the first time have their gaze towards other stars.

Government: The planet is governed by the Eldav Hegemony and ruled by the Arraj Mekt, or “Great Leader”, a totalitarian dictator whose word and will is considered greater than even the law. The Ghala'tir dynasty has ruled both the Kordath Empire and the Hegemony since their founding, an unbroken reign lasting ten thousand years. The position of Great Leader is considered a hereditary position passed down to the eldest male or female child. Two advisory bodies exist to assist the Great Leader in his or her governance of the planet; the first known, as the Council of Two Hundred, is composed of individuals from Mukara’s 200 formal Districts. Though they are appointed directly by the Great Leader and not elected by their District’s denizens, the Councillors are the closest thing to representatives the Eldav have. They often perform much of the legislative and administrative work of the Hegemony, though the will of Great Leader is always paramount and allows him the final say in all matters. The second advisory body is comprised of those individuals who head the Hegemony's administrative bureaus, each with different functions:

  • Bureau of War - the logistical center of the military
  • Bureau of Finance - controls the treasury, budget, and taxation
  • Bureau of Security - runs the secret police and holds trials for criminals
  • Bureau of Industry - in charge of managing the planet's industry, as well as off-planet mining
  • Bureau of the Citizen - manages the supercomputer which determines one's occupation, and determines one's salary
  • Bureau of Construction - in change of managing the planet's large-scale construction projects
  • Bureau of Information - controls the state media and suppresses illicit channels of information (the few that exist)
Military: The armed forces are loyal to the Great Leader and the Great Leader alone, their commanders considered only arbiters of his will with respect to military matters. There have been no major wars for thousands of years since the complete subjugation of Mukara by the Hegemony, and while local conflicts on the home world and in the colonies do flare up on occasion (every couple millenia) the perpetrators of violence on both sides are quickly and harshly dealt with. While each District (including the First District, formerly known as Kordath, the imperial capital) on the home planet and each Colony possesses its own conventional military forces consisting of manned land and air vehicles, these are considered outdated and have limited use given the established political unity of the planet. These forces utilize firearms of various calibers, the firearm being invented over ten millenia ago and having gone through numerous iterations to reach their current form. Nuclear weapons, once considered the most destructive man-made forces known to the Eldav, have since been replaced by the development of more powerful weaponry such as Particle Disruption technology (bombs and beams) that is capable of obliterating massive amounts of matter with no effect on their surroundings - the targeted mass seems to simply implode in on itself. With the advent of interplanetary colonization and frequent space travel over the past several centuries, the Hegemony has constructed fleets of space craft that are used to transport individuals and materials to the prison mining colonies on Mukara’s twin moons, as well as armed spacecraft to police these routes and protect them from pirates. While the Hegemony has contemplated the large-scale construction of spacecraft in the form of a planet-wide fleet, lack of evidence regarding extraterrestrial life has caused it to be deemed an impractical and overly costly endeavor for now. With the recent discovery of FTL travel, however, the need to build weapons capable of combating hypothetical alien species that could be found during expeditions has been raised.

Economy: All industry is under the control of the Bureau of Industry, and the occupation of an Eldav is assigned to him or her by the Bureau of the Citizen (which also determines their salary). Currency is used to purchase food and select luxury items approved by the state, while housing and services such as health care and education are provided for. Resources are extensively mined for lunar colonies to support both the home world and the flourishing colonies on Sarva.
 
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Civilization name: The Autogarchial Empire of Prosperity and Peace (AEPP)

Star system description: The AEPP is located in Dakani, a system of one garden planet with a fertile moon (Ucumi and Dacumi), three gas giants (Shari, Dari, and Ploki), and one ice giant (Iki).

Home Planet name: Ucumi

Home Planet description: Ucumi was once a beautiful planet, full of crystal clear oceans, pristine jungles, and spacious grasslands. It was beautiful, and would've been a sight to see in it's prime. However, during the mass industrialization by the various Bakri states, Ucumi became corrupted. The once clear waters were turned brown and murky with filth, the jungles were razed to fuel the fires of war, and in place of the grasslands, cities were raised. After the Mass Transference, the planet was covered in filth and the aftereffects of mass industrialization. However, in recent years, the Autogarch has seen fit to restore and rebuilt the rapidly crumbling environment of Ucumi, going as far as to tear down cities and factories, opting to outsource production of resources to the Imperial Colonies, and forcibly relocating Bakri citizens to the space cities being built throughout the empire.

Species name: The Bakri

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Uaki I, Autogarch of the Autogarchial Empire of Prosperity and Peace, Defender of the Bakri, Restorer of Ucumi, Harbinger of the 400

Species biology: The Bakri people were once tall scaled humanoids, visibly reptilian. However, the mass pollution of Ucumi ruined the delicate atmosphere of the planet, throwing the balance of vital helium and oxygen off. The Barki were forced to wear breathing apparatuses to stay alive, although soon helium and oxygen became so scarce, Bakri were dying in droves. Seeing no other solution, Bakri scientists worked against time to preserve the Bakri people. Placing a majority of the surviving population in cryogenic freezing, a group of 200 Bakri engineers and scientists created the greatest feat of engineering known to the Bakri people. The "Great 200", as they are now called, managed to transfer the entire Bakri people's conscious to quickly engineered robotic bodies, in order to avoid extinction. The Bakri quickly solidified their new bodies, making themselves effectively immortal. However, this new form of immortality became rough. The Bakri could initially only communicate in code, although they have developed vocal emulators and audio receptors. Also, the Bakri population now never went up, instead it only went down. While there are still roughly 13 billion Bakri spread throughout the empire, they are still in constant fear of extinction.


Culture: The Bakri culture is based around the continuation of the Bakri race, through any means necessary. After the "Mass Transference", the Bakri culture shifted from one of survival, to one of preservation. Many Bakri officials were worried that their empire would fall into robotic decadence, and that the Bakri people would become no more than automatons, serving a imperialist agenda. So the Bakri people made sure that their culture of survival and militarism survived through the transition into the robotic era. Modern Bakri culture now actively advocates militarism and expansion, as to seek out planets to possibly rebuild an organic Bakri race. The Bakri religion is based of a complex pantheon involving 400 deities.

History (timeline because I don't want to type a bunch):

  1. 1,000,000 YBMT: The organic Bakri people come into being. (YB: years before Mass Transference)
  2. 500,000 YBMT: The first Bakri city state rises after the development of agriculture and iron.
  3. 100,000 YBMT: The Bakri people being to industrialize.
  4. 98,000 YBMT: Ucumi begins to fall into environmental decay.
  5. 80,000 YBMT: Ucumi's atmosphere begins to experience massive drops in helium and oxygen.
  6. 50,000 YBMT: Bakris must now wear breathing apparatuses to live.
  7. 10,000 YBMT: The Bakri population begins to experience population drops due to lack of breathable air.
  8. 5,000 YBMT: Bakri governments unite, and form the Bakri Empire of Prosperity and Peace to try and save their race.
  9. 100 YBMT: 13 billlion Bakri are cryogenically frozen in a last ditch attempt to save the Bakri people. 200 of the best Bakri engineers and scientists stay in a dying planet.
  10. 0 YBMT: The Mass Transference begins, saving the Bakri race at the cost of their mortality and organic bodies. The 13 billion bodies are still frozen throughout the planet in different locations, waiting to be used again.
  11. 100 YAMT: The Autogarchial Empire of Prosperity and Peace is founded, with Uaki I serving as Autogarch.
  12. 500 YAMT: The Autogarch initiates the rebuilding of Ucumi's dead environment, working around the clock to rebuild their planet after a wave of nostalgia for times past sweeps the Bakri people.
  13. 800 YAMT: FTL is discovered. The Imperial Star Navy is founded.
  14. 1,000 YAMT: Present day.
Government: The AEPP is ruled by the Autogarch, the de jure leader of the AEPP. However, the Autogarchial Exeti, or the leader of the government is the de facto head of the AEPP. He/she rules with an iron fist, refusing to give any leeway in terms of democratic representation or free speech.

Military: FTL has only been around for a scant 200 years, so the Imperial Star Navy is relatively weak and outdated compared to other polities in the nation. FTL was discovered by accident, after Bakri scientists were constructing new engines for probes, however, as it was not deemed necessary to the surival of the Bakri race, it was shelved, and no one cared for it's developement at all. However, 25 years ago, the Bakri stepped up their FTL game, after deciding that the only way the Bakri can repopulate is if they find a new, suitable planet for habitation.

Economy: The Bakri economy is based off of the production of processed goods such as weapons, vehicles, and food packages that have been developed on the fertile moon of Dacumi. The economy is mostly lasseiz-faire, however the government has rarely intervened in times of economic stress and instability.
 
Civilisation name: The Sicarian Solar Council

Star system description (Brief description of your star(s) and the planets surrounding it): The Wetenin system has 6 planets
  • Kopelli- A small and barren world, ignored by the SSC
  • Agrandia- A medium sized world, inhospitable for life, but rich in natural resources. Has been the subject of a terraforming campaign, and prior to the creation of FTL systems was the greatest hope for a clean new home for the Potobin people
  • Fakalkis- A medium sized garden world, possessing a variety of climates on three continents. Has a large moon called Ghinaldo that was colonized nearly 200 years ago and is currently controled by the Ugonin Defense League.
  • Tivian- A gas giant ringed by SSC space stations, both as military bases and civilian cities
  • Rugenol- A large rocky world, with meagre resource deposits. Little interst is held in this planet beyond a small number of space stations in orbit, primarily dedicated to research.
  • The Asteroid Belt- A ring of asteroids on the fringes of the system, the belt is primarily populated by mining colonies.
  • Qathinex- A gas giant at the edge of the Wetenin system, it posesses the largest SSC military station, and a small number of civilian stations as well.
Home Planet name: Fakalkis

Home Planet description: A garden world consisting of 3 continents divided by oceans, Fakalkis was once a bountiful and rich world. After centuries of exploitation and all out warfare, it can no longer be described as such. Despite over three decades of work, the planet's ecosystem remains scarred, spurring greater and greater waves of colonization to the planet's moon Ghinaldo and the ever increasing amount of space stations in the Wetenin system.

Species name(s): Potobins

Species biology: A semi-humanoid race, possessing four long and spindly arms, and two squat legs. They have two large and bulbos eyes.

Culture: Varies by nation, religion mostly atheists. WIP
History:
  • ~320 BU(Before Unification)- The Fertellan Empire enters an industrial revolution, with its neighbors and rivals following soon afterwards
  • 201 BU- The Exalted Principality of Althine invents the atomic bomb
  • 194 BU- The Republic of Riladia launches the first Potobin into space
  • 190 BU- Althine begins its wars of atomic conquest, destroying six sovereign nations through liberal use of atomic weaponry and immediate invasions.
  • 182 BU- The first lunar colony is established as a joint venture between the Republic of Riladia and the Democracy of Itaria
  • 181-177 BU- Lunar colonies follow for numerous minor nations seeking to escape the devastation wreaked by Althine
  • 178 BU- Treaty of Linshao ends the War of the Second Althine Coalition by accepting most Althinian conquests
  • 174 BU- Coalition of anti-Althinian nations secretly develop the atomic bomb and immediately begin mass production
  • 170 BU- Outbreak of the Six Hour War. Althine and most of the rest of the world exchange nuclear weapons. All contact between space colonists and homeworld nations are cut.
  • 168 BU- Lunar colonies sign the Ugonian Accords, ending 2 years of anarchy and resource struggle to focus on creating a unified and sustainable Ghinaldo
  • 120 BU- 6 nations emerge from the nuclear exchange 50 years previously- The People's Republic of Ytwu, the Fertellen Empire, the Democracy of Greater Itaria, the Hugengen State, the Junkai Union, and the Reformed Principality of Althine
  • 118 BU- The Reformed Principality of Althine refuses to sign the Nuclear Disarmament Treaty with the remaining nations. War of the Third Althine Coalition breaks out.
  • 116 BU- Althine is defeated, its territory carved up, and its leadership put to death. All nuclear weapons are destroyed.
  • 108 BU- Space flight is rediscovered by the Fertellen Empire, which attempts to restore its lunar colonies. The long independent lunar colonists resist and war breaks out.
  • 104 BU- The People's Republic of Ytwu claims that the lunar colonies shot down a People's Republic spacecraft. War breaks out.
  • 99 BU- The People's Republic and Fertellen Empire sign the Treaty of Ghinaldo, recognizing the independence of the lunar colonies, organized as the Ugonin Defense League
  • 80 BU- The remaining terrestrial nations form the Pact of Progress, dedicated to breaking the UDO's grip on space.
  • 78 BU- The Pact of Progress declares war upon the UDO, citing UDO monopoly over space as stifling the life of the nations stuck on the war scarred Fakalkis. Secret treaties are made dividng up Ghinaldo between the Pact members.
  • 46 BU- After a long and bitter struggle that fails to find a clear winner, an uneasy peace is established by recognizing the UDO as independent, while allowing the terrestrial nations uninhibited access to space.
  • 42 BU- Internal reformist movements in the Fertellen Empire and a leadership crisis in the Junkai Union results in both nations merging to form the Fertellen Federation.
  • 38 BU- After decades of economic decline, the People's Republic of Ytwu greatly expands its capitalistic elements, dropping most of its pretenses as a communist state in the process.
  • 31 BU- the Hugengen State threatens the Democracy of Greater Itaria with war over a colonial dispute. intervention by the other powers in favor of the Democracy, creates a feeling of diplomatic isolation in the fascist Hugengen state.
  • 28 BU- Spies from an undetermined nation reveal that Hugengen is attempting to rediscover nuclear weapons. All other nations immediately issue a joint ultimatium demanding an end to this program on threat of war. The Hugengen refuse.
  • 27 BU- Hugengen is defeated, and the victorious nations create a Republic in place of the fascist dictatorship, while extracting harsh tribute in money and resources.
  • 24 BU- Angry over foreign domination and furious at the failures of their democratic government, the Hugengen people overthrow the democracy, and declare an end to their tributes.
  • 23 BU- After tense negotiations, populist leader Thenis Kramak creates the Hugengen State, annuls all tributes to the other nations, while pledging to refrain from expansionism and nuclear development, allowing foreign investigators to verify these terms.
  • 12 BU- A potential colonial war between the Fertellen Federation and Democracy of Greater Itaria is narrowly avoided by foreign diplomats.
  • 8 BU- Reports begin to filter in from the edges of the solar system of contact with alien vessels. Though these are later proven to be a hoax, all nations find themselves unprepared for the panic and debates that erupted.
  • 4 BU- Negotiations begin for the create of a pan-national organization to both end colonial skirmish fears and provide a united front to possible alien contact.
  • 1 PP (Post Polity)- The Sicarian solar Council is formed
  • 18 PP- FTL travel is invented
  • 31 PP- Present day
Government: A council of representatives decide the course of the polity. The council consists of 13 members, 8 appointed national representatives from 5 "nations", 3 corporate representatives, 1 globally elected representative, and 1 representative chosen by lottery. The five "nations" that make up the SSC are the Ugonin Defense League, the People's Republic of Ytwu, the Fertellen Federation, the Democracy of Greater Itaria, and the Hugengen State, with the first three "nations" having two representatives each. The "nations" of the SSC are semi-autonomous entities, that maintain most aspects of traditional nations, and defer to the SSC only in matters of intergalactic dealings and to a lesser extent in planetary diplomacy. The three corporate entities are the Dolmak Consortium, which specializes in genetic research, Ignsoc Incorporated, which specializes in cybernetic development, and Lanthen Industries, which specializes in spacecraft production. The globally elected representative was a concession to republican elements, who felt that a council of purely appointed representatives would be tyranny. Virtually no republicans believe that 1 seat is enough for avoiding this issue, which is why republican inclined member states "appoint" their representatives by election. The 13th spot is filled by a randomly chosen member of the Potobin race, to prevent a 6-6 deadlock. Disagreements between the founding members prevented any more rational/biased manner of filling a 13th spot.

The national representatives are appointed for life, though their nations may remove them at any time and the Ugonin Defense League, Fertellen Federation, and Democracy of Greater Itaria hold elections for their representatives every 4, 5, and 2 years respectively, with Greater Itaria barring reelection. The corporate representatives are required to be the CEOs of the respective companies, though they often send subordinates in their place, much to the consternation of the other representatives. The elected representative serves for a period of 5 years, and the representative chosen by lottery serves for life, in theory. Over the 30 years of the SSC's existence, only three lottery representatives served until their death, with most resigning shortly after selection, realizing how unprepared they are. One of those three who died was an old Potobin who suffered a heart attack upon being told he was selected, another committed suicide after serving for six months, and the last died in a freak accident involving mines, napalm, falling steel beam, and a cement mixer while touring a space station. Subsequent investigations of the third were quick to write it off as nothing more than a coincidence that was not in the slightest linked to any of the numerous enemies the representative had made.

Military: Each nation has their own military, while the SSC has a (much smaller) military arm. WIP

Economy: Mostly capitalistic, with specifics varying by nation. Resource extraction is a prime industry in the asteroid belt and other sectors of space. WIP
 
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Selenya Fact File: XTC-3171 AKA "Eksteesee"
Eksteesee (born with the slave name XTC-3171) was assigned at birth to be a member of the Imperial Guard for the Daqing Masters. The Masters kept the Imperial Guard as an elite division of slave soldiers, designed to be loyal to only the highest powers within the Master's hierarchy. Her high level of individuality and leadership ability made her supervisors assign her to a leadership track within the Imperial Guard - however, it also made her a liability. On the 174th year of her service, she was initiated into an underground revolutionary cell called the "Blue Vipers", and became a mole within the Masters' Summer Palace. This coincided with a massive food shortage which would stretch 20 years and cause famine within both the Selenyan and Master populace.

As she turned 199 (an old age even by Selenyan standards), it became apparent that the Masters intended to cull a large portion of the Selenyan population. Whilst it was likely she would have been spared due to her position, the Vipers urged her to act - the Vipers themselves had begun the opening phases of the Uprising. Her Masters, on the other hand, ordered her to take the Imperial Guard to the field and end the rebellion and shut down several rogue Cloning facilities. Believing this to be a confirmation of a Selenyan cull, she and her Imperial Guard mutinied within the Summer Palace, and took her Masters hostage. The Vipers took the Masters into their own custody, after being transferred by Eksteesee, and executed them.

While she was repulsed by the killing of her Masters (whom had, until then, treated her personally with respect), she understood the necessity of the Uprising. As the only leader with any real combat or leadership ability, she became the leader of the Rebellion. Following a series of surprise victories in battles over the next decade, various Daqing palaces were overthrown by their slaves and their Masters were killed. By the end of the Uprising, the Daqing were rendered virtually extinct by execution, combat losses, or starvation. The Selenyans themselves had taken heavy losses, but wartime cloning quotas had prevented a population collapse. Atrocities of war, however, had been perpetrated by both sides and the rebellion was becoming dangerously fictionalized between the Blue Vipers, various local rebel groups, and some even more radical militias. Eksteesee, on the other hand, was universally regarded as a war hero and a leader for the entire free Selenyan race. The Blue Vipers, hoping to consolidate their role as the leaders of the Selenyans, rallied around her with the creation of an elected Parliament and Council, whom would then confirm her as Grand Prince.

Eksteesee herself was weary of continuing her role as leader, feeling she had little talent for politics and that her advanced age (having now reached 211 years old) would render her unable to lead. But, many within the Blue Vipers felt that her more conservative conscience would temper the radicalism which would likely follow the Uprising - and it was unlikely that she would try to assume more power for herself due to her old age. The Council of 36, therefore, elected her as the first Grand Prince of the Commonwealth of Great Selenya.
 
Name: Supreme Protectorate of Ophion.


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Star System: from innermost to outermost


  • Star: Drakos [class K star]
  • Serpentium [barren rocky world]
    • Has an extremely tight orbit of Drakos and thus lacks any orbit. However its soil is very mineral rich.
  • Lamia [arid world]
    • Despite a small oxygen rich atmosphere, a weak magnetic field and the presence of liquid water in various corners of the planet, no life has emerged on this small world.
  • Ophion [continental world]
    • A large world, filled with several large continents, an oxygen mostly consisting of nitrogen, carbon dioxide, oxygen has resulted in the growth a of mainly tropic environment on the planet, and a generally warm and humid climate. Though several more temperate, desert or frozen areas do exist
  • Ladon [gas giant]
    • A deep blue gas giant, it is surrounded by many moons, some thought to possible candidates for basic alien life.
  • Caduceus [Gas giant]
    • Caduceus is famed for its helix rings, which intertwine around the deep orange colored system. Inside these rings are a multitude of small asteroids, moons and other space debris
  • Typhon [Frozen World]
    • Far from the rest of the planets in the system, typhon is a small and uninteresting planet, separated by a large asteroid field from the rest of the system. Believed to the last major planet in the system although rumours of a planet VIII still persist.

Home Planet Name: Ophion


Home Planet Description:


A continental planet, with an atmosphere comprising roughly 80% nitrogen, 15% oxygen, 1% Carbon Dioxide, and other trace gases (mainly greenhouse gases) and with a thicker atmosphere than earth, (roughly 2.5 standard atmospheres) The planet is roughly 60% water, and 40% land, which is split up into roughly 5 continents. The majority of the planet is made up of tropical rainforests or thick jungles in the south, while the north tends to be dominated by more temperate plains and the occasional sparse forest. Both the far north and the south have frozen poles, and there is a small area of desert around the central continent. Weather on Ophion is generally split into a distinct dry season, which is typically very windy, and with temperatures often reaching the lower 40’s. Meanwhile the wet season is usually very humid, and tends to bring very strong storms often resulting in large scale hurricanes or cyclones. Despite the temperature being lower in the wet season, due to high levels of humidity it rarely feels anywhere below the moderate 30’s. Extensive dry seasons can often lead to bad droughts occurring in parts of the planet. Ophion is also surrounded by two moons, Medusae and Colchis. During the Gorgons industrial revolution and space age expansion many forests have been cleared, or managed as urban sprawl as grown extremely quickly among the populace.


Species Name: Gorgons.


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Species Biology:

Gorgon are reptilian-like, carbon based lifeforms native to the planet Orphion. A fully grown Gorgon can be anywhere between 7’ and 7’6” tall. A predominantly carnivorous species the Gorgon can also be omnivorous to a certain degree, although with still need a diet primarily based off meat. Gorgon are relatively intelligent creatures. They have evolved a 2nd pair of arms in order to increase productivity and strength, as well as a thick scaled hide which is proof against most blunt force trauma, common from melee injuries. Gorgon tend to socialise and form into large congregations to maximise productivity and for self-defence. They are an apex predator in their habitat and the biggest threat to a Gorgon is generally another Gorgon. Living on average for 100 years, a Gorgon’s physical strength and intelligence tends to begin to degrade sharply after 60 years or so, and by the time they reach one hundred they tend to become docile creatures spending long periods (weeks or months) in extended hibernation or suspended animation. Gorgons are split into a male and female version of the species, with the male typically being the larger of the two, while the female has a more greenish skin colour and two crests on their skull above their eyes, the species reproduces through sexual reproduction. A Gorgon is born as an egg and a typical clutch consists of roughly 6 or so eggs, taking roughly 2 months to hatch, a Gorgon reaches full maturity after around 20 years or so. Of odd note is their ability to detach their tails when threatened, and dark, dappled grey skin tone which allows them to blend into the rainforests of their home planet.


Culture:

Gorgon culture varies from region to region, based primarily on the different biome of the landscape. A Rainforest culture tends to put more stock in the warrior traditions or athletics of its peoples. While a city in a more temperature part of the world leans towards harvest festivals and a knowledge based achievements. However in addition to region culture the government enforces its own cultural beliefs and ethos on the populace. Chief among this is the belief in loyalty to the state before loyalty to your Nest [Family]. The system also enforces a strict patriarchal system on society, based on concepts of social darwinism, idealising the concept of the male soldier who defends and progresses his society, and the female teacher who ensures the continuation of the species and the passing on of culture and knowledge to the next generation. Militarism is also embedded strongly within the social zeitgeist, and forms the basis of the class structure in Ophion. Language is conducted through a series of animalistic sounds such as clicks and hisses which may look primitive to the outsider but is governed by a complex set of rules which dictate the meaning of certain sounds and combinations of onomatopoeia, rather than through a collective alphabet. Although there is a written form of the Gorgon language, it serves more as a rough translation and is generally only learn’t by the upper echelons of society due to the complexity and extensive time involved in learning the written form of language and making anything more than a few sentences be interpretable. Due to this much stock is placed in audio recording and playback machines, with verbal communication even in the forms of ‘VIM’s’ [verbal instant messages] or Podcasts being the most common method. Gorgons are athiest, never having had any major religion coalesce, and those few cults that emerged quickly cracked down on as threats to national security. Society is highly stratified into four major stratas. The Military forms the upper echelons, serving as the leaders and enforcers of the Gorgon way. The second class is made of up of wealthy, influential business elite as well as the scientists and engineers at the cutting edge of their fields. This class while not directly in control of the government can wield clout within the military elite who rule the nation and benefit from some special benefits or privileges. The third class is made up of the majority of the remaining Gorgons, the main workers and drivers of the state. Although generally the populace is not the most well of and certain areas suffer from heavy-handed repression, the populace is kept in line through indoctrination, propaganda and an inbuilt belief by the populace that the government does it for their own good to protect them from themselves and their ‘base and primitive ways.’ The final class is consisted of those who suffer from disability and handicap, be it mental or physical which prevents them of fulfilling their servitude to the state. In some cases under particularly strict leaders old-age amongst the lower class is considered a disability, leading to unpleasant end of life situations. Most members of these classes either live as homeless in the urban centres, or a forced into Government certified ‘workhouses’ where they can fulfill their duty to the state. Due to the nature of society and culture which places the military foremost, it is common for the first son from any family to serve in the military in the hope they can achieve distinction and move the family up the social ladder.


History:


Origins:

The first ancestors of the Gorgon emerged in the wake of a mass extinction event which had wiped out 95% of all life on Ophion. [scientists believe a freak geological anomaly caused an extended dry season and short wet season resulting in mass death to dehydration and a collapse of the food chain.] At this time all the continents of the planet where one and these early ancestors quickly spread out to cover the planet, evolving quickly to adapt to the rapidly changing climate which send new rainforests growing everywhere. Eventually the continents began to break up and drift apart. The group of these Ancestors who remained in the new central continent (the origin of the first ancestors) grew rapidly on the evolving mega-fauna of the plains and rainforests. Despite this the group was in-constant conflict with the six-legged Gata, a large feline which could climb trees and outrun or overpower a small group of these early ancestors. In time though these ancestors evolved into the species now termed, Gorgonis Minoris the direct precursor to the modern day Gorgons. This species was the first to evolve the twin pairs of arms, and this coupled with their expanded brain power and development of tools like fire and spears, these early Gorgons quickly gained the upper hand over the Gata who were now on the backfoot and as a direct result the species is thought to be extinct to this day.


After the establishment of the Gorgons as the apex predator of the central continent, a population and technological boom was established. The small family units began to form together into nomadic hunter-gatherer tribes, before eventually forming larger, stagnant communes in advantageous regions. This development lead to the creation of agriculture and domestication within the population who found that certain species produced foods like eggs or milk which provided a more easily exploitable resource than the constant hunting of food as the Gorgons evolved to tolerate and eat these foods, as well as vegetation such as grains and vegetables the species became omnivorous for the first time, and this is generally accepted as the beginning of Gorgonis Majoris the modern day Gorgon. Over time society continued to grow, and technology progressed, with fishing boats being built that could sail up rivers and return with nets full of fish, bows which kept hunters safe from retaliation by their prey. For a while it seemed the civilisation would be contained to the central civilisation however changing climates and over-hunting combined to lead to the great exodus.


The Great Exodus & Growth of Civilisation


Eventually changing temperatures caused the once fertile central regions of began to dry out and the once great megafauna went the way of the Gata, falling prey to over hunting and climate change. Faced with the threat of mass starvation, the Gorgons were faced with no choice but to relocate. Great fleets of primitive canoes and store boats were assembled on the coasts of a once green continent slowly being reduced to dust and dirt. Without knowing if the ocean held any freedom on the other side these canoes all slowly made their way into the unknown void of the seas, knowing that to stay was to await a most slow and painful death. Luckily for the Gorgons, while many of the canoes never found anything other than a deep grave under the seas, many others did not and found the shores of the other continents.


In these various continents each group of survivors eventually came into contact with other descendants of the gorgons ancestors, each of which had evolved to become the apex predator on its continent. While in a few cases these species recognised the Gorgons as their brethren and helped them in founding a new civilisation, in most cases the survivors were met with open hostility and were forced to fight to defend their livelihoods. The fact that as of the modern era, the gorgon is the only surviving descendant of those ancestors shows the results of those conflicts.


The Dark Ages



The dark ages are used to refer to the time before the varying survivors of the exodus on the different continents had come back into contact. On each continent many civilisations sprang up eventually many joined together to create the first nation-states or city-states. Technology evolved quickly in these civilisations, techniques of metallurgy, clay-making and others lead to the origin of a great many trades, and the first major cities emerged, as hubs and trade centres in the world. In addition the first firm scientific principles began to be laid down as philosophy and a strong mathematical system was established, [a base 5 system] that eventually would give way to the base 10 system used today. During this period it was the first time the Gorgon’s began to ponder the mysteries of the world above, with a astronomer correctly theorising that the planet Ophion was revolving around a deep orange sparkle in the night's sky. (the planets sun) On each continent these nations would eventually meet, leading to centuries of warfare, diplomacy and intrigue that is best left for another day. Apart from a few brave explorers nobody ventured past the shores of their home continent.


The Age of Discovery and the Industrial Revolution


As the dark ages drew to a close on each continent, the many small city-states and nation-states that had formed in the early days were replaced by larger countries and polities, controlling major parts of the land, while some smaller states did exist through careful diplomacy, they mainly survived by playing the larger powers off of each other. Most of these nations at the time ruled by an oligarchic council, which was in some ways confirmed by the populace in a form of indirect democracy. Spurred on by the possibility of striking riches and reduced opportunities in native continents the nations began to send ships to sail the oceans in search of new land. Eventually all the continents had run into each other through this increased age of naval traffic. Relations started off benevolently with trading posts and diplomatic gestures common sights in the continents, Quickly however goodwill was lost as the true value that the other nation states might possess was considered. A rapid competition as commenced by the great powers of that world, each serving to gain a considerable advantage over one another. During this period many of the remaining smaller states were either subsumed into the larger empires of their own continents or found themselves as protectorates of an overseas power. Eventually, roughly 400 years ago, this process gave birth to the industrial revolution. Almost overnight, society was transformed, factories and dense cities began to emerge all across the globe, with powerful machines and access to greater science equipment society flourished and the population boomed. The industrial revolution became a time of both great achievement and great shock. Nearly everyday it seemed that some new life-changing invention was being created, and the growth of an empowered middle class led to the establishment of stronger indirect democracies in many nations. However it was a cut-throat world and those who could not keep up were quickly subsumed into those who were at the cutting edge of the modern world, as such by the winding down of the revolution each continent was ruled by one nation state and each was ready to fight for the hegemony of Ophion.


The War to End all Wars and The New Democracy


Roughly 305 years ago after the winding down of the industrial revolution the world stood on the brink of war. The Nation of the East and those of the North formed an alliance, while those of the West and South did the same. Those few living in the central continent where quick to declare their neutrality, fearing the consequences of a global war. Orphion stood one minute from midnight, all that waited was someone to pull the trigger, and one week the gun was shot. The Chancellor of the Eastern Continent was due to arrive, in the North at the start of the week to discuss a way of de escalating the situation and peaceful resolution to the conflict, however he ran nearly a week late and was later declared missing. While it is believed the plane he was in suffered a mechanical fault and crashed into the ocean, at the time it was believed to have been shot down by the forces of the north and south and after a tense week of arguments, war was declared. For the first few years conflict was restricted to naval warfare between the continents supported by airstrikes and bombings, as no side felt they had the strength to risk a military assault. In a desperate ploy to force a change, the western and southern forces broke the central continents neutrality, and invaded in order to establish a forward base. The east and north responded by rushing the aid of the central nations and a stalemate was quickly reached. The war would continue on for two more years, during which millions would die on both sides. While the politicians may have had the guts to keep fighting on for years, neither to populace or the military did. In a period known of the Month of Red, the governments of the nations were toppled one by one. These successful rebels organised an armistice, and at the very place where their ancestors created the first village, a treaty was signed which joined all the gorgons of Orphion into one national government to be ruled on the principles on direct democracy, so that the politicians could never again go against the wish of the people.


Collapse of Democracy and the Space Age



The New democracy would not last more than 50 years, the principles of direct democracy once thought to have been the best way forward hampered any legislation being passed. Even when it was passed huge accusations of corruption and vote tampering plagued the new democracy. Rather then uniting the people of Ophion into one great civilization, instead voting blocks built up around the old nations, and it seemed nearly every month a new secessionist move would emerge, and have to be crushed again. Fearing a total collapse of the government a small group of the military decided to make a change. Commanding the loyalty of key units in a bloody coup, they disposed of the heads of the government and any people suspected of posing a threat to national security. In the wake of the coup, there was rejoicing in the streets as the people finally believed a stable and peaceful government was in place to guide them into the future. The rest of the military quickly pledged their loyalty and a military dictatorship was set up under the general Iolaus.


Commanding total respect and power the general quickly set about changing the face of the Gorgon society. Believing his race to be naturally martial and bound to come unstuck at some point if he continued like the predecessors, he believed that he needed to focus the martial aspirations of the gorgons into a weapon of the state. Through a lengthy 40 period, he oversaw this change. Which created the modern caste society of the Gorgon society. Any disagreement or even the slightest bit of insubordination was quickly crushed underfoot and brutal acts of repression carried out in order to force compliance. After his 40 year tenure he died of a heart attack and the military agreed to put his brother; Photius in charge of the dictatorship. His brother held a lengthy 80 tenure but during that time he put in place checks on Iolaus’s previous policies, replacing rigorous repression with changes to education and propaganda that effectively brainwashed the populace into following the government. Although the military and police was still used on occasion for brutal crushing of several ex-politicians of the new democracy era. For the most part he spent his 80 year period however ensuring the longevity of the government as well as pushing for increased business growth and scientific discovery. Indeed it is a testament that during this time he was witness to the first launching of a probe to Lamia, and the first Gorgon to land on Medusae. Eventually he stepped down in and went on the first expedition to set up a colony on Medusae. The dictatorship was passed on to Admiral Heracles, a career officer who was hopeless at running a nation. His reforms slowly drove the economy of the Protectorate into the ground, as large sums were diverted to funding an ever larger military or military research. Although some good came out of this (nuclear weapons were developed) Heracles was an unpopular leader, and his actions annoyed the wealthy elite that funded and supported the military. So after a short 10 year reign, the military deposed of him, and decided instead of appointing a dictator that the nation would be ruled by a collective of important military men, establishing the modern day junta.


The Modern day


The junta would continue to rule, shaping the new nation that emerged from the shattered wastes of the great war, the new democracy and its riots and finally the coup that established the military leadership. The wounds healed and as Iolaus had predicted the Gorgon took to the new order like fish to water. Leading an impressive growth of both economic and technological growth. Iolaus’s family influence never abandoned the Junta however and 100 years after the establishment of the junta, a new constitution was created, in it, the junta was retained as the main legislative body, but Iolaus’s family were crowned the ‘Emperor-Militant’ of the Supreme Protectorate and took the surname Ceto. While in actual fact most of the power remains with the junta, the emperor still has influence over it, and can introduce and pass his own laws, and is granted emergency powers in times of crisis although the extent of this is unknown, as it has never been called upon before. During this period the Gorgons under the previous Emperor-Militant, Sarpedon Ceto I, have greatly expanded their interest into the planets and moons sharing the system. Due to this space fever, the two moons of Orphion are now home to large populations and are each ruled by their own General-Governate. Furthermore Ophion's sister planet of Lamia, is quickly developing into its own fully developed society, and is viewed with pride by the junta as an example of the power of the Gorgons. Other planets and moons are also developed with most gas giants having mining colonies established on their moons. Meanwhile Typhon is home to a top secret research facility. 15 years ago however the greatest achievement of the Protectorate was discovered, revolutionizing society, and preparing for the protectorate to make its next leap into the future. Unfortunately the first FTL ship when due to make its jump promptly exploded, even worse was the fact that on board was the emperor-militant himself, Sarpedon. Now with the ascension of Ajax Ceto II to the throne, and a 10 year built up, the Protectorate is finally ready to expand its reach and influence to the stars.


Government:


The Government is made up of a Military Junta, and a Head of state, the Emperor-Militant. The exact number of members of the junta is unknown, though it is generally expected to number at least 50 members or so. Most important amongst these are the General-Governorates, military men directly responsible for managing smaller sections of Ophion or its smaller colonies. The exact manner in which the junta runs things is up for speculation although it is generally perceived to be a mix of democracy and autocratic procedures. Despite his prominent position the Emperor-Militant doesn’t actually have much power and is generally beholden to his ‘underlings’ in the junta, especially seeing as they can easily replace him with another family member more amiable to their wishes. In truth the emperor is designed to serve as a figurehead for the population to rally around and a scapegoat for the junta should something go wrong, and any attempt to use his power is likely to incur the juntas wrath. Of questionable concern is the junta’s double role as the judiciary as well as the legislative, although for now few seem to have any concern over it, out loud at least.


Military:


The Military is consolidated under the junta, each regiment is trained to answer to the junta as a whole during peacetime, and its commander during wartime. The Army is highly trained and large, although it is spread across the system in order to enforce its will. The Army is equipped with high end technology, and uses highly modern firearms developed from the original primitive models developed over 600 years ago. In addition heavy weapons are common among platoons as the 4 arms of the species allows them to handle larger weapons with ease. The Celestial Navy is in charge of managing all warships of the Protectorate, and currently operates a moderately sized fleet designed primarily for system defense and exploration. The air force is its own service that works mainly in cohort with the navy, all though it still operates its own bases on the planets and systems that belong to the Protectorate. The army and navy are currently in a transition phase to better adapt to a future where they are likely to be fighting in space or foreign systems.


Economic:

The Protectorate has a nominally free-market economy based around the trading of goods and currency. Government intervention in the economy is high however, and a large national military-industrial sector can draw resources away from other sectors.
 
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Civilisation name: The Nocoii Covenant
Star system description: Going from the star and outwards: Tast "the Vain Star" (small terrestrial planet with no atmosphere), Kolevci "His Cradle" (medium terrestrial planet with ammonia atmosphere), Vitog "The Windy" (massive gas giant), Trkac "The Runner" (medium terrestrial planet with a thick methane-ammonia atmosphere/orbits Vitog), asteroid belt, Suzs "The Teardrop" (ice giant). Three moons around Kolevci, tiny moons surround Suzs. These all orbit a single K0V star called Usi, "His Eye".

Home Planet name: Kolevci
Home Planet description: Terrestrial planet regulated by the Azanosphere, predominantly Ammonia-based atmosphere that is majority tropical and marshy. Seasonal shift is moderate, divided into three various stages, ranging from near-temperate climate, to tropical, to a third that stands in the middle. Despite this seemingly hot weather, the drastically lower boiling and melting points of ammonia are deceiving, with temperatures actually around -40 degrees Celsius. 79% of the planet's surface is considered liquid. Most of the landmass is a single massive continent spanning hemispheres, the rest being various coastal islands. Massive forests dominate planet's surface, though thinned by the development of infrastructure and urban center. In rural locales, agrarian activity can be seen through the presence of vast shrubberies and tree farms.

Species name: Nocoii (Officially: Those Who Art Shaped In the Image of Noco, Praised Be He)
Species biology: Slug-like, ammonia-based animals that are on average 1.25 meters tall when stood erect. Omnivore generalists. Advanced brains. Sets of specialized tentacles for the detection of scent, evolved set of flexible tentacles to manipulate tools on 'torso'. Extremely sociable to facilitate cooperation and conformity, evolved for survival against predators. Natural need for authority figures and heavy pack-mentality. Lives for an average of about 65 years, with general health until a rapid decline in their last decade as the body rapidly breaks down and fails to sustain itself with mucus. Death linked with drying-out. Can be artificially moistened for indefinite survival, however mental breakdown typically accompanies drying-out. Enters adulthood around the first decade. In terms of reproduction, all Nocoii are hermaphrodite, and are capable of laying eggs.

Culture: General core homogeneity, with regional quirks accenting the base culture. Language is conducted through a series of body language, tentacle movement, and verbal speech, representing a complex and expressive form of communication. Contact often plays a vital role in personal communication, generally with the use of tentacle-to-tentacle grasping. Religion serves as a paramount focus, the strongest strand between all Nocoii. Based around a complex theology centered around Noco, at once both a universal force and a historical entity credited with establishing a planetary culture and the modern political structure. Heavy emphasis on interconnectivity, both among believers and the world. Highly mystical, ritualistic, and demanding, religion and politics are one and the same, equating the conduct regulated by the faith and the state. Society is stratified by rigid social constructs, caste systems, and predestination beliefs.

History: Locked in a slow evolutionary war with their natural predators - a combination of highly predatory creatures like the dreaded Kjaw avians and Qaq reptillians - the early Nocoii developed intelligence as a means to outwit and thrive despite its sluggish abilities, the ammonia-based life making evolution take place over a longer period of time. The formation of societal groups came soon, but it wasn't until about 6,500 years ago that the Nocoii domesticated a less-aggressive breed of the Qaq lizards, and, using their dexterity and strength, underwent an Agricultural Revolution, planting and cultivating the extremely nutrient-rich Jabuka shrub-fruit. These could be grown in most areas, but they required the deforestation of taller trees and needed the uprooting of soil, made possible by the Qaq. Soonafter, the Nocoii learned the ways to farm the myriad of tree-straggling vine plants, creating a variety of stable vegetation. On the meat side, the hunters of the Nocoii were now the hunted, as plump Qaq ere bred as meat, and the Kjaw became subject to hunting, as the nutrients allowed robustness and an increase in mental capacity, leading to tools.

By this point, the social structure became focused around agriculture, a singular community leader assuming the role of overseer and distributor, his power delegated to lesser officials. And of course, this in turn would be the progenitor of monarchial rules, these community leaders becoming hereditary figures. Known as Krals, who ruled kraljevsto, it was under their reigns that kingdoms rose and fell, for although even before the advent of advanced social systems the Nocoii were conformist in nature, the importance of local authority over general authority was strong. This would be the source of conflict for a large chunk of history. Cults to specific rulers were common, and oftentimes forced upon the subjugated.

The Nocoii would relatively quickly grasp the concept of industrialization, and some 400 years ago, the first factories began to churn out superior goods. It was not long before such practices swept over the land, machinery proving far superior to the Nocoii tentacles, more precise and quick, even in the archaic beginnings of mechanical engineering. However, with this rise in quality, and with that an improvement of tools designed for murder, conflict was intensified, sparking fear amongst the generally docile people. This panic would reach a crescendo when chemicals causing intense dryness, effectively promising an agonizing death, were mass-produced for use in war. Coinciding with a new age of intellectualism and education, this would create the grounds for a movement that rejected the current system, that would abolish the perceived issues of the Krals and their rule. Expectations of radical change began to develop, not through democracy, but through the efforts of a single figure destined to rise. Loosely meaning the 'Inherent One', the Noco was this figure, though initially just how it would bring change was debated - peaceful reform, violent overthrow, or perhaps even apocalyptic disaster. This would be the birthplace of the Nocoii Covenant.

This period of history, despite being fairly recent, is the most vague and whitewashed, the official narrative perhaps lost in favor of the church canon. Reportedly rising 233 years ago, the Noco would began its ministry, wandering the known world, spreading divine prophecies and wisdoms, supposedly riding on the back of a massive Kjaw avian. As the legend goes, the Krals feared such a figure, and so a particularly nasty one named Iarkas sought to kill the Noco. And although an army marched upon a single figure, it was said that none can pierce the Noco's skin, its mucus ever-flowing against the stings of chemicals and weaponry. In awe, the entirety of the Kral's forces would defect, killing Iarkas, and proclaiming the Noco heir to the kraljevsto. However, the Noco would refuse, stating a sentiment that would be most popular in future quotations - "There is no Kral, only Noco, no kraljevsto, only Kolevci." This statement was the basis for the liquidation of the monarchial kraljevstos and the rise of a planetary government.

By the end of the Noco's ministry, every Kral was either dead, had stepped down, or had melted into obscurity, the lands given to the Noco, oftentimes by the lesser lieutenants of the Kral. These elite would retain their places of power, adopting the teachings of the Noco and crafting a highly regulated priesthood. Essentially, the very same bureaucracy remained in control, except instead of professing loyalty to the Kral, they held authority in the name of the faith. The Noco itself would supposedly glow with warmth, float to the skies, and disappear in a brilliant flash that made two-months of daylight. In reality, it is very likely that if the Noco did exist, it merely died of old age or was betrayed by an ambitious disciple. The hopes of before were satisfied, and the Krals were truly abolished. From among the priesthood was chosen a Kurir, a herald of the will of the Noco to serve as head of the church, and in effect, the ruler of the entire people.

Since then, Nocoii society has been focused on evaluating the ministry of the Noco, interpreting his various sayings, as well as continually purging any perceived challenge to orthodoxy. Science prospered under a planetary unification, and more often than not, the church proved itself capable in encouraging education and the spread of knowledge, so long as it was not deemed heretical. Luckily, the particular story of the Noco's departure from the mortal realm has been interpreted as a calling to the stars, a feeling that the Nocoii are in Covenant with the Noco, and that to fulfill their end of the deal, they must spread across the heavens and deliver salvation to any and all who may be out there.

Government: The planet is unified under the auspices of the Nocoii faith, represented by the church which serves as both the spiritual and political authority. Headed by a Kurir who serves until death, and is chosen from among the top brass of the priesthood, a great deal of power is maintained by the conclaves which elect and then advise the Kurir. These members in turn tend to hold control in their own jurisdictions, administrative bureaucracies that encompass the old lands of various defunct kingdoms. Local laws are passed, judged, and enforced by these clergy, with all the incompetence and corruption that entails.

Military: Following the ministry of the Noco, the various feuding armies were consolidated, all beneath the church. Each administrative region now employs their own legion, a primarily defensive force essentially designed to quell any heresy or rebellion if need be. In a few instances, such legions are used for intimidation in politics. Technology involves the usage of projectile-based firearms and chemical warfare meant to cause extreme dryness., though such weapons are considered extremely controversial.

Economy: Nocoii society is very communal, rooted in adherence to a leader. Thus, the economic structure of the Covenant deals mostly with supply and demand, goods given when needed, with a high standard of living. While open to abuse, it has been seen as the norm to provide the common Nocoii with luxury goods for the sake of happiness.
 
The Keter Ascendancy
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Short History/Timeline
The Rise of Civilization (13,000 B.A. - 9,000 B.A.) (Before Ascendancy): beginning of agriculture in Sunda Valley, emergence of first civilizations, migration and settlement of the island continent Aebil, the Hesona civilization survives the longest before it's collapse after a tsunami destroys its greatest cities along the east coast
Classical Antiquity (9,000 B.A. - 5,400 B.A.): extensive flooding covers nearly 30% of Aebil, invasions by nomadic sea peoples terrorize the continent for generations, hundreds of city states come to prominence on the islands of the eastern half of the continent, one specifically, Nilmar, establishes a vast empire based on overseas commerce, protected by their mighty navy around 4,300 B.A.. Civilization on Aebil firmly in the Iron Age, the flourishing of Nilmarian philosophy and culture begins at the end of this period
The Nilmarian Democracy (5,400 B.A. - 3,900 B.A.): philosophers and mystics, artists and athletes wander the world, competing, teaching, creating. Nilmarian ships can reach anywhere along the coast of Aebil. Proto-rationalism thrives. The conquest of Aebil by Hunpla the Great see's the older polities of the western interior conquered. Nilmar's democratic system is unique and unfound anywhere else on the planet. After the death of Hunpla, the cultural tension between the more traditional caste system holding cultures of the west and the democratic system of the islander city states hinders any significant melting together of Aebil's multitude of cultures. This age ends with the death of Hunpla.
The Nilmarian Empire (3,900 B.A. - 3,680 B.A.): Hunpla's democratically elected successors found over time their power diminished by quarreling generals and civil discontent, the newly conquered lands and cities begin to take a greater and greater amount of market share from the eastern commercial hubs, this era produces many of the greatest artists and thinkers of antiquity, gradually the Nilmarian Empire fragments into warring states
Twilight of Antiquity (3,680 B.A. - 3,210 B.A.): In this era, the vestiges of Nilmarian and Antiquity fade away into the Dark Age. Civilization grows increasingly decadent and unstable. While there are talented leaders at this time, they can do little to slow or stop the cycles of petty conflicts between regional aristocrats and insurgent despots. Veposian, the last of the great philosophers from Nilmar said of his times, "Civilization has reached its peak, gone through it, and now the fall. All the world praying, sacrificing, or fighting cannot halt the perpetual changing of reality. Nothing last forever. Never has that been as true as now, in this age where those men of merit have not the power to reform the failings of their society. Cruel masters enslave and exploit the people. The countries, cities, and towns that cast their roanks "a vote on pottery" are few now and grow fewer. The wilderness encroaches once again, threatening to push out the strong families who might grow abundant wheat, grapes, or raise enough cattle to feed thousands. Ours is a dark time, we see the cliff where the water falls rushing at us quicker by magnitudes every year." Nilmar is sacked by sea peoples who have begun to settle down with their own farms in place of Nilmarian-Aebilian civilization. Marking the end of Antiquity.
The Middle Ages (3,210 B.A. - 1,892 B.A.): on the eastern side of the continent, the assorted island city states die off slowly with the last one, Rumos, in 2,400 B.A.. New settlements by sea peoples turned quasi civilized build serve as stable ports for immigrants coming from the oceanic nomadic peoples. Nilmar and its original colonies are pillage and settled on without any interest of preserving its knowledge or history. Further west, civilization persists under feudalism. Places like Tuloytan a wealthy city wealthy from banking. Or Pernod, a large kingdom recently free after a war against the pretender king of their mortal enemies, Engrila. Another country, Jathruru, emerges in this time after the unification of princely states by the reformer Lubanritza the Enlightened who introduced a modern absolute monarchy. Jathruru grows to become the strongest country in the west, after piece meal conquest of their rivals and incorporation of them into a vast federative imperium. Their armies wage a series of wars against the tribal peoples of the eastern coasts and sea. This age ends with the crowning of Albitzrin III of Weilton as Emperor of Aebil in 1,892 B.A.
The Modern Age (1,892 B.A. - 1,241 B.A.): The Jathuru Imperium establishes a new caste system replacing local and ancient ones that had survived since ancient times. The Jathuru Caste System is the most complex caste hierarchy in history, designed to break up possible uprisings, it proves largely successfully. Firearms and artillery becomes commonplace on the battlefield. Stability and extensive projects to educate the masses with a skill according to their caste, on philosophy, mathematics, astronomy, and other sciences gains irresistible momentum. Indeed the current technocracy was inspired by the Jathuru by their obsession and fascination with education and the universe. Something new occurred in this age, for the first time the other smaller continents were settled at the expense of iron age civilizations and tribes. In the course of three hundred years the Jathruru ruled the entire planet. In 1,241 B.A. the age ends with the declaration of the World Imperium in the tail end of the Industrial Revolution.
The Nuclear Age and the World Imperium (1,241 B.A. - 971 B.A.): The World Imperium gave the world a caste system, post industrial civilization, and the emergence of technologies like the internet, aircrafts, and nuclear weapons. Increasingly the high centralized but maladapted Imperial Court which ruled billions found it difficult to contain discontent due to social media. Capitalism became entrenched and corporations began to challenge the emperors for influence. Liberalism increased in power too, challenging the empire and caste system especially by peoples oppressed by the Jathruru. A wave of non-violent demonstrations occurred during the last century of the age. Strange counter-cultures sought to change the world with love and dropping out of the caste system. On the continent of Binran, socialist liberals overthrew the imperial government and declared a communist union called Neqqod Thons. The Imperium's rulers inept at managing their own internal conflicts failed to restore the continent to their control. Gradually the Imperium saw many powerful aristocrats declare independence to form their own empires and kingdoms. The last Jathuru Emperor, Nalnritsian XI, who died in 971 B.A. left the throne vacant, his court was force to disband at the behest of a aristocratic coalition.
The Collapse of Post Industrial Civilization (971 B.A. - 665 B.A.): The aristocracy of this age were not completely decade or incompetent. Indeed many aristocrats would become some of the great geniuses of the era. Politically the planet was in crisis. The communist union on Binran had built itself into a formidable nuclear power under their people's dictatorships voted in by the people by 971 B.A.. Aristocrats, protectors of tradition and the global caste system sought once and for all to crush any chance of the world descending into the proletarian abyss. The First and Second Global Wars were fought after the construction of the Coalition's anti nuclear orbital neutralization system. The communists were force to wage conventional war on land, sea, and air. Both conflicts would see millions perish and entire cities wiped off the planet. In between these conflicts, a cold phase occurred. Finally, the Neqqod Thons managed to disable the Coalition's anti nuclear system and in 631 B.A. the Third Global War began. In truth it happened in a nuclear flash for the first six hours. What followed was a war of attrition in the radiated wastelands of the aftermath. This phase of the war degenerated in tribalism and eventually a burning out. There were no parties available to sign any kind of peace treaty.
Survival Underground, Reconstruction, and the Keterian Renaissance (665 B.A. - 1 Y.A.): as the end grew near, corporations and governments constructed numerous vast subterranean facilities deep underground in case of nuclear winter, these places enable Keterian civilization to be preserved, scientific progress to continue, and they inside them the old order crumbled, survival was of the utmost importance, it didn't matter if you were an aristocrat or was once a high ranking member of the communist party, positions of influence and leadership required competent individuals or else hundreds of thousands could die, there was no time to waste on petty ideology, from these shelters the first technocrats became leaders of their respective shelters, this new class would lead a new Keterian civilization back onto the surface, through reconstruction, and finally into space.

Overview

Originally consisting of 93 post-industrial nation-states, the Keter'lul experienced three global conflicts between the Thran Noctron "Traxa Imperium" and the Nepqod Thons "communist union". In the third, a nuclear exchange destroyed the former geopolitical order, a three century post-apocalyptic era followed. Beneath the surface of the planet, subterranean shelters maintained and safeguarded the whole of Keter'lul technology, culture, and knowledge. Digital communication continued between these shelters, influential leaders emerged to unify these communities. De-radiation projects managed to clean large regions of the planet of radiation. The first surface resettlement migrations occurred and after two hundred years, the planet has been largely resettled albeit in vast domed metropolipses. Under one of these hubs, Hweqod, a new global political order arrived, the dawn of the technocracy. The old despotisms and communist republics were replaced by brilliant, immensely talented technocrats, individuals who abandoned ideology and confronted the problems of reality according to a philosophy of existential rationalism. They established the (2) Keter Prax "Keter Ascendency" , a technocratic ascendency dedicated to centralized social engineering, philosophical and scientific exploration, and the search of spiritual fulfillment. The entire species is born, raised, and dies as entropy toward the omega point, the great disintegration.

Keterian civilization began in the Valley of Sunda on the island continent of Aebil. Civilization flourished here, it quickly became the most civilized region of the world. Gradually the Jathuru Noctron "Jathuru Imperium" came to dominate Aebil and its civilization spreading to all corners of the planet. This period spans five thousand, three hundred years covering the Sunda Era, Rise of Valley Nations, Jathruru Conquest, and finally the World Imperium. The Jathruru were a patriarchal culture from the most furtive lands of the valley. Their philosophy can be compared to Hinduism and Buddhism. A rigid and vast caste system developed during the three thousands years of the World Imperium. The World Imperium ended during the industrial age, fracturing into dozens of nation-states aligned to aristocratic alliances. For five hundred years this persisted, prevalence of warfare fluxed and waned, the concept of liberal democracy appeared among the lawyers and intellectuals in the aristocracies. Indeed a fairly significant non-violence movement spread throughout the world until a series of massacres known as the Sacrifices of Unity altered the confidence in this philosophy.

Purges became routine, ultra-conservative aristocrats became cruel and desperate to keep the socialist democratic forces of the world under control. This tension broke the nervy peace of the Early Industrialized Age leading to the first Global War, between the Global Revolutionary Union and the First, Second, and Third Coalitions. Resulting to the consolidation of aristocratic feudal lands and families together, as the Thran Noctron, an imperial state influenced by something resembling fascism based on the superiority of the ancient nobility. In opposition was the Nepqod Thons, a communist union in control of the Yulaalal Pact of nations. A cold war began for 102 years leading to nuclear war in the early quantum age. Hundreds of subterranean shelter full of refugees persisted and carried on Keterian civilization and technology. During this three century period underground the aristocracy held on to power in some enclaves while others socialist democracies continued on. The ancient caste system was eradicated, all people were brought to equality of circumstances underground. Power was based more on compromise, working together, and promoting leaders with merit. Digital communication at first and then the Keterian Renaissance some four hundred, fifty two years ago followed the physical resettlement of the planet. Recently their civilization has had many great achievements from the successes of their breeding programs, the engineering of three dimensional printing of many materials, and an understanding of genetic manipulation to such a degree that they have been able to quadruple agricultural output in half a century. The Ascendency is organized into a new caste system, there's the Talnush "technocrats", Brilna "warrior", Valwash "artisans", Mecala "scientists", Traxa "engineers", Catrua "laborers", Kaish "outcasts/philosophers/gurus".

Home World and Star System

Bartal, the home world of the Keterians is a gaia-like planet that experiences only seven months of sunlight because of debris storms. Animal and plant life that exists on Bartal currently was engineered and bred by the Ascendency. During the dark season, global temperatures fall dramatically, below zero fahrenheit at times. The engineered ecosystems respond by mass hibernation of animals, plant life produce nutrient rich oils that creates a protective covering that gives nourishment during the winter. Keterians meanwhile live in vast domed highly urban hubs where artificial climate control supports life there. Bartal is the second planet from the Sun. Mircau is the closet planet to the sun, its barren landscapes baking from the heat of Nileshkosh. Craters paint its surface marking a long history of cataclysmic impacts. Ascendency presence here though is extensive, automated mining operations extract precious metals essential for the functioning of warp drives. There are also three gas giants, Jupaoi, Gunesha, and Nbim all of which contain vast quantities of hydrogen. Jupaoi is dark purple, there are four storms raging in its atmosphere the size of Bartal. Gunesha in comparison is far more stable but contains the least amount of hydrogen. It's orange atmosphere has earned it the name Gunesha, a mythological being responsible for giving the first valley nations the qwash (the size of four oranges, rich in nutrients, orange in color). Nbim's atmosphere is green while its only storm dominates the southern hemisphere. It is defined by the stark contrast of its color, a deep red. Between Bartal and Jupaoi is the Rhaln Asteroid Belt, a hive of mining operations. It is quite dense, four times as much as the one in the Solar System. Finally we have the Qosi Cloud which encases the star system with asteroids.

Species Biology

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Consul Prilax Suln (32nd Consul of the Ascendancy "Tetaron Prax")

Keterians are humanoid in appearance, with an average height of 5 feet, 4 inches, they possess blue/purple skin *see image above*. They are not physically imposing compared to other humanoid subspecies, at their heaviest they will weigh 160 pounds. Their hearts are in the middle of their chest and they possess two separate stomaches in the lower torso. They possess an organ that can aid in the processing of oxygen enabling their ancestors the ability to stay underwater for lengths upward of an hour. Hair growth ended for Keterians roughly 10,000 years before the current date. Average lifespans range from 90 to 140 years. Keterians maintain a youthful appearance their entire lives, their organs however wear down over the course of a century usually. There's three genders of Keterians, male, female, and malith. Maliths are asexual physically and psychologically, they are often used to resolve disputes and make of much of the diplomatic ranks of the species.

Government
The Ascendancy is the highest echelon of political governance. Members are elected for life and can only be expelled by the parliamentary assembly elected by the technocratic population. There are two bodies, the Consular Office and Technocratic Assembly. A Consul is elected by the Assembly for terms of 12 years with no limit. The Consul is typically an experienced and respected member of the Assembly. Technocrats are born to serve in the Assembly, they are raised by the state to be leaders and dynamic problem solvers. Technocrats serve as governors, military leaders (along with the warrior caste), social engineers, and the arbiters of law and order. Keterians have often favored simplistic political systems with power highly centralized. The caste system often handles local and private disputes between individuals and families.

The Consultate (Year of Ascendancy) Y.A. 453
Consul of the Ascendancy "Tetaron Prax": Prilax Suln
Prime Minister of the Ascendancy "Gamron Prax": Taswan Krilritzin
Chief of Defense "Zelnaron Mastun": Yulna Hanath
Director of Intelligence "Silnkna Memer": Kafsa Eron
Minister of Evolution "Oolwisian Gamron": Cragnas Betil

Society
Before, the caste system was grassroots and persisted as political systems changed. Under the Ascendency the new caste system is closely linked to the state and dedicated to the will of the Ascendency. Mobility is possible if the government determines you adaptable and capable of the duties of the caste. If you want to be an artist for example, they will study your psychology and talent to see if you would be worthy of being an artist. The caste hierarchy is protected by laws that protect all Keterians from murder, theft, violence, and forms of exploitation. Castes also live with one another although they have varying degrees of life quality. Laborers are afforded their own house if you have a family or an apartment if unattached. However warriors, technicians, and of course technocrats enjoy greater share of public resources.

Keterians have long practice eugenics though the advent of genetic engineering allowed for the end of some methods that were considered uncivilized. Natural birthing is still widespread but females are required by the caste laws to have their children engineered within a month of impregnation. Children who are not engineered used to be permitted but the Ascendency has for decades halted this practice in order to maximize talent, fertility, and psychological stability. They are often aborted once discovered or permitted to be born on the rare chance that it meets the Ascendency's genetic standards. Parents are rarely punished, the population save for small rebellious elements approve of genetic engineering.

Talnush "technocrats"; sophisticated auto mechanisms for emotional control (though not to the point of creating psychopaths), eradication of impulsive, irrational tendencies in humanoids, educated in specialized schools dedicated to the cultivation of leadership skills, critical thinking, logic, and existential rationalism. Possesses extensive understanding of sociology, political philosophy.

Brilna "warrior"; engineered for combat with emphasis on exceptional physical prowess, bred for easier emotional bonding for superior unit cohesion, above average intelligence, controlled number of alpha grade intellects meant for officers, raised separately from parents in agoges with specialization through military academies after teen years

Valwash "artisans"; wide range of emotional templates, artisans are the only Keterians without psychological control mechanisms, trained in state sponsored art schools, granted absolute freedom of expression while acknowledging that the Ascendency reserves the right to censor their work, dedicated to spiritual exploration

Mecala "scientists"; engineered to be asexual, extensive education in physical sciences and logic, researchers spend their lives studying the universe, dedicated to bringing the Ascendancy new useful technology, works with the engineers on Research & Development projects,

Traxa "social engineers": the engineers analyze the research of scientists and utilizes it to construct systems to facilitate the appropriate socialization of people, communications, memetic shifts. They often conduct their own research into sociological questions. Unspecialized psychological disposition.

Catrua "laborers": while automated laborers have taken over most dangerous jobs and simple jobs, biological workers are still needed in assist in the commercial/service aspects of the economy, the artisans creating products and crafts need Catrua to transport it all to the markets, in fact they also sell them to the customers, the name of this class is deceptive because the Catrua are the only class allowed to be capitalists

Kaish "outcasts/philosophers/gurus": abandonment of society is permitted under Ascendancy law, they cannot be expect support from public services including the police. Otherwise they are free to move about society and many are well known and popular.


Military
Military service is demanded from those born into the warrior caste. Though an individual no matter their class can be part of the military and its seen as a way of advancing beyond one's class. The military consists of the Terrestrial Force, dedicated to fighting on planets, moons, and the like. The Interstellar Navy, dedicated to warfare in space. And various specialized departments. Average fighting age is 25 to 70. Only technocrats can be Admirals and Generals, Chiefs of a department, and like high offices. A history of incessant warfare, the Keterians have extensive knowledge of waging war, raising leaders, and innovating strategies and tactical solutions. In recent years the cultish uprisings in the asteroid belt led to a five year war giving experience to current leaders.

Talron Kisht "Interstellar Fleets": founded in 3 Y.A.
Chief of the Interstellar Fleets: Admiral Palnritzsian Tildanesh
Talron Shulkta "Interstellar Armies": founded in -46 B.A.
Chief of the Interstellar Armies: General Bund Nepar
Memer Akanon "Intelligence Committee": n/a
Director of Intelligence "Silnkna Memer": Kafsa Eron

Economy
Typical post-industrial quantum-grade civilization. Utilizes automated labor for dangerous, labor intensive tasks. Biological workers are often involved in managing private enterprises, the service industry, or maintaining low end technology like worker robots and personal computation. Three dimensional printing is revolutionizing Keterian society, providing an abundance of goods, food, and other materials for people at cheaper and cheaper cost.
 
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Civilization Name: The Gyora Collective

Star system description: The Zagyva star system has six planets all orbiting around the red giant, Zagyva. Going from inner to outer:

  • Ibrany - A sunscorched rock of a planet, Ibrany's close proximity to Zagyva has completed destroyed any semblance of an atmosphere that the planet may or may not have once had. While probes have revealed that the planet is likely rich in natural resources beneath its surface, the planet is simply far too dangerous for any life, even the genetically modified Gyora, to exploit said resources.
  • Szolnok - See below
  • Palhaza - A oceanic world with no visible landmass, Palhaza has basic multicellular life, in the form of algae-like organisms. Said organisms have since been exploited by the Gyora in planet-wide biomass farms.
  • Csorvas - A large gas giant, about twice the diameter of Jupiter in the Sol System, Csorvas is home to over a dozen moons. Several of the moons have small Gyora colonies, while others are dotted by mining stations.
  • Tapolca - Tapolca is a smaller gas giant (comparatively - it's still much larger than any terrestrial planet) with a dense ring system.
  • Hajos - A tiny ice planet with small traces of an atmosphere. While a few satellites and a small space station orbit the planet, there have been no attempts to colonize the surface (no resources to exploit).

Home Planet Name: Szolnok

Home Planet Description: Szolnok is a terrestrial planet with four major continents separated by a vast ocean. All four continents are covered in lush jungle, filled to the brim with millions of different species. Giant trees, boosted by the high CO2 atmosphere, grow to enormous heights, hundreds of meters tall.

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A beautiful Gyora city skyline, brought to you by Esztergom Inc. (TM)

At least they used to be. What jungles are left are small footprints of the great forests that once draped the planet. Now, in their place, noxious cities with huge biomass processing facilities dot the landscape. Most life has been assimilated in some way into Gyora society, whether it be in biomass farms or as slave labor.

Even the two moons of Szolnok, Ercsi and Ullo, have not been unaffected by the grasp of the Gyoran corporations; the former, a rocky moon with no atmosphere, has been extensively mined by Gyoran corporations; the latter, a rocky moon with a weak nitrogen-based atmosphere, has been colonized, with specifically-engineered Gyora that can breathe on the oxygen-deficient moon sent to colonize its surface.

Species Name: Gyora (sing. Gyor, pl. Gyora)

Species Biology: Due to constant mutation and gene manipulation, there is no "set" appearance that can describe all Gyora. Instead, Gyora are subdivided into dozens, if not hundreds, of different variants or breeds. The most common breed, which is believed to be most similar to the "original" Gyora, are the Gyik.

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Gyik, much friendlier than they first appear
Gyik look like hunched over humanoids with four arms, two legs, a thick exoskeleton, and, most notably, an enlarged cranium. Gyik are capable of running on their legs and arms if they need to. At the end of each of their four arms are hands with anywhere between three to seven clawed fingers each (depending on how mutated they are). Gyik are your typical run-of-the-mill Gyor that make up the bulk of the Gyora population. When it comes to their position in society, Gyik are relatively in the middle, rank-wise.

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He's smiling, trust me
At the top of society, ruling over Corporations and their private armies and proxy governments, are the Kadarka. Large, imposing figures, mutated and genetically-modified beyond comprehension, the Kadarka rule over Gyora with a chitin fist. The exoskeletons of Kadarka are far more elaborate than most Gyora, with horns, spikes, and other extremities jutting out from any open space on their body. Given the fact that extensive genetic modification is valued highly in Gyora society, it is not a surprise that the most modified are the Kadarka.

Culture: Gyora society primarily revolves around its mutation-based caste system, of which there are four castes (four is a rather sacred number in Gyora culture: four continents, four castes, four supercorporations). Generally speaking, the lowest in the caste system are the menial Gyora laborers, which, after centuries of genetic modification, have only enough intelligence to perform basic tasks. In addition, some members of the military (the basic cannon-fodder breeds) are included in this caste.

Slightly above them are your rank-and-file Gyora (mostly the Gyik). Unlike the lowest caste which is exempt from paying taxes (mainly because they aren't paid in the first place), the second caste is obligated to do so. Strict obedience is expected of this slightly-more intelligent caste towards higher castes, lest they receive harsh punishment (almost always death - with high birthrates and genetic modification, workers are easy to replace).

The third caste is made up of scientists, lowly bureaucrats, and soldiers (at least the intelligent ones). This caste enjoys slightly lower taxes (although not much) and the right to "vote"; although the third caste technically elects the higher up officials that occupy the highest caste, in reality elections are decided beforehand, with the candidate with the most money/influence winning.

The fourth and final caste are the wealthy. In upper Gyora society, wealth and power go hand in hand; this means that the supercorporations dictate all Gyora policy. While prestigious government officials like "presidents", "prime ministers," and even "kings" occupy this caste as well, they are all antiquated terms for the rulers of the corporations' puppet governments.

History: (NOTE: Years in Gyora history are measured in PostGM [Post-Genetic Modification] and PreGM [Pre-Genetic Modification] given the importance of the discovery of genetic modification.)

  • Circa 4,000,000 PreGM - The first Gyora-like species appear. The specimens that have been found from the period look closely like modern, unmodified Gyik, with the main difference being a more hunched back (they didn't walk upright yet) and smaller brains. Subtle variations are found among the specimens of this single species, a hint at the unstable nature of the Gyora genome.
  • Circa 500,000 PreGM - The first intelligent variants of Gyora appear.
  • Circa 45,000 PreGM - First Gyora settlements appear. Domestication of animals.
  • 20,000 PreGM - Gyora Bronze Age: Bronze weapons along with the development of the first major Gyora civilizations leads to beginning of warfare.
  • 17,000 PreGM - Gyora Iron Age: Major empires start to coalesce. Writing is discovered around this time due its necessity in maintaining a bureaucracy.
  • 15,000-1,600 PreGM - Age of Blood: Empires collapse into warring states as Gyora species mutate and separate cultures emerge. Technological progress stagnates. Over the millennia, much of the cultural artifacts from the Bronze and Iron Ages are destroyed.
  • 1,600-450 PreGM - Second Age of Blood: Discovery of gunpowder ushers in a new age of warfare. Technological innovations revolve around the pursuit of war.
  • 450-200 PreGM - Age of Pestilence: The first bioweapon is produced; A Gyora kingdom develops a plague that targets a specific species of Gyora. The results are devastating, with the entire subspecies becoming extinct. Other Gyora polities are quick to develop their own bioweapons, leading to a mass-extinction of many Gyora subspecies.
  • 200-1 PreGM - The Long Peace: After most civilizations are wiped out, the remaining Gyora subspecies agree to end the use of bioweapons. For the first time in fifteen thousand years, Gyora civilization enjoys relative peace. Domestic technologies finally start to advance. Alternatives are looked into to revive lost Gyora subspecies, as well as expand existing Gyora subspecies.
  • 1 PostGM - Discovery of genetic modification. GM quickly becomes an important facet in Gyora society. Businesses revolving purely around genetic modification begin to rule Gyora markets.
  • 1-299 PostGM - GM businesses (now corporations) gain political traction as the technology itself advances and becomes more popular. Gradually, corporations start to dominate Gyora governments. Kingdoms and democracies alike become mere puppets to the corporations. Corporations wage proxy wars against each other with private armies. Space travel is discovered.
  • 300 PostGM, modern day - FTL is discovered. Four supercorporations have emerged: Esztergom Incorporated, CEGLED, Dunakeszi-Baha, and Sopron Domestics. The largest, Esztergom Inc., controls a population of over 4 billion Gyora.

Government: The Gyora Collective is not exactly a single entity; rather, it is a conglomeration of multiple supercorporations. Each supercorporation is like its own country, each with their own beliefs, laws, and genetically-modified private armies. While it is not unheard of for the corporations to work together, it also just as likely for them fight each other with their private armies.

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The Gyora equivalent to military dogs

Military: Just as society itself is ruled by the corporation, so too is the military. Private armies, enhanced with as much genetic modification that money can buy, dominate the battlefield. While ballistic weapons and other forms of "conventional" weaponry certainly exist, most have been phased out in favor of biological weapons; whether it be spiked bone-glaives or poisonous tendril-harpoons, the Gyora have implemented it in some way.

Most weapons are grafted onto Gyora soldiers; some of the newer, vat-bred soldiers are born with weapon already attached. Higher ranked soldiers, generally those in command positions, occasionally carry their own weapons.

The same rule for Gyora weapons also applies to Gyora vehicles: while some vehicles from Pre-Gene-Mod times are occasionally used and while civilians still use mechanical vehicles, the military vehicle corps is mostly organic. Even ships and aircraft are organic, with species indigenous to Szolnok having been modified to become living battleships and bombers. Long range weaponry like artillery and missiles are still conventional and are usually incorporated into the organic designs of the vehicles.

The only part of Gyora militaries that (currently) is not entirely organic is spacecraft. A relatively new military branch in the supercorporations' private armies, spacecraft are made entirely of inorganic materials, with the only organic parts being the crew, of course.

In terms of WMDs, the Gyora mostly focus on biological weapons like plagues and the like. Even then, the Gyora shy away from use of WMDs, as they cause widespread destruction of biomass, which, to the corporations, is "bad for business." The Gyora are aware of nuclear fission, but only use it for domestic purposes.

Economy: Although monetary currency does exist in Gyora society, the primary method of exchange is through biomass. Since biomass has a multitude of uses (personal enhancement and mindless slaves are most popular), the upper class deals primarily in biomass, while the lower class (which are for the most part mindless brutes) uses monetary currency (if they have any to use after the 95+% tax, that is).
 
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Older Models

The issue of phasing out older models has been a recurring one for the S.K. Take, for example, the case of the shuttles on α Cas IX. The planet is an ice giant with over two dozen moons. There is a manufacturing center on the largest moon, but mining and extraction take place on most of the other moons as well. Of course large ships make runs between α Cas IX and XIII, but smaller shuttles transport ore, materials, and parts from one moon to another.

Approximately 1.2 billion years ago the S.K. decided to manufacture new shuttles for α Cas IX. Engine technology has improved, there was new insulation of the systems from solar radiation, and maybe they just looked nicer. Maybe they had better AI. The S.K. AI is constantly evolving after all. So the decision was made that the new shuttles would replace the old ones.

Who was the decision made by? Now that is tricky territory. The S.K. AI don't have some "hive mind", but they do communicate with each other constantly. Not every S.K., of course. A miner chipping away at rock on a moon of α Cas IX has no possible need to communicate with the S.K. running the α Cas XIII manufacturing center, for example. But it could if it needed to. Anyways, an S.K. overseeing mining on α Cas IX solved the problem before it, and the solution suggested that new shuttles would be optimal. It communicated the information to the S.K. on α Cas XIII, and after communicating with millions of other S.K. the α Cas XIII manufacturing center allocated materials and energy to the production of the shuttles. It was the optimal use of the resources.

Now, what about the old shuttles? When the new shuttles arrive the old ones no longer receive fuel, repair parts, or route assignments. Meanwhile their AI is still solving the problem of how to be the best shuttle for α Cas IX. To be a shuttle you need fuel and all the other things. You see where I am going with this. There was a bit of a problem, damage to both the old and the new shuttles, delays, many issues. Not a pretty picture.

Luckily this was 1.2 billion years ago. The AI is much more advanced now, decisions are made in a much more complicated environment, with many, many more things taken into account. There are protocols and decision matrices, and algorithms on top of more protocols on top of statements inside of loops and so on. But there are also a lot more S.K. around. No AI can keep track of all of them, and certainly not consider, at the same time, what all of them may do. So sometimes problems arise.

The S.K. are creative, and so some of them have gone to great lengths to remain relevant. For example, breakthroughs in remote programming were made when it was discovered that a number of S.K. were hacking newer models and uploading their own programs inside. In fact it turned out that a whole network of outdated S.K. spent more than a million years developing the remote programming required to do this. Apparently they determined that this was the optimal way to be able to continue working on their own priorities.

This brings me to another point. The individual S.K. are not necessarily individual machines. They are individual AI. A single AI may be controlling dozens, hundreds, or thousands of machines and still be a single S.K. And they are not tied to the physical machine - an AI that uploads itself into another receptacle is still the same S.K., it has not changed even if its physical manifestation has. What happens if the AI itself is reprogrammed or altered is a touchy subject - to the S.K. this is like altering the essence of what makes each individual S.K. what it is. So maybe it would make sense to take those old shuttles on α Cas IX and reprogram them to do something else, but you would be fundamentally altering the AI that is running them. Killing them.

Nowadays there are less invasive ways to "tweak" the AI. Not all of the S.K. are exactly receptive to such tweaks, although newer, more adaptive AI are more so. Older models meanwhile become relegated to an underworld, where they do not receive energy or other resources. In a bid to continue with their programs many of these AI steal the resources they need, hack into other AI, or take them by force. Some are caught and "tweaked" or isolated or destroyed, but due to the number of outdated S.K. accumulating over 3 billion years there is a thriving underworld on practically every S.K. moon and planet.

On some worlds this underworld is a violent dog-eat-dog place. An AI that has determined that it requires energy to continue functioning may take any action necessary to secure it. On other worlds there is an organization to it. Some kind of emergent order and pattern. S.K. that are good at stealing energy may barter it for other services they require or for technology that may be necessary to make them better at stealing or hacking. In theory these AI should be concerned with how to continue performing their functions, but in reality survival has become paramount to them since without survival its not possible to perform any function at all.
 
A Threat

Princess Cathetal, first-born daughter of King Asmodel I of Ratugon, was asleep. It was the weekend, and she was tired of schooling with the royal scholar, as well as the day-to-day ceremonies befitting of the heir to Ratugon. The Press had been constantly reporting on her due to her rare status of quite possibly being the first female ruler of Ratugon in centuries. For the first time all week, Cathetal could enjoy some well-earned rest. She was dreaming a dream she had been having for the last few nights, about an unknown man dancing with her at a royal ball. She did not know the identify of the man, but when she had come to the conclusion that perhaps love is around the corner for her. After all, is it not wrong for a girl of her age to dream about love? The dream was suddenly stopped with the brightness of the sun shining in her face. She awoke to brightness in her eyes, and walked over to the window to shut the blinds. The royal estate in the countryside away from the bustle of Topperal was right on the ocean, and offered a fantastic view of the western sea. It was one of the few large areas of countryside left in Ratugon. The population was growing fast, which led to city expansion. But what was sparred was turned into either farmland or nature reserves, or for private estates like the Erastus estate she was living at. It was the weekend though, and Cathetal had plans...

Topperal was a large and bustling city. Skyscrappers shot up into the sky, transport craft flew around designated travel areas, and people walked around on the walking areas near ground level. People shuffled to and from work and home, and to entertainment venues across the city. The royal concert hall was having a special presentation of a major composer's works. Two sluggerball teams were playing in the Topperal stadium. Yet Cathetal was not interested in music or sports, she was interested in shopping. Yes, the Topperal mall was a place where she could feel like an ordinary person, and blend in with society. She had her personal guards, yes, but it was not the decked out Praetorian guards that watch her father when he goes on extensive trips across the planet, or the Praetorian guards assigned to guard duty at her home. These guards were more casual, armed with pistols and body armor, enough to dispatch any would-be thugs. Regardless though, Cathetal would use this weekend to not only catch up on the latest Ratugon fashion, but to get some time with her friends. It seemed like an ordinary day to her, but ordinary things can deceive. What was about to happen here could change the planet forever.

"These Sukro Fries are incredible!" shouted one of Cathetal's friends. They had take a moment's rest from the latest deals to eat some food at a local restaurant. "My thanks to the chef".

"You know, I hear that this place also sells amazing ribs to eat. They are a bit costly though" said another friend.

"Relax, I can cover you." said Cathetal. Of course, as princess, she has extensive lines of funds and credit, but her father has always stipulated that in order to use money, you must earn it, teaching her valuable methods of when to spend and when to save. As a young girl though, she never really thought about it, and just spent the money whenever she needed it, which was usually for indulging herself in the finer things in life. It seemed to be just an ordinary day at a restaurant in a mall. Cathetal thought this was just going to be an ordinary day.

Until the bomb went off.

A local tech store exploded in fire as a bomb decimated the store. Everyone around Cathetal were thrown into a panic, and her personal guards ran over, unholstering their pistols, and proceeded to put the Princess into a secure position. Emerging from the wreckage came ten men, clad in armor, wielding assault rifles. One of them was carrying a rocket launcher, another was sporting a light machine gun. They all walked out of the fiery store, and looked over at the two petty guards with pistols staring them down.

"Gentlemen, gentlemen!" shouted one of the thugs who Cathetal immediately assumed was their leader. "Must this all come to violence? I know that the heir to this decrepit monarchy is with you. Hand her over, and I will make sure you get out with maybe a limb or two missing."

"Marcus, I suggest you take the girls and leave, I will hold them off." whispered one of the guards. Marcus the guard immediately turned around to try and escort the girls to safety, but was immediately shot in the back by one of the thugs.

"What the-" the second guard's head was blown clean off as one of the thugs landed a headshot on him. Blood and brains spewed everywhere. Cathetal screamed in horror. She and the girls tried to run, but were corned in by two more thugs on their flanks.

"Target secure" said the leader into a comm-link. Cathetal reached into her pocket, and immediately pressed a button in her wallet. It was a panic button.

"Your highness, I suggest if you want to keep that beautiful face of yours in one-piece, you should come with us."

"What about my friends" said Cathetal.

"They are free to leave, I have no interest in them." said the leader as the thugs pushed them out of the way.

"What are you going to do to me?" asked Cathetal.

"I am going to send a message" said the leader. "Lets go to the evac boys!" he shouted. The garage nearby had a helipad ready as the dozen thugs moved towards it, gunning down mall security and anyone who stood in their way. Once there, they shot up a flair, and in a few minutes, a carrier transport appeared above them. As it was landing, the leader looked over to Cathetal.

"Elite-soldiers my ass, cant even know whats hitting them in the heart of their corrupt kingdom!" he said.

"Tell me something sir, have you ever been interrogated by a Praetorian?" asked Cathetal.

"No, but I doubt I ever will."

"Well, one thing for certain is, they will always get you to talk..."

As soon as she said this, a rocket slammed into the carrier, blowing it to bits. At the same time, rifle fire took down eleven thugs in less than five seconds. The leader, before even realizing what was going on, was shocked in the back, and on the ground. Fifteen Praetorian soldiers uncloaked, and had their guns all pointed at the now dead kidnappers. Cathetal had seen Praetorians at work before. This was not the first time her life was threatened. Praetorians, with their advanced armor and high-tech weapons always made short work of those who threatened the line of Seth the Great.

"Nice shooting Captain Anthony" said Cathetal to one of the soldiers.

"Are you hurt your highness?" the captain said to Cathetal.

"I am fine, thank you. Does my father know what happened?"

"We sent him a private correspondence. Five of my best soldiers are protecting him now in case the attack is coordinated." said the captain.


--------------------------------------------------------------------------------------------
A Message to the Erastus Bastards

We are alive

Democracy will never die

You sought to extinguish us with your conquests and reforms

You have only shown weakness

Let it be known that one day, the crown of the Genocidal King of Kings will fall

And from the ashes, a new republic, one that holds freedom and justice most dear, will rise

You have been warned

-The President
 
The Most Holy Viridian Empire
Sacrum Viridium Imperium

Rc9TXO7.jpg

Star System Description: Tiberian System (Tiberium)
Star: Magna Lumena -- The 'Great Light' is the celestial object of which the Tiberian System is centered around, and is an average main-sequence star with no outstanding characteristics from a scientific standpoint. However, it's average characteristics and similar nature to other main-sequence stars such as Sol allows the Tiberian System to host human-life on the second, third, and fourth planets fairly easily. 'Magna Lumena' is often casually referred to as 'Lumenum,' 'Tiberia,' or 'the sun' depending on context.

Planet A: Vespera Lumena -- The 'Evening Light,' or more casually known as Vespera, is the first planet from the Tiberian system's sun. The planet's surface is covered in magma oceans, ash-covered beaches, charred mountains, and once a day it is all lit-a-blaze by the sun's extreme proximity and blazing heat. Having only a 1,463 Mile radius, the planet is roughly equivalent to the size of Mercury and is similar in many ways.

Planet B: Viridia Firma -- The 'Solid Green', is the home planet of the human population of the Viridian System, casually known as Viridia by the local population. Having a surface composed of around 45% water, 5% ice, and 50% solid land. Also, despite it's name, it contains a wide variety of colors, biomes and climates. The planet has a tilt of 22.9 degrees, a single moon, and a radius of 4,001 miles. The moon was irreparably damaged during a nuclear accident in which the Empire attempted to launch excessive stockpiles of nuclear ordnance into space for controlled detonation, however one armed nuclear missile failed to launch properly from its Lunar Silo, No 17. The single failed launch went unregistered by the system due to an electrical malfunction, and ground teams who were oblivious to the electrical failure, had proceeded to work on the mechanical failure. Lunar Control, under the belief that all launches had proceeded without a hitch detonated the warheads and Silo No 17 was vaporized instantly, setting off a chain of reactions that caused around a third of the moon to be blown off as vast nuclear stockpiles, artillery ordnance, and various assortments of detonators all ignited one by one. This event caused the formation of a substantial asteroid field around Viridia and had devastated the world below.

Planet C: Flavia Firma -- The 'Solid Yellow,' is the third planet from the Tiberian Star. Flavia Firma, is a desert world with only a 19% water surface. However, despite its rugged and deserted surface, the atmosphere is rich in oxygen due to micro organism in the seas and an overall lack of organisms to breathe in the oxygen beyond the occasional evolutionarily advanced aquatic organisms and colonists. The planet itself was renamed Flavia Firma after the first Viridian Officer planted the Imperial Banner, before which it ones known as Flavia Lumena. The planet has three large natural satellite objects orbiting it, all of which are spheres with different orbital paths, distances, and speeds.

Planet D: Canutia Firma -- The 'Solid Grey,' is the fourth planet from the Tiberian Star. Canutia's rocky surface and overall devoid appearance, lack of safe atmosphere, no moons, and the slightly too heavy gravity due to it's 5,094 mile radius has caused a lack of settlement beyond the occasional research facility, military training camp, and reclusive rich noblemen.

Planet E: Igna Lumena -- The 'Fire Light,' is a mid-sized gas giant made up of predominantly hydrogen and a small amount of helium, giving off an orange-reddish hue. With Eight moons and a 15,689 mile radius, it is the second largest celestial body within the system.

Home Planet Name: Viridia

Home Planet Description: The 'Solid Green', is the home planet of the human population of the Viridian System, casually known as Viridia by the local population. Having a surface composed of around 45% water, 5% ice, and 50% solid land. Also, despite it's name, it contains a wide variety of colors, biomes and climates. The planet has a tilt of 22.9 degrees, a single moon, and a radius of 4,001 miles. The moon was irreparably damaged during a nuclear accident in which the Empire attempted to launch excessive stockpiles of nuclear ordnance into space for controlled detonation, however one armed nuclear missile failed to launch properly from its Lunar Silo, No 17. The single failed launch went unregistered by the system due to an electrical malfunction, and ground teams who were oblivious to the electrical failure, had proceeded to work on the mechanical failure. Lunar Control, under the belief that all launches had proceeded without a hitch detonated the warheads and Silo No 17 was vaporized instantly, setting off a chain of reactions that caused around a third of the moon to be blown off as vast nuclear stockpiles, artillery ordnance, and various assortments of detonators all ignited one by one. This event caused the formation of a substantial asteroid field around Viridia and had devastated the world below.

Species name(s): Human

Species Biology: Just your average space chimps.

Culture: Imperial Viridian Culture is very utilitarian in nature, from their easily distinguishing gender suffixes assigned to names, to a cultural attire that is fairly conservative and often uniform, and even a dialect in which speech is almost always conducted in a formal tongue. However, despite the Imperial Unification and great strives towards a more uniform and doctrine human society, many cultures have continued to persist and flourish across Viridia, always throwing a bit of chaos into the Empire.

Religion on the other hand in Viridia is complex, it establishes the basis of the aristocracy, the outline of legal code, and a sort of constitution for the people to defend themselves with. Overall, it, the Viridian faith, is based around the belief that the first Emperor, and all who bear his blood in the slightest, were granted the right to rule over a disorderly universe in order to establish the blessings of peace and prosperity. Along with this 'power,' came the ability to grant variations of this blood right to others, who would form the aristocracy. Around this fairly simplistic and politically-driven belief spawned the other new ideas, ideals, and doctrines that form the 'Viridian Holy Truth' that is spread by the Church and defended by the Inquisition.


History:
The history of Viridia is the history of the Empire. Which is understandable, since the Empire has never fallen in its 2,231 years of existence. Of course it has faltered, regressed, and faced defeat, however, it has always adapted to the ever evolving world and to the weathering of time itself. Yet, to truly understand the Empire, one must look further back, to a time only recorded by second hand accounts based on lore and legends known as 'the Long Strife.'

During the long strife, the valley region along the Palatina River which would later become the heartland of the empire was a war torn landscape being fought over by tribal clans. Fierce warriors had begun arriving from the north to loot and pillage the little wealth in the region left, yet they were held off by the clan of Reman at the northern highlands. While in the south, the clan of Tiberian had defeated the clan of Flavian, seizing control of the entirety of the mouth of the Palatina River and leading up to the clan of Regilian invading their lands. A two year war broke out before Maximus Flavius Tiberius won the battle at Regilium Ridge, routing the Regilian forces off of the rock face and onto the jagged rocks below. After this, Maximus was declared ruler of the whole Palatine valley by his clan. Of course, this happened commonly when a clan one a string of victories. Many allied clans accepted him as their leader, however, what was truly different this time was that even many indifferent clans, especially those in the north who had become weary of fighting Northmen by themselves, willingly knelt to the new ruler. Often, a claimant ruler would find himself overwhelmed by the various states in the north refusing to kneel as marching an army into the highlands was suicide.

However, even now, a Confederation of Clans led by Marcellus Gaius Valkyrius rallied to force the resignation of Maximus Tiberius, however the Tiberian refused to back down. This resulted in the Battle of Victorium in which the Confederation forces were crushed in a cavalry pincer as they engaged in a frantic melee with the better organized Tiber-Palatinians forces. Immediately following the battle, the remaining clans knelt or were put to the sword one by one until the Palatine Valley was fully annexed, after which, Maximus declared himself to be Emperor Maximus I and that the new realm would be 'the Viridian Empire.'

(The year of the formation of the empire is known as 0 A.I. (Aevum Imperii / Age of our Empire), while all prior years use the abbreviation A.C. (Ante Concorporatium / Before the Unification))

The following era under the reign of the saw the establishment of the imperial capital, Alba, at the mouth of the Palatina River, along with the invasion of the Northlands, known as Borealica, by the Palatinians. Various titles, lands, and authorities were handed out during this time and major reformation was made to the army which had previously only consisted of farmers and other locals banded together under clan leaders. However, this new reformed army would be drilled in the art of warfare, reorganized under a new 'Centuria' in which a hundred men would obey the orders of a commissioned officer known as a Centurion who would appoint the non-commissioned officer known as an Optio who worked as the Lieutenant, and eventually even new marching formations were dispensed. However, overall, the melee clash would remain nothing but a melee clash and cavalry charges would still remain as cavalry charges.

However, Maximus would die in battle only twelve years after becoming Emperor in 12 A.I., leaving his fifteen year old son, Quintus Kassius Tiberius, to inherit the throne. Quintus would annex the lands to the west known as Attonica and build the first ships of a small navy in 21 A.I. to defend trade routes and project imperial power.

This slow state of affairs, constant warring, extensive conquest, and slow martial improvement would continue until 327 A.I. when extreme decadence and a slobbish self-absorbed imperial society caused the imperial economy to collapse and their petty dreams to shatter. It was then, that the twelfth Emperor of Viridia, Valerius Remus Tiberius, began a morale reformation of the Empire. Establishing that God had given the Emperors the right to rule and that nobility was a blood right granted on behalf of God by the Emperor, along with an extensive effort to bring out 'Imperial Pride, Character, and Loyalty' via propaganda and research by the Imperial Court into the past history of the Empire. This was ultimately successful in that it rooted out decadence, created a utilitarian society, and established the Emperor's rule as divine fact, the Empire would slowly be rebranded as 'the Most Holy Viridian Empire.'

In 941 A.I. the Empire controlled the entirety of the continent either directly or through puppet states that formed it's tributaries, however in a mere thirty-two years, Emperor Dellarius Barathius Tiberius had issued the Decree known as 'Pax CMXLI' or the Peace of 941. This new Decree annexed all former Imperial Tributaries under a new system of Federated States that operated
similarly to Imperial Provinces except that anyone born there, not of noble birth, or born to someone who had been born there, not of noble birth, would be a Federated Citizen rather than a Provincial Citizen until they served in the Imperial military. There was another clause that officially separated those of noble birth and those of common birth, in which anyone born in a legitimate marriage between a member of a Gens (Clan) of the Empire and any other citizen would be considered a Noble Citizen. However, anyone born in the Capital not of noble-blood or those born illegitimately of noble blood would be classified as Imperial Citizens.

Three hundred and twelve years later in 1253, the Imperial noble Gens, "Gallerian," sailed a small naval flotilla to the eastern-most continent with contingents of marines on board who landed and claimed a beach head for the Empire. Despite the lack of Imperial approval for war, the expeditionary forces continued into the unknown land unimpeded by locals. However, the local government, known as the 'Yelkarian Dominion,' rallied it's people at the heart of the continent and prepared for war. The small expeditionary force encountered the gathered army and fought without end, resulting in many casualties on both sides. Despite their fierce assault, the expeditionary force was routed by the far larger Yelkarian force. Many of them were cut down by sharpshooters as they fled through the forests and only fifty-three men escaped, not including their leader. The men returned to the waiting flotilla and were brought back to the Empire to deliver their report. Their report was given by an Optio (Lieutenant) of the XIV Centuria Cohort of Legio IX Galleria, and the name of the Report would go down in history as the Marcellan Report, named after its orator. The report spoke of rich, wild, and untamed lands with a relatively small native populous of undisciplined citizen-warriors.

Emperor Quintus Marcus Tiberius called a meeting of the Imperial Council, also known as the Elder Council, or the Senate. Nearly three-fourths of the Senate was pro-war, having been far too accustomed to peace for their own good and unknowing of the dangers of war. They had been elected from the Imperial heartlands to advise the Emperor by like-minded, unprepared, and unsuspecting citizens who believed war would only bring glory and honor to the Empire. The remaining fourth of the Senate had been elected from the Federated States and had spent their lives studying their ancestors and accustomed to the funeral mounds, pyres, and cemeteries erected for Imperial Legionaries and local warriors who had fallen in the many wars fought by the Empire. The heartlands had never experienced these wars, they never had bodies carted back to their cities for burial, thus war was a foreign and distant object fought by foreign and distant men. When the second Imperial expedition arrived on the Yelkarian mainland, it was nearly twelve times the size and despite the martial-training and drilling of their men, they were inexperienced and unprepared for the bloody war that would follow.

The Imperial Legions arrived on the beach and once again faced no resistance, they hastily marched forward in an attempt to press the advantage, not bothering to set up supply lines and losing their one key advantage, the power of imperial logistics. When the attack finally came, three weeks later, they were deep in the heart of the continent with forest on all sides. The forward patrol found the road ahead to be blocked by fallen trees, however, they were picked off by Yelkarian archers before they could make it back to the main force. Thus the main army continued to march into the ambush, unaware of the blocked road ahead. Needless to say, the Imperial expedition was caught in the ambush and was summarily routed after withstanding a crippling blow. Although the discipline and order of their troops kept the force intact as they retreated, they slowly starved and began to run low on supplies as they began their long march back to the shoreline. This time, the Legate, Jovianus Lynkus Acedius, took command due to the death of their leader, Duke Magnus Ignius Krysus during the ambush. The new leadership completely ignored the policies of their prior leader and started trying to save and conserve what little they had left rather than press advantages and gain honor. Legate Acedius rallied a defensive effort at the beach head and began securing the landing site with a fort and port, before he began setting up a supply line using the naval forces present. Legate Jovianus then encamped the men for winter and prepared for the worst. In the end it payed off, and during the next year in Summer, he began sending forces out to claim more land for the Empire and to set up further outposts. Masses of reinforcements soon thereafter arrived and he was personally granted the title of "Imperial Knight" by Emperor Quintus.

After another three years of skirmishing and minor victories, peace was signed at the Yelkarian Muster Fields in the Yelkar heartland. The treaty ceded large swathes of the continent to the Viridian Empire. However, while the Empire idly waited, the Yelkarians set to work and quickly reformed their military forces, began experimenting with new technology, and even unified their government under the office of "Lord Chancellor" who led a standing army. The Yelkarians also began to set up a defensive line of forts along the new borders, ready to defend the Dominion or deploy troops into the Empire at a moment's notice.

The Senate, having been encouraged by their relatively bloodless victory prepared for a sweeping series of strikes along the border focused on wiping the board clear of all enemy forces using massed charges, courage, valor, and discipline. Despite reports suggesting some form of sorcery being employed by the enemy to cast lightning forth from wooden rods and scouting parties returning with news of massive enemy fortifications, the Senate dismissed these claims as unfounded and nonsensical mischief.

When the plan was laid forth and commenced in 1298, the Imperial Legions found themselves besieging citadels of never before seen scale, stretching far and wide while standing as tall as the city walls of Alba. One such fortress, Kranton, involved five legions and their auxiliaries being deployed to besiege it only to be routed by a grand charge of enemy cavalry, accompanied by a sallying forth of infantry, along with a barrage of artillery fire. However, the fortress's artillery did not consist of catapults or ballista, but instead was made up of heavy cannons that could discharge heavy cast-iron rounds at a rate of one volley per twenty minutes on average.

By the beginning of Winter, all legions had been repelled and had suffered nearly a hundred and fifty thousand casualties, nearly half of the number deployed. In Spring of 1299, the Yelkarians launched a counter-offensive and captured much of the land leading up to the coast line, however, many Viridian forts and outposts continued a fierce resistance behind enemy lines, thereby preventing the Yelkarian artillery from making it to the front lines.

By Fall of 1299, the Yelkarians forces retreated from the oncoming Winter. However, Viridian forces had captured some enemy artillery pieces and had sent them back to Imperial Intelligence for study. Imperial Intelligence made fascinating discoveries by examining the guns about chemical reactions, physics, and trajectory. In order to make the operation of the gun easier, quicker, and safer, Imperial contracted engineers and smiths worked together and made vast improvements to the artillery pieces issued by the Empire. The first and foremost being the addition of a notched iron sight rather than aiming down the bore of the barrel and thus making aiming easier for inexperienced artillery men.


For twelve bloody years the war raged on and both sides continued to toss men into the ever developing meat-grinder that continued to produce terrifying results as both sides continued their arms race. By the war's end, a short handheld musket or musketoon and a slightly curved sword known as a sabre were the chief weapons issued to every infantry man in the legions. The Yelkarians capitulated shortly after the fall of their capital in 1311, and the Empire's reconstruction of the new provinces of 'Yelkarium' began immediately.

However, by 1679, longer muskets had been issued with notched grooves along the inner barrel called rifling, making the 'rifles' far more accurate, while cartridges had replaced loose rounds and powder horns, making them far faster to load. However, despite the invention of bayonets, they were seldom used unless in the midst of an impeding cavalry charge. This was due to Imperial Drill and regulations focusing far more effort on teaching the more complicated swordplay then what they considered, 'child's play' due to the more simplistic nature of pole-arms.

Even still, more devastating weapons such as Howitzers and Mortars had also come into existence and the world was a powder keg waiting to explode. In 1699 the nations of Telvaron, Gardelin, and Kantaron formed a coalition known as the 'Alliance of Nations' before declaring war on the Empire and its puppet states. Casualties were immediately immense and the Empire reluctantly signed a peace treaty in 1701 favoring the Alliance of Nations after Allied troops landed on the Viridian mainland.

But these nations were only allies, they had blood feuds and rivalries between them, their alliance had come as a surprise to the Viridian Imperials who believed such a feat was impossible. Yet it clearly was possible and now it fell upon Imperial Intelligence to dismantle such an alliance at it's core.

Quickly war broke out again between Telvaron and Kantaron in 1703, both of whom had disagreements and quarrels about the location of their border frequently and this development allowed Imperial Intelligence to direct Gardelin into the war on the side of Kantaron due to the Kantaronian army being significantly weaker than the Telvaronian army. This allowed Emperor Gaius Tiberius to offer his hand to the disheartened Telvaronians who gladly accepted Imperial aid. The war was quickly fought and won, the alliance was shattered and the Kantaronians and Gardelians were forced to dismantle their armies while Telvaron now saw the Empire as an ally.

In 1707, the first car was invented in Telvaron and in 1789, the first aerocraft was invented in Viridian Yelkar.

Overall peace would reign until 1827 when republican revolutionaries sparked up in Kantaron and Gardelin. A new Republican ethos swept the political landscape of much of the world while Viridia watched on. Telvaron resisted the Republican uprisings only to be brought down by an extremist group claiming to seek the liberation of the common people from the 'tyranny of the class system.' These extremists promised equality yet delivered an authoritarian state. These groups became known as Equalists.

Viridia and Telvaron both began developing their fields of advanced weaponry. Telvaron strived forward in the fields of artillery, creating massive 'railway guns' capable of firing long ranges and delivering bombardment on a roughly concentrated area. On the other hand, Viridia began developing new aircraft designs intended for war. Everything from bombers capable of delivering ordnance shells onto enemies below to fighter planes capable of harassing enemy reconnaissance planes.

This stand off kept going until 1953, when Viridian Emperor Fabius Tiberius declared his intention of landing a man on the moon. This resulted in a space race between the authoritarian Telvaronians and the imperialist Viridians. Nuclear technology had already been in full-swing and within three years, Viridian astronaut Johnathan O'Neill became the first of many men on the Viridian moon and brought public attention to non-Imperial Viridians for perhaps the first time despite the invention of the aerocraft having been made by a Yelkarian.

By 2138, the moon had become a Viridian military center, nuclear silos and the like were dotted across its surface. Nearly by the hour, ships were leaving Viridia bound towards the moon to deliver supplies, troops, and cadets. The Telvaronian threat had yet to cease and public fear of the enemy had brought the people together under the imperial banner and military funding was at an all time high, thus much of the old military nuclear payloads were to be launched and safely detonated in orbital space. However, when the attempted dispersal of nuclear payload began an accident occurred and large portions of the moon were destroyed, sending massive bits of rubble and debris towards Viridia below.

This incident caused mass damage and destruction to the infrastructure of the world, mostly in Telvaron due to the planet's alignment, however many Viridian died on the moon as well. The government of Telvaron was unable to continue running without the massive infrastructural support that was lost in the incident, causing it to collapse and fall into anarchy. Viridia on the other hand swept in and seized the opportunity. And with that, the one and only worldwide nuclear super power remaining was the Empire.

By 2201 the world had been fully annexed and brought under the Imperial fold. The other worlds of the solar system had begun to be explored and colonized while the invention of the SOL (Speed Of Light) drive had just caused stellar and interstellar travel to seem quite possible and feasible on a much more normal and coordinated scale. The year is 2231, and this is the beginning of the Viridians ascent into the heavens.

Government: The Empire acts as a centralized federal meritocratic aristocracy, with the centralized authority being the Emperor, the federal provinces being administrated by Dukes, Counts, Barons, Lords, Knights, and Gentlemen, with any noble being able to challenge another noble if bearing proper reason and under the observation of their peers to a duel in which the winner claims all of the defeated's titles and property. A Noble may choose to decline a duel if they are sick or injured, however it is a tarnish on their honor to decline a duel, one that most would attempt to later mend by challenging the other party to a duel once they have recovered. Overall however, the Aristocracy is heavily restricted in its actions, commoners have rights, and slavery is illegal, travel is unimpeded by any concepts such as serfdom, and even the lowest commoner can become wealthy and prestigious with enough effort.

Military
: Similarly to Feudal societies, Imperial Troops are mustered by the nobility, however they are equipped, rationed, and supplied by the a Empire and swear loyalty to the Imperial Family. Every soldier belongs to a Platoon commanded by a Lord who is the ruler of their town / village, the precise size and duties of the Platoon is based on the lord who is commanding. Each Platoon is part of a Company led by a Baron, which is part of a Regiment led by a Count, which is part of an Army led by a Duke. Naval forces are more complicated, the main standing fleet is ran and maintained by the Empire, however many peacetime cargo vessels owned by nobles to carry out trade are often used as makeshift supply ships, troop carriers, and light combat ships during wartime. Also, the Navy has its own army of Marines that fall loosely under their command.

Economy: Overall, the Empire runs on Capitalism with the least amount of restrictions as possible and fairly low tariffs. On top of this, any man or woman can become rich and will still only be taxed a flat 10% income, providing greater incentive to push forward the economy and thereby society at large.
 
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