Audiosurf 2

Audiosurf 2

65 ratings
Vib-Ribbon
   
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Tags: mod
File Size
Posted
Updated
2.500 MB
Jun 4, 2018 @ 2:48pm
Feb 24, 2022 @ 10:28am
5 Change Notes ( view )

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Description
4-button gameplay straight out of 1999, featuring the cutest vector-rabbit in video game history.

Does not include all features from the original game, as that would require a massive amount of work, but I think it's good enough.
Popular Discussions View All (1)
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Oct 5, 2023 @ 10:54am
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ShadawRaven
36 Comments
Leise Pfoten Nov 22, 2023 @ 12:32pm 
wow someone acually came up with this. kudos to you
Dog⛧ Jul 5, 2023 @ 6:07pm 
wtf
Saoloto[ラブライバー] Apr 10, 2022 @ 7:24am 
Very awesome.
But the gameplay speed is too fast and my eyes get tired
Sphyrwa Feb 24, 2022 @ 12:00pm 
Yeah, this is a lot more comfortable to play now. Now to just get used to the speed. Thanks a lot for the changes! :)
Tumby  [author] Feb 24, 2022 @ 10:34am 
I think I updated it with arrow key support. I haven't worked with Audiosurf 2 in almost 4 years, so please let me know if it works or not.
BTW pressing left or right will move vibri along her left and right. It would take a stupid amount of work to get rid of this because this game's coding is abysmal.
In practice this movement doesn't seem to matter much.
Tumby  [author] Feb 23, 2022 @ 8:06am 
I will do something tomorrow or so.
Sphyrwa Feb 23, 2022 @ 5:29am 
Any combination would work really, as just keys close by are needed. The PS1 gamepad has the advantage of having a shape that allows for buttons to be far away, while on keyboard the keys should be closer together due to how hands rest on it.
Tumby  [author] Feb 23, 2022 @ 4:21am 
Switching left and down so that down is spikes could also work because Vibri literally moves down the spikes. I wish gamemode mods could just have keybind editors.
Tumby  [author] Feb 23, 2022 @ 4:18am 
The idea i was going for is that you use a thumb and a finger from each hand, just like in the original game. (I also have to make sure that the keybinds work with different keyboard layouts, which is why there are multiple keys per obstacle.)
I could totally just add more keys, including arrow keys. I just need to know what to map to what.
How about up for walls, right for loops, down for pits, and left for spikes?
Sphyrwa Feb 22, 2022 @ 10:36pm 
It's a difficult setup for keyboard though. Would be easier if the keys were in sequence like AS JK or ASDF or WASD or anything thats close by and sequential, rather than laid out around the keyboard.