Venonat / Venomoth Species in Other Realms | World Anvil

Venonat / Venomoth

Venonat is an insect Pokémon with a spherical body covered in purple fur. The fur releases a toxic liquid and it spreads when shaken violently off their bodies. A pink pincer-like mouth with two teeth, stubby forepaws, and a pair of two-toed feet are visible through its fur. Its limbs are light tan. There is also a pair of white antennae sprouting from the top of its head. However, the most prominent feature of its face is its large, red compound eyes. Venonat's highly developed eyes act as radar units and can shoot powerful beams.   Venonat can be found in dense temperate forests, where it will sleep in the hole of a tree until nightfall. It sleeps throughout the day because the small insects it feeds on appear only at night. Both Venonat and its prey are attracted to bright lights.  

Venonat

Its large eyes act as radar. In a bright place, you can see that they are clusters of many tiny eyes.


Armor Class13
Hit Points 6d6
Speed25 ft.
Strength8 (-1)
Dexterity13 (+1)
Constitution16 (+3)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
Damage VulnerabilitiesFire
Damage ResistancesPoison
SkillsPerception d20+6
SensesDarkvision 120 ft.Passive Perception 16
LanguagesTerran
Challenge1/2 (100 XP)
Special 1Compound EyesVenonat has advantage on Wisdom(Perception) checks that rely on sight
Special 2Poisonous FurAny creature that grapples the Venonator otherwise comes into direct contact with the Venonat’s fur
must succeed on a DC 13 Constitution saving throwor become poisoned for 1 minute.A poisoned creature no long in direct contact with the Venonatcan repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success
Special 3Radar SightAs an action, the Venonat can focus intenselyon its surroundings to gain blindsight out to 60 ft.
It keeps this blindsight for as long as it can maintain concentration(as if concentrating on a spell).While concentrating,its eyes glow noticeably and
its antennae twitch in a steady rhythm
Action 1TackleMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d6+1 bludgeoning damage
Action 2One target Venonat can see within 60 feet must makea DC 11 WIsdom saving throw,taking 2d6 physical damage on a failed save,
and half as much damage on a successful one
Action 3DisableOne target Venonat can see within 60 feet must makea DC 11 Charisma saving throw
or be unable to either make attacks or cast spells for 1 minute,Venonat’s choice. The target can repeat thesave at the end of each of its turns to end this effect
Action 4Poison FangMelee Weapon Attack d20+3 to hit
Reach 5 ft. one targetHit 1d6+1 piercing damageand the target must make aDC 13 Constitution saving throw,
taking 1d6 poison damage ona failure or half a much on a success
Action 5Poison PowderThe Venonat sheds a cloud of poisonous dust from its fur.Each creature within 5 feet of the Venonat must make a
DC 13 Constitution saving throw,taking 2d6 poison damageand becoming poisoned for 1 minute on a failure,taking half damage on a success.
An affected creature can repeat the saving throwat the end of each of its turns,ending the effect on itself on a success
  Venomoth is a lepidopteran insect Pokémon whose body is in varying shades of purple. Its head and thorax are both light purple, and it has bulbous, round, light blue eyes, a small mandible, and a three-point crest on its head. Tucked close to its thorax are three pairs of tiny, whitish legs. Its abdomen is paler with several black, zigzagging stripes encircling it. It has two pairs of pale purple moth-like wings with thin black venation.   Venomoth's wings are covered in dust-like scales that vary in colour depending on their toxic capability. Dark scales are poisonous, while lighter scales can cause paralysis. These scales are released when a Venomoth flutters its wings and leaks out poison once it makes contact with the skin. Venomoths live in dense temperate forests with thick undergrowth and little light. As a nocturnal Pokémon, Venomoth comes out at night to hunt for its favourite prey. It prefers to feed on insects that gather around light sources, and Venomoth is attracted to bright lights itself.  

Venomoth

The powdery scales on its wings are hard to remove from skin. They also contain poison that leaks out on contact.


Armor Class14
Hit Points 12d8+48
Speed10 ft.Fly 50 ft.
Strength14 (+2)
Dexterity16 (+3)
Constitution18 (+4)
Intelligence6 (-2)
Wisdom16 (+3)
Charisma10 (+0)
Damage VulnerabilitiesFire
Damage ResistancesPoison
SkillsPerception d20+8
SensesDarkvision 120 ft.Passive Perception 18
LanguagesTerranAuran
Challenge4 (1,100 XP)
Special 1Compound EyesVenomoth has advantage on Wisdom(Perception) check that rely on sight
Special 2Toxic CloudVenomoth releases poisons spores whenever it flaps its wings.Any creature that begins its turn within 20 feet
of Venomoth or one that willingly enters the area during its turn must make aDC 13 Constitution saving throw,taking 2d8 poison damage on a failed save,or half as much damage on a successful one
Special 3Tinted LensPoison and psychic damage dealt bythe Venomoth ignores resistances to those damage types
Special 4Shield DustAny creature that grapplesthe Venomoth or otherwise comes into direct contact with
the Venomoth’s wings must succeed on aDC 14 Constitution saving throwor become poisoned for 1 minute.A poisoned creature no longer in direct contact with
the Venomoth can repeat the saving throwat the end of each of its turns,ending the effect on itself on a success
Action 1MultiattackThe Venomoth makes two melee attacks
Action 2TackleMelee Weapon Attack d20+5 to hit
Reach 5 ft., one target 1d8+3 bludgeoning damage
Action 3DisableOne target Venomoth can see within 60 feetmust make a DC 13 Charisma saving throw
or be unable to either make attacks or cast spells for 1 minute,Venomoths choice. The target can repeat the saveat the end of each of its turns to end this effect
Action 4Poison FangMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d8+2 piercing damageand the target must make a DC 14 Constitution saving throw,taking 2d6 poison damage on a
failure or half as much on a success
Action 5Signal Beam (Recharge 5-6)Venomoth attacks with a peculiar beam of lightfired from its eyes in a 60-foot line that is 5 feet wide.
Each creature in that area must maked aDC 13 Intelligence saving throw,taking 6d8 psychic damage on a failed saveor half as much on a successful one.
A creature within 10 feet of the Venomoth that makesthe saving throw and fails is stunned untilthe end of its next turn
Action 6Poison Powder (3/day)Venomoth scatters poisonous scales in a 30-foot cone.Each creature in that area mus make a
DC 14 Constitution saving throw,taking 2d8 poison damage and becoming poisoned for 1 minute on a failure,or taking half damage on a success.An affected creature can repeat the saving throw
at the end of each of its turns,ending the effect on itself on a success

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