Ekans is a purple, serpentine Pokémon. Its eyes, underbelly, the thick stripe around its neck, and the rattle are yellow. Ekans has three pairs of black lines encircling its body, as well as another line that connects to each slit-pupiled eye and curves toward its nose. Its large mouth has a round, pink tongue and no visible teeth. While painful, a newborn Ekans's bite is not venomous. This Pokémon grows longer with age.
Ekans live in grassy savannas and plains, where they move stealthily through grass. It can also be found in forests and desolate wastelands, where it preys on Eggs from Pidgey and Spearow nests, but will strike other prey from behind. By flicking its tongue out, it is able to detect danger and the scent of prey. Its jaw can detach to swallow large prey, but such a meal can make Ekans too heavy to move or become stuck and cause them to faint. It wraps itself around tree branches at night to rest. If not in a tree, it will coil itself up—a position in which it can defend itself from all directions.
Ekans
The older it gets, the longer it grows. At night, it wraps its long body around tree branches to rest.
Armor Class | 14 |
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Hit Points | 6d8+6 |
Speed | 30 ft. |
Strength | 15 (+2) |
Dexterity | 18 (+4) |
Constitution | 13 (+1) |
Intelligence | 1 (-5) |
Wisdom | 10 (-0) |
Charisma | 8 (-1) |
Damage Resistances | Poison |
Condition Immunities | Prone |
Senses | Blindsight 10 ft. | Passive Perception 10 |
Languages | Terran |
Challenge | 2 (450 XP) |
Special | Shed Skin | At the end of Ekans turns, it automatically heals | from the Blinded, Deafened, Paralyzed, and stunned conditions |
Action 1 | Bite | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one creature | Hit 1d6+2 piercing damage |
Action 2 | Poison Bite | Melee Weapon Attack | d20+6 to hit |
Reach 10 ft., one target | Hit 1d6+4 piercing damage | and the target must make | a DC 11 Constitution saving throw, |
taking 3d6 poison damage on a failed save |
Action 3 | Wrap | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one creature | Hit 1d8+2 bludgeoning damage, | and the target is grappled (escaped DC 14). | Until this grapple ends, the creature is restrained, |
and Ekans can't construct another target |
Action 4 | Rattle | Each creature of ekan's choice that is within 60 ft. | and can hear it must succeed on |
a DC 11 Wisdom saving throw or become frightened for a minute. | A creature can repeat the saving throw | at the end of each of its turns, | ending the effect on a success. |
If a creature's saving throw is successful or the effect ends for it, | the creature is immune to ekans Rattle for the next 24 hours |
Action 5 | Poison Sting | Ranged Weapon Attack | d20+4 to hit |
Reach 30 ft., one creature | Hit 1 point of piercing damage, | and the target must make a DC 10 Constitution saving throw, | taking 2d4 poison damage on a failed save, |
or half as much damage on a successful one |
Arbok is a serpentine Pokémon that resembles a cobra. It has narrow eyes and several sharp teeth. Just below its head is a large hood with a face-like pattern. This pattern has over 20 possible variations. The pattern typically has two red and yellow eyespots outlined in black, a wide black streak resembling an upturned mouth, and a black V-shaped stripe above the eyespots.
Arbok is capable of crushing opponents by coiling its body around them and squeezing them tightly. It can even flatten steel oil drums. If it encounters an enemy, it raises its head, mimics, and stuns the opponent using the frightening pattern on its body. It can also make eerie sounds by expelling air from its mouth. It has been stated that if any part of Arbok's body except for the head is cut off, it can regrow the rest of its body again in a matter of a few weeks. It also has the ability to detect vibrations as shown in the anime. Arbok has been known to be capable of spending long periods underwater and surviving in aquatic environments. One particular Arbok could change its pattern at any time to increase power to different stats and get invulnerability to status conditions if the pattern is uncovered.
Arbok is territorial. It lashes out at intruders with long fangs tipped with deadly venom. Vengeful in nature, it will not give up a chase once it targets its prey or an opponent, no matter how far. It makes its home in grassy savannas and plains, but it can also be found in forests and desolate wastelands alongside its pre-evolved form Ekans. In the wild, it hunts smaller Pokémon such as Wooper, and also preys on Pidgey and Spearow Eggs. When hunting, it uses the pattern on its hood to immobilize prey, then it begins constricting them, and it finally poisons the target to finish them off and eat them.
Arbok
The frightening patterns on its belly have been studied. Six variations have been confirmed.
Armor Class | 16 |
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Hit Points | 12d10+36 |
Speed | 30 ft. |
Strength | 22 (+6) |
Dexterity | 18 (+4) |
Constitution | 16 (+3) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 12 (+1) |
Condition Immunities | Prone |
Damage Resistances | Poison |
Skills | Perception +2 |
Senses | Blindsight 10 ft. | Passive Perception 12 |
Languages | Terran |
Challenge | 6 (2,300 XP) |
Special | Shed Skin | At the end of Arbok's turn, it automatically heals | from the Blinded, Deafened, Paralyzed, Poisoned, and Stunned conditions |
Action 1 | Multiattack | Arbok can use its Intimidate. It then makes | one Poison Bite and one Constrict |
Action 2 | Acid Spit | Ranged Weapon Attack | d20+9 to hit |
Range 30/60 ft. one target | Hit 2d6+6 acid damage |
Action 3 | Crunch | Melee Weapon Attack | d20+6 to hit |
Reach 10 ft., one creature | Hit 2d6+4 piercing damage | and the target's AC is lowered by 2 until | they have taken a short/long rest. |
The target can only have its AC lowered | by one Crunch effect at a time |
Action 4 | Wrap | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft. one creature | Hit 2d8+4 bludgeoning damage, | and the target is grappled (escape DC 16). | Until this grapple ends, the creature is restrained, |
and Arbok can't construct another target |
Action 5 | Constrict | A grappled creature must make a DC 17 Strength saving throw, | taking 2d6 bludgeoning damage on a failed save |
or half as much on a successful one |
Action 6 | Poison Bite | Melee Weapon Attack | d20+9 to hit |
Reach 10 ft. one target | Hit 2d6+6 piercing damage | and the target must make a | DC 14 Constitution saving throw, |
taking 6d6 poison damage on a failed save. | The target is also grappled (escape DC 17) | as long as Arbok does not have another creature grapple. | While grappled, the target is restrained |
Action 7 | Intimidate | Each creature of Arbok's choice that is within 60 feet | and can see it must succeed on |
a DC 12 Wisdom saving throw or | become frightened for 1 minute. | A creature can repeat the saving throw | at the end of each of its turns, |
ending the effect on a success. | If a creature's saving throw is successful | or the effect ends for it, | the creature is immune to arbok's |
Intimidate for the next 24 hours |
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