Ekans / Arbok Species in Other Realms | World Anvil

Ekans / Arbok

Ekans is a purple, serpentine Pokémon. Its eyes, underbelly, the thick stripe around its neck, and the rattle are yellow. Ekans has three pairs of black lines encircling its body, as well as another line that connects to each slit-pupiled eye and curves toward its nose. Its large mouth has a round, pink tongue and no visible teeth. While painful, a newborn Ekans's bite is not venomous. This Pokémon grows longer with age.   Ekans live in grassy savannas and plains, where they move stealthily through grass. It can also be found in forests and desolate wastelands, where it preys on Eggs from Pidgey and Spearow nests, but will strike other prey from behind. By flicking its tongue out, it is able to detect danger and the scent of prey. Its jaw can detach to swallow large prey, but such a meal can make Ekans too heavy to move or become stuck and cause them to faint. It wraps itself around tree branches at night to rest. If not in a tree, it will coil itself up—a position in which it can defend itself from all directions.  

Ekans

The older it gets, the longer it grows. At night, it wraps its long body around tree branches to rest.


Armor Class14
Hit Points 6d8+6
Speed30 ft.
Strength15 (+2)
Dexterity18 (+4)
Constitution13 (+1)
Intelligence1 (-5)
Wisdom10 (-0)
Charisma8 (-1)
Damage ResistancesPoison
Condition ImmunitiesProne
SensesBlindsight 10 ft.Passive Perception 10
LanguagesTerran
Challenge2 (450 XP)
SpecialShed SkinAt the end of Ekans turns, it automatically healsfrom the Blinded, Deafened, Paralyzed, and stunned conditions
Action 1BiteMelee Weapon Attack d20+4 to hit
Reach 5 ft., one creatureHit 1d6+2 piercing damage
Action 2Poison BiteMelee Weapon Attack d20+6 to hit
Reach 10 ft., one targetHit 1d6+4 piercing damageand the target must makea DC 11 Constitution saving throw,
taking 3d6 poison damage on a failed save
Action 3WrapMelee Weapon Attack d20+4 to hit
Reach 5 ft., one creatureHit 1d8+2 bludgeoning damage,and the target is grappled (escaped DC 14).Until this grapple ends, the creature is restrained,
and Ekans can't construct another target
Action 4RattleEach creature of ekan's choice that is within 60 ft.and can hear it must succeed on
a DC 11 Wisdom saving throw or become frightened for a minute.A creature can repeat the saving throwat the end of each of its turns,ending the effect on a success.
If a creature's saving throw is successful or the effect ends for it,the creature is immune to ekans Rattle for the next 24 hours
Action 5Poison StingRanged Weapon Attack d20+4 to hit
Reach 30 ft., one creatureHit 1 point of piercing damage,and the target must make a DC 10 Constitution saving throw,taking 2d4 poison damage on a failed save,
or half as much damage on a successful one
  Arbok is a serpentine Pokémon that resembles a cobra. It has narrow eyes and several sharp teeth. Just below its head is a large hood with a face-like pattern. This pattern has over 20 possible variations. The pattern typically has two red and yellow eyespots outlined in black, a wide black streak resembling an upturned mouth, and a black V-shaped stripe above the eyespots.   Arbok is capable of crushing opponents by coiling its body around them and squeezing them tightly. It can even flatten steel oil drums. If it encounters an enemy, it raises its head, mimics, and stuns the opponent using the frightening pattern on its body. It can also make eerie sounds by expelling air from its mouth. It has been stated that if any part of Arbok's body except for the head is cut off, it can regrow the rest of its body again in a matter of a few weeks. It also has the ability to detect vibrations as shown in the anime. Arbok has been known to be capable of spending long periods underwater and surviving in aquatic environments. One particular Arbok could change its pattern at any time to increase power to different stats and get invulnerability to status conditions if the pattern is uncovered.   Arbok is territorial. It lashes out at intruders with long fangs tipped with deadly venom. Vengeful in nature, it will not give up a chase once it targets its prey or an opponent, no matter how far. It makes its home in grassy savannas and plains, but it can also be found in forests and desolate wastelands alongside its pre-evolved form Ekans. In the wild, it hunts smaller Pokémon such as Wooper, and also preys on Pidgey and Spearow Eggs. When hunting, it uses the pattern on its hood to immobilize prey, then it begins constricting them, and it finally poisons the target to finish them off and eat them.  

Arbok

The frightening patterns on its belly have been studied. Six variations have been confirmed.


Armor Class16
Hit Points 12d10+36
Speed30 ft.
Strength22 (+6)
Dexterity18 (+4)
Constitution16 (+3)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma12 (+1)
Condition ImmunitiesProne
Damage ResistancesPoison
SkillsPerception +2
SensesBlindsight 10 ft.Passive Perception 12
LanguagesTerran
Challenge6 (2,300 XP)
SpecialShed SkinAt the end of Arbok's turn, it automatically healsfrom the Blinded, Deafened, Paralyzed, Poisoned, and Stunned conditions
Action 1MultiattackArbok can use its Intimidate. It then makesone Poison Bite and one Constrict
Action 2Acid SpitRanged Weapon Attack d20+9 to hit
Range 30/60 ft. one targetHit 2d6+6 acid damage
Action 3CrunchMelee Weapon Attack d20+6 to hit
Reach 10 ft., one creatureHit 2d6+4 piercing damageand the target's AC is lowered by 2 untilthey have taken a short/long rest.
The target can only have its AC loweredby one Crunch effect at a time
Action 4WrapMelee Weapon Attack d20+6 to hit
Reach 5 ft. one creatureHit 2d8+4 bludgeoning damage,and the target is grappled (escape DC 16).Until this grapple ends, the creature is restrained,
and Arbok can't construct another target
Action 5ConstrictA grappled creature must make a DC 17 Strength saving throw,taking 2d6 bludgeoning damage on a failed save
or half as much on a successful one
Action 6Poison BiteMelee Weapon Attack d20+9 to hit
Reach 10 ft. one targetHit 2d6+6 piercing damageand the target must make aDC 14 Constitution saving throw,
taking 6d6 poison damage on a failed save.The target is also grappled (escape DC 17)as long as Arbok does not have another creature grapple.While grappled, the target is restrained
Action 7IntimidateEach creature of Arbok's choice that is within 60 feetand can see it must succeed on
a DC 12 Wisdom saving throw orbecome frightened for 1 minute.A creature can repeat the saving throwat the end of each of its turns,
ending the effect on a success.If a creature's saving throw is successfulor the effect ends for it,the creature is immune to arbok's
Intimidate for the next 24 hours

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