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LEGENDARY ARTIFACTS

CREATED AND PRODUCED BY: Richard Leon

ART DIRECTOR: Joe Slucher

WRITTEN BY: Jennifer Schoonover and Richard Leon

EDITED BY: Charles Green

ARTWORK BY: Joe Slucher, Mark Facey, Eric Lofgren, Jeremy McHugh, Alan Lathwell, Pat Loboyko

LAYOUT BY: Adam McIver for Masterwork Services


(www.masterworkservices.net)

PROOFREAD BY: Michael Kochis

Richard would like to dedicate this book to his wife who stood by him during these troubled times.

Joe would like to dedicate this to his family and friends.

Jennifer would like to dedicate this book to her family and friends and the memory of Foxy.

New Gods of Mankind Legendary Artifacts


Copyright 2008 Dark Skull Studios, All Rights Reserved
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TABLEE OFF CON
NTENTS:
CHAPTER 1:
INTRODUCTION TO LEGENDARY Shield Wall of Rhok-Etheril

ARTIFACTS (Go’than Dul Rhok-Etheril) .................................. 19

Letter from Rhenn ................................................ 4 Perrus’ Flaming Ballista of Wrath

For the Player ........................................................ 5 (Shoknar Falen Drunir) ......................................... 20


For Fate (GM) ....................................................... 5 The Twin Axes of Pothesmo, Serpentbane and Skycleaver
Table A: Miracle Base Cost .................................... 5 (Shonkor’dor and Ruuth’buthin) ........................... 21
Table B: Miracle Die Size ...................................... 5 The Shield of Pothesmo, Silver Face
Table C: Miracle Power Bonus/Penalty .................. 6 (Ruuth’Muuthor) .................................................. 23
Table D: Nimbus Miracles .................................... 6
Table E: Disguise/Scrying Miracles ........................ 6
CHAPTER 3:
Table F: Amplification/Diminishment................... 6
LEGENDARY ARTIFACTS OF THE
Introduction .......................................................... 6
DRAGON GODS:
Laws of Legendart Artifacts ................................... 6
Xtheni’s Talon ....................................................... 25
Attributes Associated with Legendary Artifacts ...... 7
Nossk-Oni, Star-Scale of Judgment ....................... 28
Possessing Artifacts ................................................ 8
The Mouth of Draax ............................................. 30
Breaking a Legendary Artifact ............................... 8
Choxos, The Smoke Shield .................................... 32
Describing Artifacts ............................................... 8
Kanfalka, Blade of Fire .......................................... 33
Xa’a’thaak, Quarter-Moon Axe .............................. 35
CHAPTER 2: Kelhandros ............................................................ 36
LEGENDARY ARTIFACTS OF THE
Kinosu Daggers ..................................................... 39
GNOME GODS: The Spear of Kalamandi ........................................ 90
Introduction .......................................................... 9
Bruin’s Everlasting Mug of Spirits
(M’orthin Natull) .................................................. 9 CHAPTER 4:
World-Splitter (Gorr’thu) ...................................... 10 LEGENDARY ARTIFACTS OF

Ring of the Under Mountain UNDINE AND SYLPH GODS:


(Ecilun Rhok M’othin) ......................................... 12 Lothnecels, Claws of the Green Towers.................. 43

Tiara of Eternity (Fulng) ....................................... 13 Tears of Celundynn ............................................... 45


Ring of Emotions (Bor’Jorgn) ............................... 14 Jewels of the Sea Goddess ...................................... 46
The Golden Machine Factory Harpoon of Plthunlos ........................................... 47
(Euchun-Dramal Akundor) ................................... 15 The Great Net ....................................................... 49
Anvil of Rethan (Rog-Namal Dramal) ................... 17 The Horn of the Deep ........................................... 50

2
Wings of Lugos ..................................................... 52 INDEX ............................................................. 89
Dacala, Feather Blade ............................................ 54
Lugos’ Sky-Cloak .................................................. 56
CONTRIBUTORS ...................................... 94
Nihir’s Bow and Arrows......................................... 58
Ice Necklace of the Nameless One ......................... 60
Nephon’s Rings ..................................................... 62 LEGENDARY ARTIFACT SHEET ..... 95

CHAPTER 5:
LEGENDARY ARTIFACTS OF THE
NYMPH AND GIANTS:
The Pool of Elders ................................................. 65
The Fruit of Immortality ....................................... 66
The Sword Pillar .................................................... 68
Spirit-Breaker ........................................................ 69
Grunrings.............................................................. 71
Spear of Winter ..................................................... 73

CHAPTER 6:
MENACING AND TERRIFYING
LEVIATHAN ARTIFACTS:
Mask of the Boiling Idol........................................ 75
The Mourning Bells of the Bell-With Gamath ....... 77
The Clay Pot of the Golem-Maker ........................ 79
Spear of the Wraith Wind...................................... 81
Staff of Legion ....................................................... 83
The Reaver’s Helm................................................. 85

3
CHAAPTER
R 1:

Greetings Seeker,
If you have obtained a copy of this book, you are either a very sly thief or a member of the Silver Scroll Gatherers.
If you do not speak the proper phrase within the allotted time, this book will dissipate into fine sand. Please return this
book in a timely manner to the Silver Scroll Gatherers in Arador. You will be rewarded.

Bound within this third volume of Secrets of the Silver Scroll Gatherers is potent knowledge of Legendary Artifacts
throughout history. Information is power and such power can be found inside this secret text. Any portion of this text, if
misused, will shift the balance of power in the Known World.

These puissant objects of power, filled with the Belief of many, are the subject of many tales—some true, others false.
Belief over a period of time in the object of supremacy is what empowers these Artifacts, creating a living object able to
cast Miracles about as though it were a god. Legends, fictional and real, are discussed here, along with the laws, proper-
ties, and rules governing the use of such Artifacts. Some records are first-hand information, although some are second- or
even third-hand accounts. Scholars and scribes including many sylph, undine, and gnome priests have contributed to this
work and are referenced in it. Many questions such as how the objects were created and where they are located are only
hinted at; true locations are never revealed as this knowledge alone is dangerous. Gods who created and controlled the
item along with people who have worshiped the Artifact are mentioned as well. Some Artifacts have only manifested in
the Known World a few times, while others are lost, as the God and the people who worshiped it are dead. Much of the
distilled knowledge of millennia of study can be found here, although there are lamentable gaps in our knowledge when
it comes to these Legendary Artifacts.

This book is divided into several chapters discussing these Legendary Artifacts of the Known World. Below is a list of
the chapters along with topics discussed:
CHAPTER 1 CHAPTER 4
INTRODUCTION TO LEGENDARY ARTIFACTS: LEGENDARY ARTIFACTS OF UNDINE AND SYLPH GODS:
We discuss here all laws and attributes of Legendary Ar- Celundynn, Plthunlos, and Lugos all have created extraor-
tifacts. dinary items that influence the Known World to this day.

CHAPTER 2 CHAPTER 5
LEGENDARY ARTIFACTS OF THE GNOME GODS: LEGENDARY ARTIFACTS OF THE NYMPH AND GIANTS:
Puissant weapons of power are stored with the Gnome The forests and wild places in the Known World hold
Gods. strange secrets.

CHAPTER 3 CHAPTER 6
LEGENDARY ARTIFACTS OF THE DRAGON GODS: MENACING AND TERRIFYING LEVIATHAN ARTIFACTS:
Even the Artifacts of the Dragon Gods are divisive. Malevolent wills and raging souls created several horrifying
weapons of fear and destruction.

May Lugos guide your thoughts and deeds,

Rhenn,
Third brother of the Silver Scroll Gatherers in Arador

4
For the Player: Make sure when role-playing to give each Legendary
This book is for any god who wishes to create an Artifact, Artifact at least a semi-sentient persona. Most of the Ar-
or to make his Artifact Legendary. Players should note tifacts will display their feelings through actions. Very
each myth surrounding the Artifact and the Miracles few are verbal and have full consciousness (a few are
each one contains. Each section has some unique items mentioned).
of power which can be incorporated into any game.
Most of all have fun!

LEGENDARY ARTIFACTS
INTRODUCTION TO
If your god finds such knowledge during a campaign
you should talk with Fate (The Game master) about
Table B: Miracle Die Size
questing for the Artifact or creating your own. INNOVATION MIRACLES

CHAPTER 1:
Miracle’s Power Die Size
For Fate (GM): Trivial d4
Every Artifact here can be used for a campaign, either Minor d6
as a focal point or something to add in. If you see an
Artifact with too much power, or not enough, feel free Significant d8
to alter the Miracle stats for the weapons. Major d10
Legendary d12
New grades of Miracles are introduced in this book to
Mythical d20
show a grander scale. The Mythical, Grandiose, and
Impossible scales of Miracles reflect the following die Grandiose d30
values and cost. Impossible d100
ALTERATION MIRACLES
Table A: Miracle Base Cost Miracle’s Power Die Size Increase or Decrease Steps*
ALTERATION MIRACLES Trivial No effect
Power Base Cost Minor One step
Trivial 2 Significant Two steps
Minor 3 Major Three steps
Significant 4 Legendary Four steps
Major 5 Mythical Five steps
Legendary 6 Grandiose Six steps
Mythical 10 Impossible Seven steps
Grandiose 15 * An Alteration Miracle improves (or inhibits) some
Impossible 50 already existing ability. Thus, the power you need to
achieve a particular result depends upon the starting
INNOVATION MIRACLES material. For example, say you want to turn some-
Power Base Cost body into a particularly dangerous warrior — one
Trivial 4 who rolls d10s in combat. If you used a Miracle to
Minor 5 enhance a veteran in this way (who normally rolls d8s
in combat), you’d need only minor Miracle (because
Significant 6 a change from a d8 to a d10 is one step). Turning a
Major 7 feeble old man (who normally has a simply value of 1
Legendary 8 in combat) into a similar warrior requires a legendary
Miracle (because increasing a value of 1 to a d10 is an
Mythical 14
increase of four steps: d4, d6, d8, d10).
Grandiose 20 Note that an alteration must be at least minor to have
Impossible 85 any significant impact on a conflict.

5
Table C: Miracle Power Bonus/Penalty† Table F: Amplification/Diminishment
Miracle’s Power Die Size Type of Amplication Basic
Upkeep* Die Used
Trivial No effect or Diminishment Cost
Minor +1/-1 Trivial 1 0 +/-1
LEGENDARY ARTIFACTS

Significant +2/-2 Minor 2 1 +/-2


INTRODUCTION TO

Major +3/-3 Significant 3 1 +/-3


Legendary +4/-4 Major 4 2 +/-4
CHAPTER 1:

Mythical +6/-6 Legendary 5 2 +/-5


Grandiose +10/-10 Mythical 6 3 +/-6
Impossible +/-50 Grandiose 10 5 +/-10
† The maximum bonus or penalty for any die roll is Impossible 50 25 +/-50
one-half the maximum number on that die. So, a d6
can have a maximum bonus of +3 (and a maximum Introduction
penalty of –3). A d10 can have a maximum bonus Gathered in the following text are my conclusions
of +5. concerning the laws and attributes of Legendary
Artifacts. Many references to the stone tablets of the
gnome Kaaran, a chief warden and priest of Orsa,
Table D: Nimbus Miracles
entitled Defining the Raw Power of the Gods, are
Type of included in this chapter. Another scholar mentioned
Basic Cost* Upkeep Die Used
Nimbus here is Twilla’dii, an Undine priestess of Celundynn,
Trivial 2 1 d4 who was killed shortly after the completion of her
Minor 3 1 d6 clay tablets entitled Paths to Glory: How the Weapons of
the Gods Function. Many years of study went into the
Significant 4 2 d8
project with much research and some first-hand field
Major 5 2 d10 experience (which I doubt I would ever do again).
Legendary 6 3 d12
Mythical 10 5 d20 Laws of Legendary Artifacts
Grandiose 15 8 d30 Much like the gods who created them, Legendary
Artifacts have laws that govern them and their use.
Impossible 50 25 d100
These laws define the boundaries of these powerful
weapons. Pay close attention to these sets of laws. One
Table E: Disguise/Scrying Miracles day you may create your own Legendary Artifact that
Type of Disguise/ Basic will have a spirit of its own.
Upkeep* Die Used
Scrying Miracle Cost
EACH LEGENDARY ARTIFACT MUST:
Trivial 1 0 d4
Have one myth, story, or legend attributed to it. Every Ar-
Minor 2 1 d6 tifact in existence is not known or will ever be known.
Significant 3 1 d8 Only the most influential and world-shaking Artifacts
Major 4 2 d10 are made into legends. When an Artifact is used among
the mortal masses, they will realize its power. Legends
Legendary 5 2 d12 will grow and so will the Belief in the power of the Arti-
Mythical 8 4 d20 fact if it is used again. Some stories pass on in time and
Grandiose 12 6 d30 wither. But legends remain throughout the ages.
Impossible 36 18 d100
Have a legend known throughout at least one territory. It

6
is not enough for an inner tribal circle of elders to know Twilla’di; Undine Artifacts have influenced mortals and
the power of a Legendary Artifact. Everyone, from the even the Legendary god, Plthunlos, to acts of strange
hunters who travel many days away from home to the behavior. Kaaran mentions this twice in his text con-
small children who play in the village, must know the cerning the Gnome Gods as well. It is said Gnorr would
story. Often visitors who come to this territory will be have never split the world asunder if it was not for the
told of the many stories in the land. Myths surround- damming influence of his mighty weapon, World Split-

LEGENDARY ARTIFACTS
ing the Legendary Artifacts strengthened it. Traveling ter. (Note: Gods who have created this artifact will

INTRODUCTION TO
merchants and wandering sages speak these myths to know if a miracle is trying to affect the artifact much
the masses ensuring the Artifact’s power. like a worshipper.)

CHAPTER 1:
Have survived at least one generation of believers. The sto- Legendary Artifacts need no god to cast Miracles. Normal
ries of each Legendary Artifact must pass from father Artifacts require upkeep from their patron gods. Legend-
to son, mother to daughter into the next generation of ary Artifacts generate their own Belief and control their
people. This timely passing of myths is essential to the own fate. Much like gods gain power from acts or deed
power of the revered Artifact; from one generation who (See Appendix A: THE CELESTIAL GARDENS / Addition-
merely acknowledged the power of this item, to another al Ways for a God to Gain Belief ), Legendary Artifacts
who enshrines the legend as a potent force to be reck- gain power through the tales spread about them.
oned with.
Legendary Artifacts may gain and lose Belief much like
Have affected more than one tribe. As the story of the a god. Often Legendary Artifacts share the same fol-
relic is passed on, those affected by its power are also lowers as the god who owns the item. They will have
mentioned. Each tribe will therefore have their own Belief scores but they cannot gain as much Belief. As a
version of the item, whether good or bad. One tribe semi-sentient object it only gains one Belief for every
might revere the Legendary Artifact as an item that ten followers.
saved their tribe from horrible conquest, while their
warlike neighbors will demonize the relic, using its Legendary Artifacts that have no master may gain a fol-
name for a curse. Legendary Artifacts gain Belief even lowing of their own. They still generate a smaller amount
in a negative context. of faith, but may have temples and shrines (See Appen-
dix A: THE CELESTIAL GARDENS Additional Ways for a
Be subject to the will of the owner, be they god or mor- God to Gain Belief ). A few Artifacts even generate their
tal. Even the mightiest of weapons have an owner to
own Miracles (with guidance from a mortal).
activate its latent power. Some Legendary Artifacts are
without a master (see below) and can still function.
The object may lose Belief due to use of its Miracles. If the
There are some miraculous relics that have a strong
object is defeated in battle in front of its followers it will
spirit within not willing to settle on a single master.
lose faith. It will not lose faith due to negligence of its
Legendary Artifacts are not heroes and cannot choose
followers. A Legendary Artifact does not have to take
their own fate if there is a master. But it may bend the
care of its followers unlike gods.
rules of master and servant to favor the Legendary Ar-
tifact’s own purposes.
Legendary Artifacts may survive even after its believers
have died. Unlike gods who have spirits that can be
Attributes Associated with crushed, Legendary Artifacts cannot die unless they are
Legendary Artifacts broken by a god. Even if the Artifact is broken another
Unique attributes are directly associated with Legend- god may put the Artifact together and it will be whole.
ary Artifacts. In this respect Legendary Artifacts hold a unique ability
to live for ages even with no followers. Hidden legends
Legendary Artifacts are possessed by a semi-sentient spirit buried in unknown tombs can reawaken the lost item.
that can influence mortals and even gods. Once a lifeless
object of power gains Belief, it takes on a semi-life of its Legendary Artifacts cannot travel by themselves. Gods may
own. This phenomenon is chronicled in the tablets of travel freely through the Spirit Realm and the Known

7
World. Legendary Artifacts are very limited and must facts have a Nimbus surrounding it.
be carried. Except for a couple of items mentioned in
Kaaran’s work, which actually have the power of flight, Describing Artifacts
Artifacts are objects that depend on masters to carry
Note: any source used besides the author’s own knowl-
them around be they mortal, spirit, or god.
edge is listed with the Artifact.
LEGENDARY ARTIFACTS

Legendary Artifacts may be held by spirits. Once an object


NAME OF THE ARTIFACT: Names are very important as
INTRODUCTION TO

reached Legendary status, it holds a power that tran-


scends the mortal realm into the spirit world. Spirits, they enable a god to locate the Artifact and possess it.
Demons, and Wraiths may pick up these sacred relics
FULL DESCRIPTION OF THE ARTIFACT: This includes
CHAPTER 1:

and use them, much like a mortal or god would. This is


a frightening notion as The Path to Glory has recorded its physical description and its Body and Spirit scores
several instances where demons have reached godhood along with the Belief or Terror Stored. Legendary Arti-
through the use of a Legendary Artifact (some are re- facts have no true mental score, which is therefore not
corded here). listed. Body score is how much it can resist damage to
its mass before breaking. Spirit score is for opposing
Possessing an Artifact rolls to spirits and gods who try and possess it. Some
To possess a Legendary Artifact is to command im- Artifacts have Nimbuses and are well guarded.
mense power, giving the user many abilities and a reser-
voir of Belief. If a god creates an Artifact, and it reaches Artifacts use either Belief or Terror Points stored within
Legendary status, it will stay under the god’s control it. A few artifacts use Terror points exclusively. Artifacts
unless the god’s status is diminished to a spirit or if the which use Terror Points cause fear only. It may use Ter-
god is bound. Spirits may hold on to Legendary Arti- ror points to cast the Mending Miracle and activate
facts, but it can be taken away from a spirit. A bound Nimbuses. Terror is generated much like the Leviathans
spirit is limited and cannot wield an Artifact. If a god or in Chapter 5 New Gods of Mankind New Gods
a spirit notices an Artifact unbound or in the possession Handbook page 93–95. Belief is generated from sev-
of a spirit, demon, or wraith, it may use Miracles to eral sources: A Gods’ Upkeep (who owns it), their own
possess the Artifact. Even so, the god must make a spirit myths and legends (they earn one Belief per season per
vs. spirit roll on the spot to hold the weapon, or else the true myth as in the Celestial Gardens Appendix), and
Artifact will reject it and remain in place. their followers.
On occasion, powerful Legendary Artifacts may “lend”
DESCRIPTION OF EACH MIRACLE THE ARTIFACT MAY
themselves to others for temporary use, without the
owner’s consent. This has happened in the War of the CAST: Each Miracle cast by the Artifact costs Belief.
Elements, when World-Splitter was taken from Gnorr Even if the Artifact cast its Miracles in the Celestial
while he was distracted and used to make a deadly blow Gardens or in its god’s celestial home, it costs full Belief.
against Lugos. It is said the mighty weapon Gorr’thu Artifacts have no discounts to casting Miracles.
allowed this as its owner never touched it after the War
of Invaders, leaving it in the Known World. Miracles vary from Artifact to Artifact. Legendary Arti-
facts do not have domains or inclinations, which make
Breaking a Legendary Artifact the Miracles cost more. So, the types of Miracles given
This daunting task is possible, according to Kaaran’s by a god to an Artifact can vary widely. It can have Mir-
book. Only a Miracle may break the weapon, as the acles of Creation, Destruction, Transformation, and
Artifact is too powerful for a mortal or spirit alone to Control in four different domains.
break. The task is an opposing Miracle to Body of the
Legendary Artifact roll. If the Artifact fails, it may use MYTHS/ LEGENDS SURROUNDING THE ARTIFACT: Since
a mending Miracle to keep itself intact, but it will lose a Legendary Artifact has myths or legends, it may earn
Belief. Mending Miracles cost six Belief as it is used to Belief from them. Listed here are the tales surrounding
alter its broken form to whole. Some Legendary Arti- them.

8
CHAPTER 2:

Introduction MIST OF MANY HANDS: Hundreds of misty hands reach


Since the time of the Invaders, many famous Artifacts out and grab at the victim, pulling him back to the mug
worthy of legend have been created by the Gnome to be bound within it. This powerful binding Miracle
Gods. Only a few famous ones are mentioned in the is able to ensnare the mightiest of Leviathans. It works
following text. As a pantheon that deals in metals and well on smaller-scale gods as well. Effective die for this
gems, there are many Artifacts created by the Gnomish Miracle is a d30 +15. This Miracle assumes hostile ter-
gods hidden from prying eyes. In desperate times, these ritory.
Artifacts may surface to turn the tide of battle in favor
of the gnomish race and its deities. Cost 315 (Grandiose Innovation of Destruction (20),
Duration +3, Location +2, Scale +0 Total 5) (Grandiose
Amplification Miracle +10 Cost 10)(Legendary
BRUIN’S EVERLASTING MUG OF Amplification Miracle +5 Cost 5)
SPIRITS (M’ORTHIN NATULL)
Description Legends
M’orthin Natull is an Artifact whose sole purpose is
WAR OF THE LEVIATHANS
to bind spirits. The tankard is feared among the Le- This account is mentioned in Defining the Raw Power
viathans, gods, demons, and spirits. Bruin often drinks of the Gods.
from this cup and whispers into the mouth. It is an
enormous, rune-etched, gold and silver tankard, from After Baesop captured the first Leviathan, Bruin went
which a thick fog emanates. Inside the cup is another
world, filled with darkness and evil shrieks. Several
mighty Leviathans are kept in here, along with many
foul spirits and demons who have wreaked havoc
among the gnomes.

BODY: d30+15
SPIRIT: d30
NIMBUS: d30+15 x3

BELIEF: 40,000

Miracles
VORTEX OF SOULS: A rushing gust of wind rises up, pull-
ing all nearby spirits into the tankard. This can effect up
to 10,000 spirits per combat. Spirits must roll vs. the
Miracle or else be trapped inside M’orthin Natull. The
die for this Miracle is d20 +10.

Cost 850/430 (Mythical Innovation of Destruction (14),


Duration +3, Location +0, Scale +4 Total 7) (Grandiose
Amplification Miracle +10 Cost 10)

9
forth to consult with this New God about tactics. They his nap. Seeing the bright red fruit right before him in
met in the Orchard of Knowledge, Reason, and Mad- his lap, he cried, “Ahh, Fate must have placed this juicy
ness many times before Bruin could devise a trap for a fruit for me to partake of. But before I bite into this
Leviathan. It is known as a courtesy in gnomish culture fruit, I must pour myself a drink.”
to share a drink before a battle between two gnomes
commences. Taking advantage of this, Bruin created Reaching for his famous tankard, Bruin grabbed the
LEGENDARY ARTIFACTSOF

M’orthin Natull for the sole purpose of tricking Levia- Mug, and turned it sideways in his grasp. A mighty
THE GNOME GODS

thans to share a drink with him. wind emanated from it, pulling all of the demons hid-
den in this cluster of trees towards it. Screams of an-
A mighty Leviathan named Vishunnoth haunted the guish and pain rose forth like an orchestra of wails, with
CHAPTER 2:

lower tunnels of Rhok-Kanmor. Once, this beast had piercing notes and bellowing roars.
been a gnome priest of Bruin named Vishoth. Some
decades prior, Vishoth had been cast out of the temple After the demons were captured, Bruin took the evil
and slain, for reasons lost to history. Since then, his fruit of madness in his palm. He said to the tankard
spirit had slowly transformed into a worm beast made “You fools might want something to eat while you stay
of stone, which fed off the terror it inspired in the gold in my mug. Here is the bitter fruit you offered me. It
miners that worked in the mountains. Bruin found the might do you good to see all spirits as gnomish ones, for
evil spirit and said, “Here, Vishoth, you are now my it is much better than dealing with demons.”
enemy, but before we take arms against one another, let
us drink as proper gnomes.” With a chuckle, Bruin vanished from the garden.
The beast came forth calmly to Bruin to drink. Once
Vishunnoth had gotten close enough, Bruin unleashed
the Mist of Many Hands. The Leviathan bellowed in
rage, and clawed deep gouges in the stone before the WORLD-SPLITTER (GORR’THU)
Mug finally pulled it in. Description
Among all the Artifacts in the Known World and Ce-
Bruin retains the Mug, and whispers into it. Most of lestial Realm, there is one that stands out in sheer pow-
what Bruin says is a mystery, but some speculate the er: Gorr’thu. Its mere presence inspires awe. Chroni-
god tells jokes to his captives. cles dating from before the fall of Lugos describe it as
mighty hammer, taller than the sky, potent enough to
THE DEMON HOST AND BRUIN smite down gods in a single blow. Unfortunately, its
Another chapter in Defining the Raw Power of the Gods physical presence is coupled with a radiating malevo-
outlines an event in the Celestial Gardens. Within the lence. Gnomes who stray too close to the Legendary
Orchard of Knowledge, Reason, and Madness, an un- Artifact have gone insane with a fiery rage.
usual amount of demons gathered, hidden in one of
the tree clusters. Bruin happened to be taking a nap Currently, Gorr’thu resides in the Under-Mountain,
there, enjoying a bit of knowledge he digested some within the great hall dedicated to Gnorr.
time ago.
During his studies, Kaaran discovered an ancient tablet
The demons, sensing the power of this god, quickly dating back from between the War of the Invaders and
set up a trap to ensnare him upon his awakening. The the War of the Elements. This stele depicts the resting
foolish demons did not know Bruin had awakened, hammer that tore the world asunder.
and was only feigning sleep. He allowed the demons
to build their trap. It was a fruit tainted with madness. It is an awesome testament to the power of our god Gnorr.
Any who ate from it would see only gnome spirits, no Standing in the Iron Stone Valley, the great weapon
matter who or what they were actually seeing. Gorr’thu rises above the mountain peaks, tearing through
the clouds and reaching past the sky. The head of this
Once the trap was ready, Bruin pretended to wake from mighty weapon is a stone of immense proportions, which

10
rests in the valley called Rhon-Nomenar. The head is a foul Fate willing, it may still be used again. This miracle is
black, deeper than night, dimming all light in the valley effective as a d100+50.
except its own. The wrought iron shaft reaches up to the sky.
Lining the shaft are strangely colored runes, which twist Cost 85,100 (Impossible Innovation of Destruction (85),
and turn through cobalt blue to vibrant reds, harsh yellows Duration 3, Location +3, Scale +5 Total 11) (Impossible
and violent purples. Amplification Miracle +50, Cost 100)

LEGENDARY ARTIFACTSOF
THE GNOME GODS
No one dares enter Rhon-Nomenar, for a terrible sick- MIGHTY AURA OF UNENDING RAGE: Gorr’thu affects all
ness comes upon all who do so. The World Splitter creatures and spirits, even gods, at a fundamental level.
curses those who come close with terrible thoughts of Hatred, contempt, and rage well up inside all those

CHAPTER 2:
violence, giving them a sickness of the mind for which who go near it. Gnomish armies have killed each other
there is no cure. in close combat near this Artifact. A smaller Legendary
version of this Miracle exists still within the valley called
The impression of the great weapon can still be seen in Rhon-Nomenar. It sends the affected soul or creature
Iron Stone Valley in the Rhok-Drunnor kingdom. Even into a rage lasting one full season, where nothing will
though this is still a holy place for those who go to war, sate their lust for battle, except more battle or utter
its reputation as a cursed valley prevents the idly curi- weariness. If the affected person does not have a par-
ous from getting too close. ticular target in mind for the rage, it will consume him,
making the individual fight anything and everything.
Only Gnorr can withstand the effects, and even he is
BODY: d100+50 hard-pressed not to submit to its influence. In game
SPIRIT: d100+40 terms, the influenced target is given a d20 +10 for all
NIMBUS: d100+20 x3 outer, middle and inner spirit checks relating to Terror and other fear effects.

BELIEF: 1,000,000 Cost 160 (Mythical Alteration of Transformation (10),


Duration 2, Location +3, Scale +0 Total 5) (Grandiose
Amplification Miracle +10, Cost10)
Miracles
MYTHIC SMITE OF GORR’THU: This powerful Miracle Legends
is an instant ability. If the hammer of Gnorr is struck Two popular legends exist that bring much Belief to the
against anything, it activates this Miracle, which sends Artifact over the countless seasons of its existence.
the object, person, god, or anything else flying into
another location of the owner’s choosing. If the user THE WAR OF THE INVADERS
targets a mortal or object, the target will be sent fly- During this great conflict World-Splitter was created,
ing in addition to taking massive damage. It can knock first among weapons for the gods. Gnorr was chosen
gods out of the Celestial Realm, sending them into the to wield it as it was a battle standard for all of the gods,
Known World in spirit form, or vice versa. Gorr’thu influencing them to great acts of bravery in their rage
can affect an area the size of a continent. This miracle is against the invaders. It destroyed the world as it was,
effective as a d100+50. sending the invaders to their graves in great masses.
This genocide was the first great act of Gorr’thu, and
Cost 5200 (Impossible Innovation of Destruction (85), was not the last. (See Fate’s Guidebook Chapter 2 A
Duration 0, Location +2, Scale +5, Total 7) (Impossible History of Gods and Mortals, The Invaders).
Amplification Miracle +50, Cost 100)
THE WAR OF THE ELEMENTS
DESTRUCTION OF THE ELEMENTS: This is the Miracle (As stated in Fate’s Guidebook Chapter 2 A History of
that changed the world as we know it. It affects all life, Gods and Mortals)
lands, seas, sky, and the under-earth, reshaping the In his anger, Lugos had terrifying power, but Thuun,
world in a horrible display of raw power. This Miracle the god of the giants, was more than a match for him.
has been used only once to cause the end of the world. The battle spanned the heavens, and their rage sparked

11
winds and storms that pounded the Known World. As
devastation threatened their people, several gods came BODY: d30+15
SPIRIT: d30+15
as one to Gnorr, begging him to use his World-Splitter
NIMBUS: d30 x2
to end the conflict. Gnorr refused.
BELIEF: 100,000
LEGENDARY ARTIFACTSOF

Unwilling to abide by Gnorr’s decision, the Dragon


THE GNOME GODS

Gods convinced the gods of wood, wind, and snow to


steal World-Splitter while the Dragon-Kin distracted Miracles
Gnorr. The young gods lifted the weapon from its hid- HOME OF THE FAITHFUL: Faithful gnome spirits reside
CHAPTER 2:

ing place on the Known World and together attacked within the millions of gemstones set in the ring. This
Lugos while his back was turned. The blow split the Miracle holds them in the sacred rooms and halls of
heavens and sent Lugos crashing into the Known the Under-Mountain. The ring acts as a gateway from
the Known World to the Ecilun Rhok M’othin as well.
World, creating the crater on the plains of Jasinu. The
The spirits within live out their afterlives in service to
blow killed thousands of mortals of all races. Every- the Gnome gods. The spirits often commune with their
thing, both above and below, paused in shock. gods, who visit frequently to gain knowledge, or to just
pass the time. For gnomes, this is the most desirable
afterlife.

RING OF THE UNDER MOUNTAIN Cost 10625 (Impossible Innovation of Creation (85),
(ECILUN RHOK M’OTHIN) Duration 3, Location +0, Scale +5 Total 8)

Description SUMMON THE RIGHTEOUS: If the need is great in the


Gnorr created Ecilun Rhok M’othin, the Ring of the Known World, Gnorr may summon the dead to return
Under Mountain, as a direct link to the Under Moun- to mortal life, fighting for one full day. This Miracle
tain, a home for all brave souls who worship the Gnome may be used as often as needed until the conflict has
gods. It currently rests upon the third finger of Gnorr’s passed. A total of 10,000 warriors come directly from
the Under-Mountain to aid the living gnomes in their
left hand. This ring varies in size depending on the
struggles. Many gnomish heroes and priests have called
wearer and its location (both Gnorr and Pothesmo have for this Miracle, very seldom has it occurred. The un-
worn it). With this ring, Gnorr may call forth a reani- dead gnomish warriors have the following stats: Body
mated army of once-dead spirits to fight for him. d8 +2 Mind d6 Spirit d6 / Skills (+1 Body Combat, +1
Spirit Fearless, +1 Spirit Faithful.
The ring itself is carved from many stones and metals,
precious and crude, granite, diamond, onyx, gold, Cost 2550 (Impossible Innovation of Creation (85),
Duration 1, Location +0, Scale +5 Total 6)
limestone, rubies, silver, iron, emeralds, and copper.
The ring has many gems, each one representing a soul CALL OF THE BRAVE: When a gnome who has been no-
in the afterlife. All of the stones are connected using ticed by the gods dies, he does not go to the Celestial
copper, gold, and silver strands, making a complex Gardens to await the judgment of Fate. Instead, this
web with various ancient runes. In the center is a great Miracle summons him directly to the Under-Moun-
flawless blood diamond. In the middle of this diamond tain. This Miracle is only used on those who are chosen
lies the Under-Mountain, a great cavern deep within by the Gnome Gods through Gnorr, who must approve
of all those chosen by the other gods, or else the spirit
the Celestial Home of the Gnome gods, Rhok-Etheril.
will not pass to this afterlife.
Ecilun Rhok M’othin has a calm, yet determined,
presence about it. It reinforces emotions of bravery, Cost 6 (Legendary Alteration of Control (6), Duration 0,
faith, and hope. Location +0, Scale +0 Total 1)

12
Legends POTHESMO AND THE RING
ECILUN RHOK M’OTHIN AND THE WAR OF THE During the Great War, Pothesmo obtained the Ring
LEVIATHANS of the Under Mountain, which he used to summon a
During the time when the Leviathans first stalked the mighty army to defeat the salamanders. It only stayed
earth, a gnomish warrior named Gorthun, who was with him for ten winters before returning to Gnorr. Many
legends in The Saga of Pothesmo deal with this ring.

LEGENDARY ARTIFACTSOF
already honored by the gods, took it upon himself to
defend his clan’s remote mountain territory with all the TIARA OF ETERNITY (FULNG)

THE GNOME GODS


skills he could muster. He took his band of twenty men,
the Twenty Stones of Courage, and made attacks on the
Description
The Tiara of Eternity is one of the most beautiful and
fearsome creatures of the night. During this war, the

CHAPTER 2:
powerful Artifacts Methussa held. Gnomes revere it and
Leviathans’ nightmares killed off many of the old, sick,
other races, and their gods, covet it. History records
and young. Gorthun and his band of mighty were out-
many attempts to steal it. Fulng enables the wearer to
numbered, and after a full seasonal cycle, they were the
travel through time, and is the only means of doing so
only warriors left to defend their dying clan. Gorthun
currently known. It is a shining crown made of several
prayed to Gnorr,
types of red, blue, and clear diamonds, which offer vi-
sions of the past and future, both in the Known World
“Gnorr, most powerful of all gods, master of mountains
and the Celestial Realms. Fate wants the Tiara returned
and stone, hear me! Methussa Goddess of Diamonds, I beg
but now the Artifact is in the hands of an insane gnome
you hear me! Bruin Master of Gold, listen to my pleas! known as Horthos.
Rethan, Weaponsmith of Legend, hear my cries! Solid Fors
of Granite, I beg you to open your ears! Give me revenge. Fulng is an insidious Artifact. It constantly whispers in
Grant me vengeance against the beasts that have grown fat the ears of its owner, telling them secrets from the past
off my beloved ones!” and the future, secrets that always pertain to him. It can
drive the unprepared insane, and it is assumed this is
The mighty prayer resonated through the metal and the fate that has befallen Horthos.
stones of the valley. In Gorthun’s head, Gnorr spoke.
“Summon your ancestors through this ring; they will
come and fight for you.” Upon his ring finger, Gorthun BODY: d30+10
saw the precious Artifact, Ecilun Rhok M’othin appear SPIRIT: d30+15
as dust solidifying into metal. Wasting no more time, NIMBUS: d30
Gorthun shouted, “Come forth, ancestors, and fight
for me!” BELIEF: 75,000

The air grew hot, metal and stone rang together. The
ground split open with a thunderous crack, and a gi- Miracles
ant plume of dust erupted from it. A host of gnomish MOVE THROUGH TIME: With this Miracle activated,
warriors stood before Gorthun after the dust settled, whoever wears this crown may travel through time.
shining bright with armor and weapons forged by the Using this Miracle is complex requiring much fore-
gods. With his arms in the air like the chieftains of old thought. Traveling backwards requires knowledge of
he shouted to the army. “Come forth, my brethren, and the past along with an idea of a specific destination.
we will rid this valley of the Leviathans!” Without this, even a god can be lost. Foreknowledge
gained by studying the gems, which see through time,
For ten days, the sounds of warfare rang through the is necessary to travel in the future. Since the future is
mountains. Eventually, the surviving Leviathans with- not set, the future traveled to is only a possible one. The
drew; stunned their normal terrifying tactics could not past and future may be altered, but with heavy conse-
scare away these warriors. Afterwards, Ecilun Rhok quences. If enough alterations occur in the past, it may
M’othin vanished from Gorthun’s finger, taking the upset the balance of the time stream, causing time to re-
warriors it had conjured with it. Gorthun went on to start, which means the whole universe will be destroyed
become a priest of Gnorr. and a new timeline established. (There should be much

13
discussion between Fate and any player wishing to use rass the gnomes, and the undines would provide the gnomes
this Artifact.) with minerals from the sea.

Cost 20 (Grandiose Innovation of Control (20), Duration Foreknowledge guided her actions and gestures during
0, Location +1, Scale +0 Total 1) that day of peace. Fate and Fulng bestowed her with
new knowledge and enabled her to travel into the past.
LEGENDARY ARTIFACTSOF

SEE THROUGH TIME: Each gem enables the wearer to Her act of peace is famous throughout gnome and un-
THE GNOME GODS

see a facet of time. These places and events are random, dine civilization.
and it takes a very observant person to divine what is
happening. Since the future is in flux, pictures change HORTHOS THE LOST GNOME
CHAPTER 2:

according to events of the present. It is believed the red In the third chapter of Paths to Glory, Twilla’dii relates
gems hold future glimpses, while the blue diamonds the story of the lost gnome Horthos in detail. Reprint-
show events of the past. This Miracle is permanent and ed here are the beginnings of his travels.
is constantly active.
After many years of anguish and torture in a salaman-
Cost 225/120 (Grandiose Alteration of Control (15), der slave camp, Horthos wanted to set things right. For
Duration +3, Location +2, Scale +0 Total 5/4) a whole month he starved with no food and dirty water.
Facing death, Horthos prayed to his gods for deliverance
Legends for himself and all captured gnomes. A beautiful goddess
METHUSSA AND THE WAR OF SEA AND EARTH made of the finest stones and gems stood before him. She
The War of Earth and Sea rocked the foundations of spoke with the grace of clinking metal and rubbing gems “I
gnome civilization. If not for the clear thinking of Me- will let you correct this wrong against our people. We gods
thussa, the Goddess of Diamonds, all of gnome civiliza- have heard your pleas and now answer with a gift. Take
tion would be destroyed. This alternate timeline existed this gift, my tiara. With it you can travel through time to
briefly, and is only known to the gods and Jor, a simple the past and the future. Take it now and go back to where
gnome priest living in Arador. your people were first captured. Warn them of the danger
and come back here.”
With the Tiara of Eternity upon her brow, Methussa
appeared in Jaash near Celundynn. (See New Gods of The goddess stooped low to give this fine gift into the dying
Mankind Fate’s Guidebook Chapter 2.) gnome’s hands. Horthos looked upon it with wonder seeing
many gems with strange worlds and ideas. Whispers came
When a remorseful Celundynn returned to Jaash to plan to him from his wife and children dead long ago, during
her next move, she was startled to find Methussa, Gnome his imprisonment. He said, “I will save you!” and disap-
God of Diamonds, incarnated and waiting for her. Celun- peared.
dynn expected a battle, but the wife of Gnorr insisted she
was there to negotiate. Methussa was sympathetic to Ce- To this day, Methussa looks for her tiara, now lost
lundynn’s troubles despite the recent attack on her own peo- through time in the possession of Horthos.
ple; she did not want to see Celundynn perish after all that
had happened. The two goddesses sequestered themselves
in a tower and talked for days while Methussa’s brother,
Bruin, helped rescue the surviving gnome tribesmen from RING OF EMOTIONS (BOR’JORGN)
the rubble of Arador. Description
Feared by gods and mortals alike, Bor’Jorgn, the Ring
After three days, the goddesses reached an agreement; Ce- of Emotions, is a weapon, capable of binding a target
lundynn and Methussa convinced their tribes to open new in a web of intense emotion. It was a gift to Methussa,
trade. Celundynn collected the idolized gnome weaponry, from her husband Gnorr. It has the well-known capac-
promising her people would learn directly from the gnomes ity to change minds, even that of a god. Other gods
how to make weapons using gifts from the sea. In return, distrust her when she wears it. Its true appearance is of
undines in the waters around Arador would no longer ha- many strands of gold, silver, and copper, carved with

14
potent runes, although Methussa normally disguises it the caster. Since this is a forced conversion, the mortals
as a simple copper ring. will save every season against the effect of this Miracle.
The effective die is a d30+15. This Miracle assumes the
The Ring of Emotion was once a part of Gnorr’s spirit. territory is hostile. Belief gathered from forced conver-
Unlike Gnorr’s cold demeanor, this ring is very emo- sions is only 1 Belief point per 10.
tional. It often emits different sounds depending on its

LEGENDARY ARTIFACTSOF
mood, and will warn the wearer of impending harm Cost 12500 (Grandiose Alteration of Control (50),

THE GNOME GODS


with a high-pitched humming sound. Duration +3, Location +2, Scale +4 Total 9)

BODY: d30+10 Legends

CHAPTER 2:
SPIRIT: d30+15 THE BOUND INVADERS
In the first war between the elder gods and the Invaders,
NIMBUS: d30 x1
Methussa proudly wore Bor’Jorgn. Several legends speak
of the battles between the Invaders and the gnome gods
BELIEF: 80,000
with this ring. Bor’Jorgn bound several powerful enti-
ties that joined the invading armies. In Defining the
Raw Power of the Gods, Kaaran mentions them and
Miracles their location.
BLAST OF BINDING EMOTIONS: A violent shock wave
of pure sound energy wraps the god or spirit in a cata- Deeper than the lava flows underneath Rhok-Drunnor,
clysmic emotional trap. A rapid wave of joy, pain, love, there is a cavern lit in wild patterns of light. Unearthly
hate, lust, guilt, fear, and hope wrack the victim for an screams emanate from this horrid place. I have only seen
infinite period of time. This Miracle is permanent with shadows in this cave near the entrance, for I was too fright-
the possibility of driving the victim insane increased ened by the deafening sounds and chaotic lights to go in.
day by day, year by year. The god is rendered catatonic, Nothing on this earth could make those sounds. It must be
only able to combat the Miracle. The die value for this the captured Invaders who once sought to rule our world.
Miracle is d100 +20. If it is aimed at mortals or spirits,
it can affect up to 1000. NEGOTIATIONS DURING THE WAR OF SEA AND EARTH
Methussa wore the Ring of Emotions during her ne-
Cost 2550/1275 (Impossible Innovation of Destruction gotiations with Celundynn, using it often in her talks
(85), Duration +3, Location +0, Scale +3 Total 6/5) with the Sea Goddess. (See Chapter 2 New Gods of
Mankind Fate’s Guidebook) The Ring prevented the
SUBTLE INFLUENCE: This Miracle enables the wearer to continuation of the conflict as it guided Celundynn to
control a conversation. The victim will agree with what Methussa’s position. Celundynn’s response to this trick-
is being said, ignoring any emotions or thoughts to- ery is a mystery. If she was offended, the war would
ward the conversation. The target will not be aware of have been much longer.
the influence. It is temporary, dissipating once the con-
versation is over. It can affect even the most powerful of
gods. The effective die for the Miracle is d100.
THE GOLDEN MACHINE FACTORY
Cost 50 (Impossible Alteration of Control (50), Duration (EUCHUN-DRAMAL AKUNDOR)
0, Location +1, Scale +0 Total 1) Description
In the heavenly workshop of Bruin, God of Gold, lies
RAIN OF WORSHIP: Showering sparks of gold and silver an Artifact that produces metal automatons in large
rain down upon a crowd of up to 10,000 mortals. The amounts. Euchun-Dramal-Akundor is a sentient ma-
victims are filled with thoughts of worship towards the chine, made of clockwork gears, springs, levers, and
wearer. This Miracle will last a full year and must be re- Miracles. Its size is enormous, standing as tall as any
newed through upkeep each year. The converted mor- mountain in Rhok-Etheril, home of the Gnome Gods.
tals are filled with love, adoration, and trust towards The Golden Machine Factory, also known affection-

15
ately as “Goldie,” is the constant companion of Bruin Most are based off of small animals found in the Known
when he is working. Gnomes speak reverently of the World. Most of these small machines act as informants
metal machine, as, on occasion, Goldie gives a metal to the god Bruin and the Artifact itself. Some are cre-
automaton from this workshop to a devout follower of ated to be servants, given as gifts to followers of Bruin.
Bruin. They are highly valued as they are semi-intelligent crea-
tures. Stats are as follows: Body d4 Mind d6-1 Spirit 1
LEGENDARY ARTIFACTSOF

The Golden Machine has a dry, subtle sense of humor,


THE GNOME GODS

which is reflected in its automatons. Each one had a Cost 16/8 (Trivial Innovation of Creation (4), Duration
minor flaw in its programming, the expression of which +3, Location +0, Scale +0 Total 3/2)
can create some misunderstandings that Goldie finds
CHAPTER 2:

amusing. CREATE A HUMANOID AUTOMATON: Humanoid in fea-


tures, gnomish in appearance, these automatons known
as Golesh are warriors and servants to the god Bruin in
BODY: d100
his heavenly abode. All are covered in a golden coat and
SPIRIT: d100
have visible gears and springs, much like their smaller
NIMBUS: d100+50 x1 cousins. If Bruin ever marches to war, he uses this Mir-
acle along with the Mass Produce Miracle to create his
BELIEF: 60,000
own army to stand beside his fellow gnomes. Stats are
Body d8 Mind d6-1 Spirit 1.

Miracles Cost 24/12 (Significant Innovation of Creation (6),


CREATE A SMALL AUTOMATON: The Golden Machine Duration +3, Location +0, Scale +0 Total 3/2)
can create many small automatons called Tho-Golesh,
which range in shapes, sizes, and function. All are of a CREATE A GIANT AUTOMATON: Very rare indeed are
gold color with visible gears and springs in the joints. the giant automatons, known as Kok-Golesh. Created
only in times of need, these giant machines are used
for emergencies and war. Similar in appearance to their
smaller cousins their difference lies in their shape. They
are part humanoid, part insect in appearance with a
humanoid torso and head and the lower portions of a
beetle or ant. These are fierce fighting machines able to
move mountains or destroy whole units of troops. Stats
for these monstrous machines are Body d12 Mind d6-1
Spirit 1.

Cost 32/16 (Legendary Innovation of Creation (8),


Duration +3, Location +0, Scale +0 Total 3/2)

CREATE A GEAR-DRIVEN LIMB: Only a few blessed


gnomes are given this gift, grafted onto their body by
the god Bruin himself. Bruin replaces the limb with an
automaton arm or leg, with gears and springs visible
through the joints of the body part replacement. Some-
times even the head is repaired in such a fashion to
form a beautifully monstrous combination of machine
and gnome. A gear-driven limb will give a +4 Max to
Body. (+3 on a d6 Body. Reduce Miracle cost to a Ma-
jor Alteration of Creation with Cost 12)

16
Cost 24/12 (Legendary Alteration of Creation (6), The Anvil of Rethan lies inside of a vast hewn-stone cav-
Duration +3, Location +0, Scale +0 Total 3/2) ern, underneath the temple of Rethan in Gaaldor. It is an
imposing piece of work, forged from star metals and em-
MASS PRODUCE: Bruin may command the machine powered by the gods. Its surface is flat and metallic, with
to churn out an unbelievable amount (10,000) of one runes etched over the top and sides. The runes glow with
type of machine model. This will exhaust the machine power when Rethan performs Miracles with the Anvil.

LEGENDARY ARTIFACTSOF
after five production runs, sending it into a sleep mode Rog-Namal Dramal radiates power and hope to all those

THE GNOME GODS


until it recharges with Belief. The scale for each product in its presence. Gnomes can feel the power seeping into
will be increased to +4, driving up the costs as follows: them, giving courage and inspiration for the upcoming
struggles. Sometimes a vision is given to a single gnome

CHAPTER 2:
Tho-Golesh creation 240 warrior or priest about the upcoming battle during a
Golesh creation 360 mass enchant. The anvil itself feeds positive thoughts to
Kok-Golesh creation 480 all gnomes in its presence.

Legends BODY: d20+10


AUTOMATONS OF THE GOLDEN AGE
SPIRIT: d20+10
During the golden age of the elder races, Bruin created
NIMBUS: d30+15 x1
this machine to help his fellow gnomes (and himself )
in many tasks. Several of the small Tho-Goleshes from
this era are still in use. They are highly prized posses-
BELIEF: 80,000
sions, as each one contains a secret from the gnome
gods. Many books, stories, and legends of the gnomes
mention these machines who served as companions in Miracles
this time period. EMPOWER THE SPIRIT: Warriors and priests going to
war will get a boost in spirit for the coming challenges.
THE FRINTHIAN WARS, RETAKING ARADOR It renders the subjects of this Miracle able to withstand
The full might of Euchun-Dramal Akundor was dem- the horrors that await them. Effectively this increases
onstrated during this time of war. A force of Golesh the spirit score by four die steps with a +2 bonus. This
and Kok-Golesh automations marched with the gnome effect last through one season. It affects up to 1000
armies to retake Arador. The slaughter on this day was priests and warriors.
incredible, as gnomes and machines killed one hundred
thousand salamanders. Cost 24 (Legendary Alteration of Transformation (6),
Duration +0, Location +0, Scale +3 Total 3)

SHARPEN THE AXES: All axes and other blades are made
ANVIL OF RETHAN (ROG-NAMAL razor sharp. They will not lose their dullness in battle.
DRAMAL) This Miracle gives a +4 to Body for combat purposes.
Description (+3 on a d6 Body since the max is ½ of the die roll for
Deep beneath the city of Gaaldor, under the moun- bonuses. Reduce Miracle cost to a Major Alteration of
tains of Rhok-Galenth, sits the most revered Legend- Transformation with Cost12.) Wooden objects (such as
ary Artifact of the gnome race. Rog-Namal Dramal is a walls, gates, and trees) will receive a – 2 die decrease to
mighty tool from the gnome gods, enabling the priests their Body score when struck by an enchanted axe to a
of Rethan to enchant ordinary weapons with miracu- minimum of 1. This effect last through one conflict. It
lous powers. Unlike temporary enchantments provided affects the weapons of up to 1000 priests and warriors.
by the priests, the Anvil of Rethan can enchant massive The user must cast two Miracles, one for each effect.
amounts of weapons and armor in just a single day. Ev-
ery gnomish warrior knows of this Artifact and appreci- Cost 24 (Legendary Alteration of Transformation (6),
ates the fact Rethan has provided them a means with Duration +0, Location +0, Scale +3 Total 3) (+4 Body
which they may defend their homeland. effect)

17
Cost 16 (Significant Alteration of Transformation (4), (This is a Fate’s Discretion Miracle artifact, up to d30+15
Duration +0, Location +0, Scale +3 Total 3) (-2 die steps in power or Grandiose in effect.)
effect for wooden objects)
Legends
THUNDEROUS HAMMERS: Hammers and other blunt CRUSHING THE HUMAN ARMY OF HRACE
instruments of war are given the power of lightning and
LEGENDARY ARTIFACTSOF

In Paths to Glory, Twilla’dii describes the mighty warriors


thunder. Each weapon radiates electrical energy. When who descended upon the human army during this brief
THE GNOME GODS

a hammer is struck, it makes a thunderous sound. This season of conflict. Here is a description of the army that
Miracle gives a +4 to all hammer weapons (+3 on a d6 marched forth to meet mankind on the battlefield.
Body since the max is ½ of the die roll for bonuses.
CHAPTER 2:

Reduce Miracle cost to a Major Alteration of Transfor- From the West Tower they came streaming forth like a
mation with Cost 12). After each battle facing an army school of shimmering fish. Gnome warriors marched with
with these weapons, a spirit check must be made vs. the might of their gods down to the valley where the hu-
d8. If the army fails, they must rout from the battle- man armies gathered. Upon closer inspection, each warrior
field for the remainder of this single conflict. It effects shone with an aura surrounding him and his weapons.
up to 1000 priests and warriors. These are two separate Axes gleamed with the spark of a hundred stars, hammers
Miracles. cracked with lightning; spears reflected the light of the
sun.
Cost 24 (Legendary Alteration of Transformation (6),
Duration +0, Location +0, Scale +3 Total 3) (+4 Body effect) The gnomes sang a song on their march. The words,
translated, are:
Cost 24 (Significant Innovation of Destruction (6),
Duration +0, Location +0, Scale +3 Total 3) (d8 roll vs. We are warriors marching with the might of our gods
spirit or the army leaves the territory for the remainder of Today will be the last day our enemies draw breath
the conflict) We will crush them like so many peas in a pod
We will be our foes’ death
ARMOR-PIERCING SPEARS: Each spear in the army of For the power of Rog-Namal Dramal fills us
gnomes is enchanted with the power to pierce enemy In our weapons, armor, body, minds, and spirits
armor. This Miracle negates all armor bonuses up to
+6. The effect lasts through one conflict. The effective POTHESMO THE DIVINE CHAMPION
die for this is a d20 vs. any Miracles enhancing the ar- After the siege of Rhovma, the young Pothesmo went
mor or the Body score of the affected unit. The negative to the temples of the gnome gods, praying in each one.
modifier is -6. This can empower up to 1000 troops. A vision was given to him during his visit to Rethan’s
temple. In his vision, as recounted in book entitled
Cost 40 (Mythical Alteration of Destruction (10), The Saga of Pothesmo, the Gnome God tells the hero,
Duration +0, Location +0, Scale +3 Total 3) “Go, sleep by the Anvil of Rethan, deep underneath
the temple.”
FORTIFY THE ARMOR: All armor with this Miracle is
fortified. The body die used is increased by four steps. Pothesmo recounted his vision to the priests. All but
This effect lasts through one conflict. one laughed at him, saying he was a fool for interpret-
ing his vision so literally. The priest told him, “It must
Cost 24 (Legendary Alteration of Transformation (6), be interpreted by us, and after careful consideration, it
Duration +0, Location +0, Scale +3 Total 3) will be revealed what that vision means.” Only a young
priest named Modan was convinced. After the meeting
FORGE AN ARTIFACT: The priests of Rethan may ask of the priest with the young hero, Modan slipped off to
their god to allow the Anvil to create an artifact for talk with Pothesmo about his vision.
them. Sometimes this artifact will be a permanent cre-
ation. It must be made of metal, and must be forged on The priest found the hero near a water fountain, head
the Anvil. This is a normal artifact, not a Legendary one. hung low.

18
“Warrior of the gods, listen to me.” Modan said, “You Fors often has to talk with the shield in order to get
must come quickly in order to fulfill your vision. I know proper cooperation out of it. Only the Granite God
the gods would not lie to you or make such obscure de- and his father Gnorr have the patience to deal with its
mands of you. Follow me; I know a secret entrance to obstinacy.
the Anvil of Rethan.”
Currently the Shield is in use in Rhok Drunnor at

LEGENDARY ARTIFACTSOF
Pothesmo looked up with hope in his eyes and spoke, Gaaldor, city of warriors and smiths.

THE GNOME GODS


“Thank you, priest. At least someone does not think I
am crazy in this endeavor.”
BODY: d100+50
SPIRIT: d30+15

CHAPTER 2:
Both the young warrior and priest made their way to
the anvil during the resting hours of the priesthood. NIMBUS: d100+50 x2
“Here you will rest for a few hours, Pothesmo. I will
come back when the bell for morning prayers strikes. BELIEF: 60,000
Be ready.”

What happens next is recounted in history (See New Miracles


Gods of Mankind, Fate’s Guidebook Chapter 2). NIMBUS OF A TERRITORY: A white glowing aura of pro-
tection surrounds a full territory, creating a barrier. This
When Modan returned, Pothesmo was gone. A light nimbus, layered in triplicate, is the final defense a Mir-
shone forth from the anvil, and a voice spoke to him. acle must penetrate in order to gain effect on a territory.
It told him about the young warrior’s transformation. No Miracle recorded has breached this final wall. This
The gods had forged weapons on the anvil all night, is three Impossible Nimbuses d100 with an Impossible
creating the divine champion. Gnorr may have hard- Amplification of +50 x3.
ened Pothesmo’s skin, but Rog-Namal Dramal turned
the young warrior into a true avatar, with the might of
a thousand warriors.

SHIELD WALL OF RHOK-ETHERIL


(GO’THAN DUL RHOK-ETHERIL)
Description
Go’than Dul Rhok-Etheril, or the Shield Wall of Rhok-
Etheril, absorbs any Miracle, regardless of the god who
created it. Fors’ Shield Wall is a mountainside carved
from the eternal home of the Gnome Gods, Rhok-
Etheril. One side is a mountain face, while the other
side is flat with a large handle. Its actual size is incom-
prehensible. When Fors uses this Legendary Artifact,
it stretches as far as the eye can see, from the heavens
down to the earth. It can block a whole territory, ren-
dering enemy Miracles useless. When it is manifested in
the Known World, it reaches to the sky and is as wide
as the horizon.

The shield wall has a merciless, stubborn disposition,


sometimes absorbing gnomish Miracles by accident.

19
Each Nimbus Cost 50/25 with an Amplification cost of From below the ground, Fors came. He manifested as a
50/25 titanic gnome made of granite. Beside him he carried his
mighty shield Go’than Dul Rhok-Etheril. Looking with
Total to set up is 300 with an upkeep of 150 sad eyes he turned to his mother and said “I am here, my
queen. What are your needs?”
TERRITORY WARD: Go’than Dul Rhok-Etheril throws “Protect this city,” she said. “No more gnomes will die in
LEGENDARY ARTIFACTSOF

an active ward around the territory, which seeks out Arador this day.”
THE GNOME GODS

any hostile Miracles, including Scrying attempts. Of-


ten, the shield will set up many wards in several areas, For a full year afterwards, Fors stood in stalwart defense of
along with a blanket ward covering the territory. the city. The shield and god lifted the people’s spirits, know-
CHAPTER 2:

ing no more misfortune would pass.


The total amount of Wards is 10 covering one territory.
Each Ward cost 1 Belief with the total cost 10 Belief. PROTECTING RHOK-GALENTH
The priests of Fors have recorded many tales of the
ABSORBING MIRACLE: This Miracle is the Shield’s sec- Shield in action. Go’than Dul Rhok-Etheril is still used
ond line of defense. Once the Wards alert the Shield in the city of Gaaldor. The Dragon Gods have made
about incoming Miracles, Go’than Dul Rhok-Etheril many attempts to destroy Gaaldor with Miracles. To
immediately attempts to absorb them. This is a direct date, none have succeeded.
opposing roll, and if the Shield fails, the Miracle passes
through. The die roll is a d100 with no bonuses.

Cost 50 (Impossible Alteration of Control (50), Duration PERRUS’ FLAMING BALLISTA OF


+0, Location +0, Scale +0 Total 1) WRATH (SHOKNAR FALEN
REDIRECTION MIRACLE: If an opposing Miracle cannot
DRUNIR)
be stopped by the Absorbing Miracle, the shield wall Description
will try to redirect the Miracle to another territory. This Shoknar Falen Drunir, The Flaming Ballista of Wrath,
is the third line of defense, with this Miracle becoming is able to devastate armies in a matter of seconds. Perrus
active after the Absorption Miracle fails. This is also an created it with aid from Bruin and Fors. It is capable of
opposing roll Miracle vs. Miracle. The die roll is a d100 firing several types of destructive missiles. When used
with no bonuses. in battle, it screams with a piercing howl after each
shot. The ballista is self-loading, as it reloads miracu-
Cost 50 (Impossible Alteration of Control (50), Duration lously with another potent missile. It has twelve wheels,
+0, Location +0, Scale +0 Total 1) with a complex mechanical system, which drives the
unit across the ground, after many hours of cranking by
Legends a score of gnomes. The ballista itself is forged in brass,
THE DEFENSE OF ARADOR etched with many fiery runes.
As recorded in Paths to Glory:
It has seen little action since its creation. The Dragon
After Celundynn destroyed the city of Arador, Methussa Goddess Moorhanos holds the weapon, and has yet to
manifested herself by the ruins. She surveyed the broken use it.
city along with the dying populous.
BODY: d30+15
That day she wept. SPIRIT: d20+10
NIMBUS: 0
The Goddess of Diamonds sought to summon her beloved
son Fors to her side. Her cry shook the heavens “God of BELIEF: 40,000
Granite, loyal son, heir to the throne, come forth!”

20
Miracles THE TWIN AXES OF POTHESMO,
CREATE A BOLT OF FIERY WRATH: Upon command
from the owner, the ballista can create a massive bolt of SERPENTBANE AND SKYCLEAVER
pure fire. It seethes with a pulsating orange glow. Fire (SHONKOR’DOR AND
leaps out from the missile’s point of impact, consuming
everyone within the blast area. This weapon can affect RUUTH’BUTHIN)

LEGENDARY ARTIFACTSOF
up to 1000 soldiers. The effective die is d30+15. Description

THE GNOME GODS


Serpentbane and Skycleaver are famous in gnomish
Cost 135 (Grandiose Innovation of Destruction (30), songs and epic poems. The most famous gnomish work,
Duration +0, Location +0, Scale +3 Total 3) (Grandiose The Saga of Pothesmo, has many tales and describes fully

CHAPTER 2:
Amplification Miracle +10 Cost 10)(Legendary these two handsome weapons. One description is as fol-
Amplification Miracle +5 Cost 5) lows:

CREATE A BOLT OF THUNDEROUS FLASH: The ballista The Goddess of Diamonds, with her son of Iron, crafted
creates a massive bolt of silvery wood, inscribed with Serpentbane and Skycleaver from a fallen star. Upon the
many lightning runes. It glows with a faint white light Anvil of Rethan they created two blades that can become
before it is shot, which turns into a bright flash upon one in times of need.
impact. A heavy thunderbolt sounds immediately af-
ter impact. This bolt can directly affect 10000 troops, Serpentbane is a hate-filled item of power, able to cleave
knocking them down with the blast’s vibration. Its die any salamander in two. The single axe head is black as
is d30+15 with an effect of only stunning enemy troops night, with two blade faces. The elongated shaft is also dark
if successful. Stunned troops cannot fight or flee if this with fiery letters of an ancient language dancing along the
effect takes place. This effect lasts for one combat. shaft. The axe itself is pure darkness, becoming a flame in a
time of need. Fire itself cannot be lit near Serpentbane, for
Cost 135 (Grandiose Alteration of Destruction (15), Du- the blade will consume the flame whole.
ration +0, Location +0, Scale +4 Total 4) (Grandiose Am-
plification Miracle +10 Cost 10)(Legendary Amplification Skycleaver is different from its brother, full of grace and
Miracle +5 Cost 5) calm. It is a smaller axe but well balanced for throwing.
The whole weapon is silver, from the axe hea, to the shaft.
Legends Blue sigils run across the blade and shaft. Ruuth’buthin
LOSS OF SHOKNAR FALEN DRUNIR may be thrown many times, always returning to its bearer.
During the siege of Kandalor (See New Gods of Man- It can run through any armor and take life.
kind Fate’s Guidebook Chapter 2), Perrus and his priests
put the weapon into its first and only action under its SERPENTBANE
creator. The rain of fire began from the city, and the
BODY: d30+15
mighty weapon crushed the salamander forces assault-
SPIRIT: d30
ing Kandalor. Seeing the salamander armies flee under
the constant barrage, the Dragon Goddess Moorhanos
SKYCLEAVER
of the Melting Ore intervened directly. With the help
BODY: d30+10
of Maathenos, Moorhanos’s sister Goddess of Illusions
and Trickery, the Dragon Goddess of the Forge sneaked
SPIRIT: d30
into the city. NIMBUS: d20+10

She found the weapon, and slaughtered all of its guards, BELIEF: 20,000
including the incarnate form of Perrus, before disap-
pearing with the Ballista. Perrus swore vengeance for
this insult. Miracles
SALAMANDER BANE: Serpentbane has an immense ha-
To this day, no one knows where the weapon is. tred for all salamanders, including their gods. When in

21
PENETRATE ARMOR: Skycleaver can penetrate armor of
any type, even miraculous ones. In combat, it ignores
all bonuses up to +6 for armor. This effect is perma-
nent. The effective die for this is a d20 vs. any Miracles
enhancing the armor or the Body score of the affected
unit. The negative modifier is -6.
LEGENDARY ARTIFACTSOF
THE GNOME GODS

Cost 40 (Mythical Alteration of Destruction (10),


Duration +3, Location +0, Scale +0 Total 3)
CHAPTER 2:

FORM SERPENTCLEAVER (A MIGHTY TWO-HANDED AX


MADE WITH BOTH AXES): Both Serpentbane and Sky-
cleaver can form Serpentcleaver, a mighty two-handed
axe that can challenge even the mightiest of gods. In
combat, the combined weapons will roll d100 +50.
This lasts for one combat round only. Each additional
combat round will cost the same.

Cost 100 (Impossible Alteration of Transformation (50),


Duration +0, Location +0, Scale +0 Total 1) (Impossible
Amplification Miracle +50, Cost 50)

Legends
POTHESMO AND THE CHAMPION OF XTHENI
combat with a salamander, the weapon glows fiery red Most famous of all legends concerning Serpentbane
and can slice down salamanders with a single blow. In and Skycleaver is the Champion of Xtheni. This com-
combat the wielder rolls a d100 +50 vs. salamander op- bat is written in many gnomish legends with the de-
ponents only. This lasts for one combat. tails varying, but the outcome still the same. Pothesmo
triumphed over this champion. Some believed it was
Cost 100 (Impossible Alteration of Destruction (50), Xtheni himself on the field that day incarnate. Written
Duration +0, Location +0, Scale +0 Total 1) (Impossible in The Saga of Pothesmo, the text describes the event as
Amplification Miracle +50, Cost 50) thus:

DRINK FIRE: Serpentbane can absorb any and all fire Upon the cold winter pass known as Rhek Garrluth,
attacks including fire Miracles. Any fire attacks made Pothesmo met his foes in the lowest part of the path. Here,
against the wielder will face a d30 absorb roll. This is a with a small army at his back, the gnomish hero stood
permanent effect. before the horde of salamander warriors, war machines,
and slaves. With a bellowing roar he shouted “Who will
Cost 200 (Grandiose Alteration of Control (50), Duration challenge me to single combat? If no one challenges me,
+3, Location +0, Scale +0 Total 3) I will turn you all back personally! By my blades and my
gods, I will!”
MIRACULOUS FLIGHT: Skycleaver can attack an op-
ponent up to one territory away, flying wherever the No one challenged him at first.
wielder wishes (within range). This attack is a d20 in
combat. It is a permanent effect. The salamander army, which was only a small portion of
the vast legions making their way to continue the attacks
Cost 40 (Mythical Alteration of Control (10), Duration on Rhok-Galenth, prepared for battle. As they lined up
+3, Location +0, Scale +0 Total 3) and prepared, Pothesmo ran forward alone. Single-hand-
edly he slaughtered several scores of warriors. None could

22
stand before him. In a single blow, the gnome warrior broke his enemy’s armor.
The salamander fell, bringing nightfall with his descent.
After the slaughter, Pothesmo returned to his army. Cov- In the darkened valley the salamander army retreated,
ered in blood of his enemies he shouted, “Now, who will dragging their champion.
challenge me! If no one will challenge me, I will kill you
all!” Cheers erupted from the gnomes in the valley. And to this

LEGENDARY ARTIFACTSOF
day, everyone will remember the final battle before Pothes-

THE GNOME GODS


“I will take your challenge,” said a mysterious warrior. mo joined the gods in their realm above.

The salamander warrior strode forth, clearly a strange

CHAPTER 2:
champion in the midst of their army. Whispers circulated.
Questions were asked. “Who was this champion?” THE SHIELD OF POTHESMO,
SILVER FACE (RUUTH’MUUTHOR)
The champion absorbed the light with his midnight-black
armor. Covered from head to tail, no one could see who Description
Rethan himself created Silver Face on his Anvil, and it
it was. The great warrior parted from the army. With a
was heralded in song and legend. It is a weapon in its
wicked blade and shield in hand he stated in a voice which
own right, able to stun an army of warriors, reducing
echoed throughout the valley, “Pothesmo, bane of the sala-
them to crawling babes. Only a mighty god can with-
mander armies, come forth and meet your doom!”
stand the effects of Ruuth’Muuthor.
Pothesmo did not wait for pleasantries but charged out to
Silver Face is cast in a silvery metal that gleams with
meet the enemy. He fought with both axes.
a blue glow. The shield has a smooth surface, like a
calm lake. It is hard to even look at the shield as merely
First Skycleaver was tossed. The air split with a crack of
glancing at it can blind a foe.
thunder. The axe was blocked by the champion using a
shield made of pure darkness. The weapon came back to
Ruuth’Muuthor gives an air of calm to anyone who
Pothesmo as he collided with the salamander warrior.
wields it. It is a trustworthy weapon.
Serpentbane and Mountain Face were used against two
powerfully enchanted blades wielded by the salamander. BODY: d30+15
Weapons danced, blades collided, and power erupted, SPIRIT: d20+10
shaking the valley. NIMBUS: d30 x1

Neither warrior gave ground. The heavens parted and BELIEF: 10,000
everyone beheld the gods of the gnomes and salamanders
watching this spectacle.
Miracles
With an inborn fury, Pothesmo cried out on the second STUN THE FOE: In battle, Silver Face can stun a foe into
day, “Gods, give me the strength to win this contest!” helplessness. This can affect an army up to 100. Victims
must make a Body test vs. d20 or else be effected. It
A small whisper from nowhere stated, “Put Skycleaver and takes the die steps down five to a minimum of one for
Serpentbane together and they shall be more powerful than body. The victim cannot fight or flee from this effect.
apart.” This lasts for one combat.

With a mighty clap, Pothesmo slapped his weapons togeth- Cost 20 (Mythical Alteration of Transformation (10),
er. Serpentcleaver was born. Duration +0, Location +0, Scale +2 Total 2)

Putting his shield, Silver Face, to the side, the gnomish cham- SPIRIT OF SOFT STONE: In the battle Silver Face can
pion strode forth in righteous fury wielding this new weapon. disturb the spirits of foes making their souls weak. This

23
can be cast against 1000 foes in combat reducing their
spirit score by five die steps to a minimum of one for
spirit. Victims must make a Spirit test vs. d20 or else be
effected. The victim cannot fight or flee from this effect.
This lasts for one combat.
LEGENDARY ARTIFACTSOF

Cost 20 (Mythical Alteration of Transformation (10),


THE GNOME GODS

Duration +0, Location +0, Scale +2 Total 2)

Belief: 10,000
CHAPTER 2:

Legends
There is a recent legend in which Silver Face is used by
one of Pothesmo’s Champions. Stated in the third chap-
ter of Paths to Glory, Ruuth’Muuthor is mentioned in
one paragraph at the beginning of the Frinthian Wars.

The gnomes surged forth in the tunnels of Arador. Led


by a mighty warrior of Pothesmo, they made their way
into the city retaking each district. The champion of
Pothesmo wielded a powerful shield made of silver called
Ruuth’Muuthor. Everywhere the warrior and shield fought,
the gnomes found victory. After a full day of conflict, the
occupying salamander army was in rout, defeated.

24
CHAPTER 3:

In the cities of the salamanders, relics abound; most im-


portant people possess a handful of them. The salaman-
ders hold regular forging contests, and the relics that re-
sult from them circulate through the cities. In the holy
city of Ssshna-rabath, ancient, venerable smiths create
relics exclusively for the Gods. Even though mortal
smiths churn out relics with surprising speed, none can
match the Dragon Gods’ Legendary Artifacts, many of
which have survived through the eons.

Xtheni, Dragon God of the


Flaming Sky
XTHENI’S TALON
Description
Historically, the God of the Flaming Sky eschews forged
weapons in preference to his own claws. However, he
did create a single weapon; a sword, which he called
Xtheni’s Talon. The Talon gifts its bearer with a light
that rivals the sun, and the stamina to outlast all com-
petitors. Such a weapon would normally be its creator’s
favorite, and coveted by all others. However, no one,
including Xtheni, will touch it.
BODY: d30+5
The reason for this is simple; Xtheni’s Talon is a gaudy, SPIRIT: d30+10
overwrought piece of work. It has an over-wide pom- NIMBUS: x3 d20
mel, floridly winged guards, and a grip so heavily en-
crusted with jewels as to be nearly useless. The jewels BELIEF: 50,000
continued past the guard, along the flat of the blade,
with gold gilt wrapped around the entire monstrosity in
flowing designs. Xtheni’s design favors decoration over
Miracles
utility, making this sword an embarrassment to anyone
BLAZE OF GLORY: He who wields the Talon never feels
with knowledge of the art of the blade.
tired or hungry. The bearer can run or fight constantly
as long as the sword is in his possession. Once released,
It appears once every generation or so in the hands of a
the bearer’s original state of well-being returns. The
naive mortal, who seeks to use its divine power for his
wielder can still die from injuries or disease. Gods and
own end.
spirits do not need to eat or sleep, but feel a drive to
continue (fighting, moving, etc.) from the Talon. Mind
versus d6+3 to pause in activity for mortals.

Cost: 300 (Mythical Alteration of Control (10), Duration


+2, Location +1, Scale +3, Total 6)

25
RADIANCE: The blade emits a searing ray of light, burn- my ship to get a large covering for it, a great flash erupted
ing and blinding all living beings in front of the wielder. from behind me. When my eyes cleared and I turned back,
This light is sunlight in all respect, and is hot enough the sword, the iceberg, and three of my crew had vanished
to flash-boil water or gives unprotected mortals nasty into vapor.
burns. Continued focus from the wearer will eventually
kill all but the thickest-scaled creatures. Effective die THE CONTEST: FROM THE CHRONICLES OF TUKONOS
LEGENDARY ARTIFACTS OF

for a cone extending 20 paces is d12 per attack. Can In the time of peace when Dragons ruled all things, the
affect up to 20 individuals at a time. If victim is facing Goddess Moorhanos discovered the craft of forging. All
DRAGON GODS

the attack, the victim is blinded; sight may or may not the Dragon Gods delighted in this new art form, but
return at GM’s inclination by the beginning of the next Xtheni announced that he could do much better with
CHAPTER 3:

season. the heat of the sun. Great Thaminx proposed a challenge


to both Gods: whoever forged the best sword would
Cost: 600 (Grandiose Innovation of Creation (20), Dura- have Thaminx as an ally in all disputes. Both Xtheni
tion +1, Location +2, Scale +2, Total 6) and Moorhanos knew that when Thaminx spoke, it had
the backing of Xethalchoate, and since Kalamandi and
DRAGON-STRENGTH: Although the Talon is unwieldy, Kanos usually abstained from votes, this alliance was
the user can swing it with the force of a god. It hits hard vital to control over the Dragonkin. The Shining God
enough to turn any mortal target into jelly. Effective die and the Craft mistress set to work.
is d20+10 in combat.
Moorhanos produced Kalhandros, the well-crafted
Cost: 690 (Impossible Innovation of Transformation (85), great double-handed sword that Thaminx still wears to
Duration +2, Location +1, Scale +1, Total 4)(Grandiose this day. Xtheni, on the other hand, presented his Tal-
Amplification Miracle +10 Cost 10) on amidst laughter. In anger, Xtheni threw the sword
into the Known World, where it was not seen for many
RIDICULOUS PARANOIA: The wielder feels self-conscious years. He swore that forged weapons were for weaklings
of having such an overly grand sword at his side. Half and that he would never use forged weapons or armor
the time he feels as though everyone around him is again. The Dragon Gods all agreed that this would re-
mocking him. The rest of the time, he feels as though main a secret within the pantheon.
someone intends to take it from him to melt it down
for its wealth in jewels and metals. Mind versus d12+6 Many years later, during the War of the Dragons,
to resist. Plthunlos challenged Draax to a duel far out in the
depths of Ar-Naluun. Mindful of Fate’s decree that no
Cost: 216 (Mythical Innovation of Control (14), Dura- god could destroy part of the Known World, the gods
tion +2, Location +2, Scale +1, Total 5)Mythical Ampli- established rules. As a giant shark, Plthunlos was the
fication Miracle +6 Cost 6) equal to Draax, but as a native to the depths, he was
superior. She fought, but eventually Plthunlos was able
Legends to grab her leg and pull her to the very bottom of the
CAPTAIN’S LOG, THE RED DAWN, MORDECAI WOOD- sea. Once there, he attacked her ferociously and, unable
WORTH OF HRACE to swim to the surface, she considered defeat. Standing
Traveling the coldest reaches of Ar-Naluun northeast of on the sandy bottom, she noticed a glint peeking from
Kybel, we found a strange berg that looked like a volcano, between the granules. Desperate, she grasped its handle
except made of ice. We explored the ice block and found a and pulled up Xtheni’s Talon. She brandished it before
small opening that led to a spherical chamber. Inside, there her and stood ready for the giant shark’s attack.
was the ugliest sword I’ve ever seen, thrust downward into
the ice. But Plthunlos could not attack. He stared at the bejew-
eled sword in amazement, shifting his shape to that of
After much debate with my crew, I decided to take the an undine. Then, the god of the deep burst into laugh-
sword and return to Hrace to see if we could take it apart ter, demanding to know how such an ugly blade had
and perhaps sell some of the gems. When I returned to found its way to his domain. Draax explained the story

26
and the laughter of the gods below caused the sea to “What? Are you mad?”
roil and the lands to buckle beneath them. In the end
the two gods argued as to who should keep the Talon He glanced at her but continued to gather his packs.
and Plthunlos finally accepted it as the “loser.” This tale “It is a weapon of some kind; we have to get it—we
became popular as one of the many sea stories passed would not want someone else to find it.” He stood and
on during the long nights at sea, and eventually made paused, noticing Letta looking at him suspiciously. He

LEGENDARY ARTIFACTS OF
its way into popular folklore. held up his hands, imploring her. “What if the Firekin
find it? Or even one of our own wee ones? It is our

DRAGON GODS
A RECENT TALE OF RHOK-KANMOR responsibility.”
“Ansa, what are you doing? It’s going to be dark soon.”

CHAPTER 3:
Letta brushed her bronze-colored hair out of her face.
Ansa waved his thick hand behind him at the other “All right…but we must hurry and return home.”
gnome, trying to keep her quiet. He continued to peer
over the ledge to watch the bloodbath on the beach be- Excited now, Ansa quickly made his way to the tun-
low. He felt Letta’s presence draw closer and heard her neled staircase the gnomes used to get from Pashon
gasp at the carnage. “Hush, Letta,” he whispered. “We down to the sea. It was still well before sunset when the
do not want to draw attention.” two reached the beach. Ansa quickly hurried toward the
sand bar.
The other ruddy gnome did not disagree. On the low-
tide bar below, four nymphs fought each other. Three “Be careful, Ansa! It may be dangerous.”
bodies already stained the sand with their blood.
Ansa ignored the bodies, but hesitated when he came
“Wood nymphs?” Letta murmured, much quieter than near the scorched area. He could see the object just be-
before. “But that doesn’t make sense.” low the surface of the water. He reached out with a foot
and pulled it partly out of the water. It caught the sun-
One of the nymphs lunged and attempted to grab light and sparkled merrily at him. He leaned over and
something near the water’s edge. As the lunging nymph grasped it, pulling the beautiful sparkling object from
moved, the gnomes saw multiple sparkles of green, red, the watery sand. “It is…wonderful.”
and blue reach their eyes. “Those are gems.” Ansa whis-
pered in excitement. “Large ones.” “It is gaudy,” Letta flatly stated when she looked over
his shoulder. “Is that a sword? Or a club?”
“Ansa, we should return,” Letta said,” It isn’t safe.”
A hand grasped his ankle and he jumped. A nymph
“Wait,” Ansa pleaded. “I want to see what happens.” from the beach, face and body scorched, hissed in trade
tongue, “it is mine!”
The other three nymphs tried to pull the object out of
the first’s hands. The struggle lasted only for a moment Anger swelled in Ansa as he pulled away. “No, it is
before a flash of light burst from the gems. Ansa jerked mine!” he said.
back from the edge. When he glanced over again, all
four nymphs were thrown clear of a blackened area at The nymph got to its—his—feet and charged at the
the edge of the sand. He noticed one of the nymphs two gnomes. Ansa swung and felt something happen
floating in the water an instant before it sank. from within the sword. The jeweled edge smashed into
the side of the nymph’s body and lifted it, propelling
“By the holy stones of Gnorr!” Letta swore. “Ansa, we the body over the sandbar to land in the sea beyond.
must go flee, now!” Ansa’s mouth dropped open.

Ansa wasn’t listening; his eyes caught by a twinkle of “That is no ordinary weapon,” Letta murmured.
something near the center of the blackened sand. Then
he jerked as if waking. “Letta, we have to go down there.” Ansa turned to the other gnome, his eyes narrowing.

27
She wanted it, he could tell. He would have to force her
to leave. Then he could keep it for himself. “Letta, get BODY: d20+5
out of here.” SPIRIT: d20+10
NIMBUSES: x d20
Letta stepped back in surprise. “Ansa, are you all right?
What is happening?” BELIEF: 60,000
LEGENDARY ARTIFACTS OF

Ansa turned and snarled, “I am fine—better than fine. I


DRAGON GODS

am going to rid these mountains of all enemies against Miracles


the gnomes with this sword, but I cannot do so while SEE ALL LIES: If the bearer asks a specific question while
CHAPTER 3:

worrying about you. Just go home!” wearing the Star-Scale, it identifies bearers of untruths
and duplicity in its presence. Those who are blatantly
Letta nodded slowly and fled to the tunnel. She had to lying glow red, but those repeating false information
get to Pashon and tell them what happened to Ansa. glow yellow. This distinguishes those who are told false-
hoods from those who are lying directly. All within
Perhaps he could still be saved. line-of-sight to the Scale are affected, and only those
who speak untruths. Those who do not speak at all or
avoid lies are unaffected.

Cost: 225 (Grandiose Alteration of Control(15), Duration


Kanos, Dragon God of the Fires +2, Location +0, Scale +3, Total 5)
Above
NOSSK-ONI, STAR-SCALE OF FORCE OF TRUTH: As long as this white light of the
Nossk-Oni shines on the face of those before it, they
JUDGMENT cannot be dishonest. The compulsion causes shaking
Description and sweating; an attempted lie forces the target to state
Salamander history records only two stories regarding the truth involuntarily. The power can only be resisted
Nossk-Oni, the Star-Scale of Judgment. This impos- by not speaking at all.
sibly bright, silver breast plate provides those who wear
it the truth of all things, and marks those who tell false- Cost: 750 (Impossible Alteration of Control (50), Duration
hoods with a red glow that everyone can see. The Star- +2, Domain +0, Inclination +0, Location +0, Scale +3,
Scale not only determines an individual’s truthfulness, Total 5)
but also that of history. This allows the very gods to
know which among them are lying. The Nossk-Oni THE FACE OF HONESTY: The Star-Scale sees the truth
spares no one the discomfort of seeing one’s true face, of all things, be they mortals, spirits, or gods, and de-
not even the Highest Dragon herself. mands those who view it to face their own dishonesty.
Anyone who views their reflection is compelled to re-
During a period of intense bickering, the Highest view their past lies. They can see clearly how those lies
Dragon, Kanos, fashioned the Nossk-Oni from a single have affected others, even if they occurred in the distant
scale, which she took from her own breast. Since then, past, or on the other side of the world. The bearer of the
other gods and goddesses of the celestial realm have ex- Scale can bring up specific events by calling attention
perienced the Star-Scale’s Miracles, and all are uncom- to them. Although the viewer cannot resist the vision,
fortable when Kanos wears it around her neck. the affected individual can resist feeling guilty (mind
roll vs. d8).
Kanos rarely allows her mortal champions to wear it, as
seeing the truth behind all things is far more than what Cost: 1275 (Impossible Innovation of Control (85),
a mortal mind can take. A Kanos priestess who wears Duration +2, Domain +0, Inclination +0, Location +0,
the Star-Scale learns of everything that has happened Scale +3, Total 5)
before, and what may come to pass as well.

28
TRUTH OF ALL THINGS: The Star-Scale shows an indi- Kanos stood among them. Without duplicity and self-
vidual the truth behind any part of history. While this ish reasoning controlling their actions, all of the Drag-
can be used for single events, the bearer of the Nossk- ons Gods were balanced.
Oni almost always involuntarily learns the truths be-
hind the entire history of the world, from the birth In the end the Pantheon reached a conclusion—they
of the Dragon Gods to the present. Usually, once the could not dominate each other. They formed an entirely

LEGENDARY ARTIFACTS OF
priestess learns of the fragility of the gods themselves, new system of government. Rather than worship of the
she is no longer able to function as a mortal, and com- Nine at all times, their mortal followers would divide

DRAGON GODS
mits her body to Kanos. Each hour a mortal wears themselves into Houses, each focused on worshipping
the Nossk-Oni, he or she will see one truth about the a single Dragon God. To ensure fairness, Kanos led the

CHAPTER 3:
Known World or Celestial Realm they did not know Dragon Gods throughout the land, judging where each
before. No resistance, GM decides what historical event individual salamander belonged by the truth in his or
the mortal/god learns, eventually discovering truths her heart.
about the origins of the Elder Gods and the vulnerabil-
ity of gods in general. The Great Culling lasted nearly a season, and left each
Dragon God with less immediate followers, but more
Cost: 680 (Impossible Innovation of Control (85), focus from the followers within each House. The con-
Duration +3, Domain +0, Inclination +0, Location +1, trol of each city was left to the fighting prowess of its
Scale +0, Total 4) people and the first Queens were selected from those
who stood out from rest. Although the Dragon Gods
Legends could still influence each other and the Queens of the
THE FIRST USE OF THE STAR-SCALE DURING THE Firekin, the Pantheon no longer directly controlled
BATTLE OF DRAGONS, AS COMPILED BY MASSATH’SAA, what happened in the Known World. When all was de-
HIGH PRIESTESS OF KANOS cided and implemented, the Star-Eyed Goddess took
While mortal armies fought one another, the Heavenly the Star-Scale away, much to the relief of other Dragon
desert of Jaa-naareth burned. The great Dragon Gods Gods.
were at war with each other once again. Thaminx and
Moorhanos fought with Draax and Tukonos, Xtheni Thus the Houses were born in the time of the War
and Maathenos dueled in Jaa-naareth, Xethalchoate among the Dragons. Although to this day the Dragon
prepared to do battle alongside Thaminx, and Kala- Gods still deceive each other, the final decisions among
mandi was nowhere to be seen. the Pantheon are decided by the fierce warriors on the
Known World.
Without warning, The Great Desert plummeted into
darkness. As the celestial warriors paused, a single shaft THE CONTEST FOR THE QUEENSHIP OF ZZZFAA, PRIOR
of brilliant light pierced the blackness. Kanos, the High- TO THE WARS OF RAANON
est Dragon, said, “This cannot continue. Even as we Mortals first saw the Nossk-Oni 200 years ago. Hallixi,
fight in the Sphere above for dominance, our own peo- a Kanos priestess, used it to determine the winner of a
ple murder one another without honor. Sister against brutal three-way battle for Queen of Zzzfaa. It was a
sister, family attacking family; the lives of the people stalemate between House Moorhanos, House Thaminx,
should be decided by the people. As First among Drag- and House Tukonos. House Tukonos held the Queen-
ons I will show you the truths I myself have seen.” ship. Queen Oraannis’ heirs had all died within a single
With these thundered words, she turned the Nossk- season, and she was too old to have more children.
Oni upon each of the other Dragon Gods and they too Lying on her deathbed, she could not voice to whom
saw the truth from past to present. Kanos embraced she would grant the Queenship. Each House accused
the Nossk-Oni for a night and a day, moving through the others of poisoning her and her brood. Oraannis
her colleagues to show them her visions. Kanos and her gathered her strength and managed to speak enough to
Star-Scale forced the Dragons to right the wrongs they grant the Queenship to a distant relative, a member of
had perpetrated against one another. They felt remorse the Nathraa for the ruler of Sssthra in Frinth. This was
for the lies they told. They laid down their arms and an unpopular choice, one which brought the high court

29
close to outright war.
BODY: d20+10
Hallixi strode into the midst of the conflict, her eyes SPIRIT: d12+5
blazing with a strange light. She threw off her robe and NIMBUS: d20
revealed that she wore a strange breast plate. Standing
BELIEF: 80,000
LEGENDARY ARTIFACTS OF

before the Houses, she announced that the Star-Scale


would reveal the truth. Hallixi asked the assembled
House members if they had poisoned the Queen. Many
DRAGON GODS

Miracles
of the Houses’ members glowed yellow, but only the
THE FIRE WITHIN: Attached to the front of a ship, the
CHAPTER 3:

High Priestess of Tukonos glowed red. Under compul- Mouth of Draax emits a narrow spout of blue fire up
sion, she admitted to poisoning her Queen and the to a hundred paces in length. The fire is super-heated
Heirs, hoping to rule indirectly through the distant from a magical source, and cuts through water, metal,
relation from Sssthra in Frinth. Hallixi barred House and stone. It cannot be extinguished through normal
Tukonos from bidding for the rulership of Zzzfaa, and means. Effective die is d30+15 in a narrow burst of en-
House Thaminx took over after a contest. ergy; stone and metal have no resistance against it. Aim
is dependent on ship’s direction.
The Star-Scaled breast plate vanished soon after, but
Hallixi survived, although she became reclusive. Cost: 695 (Impossible Innovation of Creation (85),
Duration +1, Location +1, Scale +2, Total 4)(Grandiose
Amplification Miracle +10, Cost 10) (Legendary
Amplification Miracle +5, Cost 5)
Draax, Dragon God of the Boiling
Sea SHAPE HOLDER: Despite its apparent size, the Mouth
of Draax transfers no weight to the ship, although once
THE MOUTH OF DRAAX separated, it weighs as much as a ship itself. As long as
Description the activated Mouth of Draax sits on the prow, the ship
The Mouth of Draax is one of the few Legendary Arti- maintains hull integrity, despite gaping holes or missing
facts of the Dragon Gods that remains among mortals. section. Until the flaming eyes dim, the galleon will not
Situated in the House of Draax, in the city of Qann, sink for any reason, no matter how damaged it is.
the Mouth is located behind the main altar for the Lady
of Storms. Four were created by Draax to set on the Cost: 450 (Grandiose Alteration of Transformation (15),
Draax’tara Storm Ships during the War of the Invad- Duration +1, Location +2, Scale +3, Total 6)
ers. Only two survived the battle, and one survived the
millennia, now regarded as a priceless reminder of the FINAL STRIKE: There are times when all is lost, but the
Mouth ensures that it does not fall quietly to his en-
sacrifices of the House of Draax.
emies. When disaster looms, and the enemy is close at
hand, the Mouth of Draax explodes with such force
It is nearly five meters of cylindrical black metal, and
that it takes all living beings and most constructs with
it is as wide around as a thick tree trunk. The tip ends
it. It dispels Miracles as well as causing physical dam-
with a cast metal dragon’s head, with a wide, snarling age. Effective die is d100+50 in a sphere three ships’
mouth. When it was used thousands of years ago, it length from the Mouth against body, mind, spirit, and
projected out from the beak head of the galleon, its Miracles.
open mouth facing the enemy. From within its gullet
belched fire in a continuous stream. Now it stands, sal- Explosion Miracle:
vaged from the wreckage of a burning galleon. Those Cost: 730 (Impossible Innovation of Destruction (85),
who worship before it feel the power of altruism and Duration +0, Location +1, Scale +3, Total 4) (Impossible
the pride of one’s ancestors. Amplification Miracle +50 Cost 50)

30
Dispel Miracles Miracle:
Cost: 730 (Impossible Innovation of Destruction (85),
Duration +0, Location +1, Scale +3, Total 4) (Impossible
Amplification Miracle +50 Cost 50)

LEGENDARY ARTIFACTS OF
Legends
THE WAR OF THE INVADERS
The Dragon Gods brought our fiery ancestors together

DRAGON GODS
near the end of the War of the Invaders for one last as-
sault against the Strange Ones. We had pushed them

CHAPTER 3:
back from the other lands, although they still held the
lands to the west. All the other races prepared to do
battle alongside us. The Lady of Storms created the four
Draax’tara to take our ancient kin to Kukulcan, and
outfitted them with magic weapons that were terrible
to comprehend. They spewed forth great gouts of flame
that melted the Invaders’ metal ships and kept them at
bay long enough for Gnorr to step forth and strike with
his World-Splitter.

Most of our ancestors were lost in the battle, and two


Storm Ships activated their Final Strike, but the price
for freedom was well worth the sacrifices. One of the
two remaining ships was abandoned to the deep when The queen ran onto the ship challenging the remain-
the lights went out from the Mouth of Draax. The an- ing Leviathan, her neck crest flaming. The Leviathans
cestor warriors gathered on the last Draax’tara, which swarmed the deck to reach her. With sudden speed the
returned to the East missing its entire starboard side.
galleon sailed for deeper waters, more Leviathans com-
It finally sank just off shore near Sssnamon, and the
ing from all over to fight the enraged Queen. On the
survivors salvaged the Mouth soon after.
horizon, a flash of light suddenly lit the darkening sky,
THE WAR OF THE LEVIATHANS, THE CHRONICLES growing larger and larger until those on shore could no
The evil creatures devastated the cities with plague and longer see from the intensity.
fear, yet no god answered the people’s cries for aid. Vi-
cious rumors circulated that the Leviathans had cap- The following dawn, the Leviathans were gone from the
tured or slain the gods, leaving us undefended. lands of Frinth. Although the Queenship passed to the
House of Xethalchoate, the descendants of Xate sent
In Sssthra, the Leviathans chased the surviving royal one of their own to the priesthood of Draax every gen-
court of Naara-Beesh down to the bay where several eration thereafter.
more of the creatures lay waiting. Queen Xate of House
Draax stood boldly against the fear, praying for deliver-
ance. Just as all seemed lost, gouts of flame poured from
the water, destroying several of the Leviathans where
they swam. A black, barnacle- and seaweed-encrusted
galleon erupted from the depths. On the prow was a
Mouth of Draax, and from the glowing reaches of its
eyes Draax looked over her children. A voice spoke
from the ship: “Come, my daughter, your time of glory
is at hand.”

31
Xethalchoate, Dragon God of the passes. Bearer of Shield initially must make Mind vs.
d6, increases by one die rating per hour until bearer
Fires Below succumbs and follows compulsion or unknown situa-
CHOXOS, THE SMOKE SHIELD tion has resolved (GM’s discretion on time limit).
Description
LEGENDARY ARTIFACTS OF

Initial Cost 5 (Minor Innovation of Control (5), Duration


While few accounts of Xethalchoate in battle were re-
0, Location 0, Scale 0, Total 1)
corded, those that do exist depict the Smoldering One
using Choxos, the Smoke Shield. It is a large circular
DRAGON GODS

Increasing effect Cost: up to 400 (Impossible Alteration of


shield of blackened iron with a draconic image done in
copper along the outer surface. One would think Xe- Control (50), Duration +2, Location +2, Scale +0, Total
CHAPTER 3:

thalchoate would not need such a shield, being the larg- 4)


est of the Dragon Gods, but the Shield is far more than
just a barrier against attacks. It changes allegiances, and INSTINCTIVE REACTION: As long as Choxos is held on
stirs loyalty in all who face it. one arm, the shield will not allow any surprise attacks
on the wearer. Not even snipe attacks from afar or a
Moorhanos originally created the Smoke Shield and god’s wrathful smite can score on the person; Choxos
gave it to Thaminx, worked worked to imbue it with will always twist around on the person’s arm to deflect
several great powers. She then gave it to Xethalchoate as the blow. Effective die vs. surprise attacks d30.
a wedding gift, although whether she regrets this gift is
not something she has ever shared. Cost: 300 (Grandiose Innovation of Transformation (20),
Duration +3, Location +2, Scale +0, Total 5)

BODY: d20+10 ABSORB WEAPONS: When faced with multiple attacks,


SPIRIT: d20+5 Choxos’s face will darken and become like a bottomless
NIMBUS: 3 x d12 pit. Any weapon that strikes at the face will vanish into
this pit, leaving the weapon’s holder with just a haft or
BELIEF: 70,000 a hilt. This includes Legendary Artifacts. Victims must
roll Body or Spirit vs. d100 or the weapon will be swal-
lowed into the shield.
Miracles
LOYALTY-BOUND: The Shield forces a sense of loyalty Cost: 340 (Impossible Innovation of Transformation (85),
in those view it. Anyone who faces Choxos immedi- Duration +0, Location +2, Scale +1, Total 3)
ately feels compelled to side with the bearer, even if they
are enemies. Those with weaker wills immediately join
forces with the holder of Choxos, regardless of the side Legends
of battle they began on. This loyalty lasts as long as the LEGEND OF CHOXOS – POPULAR LEGENDARY TALE,
Shield is present and up to a season after. This is a Mind TOLD ON THE EVE OF A CULLING
versus d30+10 to resist with knowledge of Shield’s ef- Two hundred years ago, there was a remarkable young
fect, otherwise d30+15. salamander female named Skarral who lived in Sssnoth.
She was young, but a skilled craftsman, working with
Cost: 1200 (Grandiose Innovation of Control (20), iron to produce weapons and gear for the army. Skar-
Duration +2, Location +2, Scale +3, Total 7) ral was actually a royal hatchling of House Maathe-
nos, and had a malformed leg that caused her to limp.
DEFENDER: Just as those who look upon it become While, in most cases, a disfigured hatchling would have
spellbound to help the holder of Choxos, so does the been eliminated, her nursemaid took pity on her and
owner itself feel the compulsion to defend those in removed her from the clutch. A House Moorhanos
need. If someone needs assistance within line of sight soldier family took her in and raised her. Skarral never
the shield will subconsciously pull the wearer towards knew of her royal heritage, and was content to use her
that area, and the compulsion grows stronger as time talents to serve her military “kin.”

32
A Guardian of House Moorhanos appeared one day for many years and was considered one of the greatest
and took note of the young salamander’s skills, ignor- Queens of history. The Shield vanished on the day of
ing several older weapon smiths. The Guardian invited Skarral’s funeral.
young Skarral to come to the Forge of Ssshna-rabath
when her time with the army was complete. The other THE BATTLE OF GAALDOR, THE GREAT WAR
iron-workers grew jealous, and plotted to remove young

LEGENDARY ARTIFACTS OF
Because of the duplicity of the gnomes, and the rumors
Skarral before she could go to the Holy City. they passed onto the sylphs, the salamanders were rout-
ed at the pass to Gaaldor. Not all of the Dragon Gods

DRAGON GODS
Later that year, the Queen issued a Culling, and the
fell for the trap, however. Thaminx was prepared to
weapon smiths saw their opportunity. When it came
march her armies onto the gnome city, but Xethalcho-

CHAPTER 3:
time for the ironworkers of the military to cast their
ate sensed betrayal and urged her to hold back. They
vote, it was unanimous: Skarral was culled. Saddened,
Skarral headed east, hoping to reach Ssshna-rabath be- argued and finally the married couple agreed to call it
fore she was eaten by some vicious creature. Her deter- to a vote under the Pantheon. This did not sit well with
mination, unbeknownst to her, was noticed. Thaminx, because Xethalchoate often used the Shield
to bring the Houses to his side. As each was preparing,
Her steps were slow and labored but she pressed on until Thaminx hid Choxos to ensure that the House’s loyal-
she reached the forest of Baathun. She knew the Dark ties would remain impressionable. Unable to find the
Wood Nymphs lived here, but proceeded. No sooner shield, Xethalchoate gave his arguments anyway, but
had she stepped into the forest, she heard a scream of in the end, the pantheon sided with Thaminx, and the
anger. The Dark Wood Nymphs found her. She turned salamander armies attacked Gaaldor as planned. After
to run but her limp betrayed her to the enemy, and she the armies of Zzzalon were devastated, it is said Xethal-
tripped. choate found his shield, but could not find forgiveness
for many years.
Then she realized she had fallen on something large.
From under the leaves she pulled out a black iron and
copper shield…and no sooner was it in her hands that
it turned her so the first thrown spear ricocheted off Moorhanos, Dragon God of the
the face of the shield. Four more times did the shield Melting Ore
protect her from spears thrown in every direction, and
then the Dark Wood Nymphs launched a melee attack KANFALKA, BLADE OF FIRE
from the trees. Description
The Craftmistress loves to create new weaponry, and
Once the forest guardians saw the shield, they put uses her creations as gifts to the other gods and even
down their arms and offered her safe passage through mortals. One of the first blades she ever made was her
their wood. Now Skarral knew that she held the mighty
best, and she kept it for herself. Kanfalka is a sword like
Choxos. As she herself looked upon the face of the
no other, with a blade of molten metal, which glows
shield the copper dragon in the middle writhed and
red when in use. The one-handed hilt is heavier than
spoke to her. It was Xethalchoate, who told her to re-
it should be, to make up for the lightness of the fiery
turn to Sssnoth and use Choxos to reveal the betrayal of
the weapon smiths to all. blade. The sword cuts through anything when it strikes.
When not in use, Kanfalka appears to be just the hilt of
Thus she returned to the city of her birth, to a land a sword, with a thin guard and teardrop pommel.
mourning a dying Queen. When Skarral arrived, the
weapon smiths confessed their betrayal, but more Moorhanos frequently allows this blade to find its way
importantly, her old nursemaid happened upon her to the hands of mortals, because it goads the bearer into
and admitted that Skarral was a hatchling of the ail- completing whatever mission is set before him. In times
ing Queen. The Houses rallied behind her and she was of need, this powerful Artifact has won the day, despite
granted the Queenship, despite her lame foot. She ruled all obstacles.

33
distance away. The lava explodes on impact, throw-
ing the melted rock everywhere. Impact area ten paces
across has effective die d30 and catches on fire for con-
tinued damage at d20, five paces away (d20, d10), ten
paces away (d10, d6), fifteen paces away (d8, d4).
LEGENDARY ARTIFACTS OF

Cost: 160 (Grandiose Innovation of Transformation (20),


Duration +0, Location +2, Scale +2, Total 4)
DRAGON GODS

DRIVING FORCE: If the holder of the sword has a duty


CHAPTER 3:

or quest, Kanfalka builds in him a coercion to forgo


everything else until the task is completed. Whatever
needs to be done, Kanfalka puts into its wielder a driv-
ing need to accomplish it, regardless of the probability
of success. Mind vs. d30 to resist compulsion.

Cost: 225 (Grandiose Alteration of Control (15), Duration


+3, Location +2, Scale +0, Total 5)

Legends
THE FOUNDING OF SSSHNA-RABATH
After the defeat of the Invaders, the different races
mingled with the gods, and all was good. The gods
could not stay with their people, and soon went back
BODY: d20+10 to the heavens. But the people had different needs and
separated amongst themselves in search of something,
SPIRIT: d20+10
although they were not sure what. In those days the
NIMBUS: 2 x d20
salamanders of Raanon were all one tribe under the
leader known as the First Queen, Massazza. The people
BELIEF: 80,000
looked to her and she disappeared for a night to pray to
the gods for guidance. The next morning she returned
with the hilt of Kanfalka and promised that she would
Miracles lead the salamanders to their new home. The Blade
UPSURGE: The lava blade of Kanfalka can quickly of Fire protected them from many dangers, including
change size, from the length of a dagger to longer than Forest Giants, strange spirits, and ferocious beasts. For
any weapon a mortal could use, without gaining or many days they wrestled against the wilderness but fi-
losing weight. The sudden change in size is very dif- nally they came to the vast desert known now as Zzzfaa.
ficult to dodge, and the Kanfalka will grow when an In this place, Massazza held the blade high and used it
enemy is in the perfect position to impale, usually with to create the first buildings of molten sand. The Blade
devastating results. Effective die is d30+10 versus body remained in the First Queen’s possession until the city
to dodge; can hit individuals along a line of fifty paces was completed and the desert surrounding it was free
maximum. from external threats.

Cost: 70 (Grandiose Alteration of Transformation (15), THE DESTRUCTION OF JAASH, THE BATTLE OF DRAG-
Duration +0, Location +2, Scale +1, Total 3)(Grandiose ONS, FROM THE PINNACLE OF WHISPERS
Amplification miracle +10 Cost 10) Most legends describe the cause of the destruction of
Jaash as a” powerful firestorm” from the sea. Few know,
ERUPTION: The blade of Kanfalka will emit sparks and however, that it was Kanfalka in the hands of Draax that
suddenly explode, throwing a flaming lava orb a short struck the blow. Draax came to Moorhanos and asked

34
for a mighty weapon to damage the city and cause Ce- Miracles
lundynn’s people to flee, thereby weakening her people’s SILENCE: Xa’a’thaak radiates a sphere of complete silence
Belief in her. Moorhanos gave Kanfalka over to Draax, two meters in diameter. The bearer of the axe can hear
knowing the lava sword would undercut the supports everything beyond the sphere perfectly, but everything
of the city and cause it to come crashing down into within the sphere itself sounds muffled. Those outside
the sea. Kanfalka’s drive to succeed overwhelmed the

LEGENDARY ARTIFACTS OF
the affected area cannot hear anything within.
Lady of Storms. In her hands Kanfalka compelled her
to reduce the city to rubble. Draax was unable to stop Cost: 420 (Mythical Innovation of Transformation (14),

DRAGON GODS
the firestorm until the last stone had crumbled. Since Duration +2, Location +2, Scale +2, Total 6)
that time, Draax has never again come to Moorhanos

CHAPTER 3:
for another weapon, beginning a separation between INVISIBILITY: When Xa’a’thaak is rotated so the dark
the two goddesses that is felt more strongly today than face is facing forward, the bearer and the Moon Axe be-
ever before. come nearly invisible. In broad daylight, a witness sees
detached shadows that vanish in the outlines of other
shadows. In the dark they are impossible to see. This
Maathenos, Dragon God of the effect only applies to mortal minds vs. a d100. This is
not a disguise Miracle.
Burning Moon
XA’A’THAAK, QUARTER-MOON AXE Cost: 400 (Impossible Alteration of Transformation (50),
Description Duration +2, Location +2, Scale +0, Total 4)
The Quarter-Moon Axe is one of the strangest weapons
among the Dragon Gods. More like a poleaxe in length, SHAPESHIFTING ILLUSION: When necessary, the Moon
it appears to have a silvery face and a curved spike on the Axe allows the wielder to wear the face and body of
reverse. The curved spike is an illusion, however; shad- another. This transformation physically changes the
owed in black iron is a second face, making this weapon bearer’s appearance and voice, but not his or her smell.
a double-bladed battle-axe. The weapon’s hidden facet This transformation illusion will allow mortals to im-
makes it difficult to judge speed and cutting distance in personate gods in appearance only.
combat. The unpredictability of the Xa’a’thaak is apro-
pos of its owner, Lady of Shadows. Cost: 750 (Impossible Alteration of Transformation (50),
Duration +2, Location +2, Scale +1, Total 5)
Just as Maathenos is never depicted in illustrations,
neither is the Xa’a’thaak. Most people consider those CURSE: A strike from the dark face of the axe does not
who claimed to have seen the weapon liars, or that they necessarily have to be a fatal blow, although the axe has
have misinterpreted what they saw. Maathenos has only an effective die of d20 in combat. With it, Maathenos
owned the Moon Axe for the past 600 years. The axe is can instead Curse an opponent to shrink or grow in
the last of Moorhanos’s last “Great Gifts” to her peers, size, up to twice or a tenth of the person’s original size.
and is considered one of the finest testaments to her skills. The Curse can also be used to alter a person’s physical
Thanks to Maathenos’s own nature, she is less affected form, sometimes dramatically, with new appendages
by the cruelty that seems to develop among those who and features. The Curse can affect multiple people, up
carry the axe, although it is rumored that Maathenos to 100. The Curse cannot be abated except by a god’s
used the axe to change the Horned Men of Pashon into influence.
the demonic-looking humanoids they appear as today. Cost: 750/1500/3000 (Impossible Alteration of
Transformation (50), Duration +3, Location +2, Scale
BODY: d20+20 +0/1/2, Total 5/6/7)
SPIRIT: d20+20
NIMBUS: 2 x d20 Legends
THE NARGOS AND THE DRAGONS
BELIEF: 70,000 The Nargos, a monster so vast as to swallow whole fleets
of sailing vessels, was first seen in Ar-Ianeth just after the

35
War of Sea and Earth. Several of Draax’s merchant ships Moorhanos picked up a bundle and shook out the
were swallowed up by the tentacled whirlpool, and the mighty Moon Axe, whole again after several years of
Lady of Storms went to deal with the problem herself. work. With its ability to make the owner move silently,
As one of the powerful Elder Gods, she was confident invisibly, or under illusion, it would be easy to draw
that she could take on the Nargos. However, she soon in as many slaves as needed over the years. Maathenos
LEGENDARY ARTIFACTS OF

found herself caught up by the titanic demon and was agreed, and this was the beginning of the slave mines
being pulled to the depths when she cried for help. of Shha-narath. She tried to get the mortals to take up
the Xa’a’thaak for a time and herd their own slaves, but
DRAGON GODS

Xethalchoate, Moorhanos, and Maathenos came to her


found early on that the mortals who used it could not
aid, but were only successful at keeping her and the
CHAPTER 3:

shake the feeling that everyone else was out to get them
Nargos from submerging. Finally, Maathenos used her
and believed no one could be trusted. Eventually the
moon axe to silently sneak up and get close enough to
Draax to free her with several swipes of the Xa’a’thaak. mortal would attack anyone that was regarded as “sus-
The great beast grabbed at them and caught hold of the picious.” This led to several misunderstandings before
Moon Axe, shattering it in two before sinking into the Maathenos took back the Moon Axe and drew in the
fathomless depths. Maathenos mourned the loss of her other races herself.
axe, but all were thankful that they escaped the Nargos
unscathed.
Thaminx, Dragon God of the Burn-
THE REBUILDING OF THE SALAMANDERS AFTER THE
WAR OF THE LEVIATHANS – THE MOON AXE AGREE- ing Earth
MENT
KELHANDROS
After the cities of the salamanders were cleared of all
Leviathans, the Dragons Gods worried that the other Description
races would expand their borders and wipe out the The Goddess of War has many legends retelling her
remaining salamanders. The gnomes were particularly exploits, and Kelhandros is mentioned in nearly every
troubling; the Pantheon knew the gnomes had escaped one. Moorhanos forged the great double-handed sword
the Leviathans nearly unscathed and it was only a mat- for Thaminx centuries ago, and to this day is able to
ter of time before they took advantage of the salaman- keep the Mistress of Battle as an ally. Kelhandros is one
der’s losses. The Fire Deities decided to separate for one of the most influential Artifacts in existence, largely be-
year to help their Houses rebuild, and to return the fol- cause Thaminx often incarnates on the Known World,
lowing summer to decide what they should do. wielding it for all races to see.

One year later, the pantheon rejoined and discussed Kelhandros is a great sword nearly two arm spans in
their options. Thaminx, Xtheni, and Xethalchoate were length, with a long two-handed cruciform hilt. The
all for attacking the other races. Draax optioned for cross-section of the blade is diamond-shaped and tapers
larger trade with the other races to learn their secrets
to a rigid point capable of penetrating thick armor. The
and obtain necessary goods. Moorhanos pointed out
hilt is a simple talonlike design with a distinct star ruby
that to achieve any of these goals, she would need sup-
twinkling at its pommel. Kelhandros was designed for
plies and manpower to rekindle the forges and build
necessary weapons, ships, and other supplies. Then she thrusting over cutting, although the edge of the blade is
offered a plan: use slave labor from the surrounding ar- still deadly. In the surge of battle, Thaminx holds Kel-
eas to work the mines, leaving the Houses time and handros high and attacks with twisting lunges. When
manpower to achieve the goals. She emphasized that not charging into battle, she wears it harnessed across
Maathenos’ House should be the one to obtain the her back so that all can see its glory. Frequently she has
slaves. Maathenos was skeptical—how could she pos- to leave Kelhandros in one of her many great temples,
sibly get her people to find, hold, and transport slaves since not even the other Dragon Gods like her having
into the mines? an advantage while in the Celestial Realms.

36
Cost: 450 (Grandiose Alteration of Transformation (15),
BODY: d100+20 Duration +2, Location +2, Scale +2, Total 6)
SPIRIT: d100+5
NIMBUS: d20+10 POWER SURGE: When the tide of a battle turns against
the salamander armies, and more than half are killed,
BELIEF: 100,000 the sword flares and lightning crackles out of it, strik-

LEGENDARY ARTIFACTS OF
ing every living thing except salamanders. Although
some may survive the onslaught, all are knocked down
Miracles

DRAGON GODS
and injured. Effective die is D100 for first 1000 non-
BATTLE SENSE: The great sword provides the bearer salamanders on battlefield, d30 for next 1000, and so

CHAPTER 3:
with a sense of an entire battlefield (+1000) and how it on for a total of 8000 effected individuals.
is moving, even where it is going to go next. For most
who are not constantly in contact with the sword, this Cost: 2550 (Impossible Innovation of Destruction (85),
would be more of a sense of forewarning. For Thaminx, Duration +1, Location +2, Scale +3, Total 6)
and perhaps others who have held the sword for lon-
ger periods of time, this blossoms into a full awareness Legends
of what will happen next in an attack. The longer one
THE CHALLENGE – WRITTEN IN THE PINNACLE OF SE-
continues this battle sense, the more the sword-holder
CRETS, AUTHOR UNKNOWN
anticipates battle, in time become hopeful and then
After Thaminx received Kelhandros from Moorhanos,
yearning for it, like an addiction. Mind versus d10 to
the Mistress of Battle held a series of duels the gods of
resist battle-addiction first time Miracle is used, increas-
the Known World. Using the great sword’s abilities, she
es by die rating every time it is used in one season.
could anticipate their attacks and defeat them soundly.
Soon, she had won against them all and was looking for
Initial Cost 105 (Major Innovation of Control (7),
a new conquest.
Duration +1, Location +1, Scale +3, Total 5)

Final Cost: 1275 (Impossible Innovation of Control (85), She stood in the celestial desert of Jaa-naareth and held
Duration +1, Location +1, Scale +3, Total 5) Kelhandros high. “Who could defeat me with such a
fine weapon?” Suddenly she felt a tremor in the sand.
Arm dropping, she turned to find Thuun coming down
THOUGHT SENSE: When in combat with a single foe,
from the Everwinter, his great club, Spirit-Stealer, over
Thaminx knows what her enemy is thinking, so long
as Kelhandros is worn. The person—mortal, god, or his shoulder. At the time, the God of the Giants was
spirit—must be directly in front of her and she can only not so angry and unapproachable, but when he smiled
hear conscious thought; she cannot delve into memo- at Thaminx, she felt chilled.
ries. Fate does not allow Thaminx to carry it when they
are near one another, which greatly increases Thaminx’s He finally paused in his stride, standing just outside her
curiosity. Effective die d100 vs. Mind or mind or circle of attack. “I hear that the Goddess of War is look-
thoughts are known. ing for a worthy foe.”

Cost: 750 (Impossible Alteration of Control (50), Duration Thaminx grinned and she held her great sword before
+2, Location +2, Scale +1, Total 5) her, waiting to feel Kelhandros warn her of Thuun’s at-
tack. Thuun lunged abruptly striking down with the
PROTECTIVE: The sword protects salamander kin dur- club straight from his shoulder. Thaminx barely ducked
ing warfare. Kelhandros offers up to +10 resistance to out of the way and Thuun’s mighty weapon clobbered
poisons, disease, weakness, and magical alterations for the sand with a great wallop. Thaminx waited again,
up to 100 members of a squad or unit (the nearest one trying to use Kelhandros to know where he would
hundred). (Note bonus will only reach to ½ of the ef- strike next.
fective follower body die. A d6 warrior will only get a
+3 bonus for protective effects only.) He lifted the club and swung, twisting the club with
one hand to give him an upwards motion. This time

37
she did not duck in time and it caught her against the When the Great Monsters first attacked, they killed many
shoulder before she could dodge away. Angry at the of the leaders and temple guardians, but seemed to avoid
now-silent Kelhandros, she launched into a thrust, de- the humans at first, leaving the slaves where they cowered.
flected easily by Spirit-Stealer. He did not let her pull Rolan ran into the temple where the Xdthomaansrr had
back but grabbed the flat of the blade with his upper fled and found a Leviathan feasting on the General. An-
LEGENDARY ARTIFACTS OF

left hand. The hold slowed her backwards momentum


other had slain the Highest Priestess. The Monster stand-
and he dropped the club down to slap it against her
ing over Ssha’Ank turned and Rolan ran up the stairs to
abdomen.
DRAGON GODS

the dais. Several younger temple priestesses were praying,


Using his two right hands he pulled back the club, he but no gods revealed themselves and the salamanders were
CHAPTER 3:

shoved the club up against her jaw and propelled her up, ready to panic.
yanking on Kelhandros at the same time. She landed on
her back, her great sword in the Giant God’s hand. She My ancestor told his children and grandchildren that he
stared up at him, waiting for his next move. never understood how it happened, but he got caught up in
a long flowing curtain. Moving it aside he saw a longsword
Thuun smiled and dropped the sword at her feet. Rest- sheathed in a plain leather casing. Then he heard a wet
ing the club on his shoulder again, he turned his back
growl behind him. Unthinkingly he picked up the sword
on her and started walking toward his domain.
and pulled it from the scabbard. He claimed that suddenly
Thaminx found her voice. “Mighty Thuun! How were he “knew the Monster” and when it attacked, he slew it.
you able to defeat the sword?” Still holding the sword he came back out into the open and
one by one killed the other monsters. He continued to clear
Thuun paused. “What do you mean?” a path, gathering humans and salamanders alike behind
his charge. He said that for a moment in time he led what
“The sword has the power to read thought and fore- remained of the salamander army to take back their city.
tell where a strike will occur. How did you hide your
thoughts?” When it was over, the salamanders demanded the sword
and Rolan demanded his freedom, along with the freedom
She heard a deep chuckle, which quickly turned into
of the rest of the slaves. The remaining salamanders knew
outright laughter. Finally he turned and regarded her
that they could not defeat the slaves; they were outnumbered
with cheer. “Your sword did not work on me, because
I did not think when I was fighting. I do not plan my and Rolan was more than a match for any of them with
attacks.” the power of the sword. They tried to negotiate, but Rolan
recognized their false words and refused to barter. Eventu-
He walked away with a spring in his step and thereafter, ally, they came to an agreement. Rolan would walk away
Thaminx avoided the God of the Jurelian Giants. to the west, taking the rest of the human slaves with him,
and when he felt through the sword that the salamanders
WAR OF THE LEVIATHANS – TALES OF WAR, BY STAQQAR were no longer a threat, he would drop the sheathed sword
VAIL for them to find later. The salamanders reluctantly turned
My great-great-great grandfather, Rolan Vail, spent his to clean up their mess of a city. Rolan walked west and
early years as a slave for the scaled race at Shha-Naaroth.
eventually came to a spot where he felt he could sheathe the
The salamanders of Naalgrom were the first to experiment
sword and leave it behind, despite many arguments from
with holding humans as slaves, and they treated him as
they would a smart animal, neither with cruelty nor with the former slaves that escaped with him.
any amount of trust. His master was General Ssha’Ank, the
Xdthomaansrr for House Thaminx. My grandfather was a Honorable Rolan settled in Samona and eventually his son
large man from the north, and the Xdthomaansrr brought helped found the city of Hrace. He died in the new city and
him everywhere, even to the temple. has a monument in the older quarters.

38
Tukonos, Dragon God of the
Searing Thought
KINOSU DAGGERS
Description

LEGENDARY ARTIFACTS OF
The Kinosu Daggers of Tukonos are another pair of
Legendary Artifacts that have made their way into the
Known World. These two blackened thin-bladed stilet-

DRAGON GODS
tos come from a time when history and memory were
young, and the Dragon Gods still needed to fight in the

CHAPTER 3:
battles of the world. Now the Dragon of Memory sits
in her tower, writing her thoughts and views on what
has transpired, and no longer needs the twin daggers.
The Kinosu are kept in separate temples, on different
continents, seen only by initiates into the priesthood of
Tukonos. They inspire devotion in their followers to the
point of fanaticism, and are the main reason Tukonos
rarely has to get involved with her followers.

BODY: d20+5
SPIRIT: d20+5
NIMBUS: d12

BELIEF: 40,000 THE MEMORIES OF TUKONOS: The blades of the Kinosu


hold several experiences of the Goddess of Memories
that date back to the greatest events in salamander his-
Miracles tory. Even a first-time initiate can hold one of the dag-
POISON OF REBIRTH: The blades are wrought of a poi- gers and intone a legend, memorizing the incident as if
sonous metal that tests the victim’s heart and mind. she herself had been there. This gift of the Kinosu draws
Even the slightest scratch from the edge of the Kinosu initiates and high priestesses alike back to the Goddess,
blade festers in those who have not dedicated them- making them feel closer to Tukonos.
selves completely to the Goddess of Searing Thought.
Salamanders whose hearts and souls are completely de- Cost: 70 (Mythical Innovation of Control (14), Duration
voted to Tukonos suffer blurred vision and minor visual +3, Location +2, Scale +0, Total 5)
hallucinations, as well as a permanent scar. For those
initiates who have doubts or are dedicated to another THE ASSASSIN’S ATTACK: An attack from behind is what
deity, these hallucinations become nightmares, and the the Kinosu were made for; any time a Kinosu-wield-
wound turns necrotic. The resulting ulcer is wide and er attempts to sneak up behind someone, the Kinosu
bone-deep, and requires excision and months of heal- causes a form of invisibility in that the victim’s mind
ing, if the victim survives. Effective die against non- will not sense the attack. Mind vs. d30 to sense attack;
dedicated individuals is d20; wound continues to be see Poison of Rebirth for effective die and damage.
effective for d10 every day until wound is excised of all
dying flesh. Hallucinations are mind vs. d20 to resist Cost: 45 (Grandiose Alteration of Destruction (15),
daily until wound is excised. Duration +1, Location +2, Scale +0, Total 3)

Cost: 40 (Mythical Alteration of Destruction (10), SPIRIT BOUND: In one of the more sinister uses of the
Duration +1, Location +2, Scale +0, Total 3) daggers, the Kinosu daggers can cause the entrapment

39
of a spirit, leviathan, or even a minor god inside the High Priestess Maaron stepped forward with a wooden
blade, and was used several times for this purpose be- chest in her hands. “Children of Tukonos, you have all
fore Tukonos retired the daggers to her mortal followers’ proven yourselves worthy in the eyes of the Temple.
care. When used as a weapon, the blade pulls the spirit Now you must prove your faithfulness to the Goddess
of the creature into itself, and holds it until released by herself.”
LEGENDARY ARTIFACTS OF

the Goddess. Each blade can only hold one spirit at a


time. Effective die d100. She set the chest on a pedestal and opened it. Though we
tried to see inside the chest, the high priestess blocked
DRAGON GODS

Cost: 1275 (Impossible Innovation of Destruction (85), our view. She lifted an object and a sigh of admiration
Duration +3, Location +2, Scale +0, Total 5) murmured through the crowd. I did not recognize the
CHAPTER 3:

thin, black blade.


Legends
“Behold!” High Priestess Maaron’s voice rang out. “The
WAR OF THE INVADERS – TUKONOS’ RESOLVE, FROM
dagger of Tukonos, one of two granted to us, her peo-
MANY RACES’ AND LEGENDS
ple, when she gave up death for the written chronicles
Before there was memory or history, the Elder Gods
of life!”
came to the Known World to save their people from the
Invader’s slave-ships. The Dragon Gods all were battle-
My blood went cold as I stared at half of the Kinosu.
ready and prepared to bring death to the Invaders, as
The legends said they were lost, cast aside. Yet, here it
each member of the pantheon was skilled in war craft.
was. Maaron turned and came toward us. “If you are
Tukonos the Sly was the deadliest of them all. Long not one of her Children, you will pay for your lie with
before she was the keeper of history, she was an assas- your flesh. Bare your right arm.”
sin that killed countless Invaders across many of the
continents. She could easily pass as one of the mortals, She spoke to all of us, but as the first to face the trial,
and would appear in a slave encampment and wait until I knew she spoke to me alone. I presented my bare
she could get close to the leaders. The Kinosu Daggers arm and she swiftly drew a shallow gash along my
were designed to remain hidden until she struck. This scales—barely enough to break the skin. Immediately,
is why the spirits of the Invaders are only found in Cel- the wound began to sting. I wondered if that was a sign
dynn. Tukonos used the twin Kinosu to destroy every that I had failed, but then my colleague, Kussfar, started
Invader she could find, hunting them down well after to scream. I turned to look at her and saw her arm was
Kukulcan was devastated by the other gods. She could bubbling, the skin breaking apart and sloughing away.
not stop herself. No one is sure what finally gave her Immediately two helpers came to her side and took her
pause. Some say she cut herself while in battle and had away. The other initiate, Ammaz, winced when slashed,
a moment of clarity when she became the Goddess of but she too remained standing and whole.
Memory. Other versions of the tale say she was halted
by the other races. Whatever the reason, there came a High Priestess Maaron stood before me again. “You are
point when she swore she would never be involved with accepted into the Priesthood by the will of the Dragon
killing again and she threw the daggers up into the sky, Gods. Now accept the Kinosu and hear the legend of
retiring to her keep with its books and tombs. the twin daggers.” The other salamander held the flash-
ing dagger to me, hilt-first.
THE INITIATION – THE PRIVATE JOURNALS OF HIGHEST
PRIESTESS ROZZ’KOS, HOUSE TUKONOS My vision swam, and I knew the Goddess took me away.
After our purification baths, the priestesses gave the I accepted the blade and suddenly I stood straighter and
three of us russet-colored robes and ushered us into everything came into focus, like a great veil had been
the Great Hall. I had never been in the Inner Sanctum lifted from my face. I knew myself and saw I was merely
before, and could hardly contain my excitement. The an extension of the Goddess.
priestesses herded us onto the dais to present us to the
crowd. I became apprehensive as an awed hush passed She spoke through me as I began the account of what
through the room. truly transpired so many years ago.

40
Kalamandi, Dragon God of the have all wounds healed within minutes. This Miracle
works postmortem on injuries, although it takes the
Flaming Spirit goddess’s intervention to bring the soul back to the
THE SPEAR OF KALAMANDI body.
DESCRIPTION:
Cost: 200 (Impossible Alteration of Creation (50),

LEGENDARY ARTIFACTS OF
The Restless Dragon created the Spear long ago, soon
after the War of the Elements. One and a half meters Duration +1, Location +2, Scale +0, Total 3)
long and composed entirely of metal, the spear’s head

DRAGON GODS
is a stylized diamond point of iron, and the shaft is en- TURN TO SAND: In times of need, the Spear can be held
graved with symbols of desert life. She made the Spear up in the air, where it erupts with light. All non-sala-

CHAPTER 3:
by hand, and gave it no pretentious names; it is simply manders within eyesight (up to 1000) of the wielder
the Spear. turn to sand (effective die d100).

Unlike other weapons of the gods, the Spear was not Cost: 2550 (Impossible Innovation of Transformation
designed just for warfare; Kalamandi was focused on (85), Duration +1, Location +2, Scale +3, Total 6)
a future without the trappings of civilization for her
people, and knew she needed a symbol of triumph over Legends
every obstacle. Because Kalamandi is constantly needed KALAMANDI GOES INTO THE WILDERNESS – ORAL TRA-
to keep her people alive, she imbued the Spear with DITION AS RECITED TO HIGH PRIESTESS XANOTHA OF
several abilities that have since taken on the nurturing XTHENI BEFORE EXPULSION FROM ZZZALON TRIBE.
faction of her duties to her people. We will now tell the story of the Restless Dragon, and
her exodus into the desert with her chosen people. It
was a time before Houses, when most of the Firekin
BODY: d12+6
lived in Ssshna-rabath. The War of the Elements had
SPIRIT: d12+6
not yet begun, and the Dragon Gods were fighting
NIMBUS: d12 x2 each other for dominance. When they returned to the
Gardens, they learned that the other races had created
BELIEF: 70,000 many more gods amongst themselves, leaving the Fire
Deities outnumbered. Angered, most of the Pantheon
plotted to wrest control of the Known World from the
Miracles other races.
FOOD CALLING: When placed butt-end down against
the ground, the Spear will call all lower-intelligence But Kalamandi did not. She did not wish for control
meat-bearing animals within a territory (up to 1000). or domination. She did not wish for opulence or tor-
The animals feel a need to converge on this spot. Insects pidity. She loved the Known World for its beauty and
are not influenced by this driving need. wilderness, and was unhappy with the conspiracies and
intrigue. She did not desire to get involved with the
Cost: 300 (Mythical Alteration of Control (10), Duration other races’ dilemmas. When the Dragon Gods helped
+2, Location +1, Scale +3, Total 6) the other gods steal World-Splitter, she became angry
with her own peers. She walked out of the Celestial
WATER FROM ABOVE: Pointed towards the sky, the Gardens, and incarnated in the desert of the Known
Spear will draw all condensation from the air and cause World. She was watching the stars when the Sylph
it to rain in a very short, narrow (10 paces across maxi- God’s body crashed into the northern continent. And
mum for five minutes) rainstorm. she chose her fate.

Cost: 450 (Grandiose Alteration of Transformation (15), She gathered those who would forgo civilization and
Duration +2, Location +1, Scale +3, Total 6) live as nomads in the deserts of the world. She crafted
the Spear, and used it to manifest life from the desert.
WOUND HEALER: Any mortal clasping the Spear will Ours was the first House, led by the Roaming Dragon

41
herself. The Spear became her symbol and guided us
throughout history to where we are today. The Levia-
thans did not wipe out our cities or temples, because
we are our temples and our cities travel with us. The
Battle of Dragons did not rage against us nor did the
gnomes ever march against us. We are as strong now
LEGENDARY ARTIFACTS OF

as our ancestors ever were and we never falter, flee, or


doubt in our goddess.
DRAGON GODS

WAR OF THE LEVIATHANS


CHAPTER 3:

Just before the Leviathans ravaged the Known World,


House Kalamandi was small, perhaps 200 salamanders
across the deserts. In the initial strike only one of the Le-
viathans came anywhere near the tribes of Kalamandi.
It was a monstrous desert creature, with putrid breath
that killed all animals and plants in its path. Kalamandi
was not trapped in the Celestial Heavens, as the other
gods, and was able to defend her tribe successfully. Ka-
lamandi called all her tribes, and together they went to
the cities to help the other salamanders defend them-
selves against the attack. House Kalamandi was vital
in preserving many of the cities of the salamanders in
Raanon until the other Dragon Gods were free to join
her. She used the Spear to keep death at bay, drawing in
animals and water for the destitute Firekin and healing
their injuries. When the initial devastating attacks end-
ed, the other Dragon Gods asked House Kalamandi to
put one of their own on the throne of Sssnoth, and the
Restless Dragon found she had numerous new recruits,
swelling her nomad tribes to nearly 1000.

42
CHAPTER 4:

The Gods of the Undines foe personally. Effective die d30 in combat.
The god and goddess of the undine race were once a
mated pair, but have since separated. Despite that there Cost: 60 (Grandiose Alteration of Destruction (15),
are only two deities in the pantheon, battles against Duration +0, Location +2, Scale +1, Total 3)
demons, dragons, gnomes, and each other have forced
them to create arsenals of Legendary Artifacts. While WATER MANIPULATION: By moving the clawed hands
Celundynn’s relics are more for defense of her cities and carefully, the wearer can shift sections of the water into
people, Plthunlos focuses on offensive weapons. different shapes and degrees of solidity. This can be used
to create shields or battering rams. The undine with the
Claws could create a force like this behind his feet, pro-
pelling himself forward faster than normal swimming
Celundynn, Goddess of Ocean speed. Likewise, the manipulation of the waters in front
Waters and Cliffs of the undine can help him change directions faster. As
a propelling or striking force, the Lothnecels have an
LOTHNECELS, CLAWS OF THE effective die of d20 and can push up to 100 man-sized
GREEN TOWERS individuals before it for a distance of 100 paces.
Description
The goddess created the Lothnecels in Celune, in order Cost: 3000 (Impossible Alteration of Transformation (50),
to take her husband’s city of Fanos. She made three sets Duration +1, Location +2, Scale +2, Total 6)
for the champions of Celune, which still see use today,
giving the wielders powers to turn the tide of battle.
Each pair of Claws is of the hardest metal, and come
up to just below the elbow. The fingers are fully articu-
lated plates that end with large talon-like tips. Once
on an undine’s hands, they cannot be removed until
purposely pulled off by the wearer. Although clumsy-
looking on land, the claws do not affect the swimming
undine and in fact help them with maneuverability in
the water.

BODY: d20+10
SPIRIT: d20+5
NIMBUS: d20

BELIEF: 60,000

Miracles
EXTENDED STRIKE: Undines wearing the Lothnecels do
not have to close to attack their enemies. The Claws’
attack can extend beyond the undine’s reach. The
wearer can strike from a distance of ten paces, causing
the same amount of damage as if the wearer struck the

43
FREEZE/VAPORIZE WATER: Vaporizing a section apart in a fit of pique, reforming the pieces to create
underwater creates a temporary vortex. Freezing water the Lothnecels, the Claws of the Green Tower. With
while under the surface causes it to rise up to float. Ice the strange Invader-made gauntlets, she sent her cham-
created this way melts normally. The Claws cannot
pions forth, empowered with the ability to attack from
freeze or vaporize living creatures, although a creature
afar and manipulate the waters. Plthunlos in his rage
UNDINE AND SYLPH GODS

caught inside an ice block will be stuck there and slowly


LEGENDARY ARTIFACTS OF

freeze until the water melts normally or a Miracle did not plan his war against his wife and her people,
heats or breaks the ice. Vaporizing the water around becoming a monster bent only on destruction. With-
the creature causes steam burns above water (effective out his direction, the undines who worshipped him fell
d6), and injuries beneath the surface as the weight of under the Claws of the Goddess. She left the Lothnecels
CHAPTER 4:

water above collapses back into the empty space (d10).


with the surface undines so they would know that they
Vaporizing a block of ice will destroy it (effective d12
for shattering force for individuals caught in the ice). were all her champions.

Cost: 680 (Impossible Innovation of Transformation (85), THE DEMON REEF AND THE NARGOS – SUNG IN STONE
Duration +1, Location +2, Scale +1, Total 4) BY LALLIANA
When the Dividing Wars were over,
Legends Plthunlos was chastised by Fate.
THE UNDINE DIVIDING WARS – END OF THE UNION Celundynn brought the Claws to Cuthe
After the War of the Elements, the God and Goddess
where they were used to eliminate
of the Sea reconciled and came to the Known World
to create a new god while incarnated as mortals. Ce- some of the larger demons
lundynn came to her city of Celune and there Plthun- trying to escape the Reef.
los presented her with a cradle, anticipating the great But then the Nargos came
event. Although she knew that the beautifully built Born of hate and grief.
cradle was of metal stolen from the Invaders’ wreckage, Tearing apart the Waterkin
she overlooked it for Plthunlos’s eagerness.
The great demon ripped its way
Then the far-west city of Cuthe raised a cry—a crack in Out into the open water
the Reef opened to the Well of Souls and demons came And in dismay
forth in droves. Celundynn went out to help them con- The Cutheans sent the claws
tain the situation. Celundynn asked her husband for as- On the hands of the Heroes
sistance but he felt it was not their problem, and the Sea But they could not catch it
Goddess was angry at him again. Time and time again
And the movement of its throes
the Sea God approached her at Cuthe but his amorous
urges were rebuffed in lieu of the situation she dared Created the whirlpool
not allow get out of hand. Enraged, Plthunlos made That sucked those three down
the decision to kill his wife’s physical body, forcing her They were believed lost with the claws
to return to the Celestial Gardens. He expected fear or Inside Nargos were bound
shock, but she fought back, furious at his selfishness. Smart those heroes were
He had blundered in thinking she would go quietly
The Claws they used instead
and the unexpected retaliation killed his mortal form
instead. To make blocks of ice
With themselves embedded
Knowing the Sea God would return with murderous They rose back up
thoughts, she left Cuthe and attacked Plthunlos’s city Encased in the cold
of Fagos, dividing the undines into two factions. She when they surfaced at Ar-Naluun
returned to Celune where the cradle lay barren. Know-
ing all hope of a union was gone, she tore the cradle This story they told.

44
TEARS OF CELUNDYNN Cost: 120 (Grandiose Alteration of Creation (15),
Duration +2, Location +2, Scale +0, Total 4)
Description
At the beginning of the Battle of the Dragons, the
BLINDING GRIEF: Undines are mildly affected by seeing
Dragon Pantheon destroyed the city of Jaash while
the Tears, feeling the anguish of the goddess; most will
Celundynn watched from a tower. She fled weeping,

UNDINE AND SYLPH GODS


quietly weep while they pray. For other races, this heart-

LEGENDARY ARTIFACTS OF
and preserved each tear as an Artifact. These Tears were
ache is more pronounced, causing a sorrow that leaves
more than just symbols of the Sea Goddess’s grief. Each
the being weeping uncontrollably, unable to doing any-
one bears a fraction of her divine will, and her desire to
thing but cry out their suffering. Mind vs. d100 for all
see no more destruction.
non-undines, including spirits, leviathans, and gods.

CHAPTER 4:
Each tear is glasslike and opalescent, a hands’ breadth
Cost: 24/680 (For Undines: Minor Alteration of Control
wide at the base with a tapered end. There are five Tears
(3), for other races: Impossible Innovation of Control (85),
in all, each housed in a temple carved from the cliff face
Duration +1, Location +1, Scale +2, Total 4)
near the sea surrounding the Stairs of Transformation.

Legends
BODY: d20+10 WAR OF DRAGONS – SCROLL GATHERER HELAYN’S TALE
SPIRIT: d20+10 The Grey City was my home for many years; I was a
NIMBUS: d12 trusted friend, residing within its walls. When the
alarm first rang out, I was nervous, but the salamanders
BELIEF: 30,000 Each were attacking from ships and were readily repelled by
the undine guards. Still they continued to arrive and
at last the undines gathered and retaliated, apparently
Miracles with the Goddess’s blessing. The attacks from the sala-
SUSPEND ANIMATION: Celundynn’s need to stop the de- mander crews were so haphazard that most of the sea
struction of her people was strong, and the Tears formed people, including my friend and fellow scholar, Quarla,
the framework to freeze all her people where they fell continued on their daily business and ignored the fight-
in the waters around Jaash. The salamanders may have ing.
reduced Jaash to rubble, but once The Tears flowed in
the water, time stopped. Large areas just under the sur- I was in my room with several Sung stones, researching
face of the waters remained still, unseen by the Dragon a difficult text when all noise vanished. I became pensive
horde, until Celundynn returned and brought them and went to the window. The sky was dark and swirling.
to safety. Although the city was destroyed, she lost less From out of the bay came a great head, followed by an
people than assumed, and those who were injured were even more massive body. The Lady of Storms herself!
healed before they were allowed to rejoin their loved Although horrified by what this could mean, I stared
ones. Spared by their goddess, the survivors worked upwards, fascinated by what I saw.
alongside Celundynn to rebuild Jaash.
Then a single break opened in the clouds and a glowing
Cost: 3000 (Impossible Alteration of Control (50), beam shined down on the face of the Grey City. A great
Duration +3, Location +1, Scale +3, Total 7) cheer arose and I craned my neck out the window to
see the Lady of Oceans, standing on the great staircase.
PRESERVE LIFE: Since the destruction of Jaash, those She was beautiful and shining and, for a moment, my
with an important task to perform before passing use breath caught. To see the gods in the throes of battle
the Tears to keep death at bay. The dying undine must would be a moment of true glory. For a moment every-
pray before a Tear and explain their final task. If the thing was quiet.
cause is worthy, the Tear will flash a brilliant blue and
the undine will live long enough to accomplish it. If the Then lightning poured down from the storm, blazing a
Tear turns black, the undine must accept that this deed path directly to the goddess. Celundynn held her hands
will need to be accomplished by another. out in front of her, causing the lightning to bounce all

45
around her. There was a sense of warning that caused The three starving thieves had waited for an opportunity
me to draw my head back in the window. Fire suddenly to snatch one of the holy relics. Once they approached
rained down from above, tearing spires off the tops of the Tear, they were overcome with such sorrow that they
temples, gouging great holes in the steps below. I real- could only sit at its base and weep. The undines kicked
ized then that the armies of the Firekin were attacking. them out, but the men—boys, really—continued to
UNDINE AND SYLPH GODS

cry, even as they walked down the staircase into the wa-
LEGENDARY ARTIFACTS OF

I turned when the door opened behind me. My friend,


Quarla, limped into the room. “You must leave,” she ter. They continued walking, and would have drowned,
said. “The other Dragon Gods have come, and they will had the undines not pulled them back in. Unable to
destroy us all.” We gathered my things while the room stop their wailing, the exasperated priestesses brought
shook. them inside the city with the intent of praying to the
CHAPTER 4:

goddess for their release. They have never exited.


My manuscripts in hand, I went to the window once
more. There were several Draconic shapes in the water,
and fiery eruptions were destroying the city from be- JEWELS OF THE SEA GODDESS
neath. I could not see Celundynn, but the spot where Description
she had stood was blackened. I hoisted myself onto the The city of Pithe contains the six Jewels of the Sea God-
ledge and launched myself into the air, turning left and dess. Each sits in the top of a temple tower. The Jewels
sailing along the cliff face to avoid fire from both above are large pieces of sea amber inside wooden boxes filled
and below. with pearls. The pearls are part of the relics; as symbols
of the sea goddess’s divinity they empower the great
From a distance, I watched the walls of the Grey City Jewels to expand their abilities over the entire city. The
crumble. I saw the goddess standing in one of the para- jewels hold the powers of Plthunlos at bay, giving the
pets as it fell, sparkles lighting up her face. The Dragon city its calm air and disease-free atmosphere.
Gods dissipated as it fell.
I swore I would watch my home until it sank be- After the Dividing Wars, Celundynn took all the im-
neath the sea, but something strange happened once prisoned undines that were dedicated to her husband,
the Dragons and salamanders were gone. The falling selectively wiped their memories, and placed them all
towers had frozen the moment they touched the water. in the city of Pithe, once a small undine settlement of
There were immobile undines just under the sea’s sur- Plthunlos’s followers. She broke apart the necklace and
face, staring with shocked expressions. Looking closer empowered the gems to protect against the return of her
among the wreckage, I found Quarla, hanging out of a husband or any form of attack he could attempt on the
window near the shore, seconds from being crushed by city. Lastly, she imbued into the stones what remained
falling debris. of her love for Plthunlos, so that the undines could feel
her warm affection whenever they wished.
Relief and hope suddenly washed over me like rain. I
returned to the Crater to write my account of the event BODY: d12+6
and to wait until the Goddess returned to release my SPIRIT: d12+6
friend. NIMBUS: d30+10

THIEVES SUBDUED BELIEF: 30,000 Each


For centuries, everyone believed that only undines, and
a few select sylphs, could enter Jaash. Recently, a gang
of thieves proved that this was incorrect. After a change Miracles
in the guard, the new sentry returned to the Stairs of PURIFICATION: The Jewels remove disease, poisons, and
Transformation and heard wretched sobbing coming pollution from Pithe. All six gemstones work together;
from one of the Temples of the Tears. The sentry found one Jewel helps keep a single undine illness-free, but
three humans crying at the foot of the pedestal where two Jewels keep ten undines healthy. All six Jewels
one of the Tears rested. working together are enough to maintain a disease-free

46
habitat for the entire city and the immediate waters Legends
around them. This does more than eliminating tox- THE WAR OF THE DRAGONS
ins—poisonous or disease-ridden animals, leviathans, Plthunlos attempted to return to Pithe during the War
and demons lose those characteristics as they approach of the Dragons to gather followers to fight alongside the
the city. Animals that lose their venom can always make salamanders of Draax in an attempt to defeat his wife.

UNDINE AND SYLPH GODS


LEGENDARY ARTIFACTS OF
more once they pass the city by, but for Leviathans and He arrived in the sea of Ar-Nadull and approached
demons that use plague or poison to generate Terror, the city walls, but found no welcome. Over a hundred
the purification may be fatal. Up to d100 toxins, poi- years passed, and the “natives” were firmly loyal to the
sons, disease removed. goddess. The God of the Ocean Depths halfheartedly
attacked the city, but could not push winds or waves

CHAPTER 4:
across the invisible barrier, nor could his people break
Cost: 1500 (Impossible Alteration of Transformation (50),
past the steadfast guards. The Sea Gems now worked
Duration +2, Location +1, Scale +3, Total 6) against him and his people. He gathered his tribes and
headed back into the deep.
PROTECTION: The sea amber spheres work as a group to
keep the region free from strong winds, lightning, tsu-
namis, and earthquakes. It is as though the entire city
and surrounding region are caught inside a protective
Plthunlos, God of the Ocean
bubble. Undines that are born here or who live within Depths
the walls here for three or more years are also affected HARPOON OF PLTHUNLOS
by this shieldlike sphere, making them more acceptable
Description
to a militant society in exchange for protection. This
Before choosing to incarnate consistently as a giant
nimbus, layered in triplicate, is the final defense a Mir- black sea creature, Plthunlos stood next to his wife as an
acle must penetrate in order to gain effect on a territory. undine, with a crown on his head and a long harpoon in
No Miracle recorded has breached this final wall. This his hand. The crown is long lost, but the weapon is still
is three Grandiose Nimbuses d30 with an Impossible acknowledged as the symbol for the once-powerful de-
Amplification of +50 x3. ity, by both his own followers and those of Celundynn.
The Harpoon matches Plthunlos in size. The weapon is
Each Nimbus Cost 50/25 with an Amplification cost of made of a highly polished bronze. The head is shaped
50/25 like a three-sided arrowhead and there are three second-
Total to set up is 300 with an upkeep of 150 ary barbs a half-meter from the end. At one time, the
Harpoon was an image associated with heralding both
the start of competition and combat. Now it sits within
NURTURING TOUCH: This power is one of the main rea-
the forbidden city of Fanos, on the throne where the
sons martial law and strict conduct are so successful in
great god once ruled.
Pithe. Once every five to seven days, each undine resi-
dent is scheduled to enter one of the six Jewel Rooms
and pray by the piece of sea amber. At the end of the BODY: d100+10
prayer, the undine lightly caresses the Jewel. The wave SPIRIT: d100+10
of love and comfort that passes over the undine at that NIMBUS: 2 x d20
moment is considered akin to a hug from the Goddess
herself. Those who experience it believe that it is worth BELIEF: 90,000
living in such a regimented society in return for that
comfort. The touch adds +6 to all spirit attempts to stay
serene and feel secure.
Miracles
THE EEL’S SHOCK: The Harpoon discharges electricity
in bursts or a steady stream. Bursting forth from the
Cost: 20 (Grandiose Innovation of Control (20), Duration surface of the sea, the shock flares in the air and can
+1, Location +0, Scale +0, Total 1) burn for several minutes, setting anything it touches on

47
size of the bearer, up to a hundredfold. The wielder’s
personality, on the other hand, is negatively affected;
the person holding the harpoon becomes more violent
and destructive as he or she grows larger, like a tall wave
casting a shadow across the land.
UNDINE AND SYLPH GODS
LEGENDARY ARTIFACTS OF

Cost: 3000 (300 for each ten-pace change) (Impossible


Alteration of Transformation (50), Duration +2, Location
+2, Scale +3, Total 7)
CHAPTER 4:

Legends
WAR OF THE INVADERS
When the God of the Ocean Depths came out of the
sea of Ar-Celdynn for the first time, he bore the mighty
Harpoon. He lifted the weapon to shoot down a flying
Invaders’ ship with a searing beam of light. The energy
cut the Invaders’ ship in half and it arched into the sea.
The Harpoon became a symbol of Justice, Vengeance,
and Vindication—three sides for three causes that the
undines and other races could rally behind in the First
War. The Harpoon won many of the battles with its vi-
cious attacks and was a key part in doing much of the
damage to the Invader’s City on Kukulcan. Among all
the elder races, the Harpoon is the most well-known
fire. Underwater, the shock has a limited range (dissi- symbol of the undines. Even in the most ancient city of
pates), but in the air, anything the wielder can see is a Ssshna-rabath, there are ancient pieces of artwork with
potential target, and the flare can soar skyward for half a symbolic harpoon carved into them.
a minute. Effective die is d100 for close-range and out-
of-water attacks, and d30 for long-range underwater WAR OF THE ELEMENTS – THE FIGHT OF GOD AND
attacks up to 100 paces. LADY, ANONYMOUS TALE
Years ago, in the time of peace after the First War, the
Cost: 1275 (Impossible Innovation of Creation (85), Sea God and Goddess had a son whose name is no lon-
Duration +1, Location +2, Scale +2, Total 5) ger known amongst the people. He is known as The
Betrayer, since he betrayed his parents. Most believe the
MAELSTROM: The Harpoon pushes out twin rotating son consorted with the cursed sylph goddess, wife of
forces that create a vortex of water. Used carefully, a Lugos. The gods of the sylphs and salamanders were all
small, controlled whirlpool draws objects or living be- angered that the son betrayed Lugos, and demanded
ings through the water to the Harpoon. An increase in The Betrayer pay for his crime.
size or loss of control creates stronger currents that can
turn into powerful uncontrollable whirlpools. Mind Although The Betrayer had abandoned him, Plthunlos
versus d6+2 to control small vortex (affecting individ- challenged the other gods. The Lady of Storms met his
ual), d12 for medium (affecting up to 10), and d30 for challenge, seeing only a small undine in the waters.
large (up to 100). Loss of control causes a large vortex Using the Harpoon, Plthunlos grew until he matched
that must naturally abate. Draax in size. Draax fought with tooth and claw, but
Plthunlos could not be beaten. Plthunlos used the
Cost: 1500 (Impossible Alteration of Creation (50), Harpoon to create a great whirlpool, which sucked
Duration +1, Location +2, Scale +3, Total 6) Draax to the bottom of the ocean and there she finally
admitted defeat. To this day, off the coast of Sssnamon,
CHANGE OF THE TIDES: The Harpoon can change the great holes can be seen along the rocks where the Trident

48
melted holes in the stone itself. Although Plthunlos contracting as long as there is struggling in it, and can
successfully defended his son, the lovers were banished affect hundreds of creatures, regardless of size. Body
into the Abyss for their crimes. versus d100 to resist.

Cost: 1500 (Impossible Alteration of Transformation (50),

UNDINE AND SYLPH GODS


Duration +1, Location +2, Scale +3, Total 6)

LEGENDARY ARTIFACTS OF
THE GREAT NET
Description Electric Force: One something is caught, the Great Net
The creation of the Great Net of Plthunlos was a joint can give off a charge directed into the net that paralyzes
venture between Plthunlos and Celundynn before the its victims. Effective die d30 to paralyze, not kill.

CHAPTER 4:
First War ended. Together, they wove the Net, both em-
powering it for the good of their followers. They used it Cost: 600 (Grandiose Innovation of Creation (20),
to feed the starving survivors, once the Elder Gods freed Duration +1, Location +2, Scale +3, Total 6)
them from the Invaders. For many years, the Great Net
was seen in celebrations by the undines, the god pulling AMAZING CATCH: The Great Net can create multiples
in countless fish for feasts in his honor. of whatever creatures are caught in the net as it con-
stricts. Thrown out into open water and quickly pulled
The Great Net is woven of silvery strands with heavy back in, the net takes whatever is caught in the net and
stones around the edge. It is told that the shining fi- produces copies of it until the net is full and at the sur-
bers are made from the fronds that adorn Celundynn’s face.
head. It is readily held in two hands, but when thrown,
it expands to up to a hundred times its original size. Cost: 1500 (Impossible Alteration of Creation (50),
When the holder pulls on the net, it contracts on itself Duration +1, Location +2, Scale +3, Total 6)
and pulls its load to the bearer, even if the load weighs
several tons.
Legends
The Great Net was lost during the Dividing Wars after WAR OF THE INVADERS
Celundynn fought with Plthunlos. Her ferocious at- Although designed to feed mortals in times of need, the
tack caused the Sea God to become bound within the Net could also be used in combat, once the God of the
Net and it inadvertently contracted around him. His Sea found a way to incorporate the charge of an electric
mortal incarnation was destroyed; the net continued to ray into the net’s fibers. The Lord of the Deep took the
contract until it closed around Plthunlos’s crown. The Great Net to a place in Ar-Feslynn where he knew an
net and crown both vanished into the deep, and most Invader’s ship patrolled underwater. He threw the Great
believe it is somewhere between Ar-Ianeth and Ar-Na- Net out and caught the ship within the ropes, releasing
dull, resting in the muck at the bottom of the deepest its charge into the black ship. To his amazement, this
trench. caused the Invader’s ship to explode. Plthunlos passed
this information on to the other Elder Gods, who used
storms of lightning to bring down many more ships.
BODY: d20+10
SPIRIT: d20+5 THE COMING OF HUMANITY – ANCIENT STONES FOUND
NIMBUS: d20 IN FANOS, LOOSE TRANSLATION
In ancient times, after Gods’ War, He-Who-Waits-In-
BELIEF: 60,000 Water-Dark and She-Who-Swims-In-Light wanted
more control of the lands beyond the sea. The Great
Mother gave walking limbs to the Children of the Sea
Miracles to allow them access to the lands above Dark Father
BINDING POWER: After the Great Net is thrown, it did not like her solution; he wished to wrest control
contracts around any physical target or any object of the land from the other races without involving the
that moves against it, including physically bound Le- undine followers. The Sea God went to the Island of
viathans and incarnated gods. The Great Net continues Dead-Not-Dead. He found an object of transforma-

49
tion. He brought the last of the selkies to this place and particularly low bass note that travels throughout the
put them all within the object. Adding the bones of the world’s waters. It is very heavy; it would take two un-
Creatures-from-the-Sky, he cast his Great Net over the dines to lift it to be played by a third.
object and sent forth the power of lightning. The selkies
transformed into beings with the Invaders’ bones and
BODY: d20
UNDINE AND SYLPH GODS
LEGENDARY ARTIFACTS OF

the selkies’ skin. Then he gathered up those few in the


SPIRIT: d20+5
Great Net and used it to form hundreds of these new
NIMBUS: d20 x2
beings. Then he cast them upon the dry land, to spread
across the continents like a plague.
BELIEF: 40,000
CHAPTER 4:

THE HORN OF THE DEEP Miracles


Description THE CALL OF THE SEA: The Horn of the Deep can call
The Horn dates back to the First War. The Sea God across the seas to any specific type of sea creature or
used it to call forth the undines and other sea creatures, even a single individual by name. The creature must be
and to mark the celebrations of the year. Although orig- focused on before beginning the sound and the notes
inally never intended as a weapon, Plthunlos’s nature will travel through the water and be heard by that crea-
turned it into one. He learned of a way for the horn’s ture alone. Those who are called will hear a single bell-
powers to be used to harm others and eventually it was like tone that pulls at them to come closer. Even after
locked up by Celundynn somewhere in the forbidden the blower pauses, the note continues to sound in the
city of Fanos. creature’s mind until it reaches the horn. The blower
must reverse the horn to stop the sound. If the user of
The horn is a large spiral-shaped brass hunting horn the horn is not of the same species as the sea creature
being called, he or she hears nothing. To resist compul-
lined with abalone. When blown, it erupts with a
sion is mind vs. d30 +10.

Cost: 170 (Grandiose Innovation of Control (20),


Duration +1, Location +0, Scale +3, Total 4) (Grandiose
Amplification Miracle +10, Cost 10)

SONIC WAVE: A special call on the horn, subsonic in


nature, will vibrate the water until it forms a tidal wave
at the surface. The Horn can only be at a maximum of
50 cubits below the surface, and the Miracle is affected
by the nearness of land. Facing a shoreline two leagues
away will generate a wave approximately 24 arm spans
high, but at one league the wave will be 12 arm spans
high. The wave will dissipate before hitting the shore
if the horn is sounded from more than a few leagues
away.

Cost: 1275 (Impossible Innovation of Destruction (85),


Duration +1, Domain +0, Inclination +0, Location +1,
Scale +3, Total 5)

RESONANT DISRUPTION: The Horn’s sound can create


a vibrating throb that will shake a ship apart or a large
creature to death. It needs to be within the one territory

50
range but no closer than half a territory, and must be She was powerful but she was still in a mortal form. She
underwater. Effective die is d100+50. would never expect an attack. When she reformed in
Cost: 730 (Impossible Innovation of Destruction (85), the Spheres, she would be disoriented and weak. Away
Duration +1, Location +1, Scale +2, Total 4) (Impossible from the “pressing needs of the world,” he could shake
Amplification Miracle +50, Cost 50) some sense into her.

UNDINE AND SYLPH GODS


LEGENDARY ARTIFACTS OF
Legends Plthunlos rubbed his hands together. It would take
THE WAR OF THE INVADERS – SCROLL ARCHIVIST FA- some time for her spirit to return to the Spheres. Mean-
ELYA, “IN MY OWN WORDS”
while he would have complete control and move their
In the time of the First War, Lugos said, “Now we must followers into the deep. By the time she was coherent

CHAPTER 4:
rally all of our followers to attack the city of those who it would be too late and he could end this dispute once
came from beyond the stars.” And the gods brought and for all.
forth their weapons. And the god of the sea people held
up his Harpoon and blew a note on his Horn, calling He prepared quickly, returning to the underwater re-
forth all mortals who would stand and fight by the gods’ gion of Fanos. He picked up his Net and Harpoon,
side. The Lady of the Sea held out her arms, gathering ready to show them all who truly controlled the sea.
her children to her breast, and the gods of the land cre- Then he called in his most trusted high priest and the
ated huge ships. The sea god blew a note on his horn commander of the undine guard in Fanos. Gylaqa en-
again, this time resonating it through the waters until tered and bowed deeply.
a large wave formed before them. The wave carried the
ships and mortals with the gods to the final battle, the Plthunlos held out the Horn to the undine. “Wait one
children of air like seagulls skimming the waves. water-mark and then blow the Horn, concentrating on
the undines of Celundynn.”
THE DIVINING WAR – THE SEA GOD’S ERROR
Plthunlos fumed, pacing the inner chambers of his Gylaqa took the Horn with reverence. “We will be
wife’s underwater apartments near Celune. The barren moving into the Deep?” At the god’s curt nod, Gylaqa
cradle mocked him in its emptiness. He paused in his smiled. “It will be done as you command.”
swimming to glare at the offending evidence of his lack Plthunlos wasted no time, his fury replaced with glee.
of control over his wife, and remembered the conversa- He would be master of his home. Once in Ar-Ianeth he
tion from earlier that day. found the denizens of Cuthe in a state of chaos. A par-
ticularly large demon was coming out of the Reef and
“Plthunlos, I could really use your help on the Reef. all attention was focused on it. He saw his wife gestur-
Work with me—” ing at some undines with a dagger, her back to him.

“Bah!” he flung out his hands like he wished to push Plthunlos watched her for a moment. He would not
her words aside. “Let them die. Save our own. It works just harpoon her, he decided; he would use his Net to
for all of the other races; you should not be here. Come bind her so he could see her fear and helplessness before
to Celune with me now!” His voice took on a com- he dispatched that body in front of her people. He set
manding tone. the harpoon aside to unfold the Net.

She straightened with a withering look and he knew He looked up to see her facing him. He saw shock, but
he lost her. “My place is here,” she announced. “You something more…Fury. Then she was racing towards
should go back to the Spheres; you are neither needed him like a storm.
nor welcomed here.”
He quickly opened the Net but she darted beneath him
He growled and started pacing again. How dare she? and propelled herself up, grabbing his tail and pulling.
He could kill her…. The action jerked him upside-down and pulled him to-
wards the surface. Then she shoved him, her anger giv-
He paused as an idea began to form. He should kill her. ing her mortal form more strength. The Net floated up

51
and caught around him. He struggled to right himself turned towards the city of Fanos, with its underwater
and the Net constricted in his violence until he could palace just below the waves. She blew the Horn, and the
not move even a finger. water vibrated and swelled, shaking the foundations of
the structures until they collapsed, the swell continuing
She swam up until they were face to face, his registering on to shatter the stairs leading to Plthunlos’s surface
UNDINE AND SYLPH GODS

dulled surprise and hers livid wrath. Barely able to open temples.
LEGENDARY ARTIFACTS OF

his mouth, Plthunlos whispered, “Celundynn… listen


to me—” The Fanos guards fled. She held the horn and waited for
her children to arrive. When the Sea God returned, she
She stabbed the dagger through the net hole into his would be waiting….
CHAPTER 4:

throat. As his mortal form died, he heard her from afar,


“I am done listening to you.”
Gods of the Sylphs
Celundynn sighed as the body of her husband dissi- Only one god rules the sylphs, but it is fairly common
pated, the Net contracting until it wrapped around a knowledge that this was not always the case. Lugos was
sad-looking crown. It was not over, not by any means, very candid in his writings of the War of the Elements,
but at least there was a reprieve. She glanced around and nearly every sylph knows that Lugos was once head
and saw most of her present followers staring at her. of a pantheon of sylph gods, all of whom eventually
Even the demon seemed momentarily distracted. She perished, leaving behind little more than ancient tales.
swam back towards her group. “Enough. We have work The sylphs are famous for their collections of bric-a-
to do.” brac, therefore it is believed that these lost sylph gods
also had collections at one time or another. There are
They started to move again when Celundynn heard groups of sylphs that dedicate every waking moment
a sound. It resonated through the waters and she felt to studying the old texts hoping to find these treasures.
it tug at her guts. It was a sound she felt she had to
answer. The other undines also went slack at the tone,
turning toward deeper waters enchanted.
The tone rang out again and she realized what it was. Lugos, God of Thought, Desire,
“The Horn,” she whispered. “He was going to take con- the Wind, and Sky
trol of us all….” Something snapped inside her.
WINGS OF LUGOS
“That shark!” She shouted, causing several undines to Description
shake their hypnosis. She felt for her followers and her The Crater of Lugos has one main tower called The Pin-
voice swelled in a far-traveling song of betrayal and nacle of Whispers. Although many of the treasures of
passion. “Answer the call, but keep your grips on your the sylphs sit in the highest portion of the tower, one
weapons; you will not be the victims, but the victors in must travel to the very bottom in the deepest, dark-
this battle.” She moved on ahead of her people, riding est portion of the pit to see the One True Treasure of
on a wave of anger…. Lugos.

The high priest lifted the horn off his lips and looked In a dimly lit centralized room, the floor of the Crater
around at the rest of his guards. The children of Celun- is exposed. In the exact center point of the crater is a
dynn would be like the large tuna of the deep, easily glowing-white imprint in the shape of a figure in the
led to their new home on the floor of the ocean. He black obsidian-like floor. Feathery wings emerge from
felt no remorse for the wife of his god—it was time she the shoulders at haphazard angles. The sylphs hold little
learned her place. He heard a noise through the water doubt as to what they are seeing. Even after more than
and leaned forward, peering into the haze…. 700 years, the mark of Lugos’s plummet to earth re-
mains hot enough to scorch anyone who approaches it
The Goddess was suddenly there, in his face, and she
reached out as he recoiled. She grabbed the Horn and The scar in the shape of a god is the sylphs’ greatest

52
treasure and the secret behind much of their informa- more than stories or legends to determine the best
tion. When Lugos struck the Known World, forming course of action. The inverted shadow of the Wings of
the Crater, some of the energies that made him a deity Lugos is not connected to the god, but is a part of the
were left behind in the form of this silhouette. No eyes divine and therefore can provide individual answers to
that are not of a sylph’s are allowed to see it and even certain questions, all in reference to what is happening

UNDINE AND SYLPH GODS


in the Gardens above. The seeker will see a fast vision

LEGENDARY ARTIFACTS OF
some sylphs have no knowledge of the Wings of Lugos.
Those who may look upon their god do so with the that relates to the query. It should be noted that the
understanding that they must never speak of it. Wings of Lugos will not usually answer mundane ques-
tions, activating only when large amount of sylphs are
Lugos himself visited this permanent celestial incarna- in danger.

CHAPTER 4:
tion and told his people at that time to keep it a secret
from all other races, even after death. “So long as you Cost: 200 (Impossible Alteration of Creation (50),
hold this in your hearts, no other race can defeat you.” Duration +1, Location +0, Scale +2, Total 3)

BODY: d100+20 Legends


SPIRIT: d100+5 WAR OF THE ELEMENTS – THE FALL OF A GOD, PYRN’S
NIMBUS: d10 WORDS FROM THE FOUNDING
The time of great peace after the First War ended and
the gods fought on the world. The races fought each
BELIEF: 750,000
other for seasons on end, but eventually the efforts of
the weary mortals were only half-hearted. We were
frightened of the gods and moved away from the fight-
Miracles ing, waiting for the madness to end.
THE WORDS OF LUGOS: The sylph scriptures known as
“The Words of Lugos” have their origins here. On an- I, Pyrn, moved my family to Rhok-Drunnor. Darkness
nual holidays, after fasting and praying, those standing fell, and with it the storms of the battling gods sub-
before the Wings of Lugos will hear the god’s voice as sided. There was no sign of the gods anywhere on the
it tells one of the many stories from history. When the Known World, but there was a feeling of tension. Early
story is finished, the sylph that participated in the cer- that morning, before the sun rose, there was a sound the
emony goes and writes down the legend on a scroll, and likes of which I hope no one in the Known World hears
it becomes part of the larger works. again. It was akin to a giant thunderclap, but did not
fade away, increasing in pitch until the noise screamed
Cost: 170 (Impossible Innovation of Creation (85), down upon us.
Duration +1, Location +0, Scale +1, Total 2)
High up on my perch in the mountains of Rhok-Drun-
THE VISION OF LUGOS: On occasion, the Wings of Lu- nor, I turned to the east and watched a bright flaming
gos will provide a devotee with a vision of history from light streak across the sky. The glowing orb smashed
the god’s point of view. The fallen deity incarnation of down into the plains and, with a loud grumble, it
Lugos is still a part of the Celestial Realm, in a way, seemed as if the sun was born from their meeting. I
and allows some devotees to be privy to Lugos’s insight. saw a plume of dust and debris rise up higher than any
Although there are those who come to the Wings to mountain range surrounding it. I witnessed the circle
get any vision Lugos wishes to impart, a few will enter of energy borne from the destruction spread out all
the room with a specific story in mind and will usually around from the center.
see it.
The edge of the line drew closer and I stood to flee. I
Cost: 100 (Impossible Alteration of Creation (50), turned and a fierce growl followed me, swiftly catch-
Duration +1, Location +0, Scale +1, Total 2) ing up with me. Before I could take flight it was upon
me, and then in me. I saw nothing around me change
ANSWERS FROM BEYOND: At times, the sylphs need at first, yet the roar deafened me. Suddenly, a wave of

53
unseen wind struck me from behind and I was thrown ing, but none dared enter the sacred space; it had been
forward a great distance. I caught myself on my wings her vision she shared, therefore it was her prerogative.
and turned in the sky. The air thudded then, as if one She walked out onto the pathway alone. Slowly she
stone were struck against another, but such a stone! The completed the circle, arriving at the feet of the Fallen
land shook, and still the roar moved beyond me. Shadow. Clearing her mind, she focused on the prob-
UNDINE AND SYLPH GODS

lem at hand. Should the sylphs do something? Should


LEGENDARY ARTIFACTS OF

I returned much later after the cloud dissipated partly. they do nothing?
As I approached the area with trepidation, I saw the
trees that once dotted the Plains were torn and twisted, The room faded away…and she saw fire. Blackened
lying on the ground. I was still a ways out when a beam smoke rose in thick ropes. The dragons stood in their
CHAPTER 4:

of sunlight broke through the clouds and I saw another circle on a large map, a map of the Known World. The
amazing sight: a cloaked figure, flying up along the sun- other elder gods stood outside of its perimeter. One by
light, carrying a sparkling bundle into the clouds. The one, they vanished, leaving only the dragons.
clouds closed around the strange vision, and I was left
viewing a gaping hole in floor of the Known World. The map was on fire.

Then something glittered from under the smoke and She breathed and the vision was gone leaving only the
debris. It caught my eye and I found myself winging glowing outline of her beloved god. She breathed again.
in closer for a better look. I saw what appeared to be She was ready.
a shimmering figure lying on the ground. And then I
heard a whisper…. Stepping into the antechamber where her peers waited
she croaked, “a Scroll.”
THE FRINTHIAN WARS
“The Salamander army broke the tunnels to Arador. A scroll was brought before her with a pen and she be-
Naara-Beesh has taken Frinth!” gan to write shakily. Sealing the end she turned to her
comrades.
Shadora, Elder of Lore and Gatherer of History for the
Crater of Lugos, did not turn from her writing as the “‘In the Words of Lugos, the dragons must not rule the
student ran through the great hall. The younger genera- world, or they will destroy it.’ Put it somewhere safe,
tion did not pay much attention to her anyway. Still, it and reveal it in two days. Say it was found in one of
was not long before she felt a presence at her side. the seas.”

“My Lady?” An older male sylph stood on the floor The other sylphs nodded and she turned her attention
looking up at her. to the staircase. Hopefully, this would be the last time
she would have to climb them.
Shadora put down the pen. “Yes. It is as my vision fore-
told. It is time.”

Her assistant helps her down from the high stool where DACALA, FEATHER-BLADE
she wrote diligently and supported her to the stairs. Description:
As she walked down the long spiral staircase, Shadora Simply because Lugos is not known for weaponry does
wondered if her questions would be answered, whether not mean he does not have one or two pieces. The old-
there was need. est and most well-known of his blades is the Dacala,
and it was used in combat right up until after the Crater
The stairs were daunting, thousands of steps to the bot- was formed. At one time the sylphs went to war as often
tom. She winced. It would take all night to walk back as the rest of the races, until Lugos decreed that war
up them. could be won with words rather than wounds. Since the
War of the Elements, the Feather-Blade has been lost
When she reached the bottom, several Elders were wait- and found again many times. It is currently missing.

54
The Dacala is too long to be considered a dagger and
almost too short to be a sword, with a slightly curved
blade, a round guard, and long hilt. The ornamentation
is minimal; the wrapping on the handle is made up of
black, gold, and silver braiding that creates a herring-

UNDINE AND SYLPH GODS


LEGENDARY ARTIFACTS OF
bone or feather-like pattern along both the right and
left sides of the hilt.

BODY: d20+10
SPIRIT: d20+5

CHAPTER 4:
NIMBUS: 2 x d10

BELIEF: 50,000

Miracles
CONTROL THE WIND: The Dacala can take control of
which way the wind blows and change its direction
with the twist of the blade. On a still day, the wind will
rise up and blow the way the blade directs, with up to a
gale-sized force. Body versus d20 to resist.

Cost: 3000 (Impossible Alteration of Control (50),


Duration +2, Location +2, Scale +3, Total 7) Legends
WAR OF THE INVADERS
COUNTER-ATTACK: Against weapons using Miracles, In the time when all the elder gods were united against
the Dacala can counter the effects with equal force. The the Invasion, Lugos came to the god Gnorr and request-
bearer can extend this protection for five additional Be- ed a simple blade. The Gnome God granted the request
lief per 10 followers. Thus any attack with a miracle for the Sylph God of the Sky and he took many of his
that grants strength, disease, etc. will be negated by an ornaments around his neck and wrapped the hilt of the
equal amount of shielding power sent forth from the blade with his own treasures. Then he empowered the
blade. Miracle versus Miracle in opposition equal to the blade himself, thus making it his own. When the final
opposing Miracle’s force. battle of the First War came to pass, Lugos was in the
fight as much as the more combat-oriented gods. He
Cost: 5100 (Impossible Innovation of Transformation used the blade to defend himself and others, extending
(85), Duration +2, Location +2, Scale +3, Total 7) the protections of the blade to anyone within the sound
of his mighty voice. He took control of the winds and
BLINDING: The Dacala emits a blue flash that shines as changed their direction to counter the Invaders’ aerial
bright as a lightning strike in the sky. The bearer of the attacks. He blinded the Invaders’ gods with the Dacala,
blade is immune. Blinding force has effective die of d30 and prevented them from seeing World-Splitter until it
+15 to blind, affecting up to 100 people in a 100-pace was too late.
radius.
ATTACK OF A LEVIATHAN – TALE BY TOMAS THE
Cost: 160 (Grandiose Innovation of Creation (20), YOUNGER OF DAMARSUN, GIVEN TO ISSARELA, SILVER
Duration +0, Location +2, Scale +2, Total 4) (Grandiose SCROLL GATHERER DURING THE TIME OF THE WARS OF
Amplification Miracle +10, Cost 10) (Legendary RAANON
Amplification Miracle +5, Cost 5) The human settlement of Damarsun on the edge of
Croesus was overrun by a Leviathan late in the war, but

55
the gods worshiped there were weak and few. The scaly Unfortunately, the sword was lost in an attack by the
multi-limbed monster held the Damarsunans in thrall, Amarians ten or fifteen years ago.
calling for the sacrifice of one young woman at the edge
of the sea each night of the full moon. Many women
were eaten by the Leviathan, known only as Force. A
LUGOS’ SKY-CLOAK
UNDINE AND SYLPH GODS

young woman named Dalla was selected as the next vic-


LEGENDARY ARTIFACTS OF

tim and she went to the sea in tears. While waiting for Description
Force to come she went to the water’s edge to pray and It is said Lugos came from the Celestial Gardens for
weep. When her tears fell into the ocean a great voice the first time already wearing the Sky-Cloak, and that
called out, “Why do you cry?” it was a gift from the Creator itself. The Sky-Cloak is
CHAPTER 4:

hooded and consists of two long flowing pieces of fab-


“I am to go to Force and be eaten,” ric, split in the back to leave an opening for Lugos’s
wings. Tied at the neck, the Sky-Cloak’s cloth covers
“Pray to your gods.” nearly every other inch of the Sky God. When he wears
it, clandestine activities are afoot and he can overhear
“Our gods were eaten by Force. Now we have no conversations both above and below.
gods.”
Lugos is not a jealous god and allows mortals to bor-
The voice was silent for a moment. Then the ocean spray row the Sky-Cloak from time to time, especially when
came up with the tide, forming into a strange figure. he needs them to do something special. On occasion,
“Take this,” was all the sea foam said, and a short sword he allows a mortal or another deity to make use of the
fell down at Dalla’s feet. Then the ocean receded. Sky-Cloak just for the sheer enjoyment of seeing what
will happen. More often than not, he has seen good
She heard a slithering noise and looked down the beach intentions turn bad the longer one wears it. He himself
where Force was emerging from its cave. The yellow eyes only wears it when absolutely necessary, remembering a
gleamed at her in the moonlight and its maw opened, time before when it nearly destroyed him.
revealing rows upon rows of sharp teeth all around and
within the creature. She picked up the blade and as
she turned to face the monster a brilliant flare of white BODY: d12
light ruptured from the blade catching the monster in SPIRIT: d12+6
its glare. Force screamed and threw up its many clawed NIMBUS: d8
hands, and smoked erupted from its skin.
BELIEF: 50,000
Encouraged, Dalla brought the weapon to bear and
the winds came from behind her pushing against the
monster as he advanced. Still blinded he flailed his Miracles
arms at her, but the blade fended off the claws. She saw INVISIBILITY: When the cowl is worn over the head, the
her opening and slashed with the sword at the reach- Sky-Cloak reflects the surrounding creating invisibility
ing appendage of Force. The sword flashed again and for the one within. The body within is still substantial
the white light vaporized Force’s arm, smoke and fire and very real. The visual sense is completely fooled; al-
pouring from the wound. Force started to turn and she though scent and sound must also be disguised using
stabbed the blade into Force’s neck. other means.

The resulting eruption made Dalla to let go of the Cost: 225 (Grandiose Alteration of Transformation (15),
sword. Force roared once more and dissipated into the Duration +3, Location +2, Scale +0, Total 5)
pebble beach, leaving the blade behind. She brought it
back with her to the village and was a heroine. Eventu- SEE DESIRES: The wearer of the cloak can focus his or
ally she married the son of the village, and they had her attention on another person’s forehead and see small
many children, including my father, Tomas the Elder. flashes of what they most strongly desire at that moment.

56
Cost: 80 (Mythical Alteration of Control (10), Duration The gnome gods were concerned for their people, but
+1, Location +2, Scale +1, Total 4) as long as the dragon gods did not interfere with the
battle directly they did not want to do the same. Be-
ILLUSION OF THE NIGHT: When the wearer of the Sky- tween keeping one eye on the battle, and the other on
Cloak brings up his arms the sunlight appears hidden, themselves, neither side noticed the sylph god vanish

UNDINE AND SYLPH GODS


LEGENDARY ARTIFACTS OF
turning day into night. The cloak casts this illusion with his cloak.
for thirty meters facing forward and to either side; all
within this area are affected. Those outside of the area,
He traveled to Rhovma, found a hidden entrance into
including directly behind the cloak, see the daylight
the mountain, and slipped inside. Searching the rooms
normally all around until they step into the affected

CHAPTER 4:
area or the wearer of the cloak turns. and halls, he came upon a young boy, Pothesmo, barely
old enough to work a forge. Lugos woke the boy and
Cost: 1500 (Impossible Alteration of Transformation (50), whispered a plan in his ear, all the while pretending
Duration +1, Location +2, Scale +3, Total 6) to be Bruin. He sent the lad to find several poisonous
fungi from within the mountain. When the mortal re-
Legends turned, Lugos told Pothesmo to turn away and dropped
WAR OF THE ELEMENTS the Sky-Cloak over his small shoulders. Then Lugos
Misuse of the Sky-Cloak may have started the War that sent him out the secret entrance and hid himself.
ended the first Known World. Lugos wore the cloak
constantly for both eavesdropping and playing tricks The boy crawled around the outside of the mountain to
on the other gods. He learned to read the desires of where the salamander army waited for dawn. He used
others while wearing the cloak and gleefully used this the cloak to hide the rising sun and under the cover of
information against both mortals and gods as blackmail darkness dropped the poison in the water trenches of
or to create situations that were unwelcome by all. the winged reptiles that caused the gnomes so much
havoc. He wrapped the invisibility around himself
During the time of creation when many gods were cre- again and climbed back across the cliffs. Lugos took
ating more to join their pantheons, Lugos created and
the cloak back before his face could be seen and hid
lost his heart to the Wind Goddess, who will not be
himself again. He made the boy swear to never reveal
named. They were happy for a time, but the Nameless
the miracle behind his heroic deed. Then the sylph god
One became distant and pensive near him.
returned to the Celestial Gardens.
Lugos decided to use the cloak to read her desires. What
he saw there pictured above her head was so shocking The Dragon Gods were in an uproar as their followers’
and so revealing that he reacted before recognizing that winged mounts choked and died. The boy had done the
they were only desires. Thus he attacked in anger, re- impossible, but not one of the gnome gods had moved to
sulting in the entire war of the Elements, which led to help their followers. Although suspicious, they could not
his eventual plummet to the Jasinu Plains. Since that determine how the Gnome Gods could intervene. The
time, he is much more mindful of the Cloak’s insidious Dragon Gods stalked off to argue amongst themselves.
nature. Once the Gnome Gods were alone, Lugos revealed him-
self and spoke to them. He pointed out that providing
THE GREAT WAR BETWEEN SALAMANDER AND GNOME gifts to followers was not directly intervening and they
To this day, the Salamanders and Dragon Gods suspect
should consider that the dragon gods handed weapons
that another race’s god was partly responsible for help-
over to their followers constantly.
ing the gnomes defeat the salamanders at Rhovma. The
forges were empty in Rhovma, and the gnomes hid
in their tunnels, slowly starving to death. The siege of The gnome gods took the criticism to heart, and made
Shha-narath should have been successful. Pothesmo one of their greatest heroes.

57
The Wind Gods Miracles
IMPASSIONED DESIRE: The arrows placed into the bow-
string take on a red-hot glow and dissipate as they are
NIHIR’S BOW AND ARROWS fired. Who the arrows were aimed at, however, feels the
Description effects within a few minutes. They become amorous
UNDINE AND SYLPH GODS
LEGENDARY ARTIFACTS OF

Nihir was brought forth from Lugos to be the god of and heated, aflame with lust. For mortals, these feelings
warm winds and sensuality. He chose a bow and arrows lasted for several hours, usually leading to debauchery.
as both a weapon and a tool for promoting the pleasure Spirits, deities, and other immortals reacted differently,
of the senses. Lugos felt that Nihir’s power would bring however; after a time of inebriation, the immortal was
balance to a world heavy with war and anger. consumed with an all-encompassing lust that could last
CHAPTER 4:

for seasons. Mind versus d100 to resist effects.


The bow is heavily recurved and made from smooth-
grained, light tan wood. The quiver and arrows are nor- Cost: 1500 (Impossible Alteration of Control (50),
mal; the bow is what makes the weapon powerful. After Duration +3, Location +2, Scale +1, Total 6)
Nihir was exiled to the Abyss, Lugos sought out his bow
but realized it was missing. The bow has found new HEAT BLAST: The arrow becomes yellow and fiery.
owners from time to time and is now on the continent When released it dissipates but a large blast of heat
of Naalgrom. emits forth from the bow, super-drying everything in its
path and catching some flammable objects alight. The
cone extends out 30 paces, where it is approximately 30
BODY: d12 paces wide. Effective die is d30+15 for attack.
SPIRIT: d12+6
NIMBUS: none Cost: 120 (Grandiose Alteration of Creation (15),
Duration +0,, Location +2, Scale +2, Total 4)
BELIEF: 30,000
FIRESTORM: An arrow placed in the bow begins to
smolder. Released, it shoots forward, and the very fric-
tion of the air causes it to burst into flames The arrow’s
path blazes up in an arching flame wall starting two
meters out from the archer to wherever the arrow lands.
Effective die is d100 to anyone along the path to avoid
being set on fire.

Cost: 680 (Impossible Innovation of Control (85),


Duration +0, Location +2, Scale +2, Total 4)

Legends
WAR OF THE ELEMENTS
Nihir was a welcome comrade among the Elder Gods
when he first arrived; he was always jovial, passionate
about all subjects, and warm in his lust for life and love
for all things. He had numerous lovers among the sylphs
and wind gods, and—it is said—several of the gods
and goddesses of the other races. In this time of peace,
his weapon remained rarely used, but his bow’s power
over lust made for entertaining moments among the
mortals. On occasion in the spring season, he used his
bow to cause the warm winds to sweep across the colder
regions, heralding the coming of the planting seasons.

58
In the time before the War of the Elements, Nihir was He waited nearby calf-deep in the dark waters, and
frolicking down in the Known World. He saw an elu- watched as more men came to the village, kicking in
sive female wood nymph goddess that he was taken doors and pulling women and children away to a wait-
with, but she did not respond in kind. Determined to ing cart. He also saw more than one child sneak from
have her, he tracked her to a wooded glade. There he the underside of one of the stilthouses and head off into

UNDINE AND SYLPH GODS


notched and fired an arrow of impassioned desire. She the green-gray camouflage. Then he heard the feared

LEGENDARY ARTIFACTS OF
was quick and dodged the arrow, escaping the attack words, “Search the swamp!”
and disappearing deeper into the forest. Fuming, Nihir
returned to the Celestial Gardens. When he saw the hulking figures move towards him in
the twilight, Lais ducked down in the water and started

CHAPTER 4:
He never saw his sister, the Nameless Lover stumble to move deeper. He was making good progress when an
out of the dark forest holding her bleeding side. Drunk underwater root tangled around his ankle pulling him
from the arrow’s strike she thought she should return off balance. He flailed an arm to keep his head above
to Everwinter to continue work with her friend, Grun, water and it hit the surface with a small ripple. Imme-
God of Ice and Snow and the mate of Thuun, Lord of diately he heard a low growl, much closer than he real-
Destruction and the Jurelian Giants. Working side by ized, “This way! One of them little bugs is over ‘ere!”
side with the strong handsome god, she was no match
for the pull of the bow’s passion and fell hopelessly in Nearly panicked, Lais reached under the water to free
love with her comrade. Knowing such lust was useless his foot. He felt a thin rigid tendril of a vine caught
she tried to hide it, but her lover, Lugos, immediately against his ankle, then strange smooth wood. Lifting
noticed a difference. his foot, the end of a stick broke the surface, covered
in the black muck from the bottom of the swamp. He
So did the War of the Elements truly begin. grabbed at it and his eyebrows furrowed in confusion as
the rest of the object was revealed. An archer’s bow?
Later after the fall of Lugos, Nihir attempted to do right
by the Nameless One, distraught over unrequited love, The men were coming toward him and he had no time
and he used his bow again to try to turn Grun to loving left to think. Staying low he waded further from the
her back. Thus upon his return did Thuun see his mate safety of the houses hoping the deepening night would
in the arms of the Nameless One. In the end, Nihir halt their progress. Lais felt the ground rise again under
left the Celestial Gardens for the Abyss, along with his his feet and he pulled himself onto a patch of dryer land
sister and Grun. But his bow was left behind. next to a thick shrubby willow. Eyes looked back at him
from under the boughs; two other village children, a
POPULAR LEGEND OF ATANASTAN boy and a girl, were here as well, staring with fearful
A decade or so before the attack of the leviathans, the eyes. Something splashed heavily in the water and he
peaceful city of Atan was overrun by outlaws and crimi- moved deeper under the safety of the tree.
nals from Samona. They were the worst of the brigands,
thieves, and murderers, exiled on a ship with the hope It wasn’t until one of the other children pointed at his
that “some other monster” take care of them. Instead, hands that he realized he was still carrying the bow. The
they seemed to thrive and their conquest of Atan was girl mimicked shooting it but Lais shook his head and
no challenge. pantomimed an arrow. The other boy pulled out a small
knife and grabbed a willow branch. Lais knew it wasn’t
An eight-year old lad by the name of Lais lived on the likely to do any good against the seasoned men attack-
outskirts of Samona, in the stilthouses along the bog. ing them, but a slim chance was better than none. He
He watched his father and older brother get cut down cleaned off the muck and mossy slime from the bow-
right in front of him. His mother pushed him out a string. When an arrow was ready Lais stood on the
small trap door and told him to run before the trap spongy ground and looked around the tree to see where
door shut, and his mother started screaming. The boy their attackers were. Torchlight not ten meters away
ran into the swamp still hearing her screams echoing in flickered through the mist. He loaded the makeshift ar-
his ears. He wondered if the noise would ever stop. row, half-expecting the bowstring to break or that he

59
would be unable to pull back the string. The necklace has also gone by the name “Sanya’wyra,”
which translates to “Jewels of Ice-Woman,” but Sanya
When the figure into the swamp turned slightly, pre- could also have been the Lover’s true name. The Name-
senting him with a larger target, he pulled back easily less One used the powers of the necklace for many sea-
on the string. He smelled something acrid and focused sons to help her friend and peer Grun spread the winter
UNDINE AND SYLPH GODS

snows across the Known World.


LEGENDARY ARTIFACTS OF

on the arrow, now emitting black smoke from its length.


Startled, he let the arrow fly.
BODY: d20
His aim was bad and the arrow started to climb. Then
SPIRIT: d20
fire shot down from the arrow’s path growing into col-
NIMBUS: d8 x2
CHAPTER 4:

umns of flame that danced on the swamps’ surface. The


wall of flame grew as fast as the arrow flew, allowing BELIEF: 20,000
the brigands only enough time to shout a warning to
one another before the fire was upon them. The fire
continued to spread out in a bizarre straight line until
Miracles
the arrow finally came back to the watery earth. The
MULTIPLE REFLECTIONS: The necklace fractures the im-
two other escapees came out from behind the willow
age of the wearer, making it appear as though there are
and stared, along with Lais, at the arcing wall of fire
up to 20 of the same person in an area, all no more than
slowly dissipating before them. Several tree branches forty paces from the wearer.
above were now aflame. The children slowly looked to
one another, but when asked how he performed such Cost: 225 (Grandiose Alteration of Transformation (15),
a trick, Lais could only shake his head in wonder. It Duration +1, Location +2, Scale +2, Total 5)
wasn’t long before the children gathered more sticks for
arrows. INSTANT FREEZE: Holding the necklace the wearer
reaches out and touches something, instantly freezing it
Throughout the night the children collected more ar- in ice. The necklace can freeze an area 20 arm spans by
rows and other children, setting the attackers ablaze 20 arm spans in diameter. Effective die is d100.
whenever they met. Eventually the men abandoned
their search, returning to the relative safety of the city. Cost: 750 (Impossible Alteration of Transformation (50),
The children were never seen again but it is believed they Duration +2, Location +2, Scale +1, Total 5)
used the bow to eke out life deep within the swamp, a
tribe of younglings that never grew older and could call FROZEN BREATH: Breath blown across the top of the
forth fire and heat from Lais’s bow. center pendant held out in front of the wearer will cause
a frigid blast of air. The temperature drops rapidly and
any moisture in the air creates snow or ice. The cone
THE ICE NECKLACE OF THE extends out 30 paces where it is 30 paces wide.

NAMELESS ONE Cost: 840 (Mythical Innovation of Transformation (14),


Description Duration +2, Location +2, Scale +3, Total 7)
“And the Wintry Wind Goddess was born of his cool
breath, and she stood before him with short ears, silver Legends
eyes, and luscious pale blue fur, wearing only a single WAR OF THE ELEMENTS
strand of ice crystals around her neck. Lugos found When the Elder Gods chose sides and started their
her desirous and came to her as a lover.” So begins the battles against one another, their followers also took up
Words of Lugos, describing both the Nameless One and arms and attacked their new enemies. The air sprites
her necklace of ice gems. There are five large gems total, of the ancient world found themselves under vicious
separated by thousands of ice crystals and the largest attack from both the salamanders and sylphs. Their
once sat like a pendant on her chest. delicate natures and paper-thin wings made it nearly

60
impossible for them to attack with any real force. When resurrecting the fire until it blazed. As soon as she felt
captured, the sprite was often put through the horren- it was warm enough, she turned her attention to the
dous torture of having its wings destroyed. The Name- bundled mass.
less One helped protect as many sprites as she could, us-
ing the necklace to give escaping sprites the illusion of “Garryl, you need to tell me what happened here.” She

UNDINE AND SYLPH GODS


having twenty times as many tribe members, so the en-

LEGENDARY ARTIFACTS OF
pulled the blankets away from the face of her cousin.
emies were more likely to attack one of the reflections. “It was beautiful, Erienne. I wish you saw it.”
Those sprites that survived the torture of having their
wings ripped off she gathered together and hid, with “Saw what, Garryl? Garryl, what did you see?”
the intent of restoring their fragile appendages once she

CHAPTER 4:
herself was no longer being hunted. Alas, she was sent
“Their bodies… beautiful… their hands held out in
to the Abyss and her necklace was left behind.
prayer. Their heads were thrown back and their mouths
were open as though crying out….” His voice weak-
A SYLPH’S RANTINGS
ened and faded.
Erienne landed on the platform and squinted through
the eye protectors. Snow, as far as the eyes could see.
She shook her head in wonder. Her cousin, Garryl, was “Garryl,” Erienne said sharply, grabbing his bony shoul-
insane for coming here to the westernmost edge of Ky- der and giving it a light shake. “What are you talking
bel, but she was starting to question her own mind for about? What bodies? Where did you see these bodies?”
visiting him. Quickly she went to the aerie’s door and “North. To the mountains north of Rhok-Drunnor. I
let herself in. found a cave, an ice cave, and there was a light from
deep within. I followed it down, so deep. So cold.” He
Thankfully, Garryl’s abode was warmer, but not by spasmed.
much. His little stove seemed to have burned down,
leaving the room in shadows. His living quarters were Erienne was torn between wanting to get him food and
sparse, consisting of nothing more than bedding and water and wanting to hear what he found. “What did
the stove. you see in the ice cave?” Her desire to know more won
out.
“Garryl?” She called as she took off her outer clothing.
“Garryl, it’s your cousin, Erienne.” “Blocks.”

“…Erienne?” “Blocks?”

The female sylph turned to the second room with “Blocks of clear ice; the clearest I have ever seen, wash-
concern. Quickly she threw her outer robes on a stool
ing the bodies inside in a pale-blue glow.”
and lifted the heavy curtain to the treasure room. She
“Bodies? What bodies?”
gasped; sitting in the center of the chilled dim room
surrounded by shelves of baubles and scrolls was her
“They were beautiful. Tall and impossibly thin, with
cousin, but she barely recognized him. His rich black
fur was now streaked with gray and he was leaning on long fingers and flowing white hair. You could see the
one arm staring at the floor. torn edges of their wings. Their faces were contorted in
pain and agony. And then I saw it.” Garryl stirred and
“Garryl! What happened?” She knelt by his side and lifted up his head.
touched his shoulder, jerking her hand back the in-
stant she touched him. “Lugos’s Wings! You’re freezing! “What?” Erienne pressed, leaning forward to see his
Come on.” She steeled herself and put his arm over face. Her cousin’s eyes suddenly opened and she re-
her shoulder, even more concerned by his light weight. coiled, horrified. His large eyes glowed a uniform icy
Quickly she pulled him into the living room and got blue, the pupils missing. He stared blindly beyond her.
him into the bed. She turned her attention to the stove, “The Sanya’wyra,” he whispered fervently.

61
BODY: d20+5
SPIRIT: d20+5
NIMBUS: d8
UNDINE AND SYLPH GODS

BELIEF: 30,000
LEGENDARY ARTIFACTS OF

Miracles
WHIRLWIND: The rings produce a vortex of air that
CHAPTER 4:

can spin with the force of a dust devil (one ring), the
force of a small tornado (two rings), or the force of a
hurricane or giant tornado (all three rings). Although
the force from one or two rings is controllable by the
wearer by moving the rings up and down the fingers at
different positions, three-ring usage (large tornado or
hurricane force) is only controllable for about 30 sec-
onds—enough time to aim the force and send it away;
after that the cyclone will follow the path of least wind
resistance.

Cost: 2550 (Impossible Innovation of Creation (85),


Duration +1, Location +2, Scale +3, Total 6)

NEPHON’S RINGS CHANGE OF HEART: Each ring is capable of altering


(subconsciously) the initial decision a person, spirit,
Description or deity makes. The three rings can be used to control
Nephon was the sylph god of windstorms, the air cur- three entities or be used against one entity to overcome
rents that rotate, including tornadoes, hurricanes, and a firmer decision. The person who is affected will ac-
whirlwinds. His rings all had the power of twisting the tively seek reasons behind his change of heart without
wind as well as the mind. Nephon himself was a strange prompting. Mind versus d100 to resist, two minds ver-
sus d30 each to resist, or three minds versus d30 each
deity, always changing his mind and uncertain as to
to resist.
what he should do. Many times his hesitation left him
at odds with the other gods. He was used as an example Cost: 400 (per ring) (Impossible Alteration of Control
for many of the sylphs’ anecdotes about self-confidence (50), Duration +1, Location +2, Scale +1, Total 4)
and indecisiveness.
STORM CONTROL: The Rings can take control of nearly
any storm for some length of time. Even a hurricane
Nephon’s Rings consist of three thick finger bands with
or tornado can be influenced for roughly 30 seconds,
gold chains attaching each one to the next. The chains mainly by changing direction or by having an oppos-
are long enough to take an individual ring off, but when ing wind slow down its rotation. For smaller or one-
all are off they hang as one longer chain, starting and direction storms, the Rings control the wind’s direction
ending at a ring. Some legends state that the Rings con- and even cut a storm in half.
trolled each of three winds (side to side, forward and
Cost: 1500 (Impossible Alteration of Transformation (50),
back, and up and down), and together they are used Duration +1, Location +2, Scale +3, Total 6)
to create the spinning vortexes seen in dust devils and
tornadoes. OPPOSING FORCES: Nephon’s Rings can be used to force

62
someone to involuntarily move as the wearer wishes. It After Lugos’s crater was formed, the air and wind gods
requires all three rings—one for each set of limbs and believed that they would rule in the sylph god’s stead.
all for the head—and is very easily escapable by gods Once more they asked Nephon to bring Grun to [name
and powerful spirits. Even a mortal can actively oppose obscured], and again Nephon hesitated, uncertain as to
the rings enough to free himself. The rings work better what to do. Instead the other gods decided on a course

UNDINE AND SYLPH GODS


and brought Grun and the wind goddess together. This

LEGENDARY ARTIFACTS OF
on those who are tired or asleep, sick or injured, ine-
briated, or caught unaware or not paying attention. As was their final act of betrayal to the other gods and
long as the victim does not believe he or she is in con- Fate stepped between them. She returned Lugos to his
trol, the rings will continue to manipulate their limbs former glory and sent all the wind and air gods into
and words. If aware the rings are being used for this the Abyss.

CHAPTER 4:
purpose, mind versus d12 to resist. If unaware, mind
All except Nephon. Because he could not decide, he
versus d30+15 to resist.
had not betrayed anyone. He was free to remain in
the Known World. Lugos did not want the wind god
Cost: 135 (Grandiose Alteration of Control (15),
around but he abruptly changed his mind soon after.
Duration +1, Location +2, Scale +1, Total 4) ) (Grandiose
Whether Nephon finally decided to act when his exis-
Amplification Miracle +10, Cost 10) (Legendary
tence was in jeopardy, no one knows. His punishment
Amplification Miracle +5, Cost 5) for not making any decision, one way or the other, was
severe. He spent many centuries as the servant of Lu-
Legends gos and was eventually forgotten. So by not doing any-
WAR OF THE ELEMENTS – LUGOS’S TEACHINGS thing, he became nothing.
Nephon was the last of the sylph wind gods to come
from Lugos, and he appeared as a young sylph, little WAR OF THE LEVIATHANS
more than a child. Despite being a god, he was very Nephon was fading away and everyone knew it. The
uncertain and spent his time wondering whether he other gods avoided the young sylph that moved like an
should this way or that way, or whether to visit his fol- ancient, knowing that someday they too may end up
lowers or return to the celestial realm. He could never like the wind god. He did not perform miracles, pre-
seem to make a final decision and was always changing serving what little power he had left. He never wept,
his mind and turning in circles. Thus he was put in but faced his inevitable demise with calm resolve.
charge of the storm winds that always seemed to whip Nephon heard a commotion in Fate’s Courtyard. Curi-
about from all directions. Lugos gifted him with the ous, he approached and found most of the gods sur-
three rings to help him control the winds of storms. rounding a strange group in chains—three of the most
horrible creatures he had ever seen. The first was a cross
between a giant boar and a giant lion, the second the
When war came to the Elder Gods, he was pulled in
product of a mating between a creature of the sea and
several directions by his peers. At first he directed storms
one of air, and the third….
against Lugos’s enemies, including the salamanders and
the undines. Then his brother, Nihir, asked him to come
The third was an overly muscular sylph with dragon
to the aid of their sister, [name obscured], and take her wings and it stared at Nephon with keen intelligence
to the realm of Everwinter. Nihir asked him to use his and bared teeth. No one was paying any attention to
rings to change the mind of Grun and have them fall in the three beasts as they argued. Then the sylphlike one
love. Nephon wanted to make the wind goddess happy, lunged.
but he also knew that Lugos was unhappy and could
not decide what to do. Then Lugos and Thuun came Its attack on Methussa, Gnome Goddess of Diamonds,
together and again Nephon was asked to intervene, was silent and swift. It had the smaller goddess on her
this time by changing Gnorr’s mind about giving the back and savagely attacked her face. The other two
younger gods the World-Splitter. Again Nephon could monsters simultaneously leapt in opposite directions.
not decide what the best course was and the other The boar-cat opened its mouth and fire burst forth,
young gods took matters into their own hand. singing Fate who stepped away. The other took to the

63
heaven’s sky, vomiting black masses of tar-like sub- ster still on his tail. Quickly he maneuvered the rings
stance onto buildings and terrified souls below. The tar again, this time taking control of the weaker monster
dissolved bits of the scenery and entities, causing both and forcing it to overshoot its attack against one of
to collapse. the smaller dragon goddesses. He closed his wings and
plowed into the side of the intelligent sylph-monster,
UNDINE AND SYLPH GODS

Gnorr appeared and the smart sylph-monster turned rolling over its back. The flying monster hit the side of
LEGENDARY ARTIFACTS OF

and fled along with the other two. Fate stepped forward the other beast as well and both roared.
as Gnorr gathered his wife in his arms.
Nephon was on his feet and running. The leviathans
“You must destroy those creatures. They can and will screamed in anger as they chased him down, closing the
CHAPTER 4:

tear apart the entire Celestial Realm and the Known distance. He didn’t have far to go….
World will follow. I must do everything I can to keep
the spheres together.” At the edge of the desert stood the gate to the Abyss.
The Elder Gods called it the “Hole of Betrayal” and it
Nephon started to follow the gods but Lugos stopped him. was the last place he saw the other wind gods. Many
“No, my friend. You have not the strength. Fate severed times since then he stood at its edge, wondering wheth-
connections with the Known World to ensure that these er he should just step through into oblivion.
monsters cannot leave in deified form, and no more can
come through. I ask that you hide yourself at Arablis.” He saw the archway and slowed down, allowing the
monsters to catch up. Then he was hit from above.
“Take the Rings. You can still use them.” Quickly he took The shock drove him to his knees and he reach out and
them off his own clawed hand and gave them over. Lugos grabbed the wings with his free hand, using the for-
nodded his gratitude and left quickly. Nephon returned ward momentum of the beast to lever himself on his
to Arablis but grew more concerned as time passed. feet again. He stood and faced the other two monster
now only meters behind, his thumb on one of the rings.
Suddenly he heard a horrendous sound and Lugos fell to The smart sylph-leviathan started to hesitate, looking
his knees on top of the mountain. Nephon ran up to his beyond Nephon at the looming black hole. The wind
side. Before Lugos told him anything a growling scream god used his thumb to manipulate two of the rings
ripped through the air. Nephon jerked around and saw and the monster changed its mind, attacking him. The
the flying whale-like creature winging in from above. boar-cat followed immediately.

Lugos started to get up and stumbled, falling to one Nephon hugged the two creatures eating at his chest
knee. Then the Sylph god looked up at Nephon and the and shoulder and started walking, then running back-
wind god recognized that haunting visage, one he had wards. The smart leviathan realized his intention and
seen many times before in the pools of the Garden. The struggled, flailing its clawed limbs out wildly. It grabbed
gods were losing. the edge of the stone archway, stopping Nephon’s back-
ward momentum. For a moment, they did not move.
Nephon offered his hand. As soon as the sylph god lifted Nephon weakly looked up and saw Lugos standing
his hand, Nephon pulled off his Rings. He was flying be- with the other gods, and Fate behind them.
fore he had the Rings oriented. He heard Lugos call out
but ignored it, enjoying the wind whistling in his ears Lugos shouted one more time, “You don’t have to do
once more as he angled towards the massive monster. this, Nephon! We can all defeat them, together!”

He spun in the air, using the Rings to badger the creature, Nephon looked beyond his friend and saw Fate re-
buffeting it with crosswinds. Then he laughed, laughed move the hood from its head. Then the adolescent god
at his whole existence, the indecisions he had faced, and grinned. “I made a decision, Lugos. It was all worth
the doom he was surely facing now. Was it all worth it? it.” Nephon grabbed the leviathan’s arm and yanked,
Over the dry desert he saw the dragons fighting against tumbling backwards into nothingness, his last view of
the other two creatures. He dove with the flying mon- Fate’s smiling face.

64
CHAPTER 5:

Nymphs
BODY: d20
Unlike the other races, the Nymphs do not worship SPIRIT: d12
gods in the Celestial Spheres; they worship each other NIMBUS: d8
as gods. Each nymph tribe has a universal Artifact used
by the entire group. It is hidden somewhere within the BELIEF: 10,000 (But during the seasonal Song of
Destiny, the Pool can swell to nearly 30,000, and
forest, and is usually a natural permanent object, such
then the excess is redistributed throughout the
as a tree or a stone. While in most cases, the Artifact tribal members)
protects and empowers the entire tribe, there have been
occasions when they were used against outsiders.
Miracles
POWER OF THE DARK NYMPH: The ceremony focuses
the power of all Dark Nymphs, including those that
The Dark Wood Nymphs of the have died in a season, into one universal source of Belief.
Haunted Forest of Baathun When the Dark Nymphs drink of the power, it spreads
out among those living equally. Thus if more die over
THE POOL OF ELDERS a season, the Dark Nymphs become stronger. Takes
Description all Belief attained throughout season and distributes
Deep in Baathun, the Dark Nymphs gather every sea-
son for The Song of Destiny, a time when the Dark
Nymphs remember who they are and their destiny.
A vital component to this powerful ceremony is the
Drinking of the Bones held at the Pool of Elders. It
empowers the nymphs and symbolizes their Belief in
the tribes being many parts of a single deity.

The Pool is located in a clearing at the heart of the forest,


at the base of a large granite boulder. The still surface be-
lies its origins; it is spring-fed through an underground
opening somewhere beneath the boulder. Although the
pool is quite narrow, it is twice as deep as it is wide. The
only vegetation around the pool is the leafy tops of the
Magic Root that all Dark Nymph Elders use in their
ceremonies. Although the pool does not leach out the
strongest chemicals from the hallucinogenic roots, their
harmonious existence does provide the Pool with a mild
inebriating quality that all nymphs enjoy.

65
evenly among those who drink. out the open-ended bloody bag and took a breath. “I,
Sata, of the West Shore tribe, do offer the bones of my
Cost: 80 (Mythical Alteration of Transformation (10), twin sister, Lao, who did not survive her trial of the
Duration +1, Location +0, Scale +3, Total 4) Time of Blood. Because she returned with the head of
the Nassyx that attacked her, she was deemed an adult
THE NYMPHS AND GIANTS

DESTINY’S STRENGTH: The black Pool’s water sustains before she died. Therefore it is my right as sister to add
LEGENDARY ARTIFACTS OF

them and strengthens the Dark Wood Nymphs, leav- her bones to the pool.”
ing no weak members after the ceremony. The seasonal
consumption allows even the Eldest Elders to run, Sata heard murmurs of agreement all around the clear-
fight, and carry themselves as if in their prime. Provides ing and she overturned the skin—the only other part of
CHAPTER 5:

+6 to be divided up per body, mind, and soul for each her sister that still existed after the feast last night—and
Nymph. dumped the bloody bones into the pool. As they sank
out of sight, her Elder stepped forward and took the
Cost: 40 (Mythical Alteration of Creation (10), Duration skin from her hands, leaving Sata standing before the
+2, Location +0, Scale +1, Total 3) pool with drying blood over her arms and torso.

POISON TO NON-NYMPHS: The things that sustain the The Elders held their hands towards the pool and the
Dark Nymphs will kill any other creature. On many Eldest Elder intoned, “The offering is complete; now
occasions, the Dark Nymphs return to the pool to find we take back our destiny.” The Elder gave a slight nod.
a pile of dead bodies waiting for them. Although the Sata reached down and grabbed the rounded piece of
hunt is a part of the ceremony, it never hurts to have upturned skull that was waiting. She dipped the cup
extra food to go around. Effective die d12+6 poison to into the red-tinged water and drank several swallows.
any that drink. She had tasted the water before, with a smell of blood
and the deep bowels of the earth, but this was the first
Cost: 112/42 (Mythical Innovation of Destruction (14), time she reveled in it.
Duration +3, Location +0, Scale +1, Total 4)
She returned the cup to the side of the pool and walked
back to her seat, savoring a feeling of strength and
Legends belonging. She felt an itch across her upper chest and
THE SONG OF DESTINY glanced down to see her ritual cut fading into a dull
Sata clasped the small wet leathery sack closer to her scar that turned white as though aged. She realized she
body as she followed the procession around the clear- was a part of the whole, a whole that could never be
ing. The sun was setting far to the west over the flat- destroyed.
lands, casting the dimming forest in blood-red hues.
She was the last of the adults in the line, having just
returned from the Time of Blood two nights ago. The
wound she received from her Elder across her collar The Guthenoth Forest Wood
bones was red and swollen, but she ignored the pain Nymphs
and walked among her tribesmen proudly.
THE FRUIT OF IMMORTALITY
The great boulder loomed above her at the end of the Description
clearing, half of it already in darkness. She could feel Deep in the Gugenoth Forest is a small tree of beauti-
the power humming all around her, a tickling vibration ful fruit-like seedpods that is the tribes’ sacred Artifact.
that rippled continuously over her back and in her ears. However, the forest giants that lived here long ago felt
She was the last to make her offering, but she would be that everything in the forest was theirs, and the angry
the first to drink. Her muscles trembled with anticipa- nymphs cursed the tree, making it irresistible to the
tion. giants. The giants ate the seedpods and consequently
became hosts to its seedlings. If the giants stopped
It was her turn. She stood before the dark Pool sur- moving, the roots buried into the ground and the giant
rounded by the Eldest Elders of the tribes. Sata held lived forever within the tree. Melding with the giants,

66
these trees are gnarled and bent, with horrific expres- Cost: 1500/750 (Impossible Alteration of Transformation
sions on woody faces. The original tree still stands, per- (50), Duration +3, Location +2, Scale +1, Total 6)
fect and enticing, in the middle of ancient palace ruins.
The nymphs no longer include the tree in their yearly STRENGTHENER: The nectar from the flowers is what
ceremonies, but recognize it as a powerful symbol of the nymphs used to keep their bodies strong and free

THE NYMPHS AND GIANTS


of disease. The nectar is gathered from the first-opened

LEGENDARY ARTIFACTS OF
their strength and power.
flowers and drunk in a special ceremony that the entire
The tree stands tall with long drooping branches. Every tribe shares in. The potion removes all diseases from the
branch is covered with a cascade of yellow pendulous body and restores all strength and energy lost through-
fruit that smell sweeter than any flower. The bark is out the season. Provides +6 to be divided up per body,

CHAPTER 5:
silvery white and the leaves are shiny and small. The mind, and soul for each Nymph.
tree is an evergreen, keeping its leaves throughout the
Cost: 20 (Mythical Alteration of Creation (10), Duration
winter. In the late spring the fruits fall off to be replaced
+0, Location +1, Scale +1, Total 2)
with an overabundance of large red flowers with deep
throats. The flowers drip their nectar, calling in droves
of insects and other flying creatures for pollination. The Legends
flowers fall away to reveal the yellow ovaries, which ORAL TRADITION OF THE BEGINNING – THE WOOD
swell into the next year’s crop. NYMPHS OF GUGENOTH
When the world was still young, the forests separated
from the mountains and grew green all over the land.
BODY: d20 We would not worship the mountain from which we
SPIRIT: d20+5 came, and instead put our own among the stars. Then
NIMBUS: d20 came a time of great darkness and fear, and many of
the forest homes were destroyed. Those we worshipped
BELIEF: 10,000 were returned to the lands as nymphs to live out normal
lives. We swore then to only worship those who live
among us, for how could we know which ones among
Miracles us were once gods?
IMMORTALITY: When eaten, the seed pods change the
framework of the host, capturing the soul inside the The tribes split, each taking guardianship of one of the
now-changed body. It uses this spirit to create its new remaining dark forests. We were never to see or hear
form. The soul cannot leave the body, therefore making from one another again. But all nymphs worshipped one
the affected creature immortal. Body, mind, and spirit another and the seasons changed again and all was well.
each d100 to resist. All three rolls must be met for vic-
We who are gods know that the Others have gods that
tim to escape.
they worship in the Forests Above and these gods are
strong. Our tribe saw the need to create a special place
Cost: 750/400 (Impossible Alteration of Transformation
for nymphs of our tribe to come and feel their birth-
(50), Duration +3, Location +1, Scale +1, Total 5)
right. The Eldest of Elders brought the clan together in
what we now call the Old Sacred Grove. He was gifted
CHANGE COMPOSITION: The seed pods alter the very with the magic of plants and he turned himself into
fabric of the body. When eaten, the substance spreads the Tree of Immortality, trapping himself forever within
into the blood stream and binds with the muscle tis- the bonds of the Tree to take care of our tribe. Still he
sue, slowly converting the tissues of the body into a could speak and guided us even then.
more vegetative—but still life-sustainable—material
that hardens into an inflexible fertilizer when the host When the giants came, the Tree Elder knew that to eat of
stops moving for longer than 12 hours. As long as the his fruits would bring them strength and immortality. He
infected creature continues to move, it can keep the bade the nymph tribe to go north and make a trade with
substance from hardening. the demon who lived by the shore: turn the tree’s fruit

67
into a virulent plague-like seed and in return the demon care it receives from the nymphs. The energy returned
could take the Eldest Elder’s spirit. Thus the tribe brought is such that a spirit touching the Sword Pillar will dis-
the demon and turned the Tree into what it is today. sipate, unable to house the energy that pours forth into
them (d10 attack on spirits). Provides +6 to be divided
up per body, mind, and soul for each Nymph.
THE NYMPHS AND GIANTS
LEGENDARY ARTIFACTS OF

The Wood Nymphs of the Forest Cost: 80/40 (Mythical Alteration of Creation (10), Dura-
area of Feth tion +3, Location +0, Scale +1, Total 4)
THE SWORD PILLAR NYMPH CALL: If any mortal creature not of nymph kind
Description
CHAPTER 5:

or any spirit—even nymphs—comes within sight of


The wood nymphs of Feth have to deal with outsid- the Sword Pillar, it pulses, getting a return response in
ers far more often than other tribes in other forests. all nymphs that have ever touched the metal still alive.
The salamanders of Sssnoth and Dark Nymphs from This feeling is akin to an extra heartbeat filling the head
Baalun constantly attack the borders, hoping to steal and chest, and nymphs from nearby settlements will
land or supplies, and the humans of Croesus look to converge on the spot, ready to kill.
the nymphs for guidance. Ships consistently wreck on
the eastern shore on their way to the city of Damarsun. Cost: 112 (Mythical Innovation of Control (14), Dura-
Even the gnomes, who have a secret hole somewhere in tion +1, Location +0, Scale +3, Total 4)
the mountains to the west, come into the forest from
time to time searching for something. WISH GRANTING: During the Family Assembly, the
nymph Elders each make a wish for their families/
The nymphs know what these other races are looking for. tribes. Generally these wishes are agreed upon ahead of
The Sword Pillar is the Feth Nymphs’ most prized pos- time and are very general—good hunting, long lives to
session, and they will not let it go. It stands two meters the Elders, protected borders, etc. Sometimes if a par-
tall and is of the blackest metal that exists on the planet. ticular family is having trouble due to attackers, that
Shaped vaguely like a flat cross, the edges are sharp and family group will be granted a special wish.
jagged. The Nymphs force annual vines to grow up its
flat sides every year, to camouflage its shiny surface from Cost: 120 (Grandiose Innovation of Creation (20), Dura-
aerial view. Only in the late winter to early spring, when tion +1, Location +0, Scale +2, Total 3)
the vegetation is sparse does the metal flash like a star,
and it is then that the wood nymphs have their Family
Assembly, not only to use the Artifact in their ceremo- Legends
nies, but to protect it against any curious passers-by. FATE’S DECREE AFTER THE WAR OF THE ELEMENTS –
ORAL TRADITION OF THE NYMPHS OF FETH
Fate turned to the Wood Nymph Gods, regarding them
BODY: d12+5 with a stern countenance. “You are unique among the
SPIRIT: d8 deities of the Known World. You were not created for
NIMBUS: d10+5 the mortals; you are mortals that have risen to the pow-
er of gods. Despite the results, your intentions for ob-
BELIEF: 20,000 taining World-Splitter were good. Therefore you have a
choice. You can join the exiled gods in the Abyss, or you
can return as mortals to your people.”
Miracles
TRANSFER OF ENERGY: The metal piece is magnetic The Wood Nymph Gods immediately agreed to
in nature and has its own power source deep beneath reincarnate.
the ground. A nymph holding his hand on the blade
will feel some energy drain from him and then double Fate nodded. “That is not all. Your race will be divided,
the energy pours back into him (2x Belief ). The Belief moved to specific areas on the Known World to protect
trickles back in throughout the rest of the year from the certain objects or unstable places. Here you will make

68
your new homes.” powerful weapon. In the time of the War of the Invad-
ers, he found the largest tree in existence and carved it
Fate separated them before revealing what it was they into a giant reddish-brown club. It stands nearly as tall
would guard. That way no tribe would know what as Thuun himself and its head is as thick as Thuun’s
the others protected. Then she returned them back to waist, tapering down to a point.

THE NYMPHS AND GIANTS


the Known World as mortals. To each tribe she gave a

LEGENDARY ARTIFACTS OF
specific region and the scorched earth of these places It was a weapon that struck fear into all when Thu-
erupted into thick forests for their people. Here is what un carried it. Soon after the War of the Elements, he
she said to the nymphs of Feth. stopped carrying it with him, leaving it behind in his
castle when he incarnates to oversee the ceremonies at

CHAPTER 5:
“The Sword Pillar’s origins are not of this world; it is the Grun Circle. When he sits brooding on his celestial
from an ancient ship of the Invaders from beyond the throne, more often than not he stares at it with a frown,
stars, blown up during the First War. This particular as though trying to remember something.
piece has its own power and must be guarded from oth-
er races that would use the metallic edifice with greed.”
Other Wood Nymph Tribes BODY: d100
SPIRIT: d100+5
There are also Wood Nymph tribes around the forests NIMBUS: d20+10
of Rhok-Kanmor and other woody areas, as well as
small Dark Wood Nymph groups throughout Raanon. BELIEF: 100,000
Typically each tribe or group of tribes will empower a
permanent piece of the landscape with some Belief to
make an Artifact that protects them all season. These Miracles
Artifacts can be any strange or unique object or flora STORM-POWER: A mighty swing from Spirit-Breaker is
and generally it will have Miracles of some type of Pro- fatal enough on its own, but the giant club is also im-
tection, Defense, and Strength for the tribe similar to bued with the power of a strike from a lighting storm,
those above. Provides +6 to be divided up per body, tripling its impact damage without the need for extra
mind, and soul for each Nymph. effort. Even a light blow from Spirit-Breaker would be
fatal to the largest of giants. Effective die d100+50, up
to 100 man-sized individuals per strike.
Jurelian Giants Cost: 250 (Impossible Alteration of Destruction (50),
The Jurelian Giants revere several tribal ancestors; they
Duration +0, Location +1, Scale +2, Total 3) (Impossible
worship but one god: Thuun, Lord of Destruction. The
Amplification Miracle +50 Cost 50)
giants are similar to their god in demeanor and attitude,
destroying everything that is not of the giants. They ac-
knowledge that there were once two gods, but Grun ENERGY STEALER: Spirit-Breaker is daunting all on its
was not a giant and betrayed great Thuun, therefore to own, striking awe and fear in those who see it. The mas-
worship him is taboo. sive club steals Belief, much like a Leviathan steals Ter-
ror, except that there is a limit: 10 percent of the other
being’s total Belief. This affects all beings, including
other Elder Gods, except Fate.
Thuun, Lord of Destruction and
God of the Jurelian Giants Cost: 1275 (Impossible Innovation of Destruction (85),
Duration +1, Location +2, Scale +2, Total 5)
SPIRIT-BREAKER
Description: MIND MANIPULATION: The Spirit-Breaker clouds the
Thuun is known for carrying tree trunks in his four mind, making those in its presence forgetful and dull-
arms when he incarnates on the Known World. Few gi- witted. This is a new Miracle that Fate set onto the mas-
ants know that the Spirit-Breaker was his first and most sive club as a punishment. Currently, he is the only one

69
affected by this Miracle. Thuun’s mind versus d100 to and caught him by the leg. Thuun saw the change in
make any calm reasonable decision. Lugos’s face and started to get up from the throne. In a
moment he had Lugos’s arm caught in his muscled grip.
Cost: 400/200 (Impossible Innovation of Control (50), Lugos then turned on him.
Duration +3, Location +1, Scale +0, Total 4)
THE NYMPHS AND GIANTS
LEGENDARY ARTIFACTS OF

Thuun saw the other gods run for the door. Soon it
Legends was just Lugos and Thuun alone wrestling against one
WAR OF THE ELEMENTS another, throwing each other into the sides of the castle.
Thuun and Grun were known to be a couple but Lugos They fought for days, Thuun still unwilling to strike the
forgot this when he learned his own lover desired Grun. final blow. He felt himself tire. Then, in one of those
CHAPTER 5:

Lugos first attacked Grun while Thuun was away, deep moments when Lugos was getting up from a particu-
in Jurel. Thuun immediately knew something had hap- larly hard throw, Thuun noticed the throne room door
pened, and returned to his castle to find Lugos landing was ajar. Keeping Lugos busy he thought he saw move-
a blow on the smaller man, the Dragon Gods standing ment behind a curtain. Frightened that Grun returned,
like witnesses in a court. Thuun threw Lugos off his Thuun felt it was time.
lover and continued pushing forward into the Dragon
Gods and beyond until they were all in the snow on the Lugos landed a particularly hard punch to Thuun’s jaw
mountain. They fought and fought until Lugos jerked and the god of the giants staggered towards the throne.
out of the way and flew up into the sky. He announced Within seconds he had the Spirit-Breaker in all four
it wasn’t over and vanished. hands and he swung it around, calling upon its power.
The club sang its glory and Lugos fell to his knees as
Indeed it wasn’t. Lugos commanded his followers to the weapon drained him. Then Thuun lifted it up for
attack the giants, and Thuun was able to warn them a killing blow.
and have them attack the sylph cities in return. Grun
did not know what instigated the attack but begged Lugos knelt at his feet, real fear in his eyes. “Wait!” For
Thuun not to leave him again. A siege formed against the first time in many seasons sanity seemed to return
Thuun’s abode, with Grun, the Wind Gods, and the to Lugos’s eyes. “You win. I should have thought. I
Ice and Snow Gods caught inside. The dragons sided must have gone mad.”
with Lugos and raged against the castle, but the stones
held. Thuun looked at Spirit-Breaker often, but he re- Thuun hesitated and out of the corner of his eyes saw
membered Fate’s warning after he used it against the the little gods of wind, wood, and snow sneaking up be-
Invaders: hind Lugos with Gnorr’s World-Splitter in their hands.
As they poised to strike, Thuun loosed his grip and
“This weapon of yours troubles me, Thuun. It steals
brought the club down to his side.
power and grows stronger and more evil with each
blow. Do not use it in battle again, or you may become
lost in its power.” AFTER THE WAR – THE WORDS OF LUGOS
After sanity returned to the celestial realms and the lit-
Thuun let it lay near the throne. tle gods had all gone, except poor Nephon, I gathered
my Cloak and returned to Thuun’s castle to apologize.
Then Lugos appeared inside the castle. He grabbed his When I arrived however, the god was not alone.
goddess-lover and threw her at the feet of Grun. “Tell
him,” the sylph god growled. I remained hidden and watched as Fate walked to Thu-
un’s throne where the god remained sullen and deep in
Tears streaming the young sylph goddess whispered thought. Then Fate spoke.
her love for Grun and the need to be near him. Thuun
stared in shocked and glanced at his lover. The stunned “You broke your promise.”
god of Ice and Snow told his story—he never knew.
Then the goddess reached for Grun in a desperate lunge “Yes.”

70
“And you could have stopped them…prevented them of silver and a larger one of gold. They were gifts to
from hitting Lugos.” one another when Grun and Thuun lived as a couple
in Everwinter. Thuun buried them here after Grun was
“Yes.” banished from the Known World. It is likely that not
even he remembers they are here, but he returns every

THE NYMPHS AND GIANTS


“You could have warned him.” year and feels rage at some emotion now lost.

LEGENDARY ARTIFACTS OF
Thuun said nothing.
BODY: d20+10
Fate was silent for a moment and then commented,
“Your ring is missing.”
SPIRIT: d20+10
NIMBUS: d20+10

CHAPTER 5:
“I buried it.”
BELIEF: 5,000 Each
Fate sighed as though giving up. “So be it. You are pun-
ished as well. From this day forward Spirit Breaker will
own your mind, that weapon you saw fit to grant such Miracles
power to. So that you do not dwell on your lost lover, I LOVERS’ TOUCH: The two rings are connected and when
bind your thoughts of him to the weapon. Never again one of the wearers thinks of the other he or she can see
will you remember what he looked like or what hap- or hear what the other is doing at that moment.
pened here. When you hear the word ‘Grun’ all you will
see is the blow you should have prevented. All you will Cost: 80/40 (Mythical Alteration of Control (10),
remember is your anger. It will be so until you finally Duration +3, Location +1, Scale +0, Total 4)
see your happiest moment. And then you will return to
your senses.” LOVERS’ WHISPER: With a twist of the ring both lov-
ers’ minds are open and they can speak to one another.
Fate waved its hand and Spirit-Breaker seemed to dance Each lover also knows when the other is thinking about
with light. I felt the power and realized Fate was more him.
than just an entity of the Celestial Realms. Then the
lights dimmed and I saw Thuun was alone once more, Cost: 60/30 (Mythical Innovation of Control (15),
staring at the club by his feet with a puzzled frown. Duration +3, Location +0, Scale +0, Total 3)
I turned and slipped back out of his castle. I realized my
apology would do nothing at that point. HEART’S MEMORY: When the smaller silver ring is fitted
in the other the user will remember a time when he or
she was most happy.
Grun of the Ice and Snow Cost: 80/40 (Grandiose Innovation of Control (20),
GRUNRINGS Duration +1, Location +2, Scale +0, Total 3)
Description
The holiest place in all of Jurel is the Grun Circle, a SHARED POWER: When the two wearers of the Ring can
place where, year after year, Thuun himself hosts a cer- perform Miracles, they can share powers and Belief as
emony filled with bitterness and anger. The giants come though they were one person.
to this ceremony to renew their hatred and feelings of
contempt for everything that is not of their kind. They Cost: 600/300 (Grandiose Innovation of Control (20),
do so without knowing why this circle is more impor- Duration +3, Location +2, Scale +1, Total 6)
tant than any other. The answer they will probably nev-
er see, since it lies deep below the surface directly under Legends
the ring of stones. THE ROMANCE
Thuun looked at the mountain he created in Everwin-
Buried deep in the ground are two rings, a smaller one ter and smiled. It was stark but beautiful, rising above

71
the white crystalline landscape like a slumbering giant. Thuun finally sighed, “All right.”
At the top would be his castle, a place where he could
look down at all of Everwinter. ***
Grun continued to visit him and Thuun realized he
“It’s stunning.” looked forward to the visits. The friendly white-haired
THE NYMPHS AND GIANTS

god went out of his way to get the black-haired one to


LEGENDARY ARTIFACTS OF

Thuun turned and regarded the intruder with a frown. smile and laugh. One night while trading quips and
“What are you doing here?” jokes in Thuun’s castle, Grun sighed. “This has become
more of a home to me than the sea. I never want to
“I am Grun, God of Ice and Snow,” Grun introduced leave here.”
CHAPTER 5:

himself jovially, ignoring the larger god’s abruptness.


“This will be my home, too, here in Everwinter.” Thuun stilled and the smile left his face. “Is that what
you wish?”
Thuun looked at the younger god, with his snow-white
beard and rich blue eyes. Then he shrugged, “where you Grun saw the solemn expression on the face of Thuun.
make your home here makes no difference to me.” He got up and came to Thuun’s side with an equally
serious expression. “Yes, that is what I wish.”
Thuun turned back to his work, pointedly ignoring the
other god, until Grun walked away into the landscape. Thuun stared up into the other god’s face then pushed
himself up off the chair to embrace the smaller god.
“Then it is yours.”
***
Not more than another season passed when the Drag-
His cheek against the black fur of the god of giants,
on Gods insisted Thuun come to the Courtyard for a
Grun smiled. ‘And I am yours.”
special meeting. He sat in the background listening to
the Dragons complain about the changes they saw in
***
the pantheons. Thuun was surprised to see new gods
Celundynn stared at her son. “You cannot be serious.”
among the Gnome Gods and even Lugos stood with
“I am.” Grun stood in front of the sea goddess in her
three fresh faces. Grun was introduced as the son of the
palace, with Thuun waiting by the door.
sea god and goddess. When the Dragon Gods started
raging again and Plthunlos argued back, Grun looked “But this is impossible!” She sputtered. “You can’t just
directly at Thuun and purposely rolled his eyes. Thuun’s go off with another god, of another race!” She looked
lips twitched but he said nothing. over at Thuun then leaned toward Grun. “He has four
arms.”
A year after the meeting, which ended with the Dragon
Gods sullenly stalking off to their abodes, Thuun re- “I assure you, Lady Mother; that is a good thing.”
ceived a visitor in his domain. He warily watched young
Grun walk through his hallway to where Thuun sat on Celundynn glared at Thuun who started coughing un-
the throne. “What are you doing here?” controllably.

“I need to ask a favor. The sea god and goddess would The discussion went downhill from there.
like to bring more minerals down out of the mountains
near Ar-Feslynn so the undines can use them. I’d like to ***
increase the snowfall coming out of southwestern Jurel “I made you something.”
to reach the river. I would like your permission to do
so.” Thuun said nothing for a moment, and Grun boldly Thuun looked sleepily over at Grun, lying next to him
continued, “If you’d like, you can come with me and I’ll with his head propped up under his arm. Grun reached
show you what I’d like to do. We’ll make sure that it affects behind him and pulled out single band of gold. Thuun
the giants positively as well.” Then Grun smiled brightly. frowned. “What’s this?”

72
“It’s a ring; it should fit you, you sleep like the dead and He threw something and Thuun caught it in reflex.
I fitted it on you last night.” Grun gave a small smile. “Remember me, please!” Then
Thuun rolled to his side and took the ring. Slowly he he jumped through the Archway into the Abyss.
slid it onto the finger of his upper left arm. “This is…
wonderful.” Thuun started to turn but noticed Fate still waiting by

THE NYMPHS AND GIANTS


LEGENDARY ARTIFACTS OF
the doorway into oblivion. She gave him a pointed stare
Grun sat up in his glee. “When you wear the ring I can and turned away to watch the rest of the younger gods go.
think of you and you will know it.”
Thuun opened his eyes to the ice and snow of Jurel once
Thuun looked into his lover’s face and smiled. Then,
more. He held up the rings in the palm of his hand. He

CHAPTER 5:
he reached behind him. “It seems we are already of like
wondered if he put one on if he would be able to sense
minds.” He held out a similar band, but in silver. “I
Grun somewhere in the darkness. If he fitted the rings
made this for you. When you wear it, you will know
together would he see the happy moments when they
where I am, even when apart.”
were together?
Grun eagerly took the ring and slid in on his own hand.
“It’s beautiful; they match so well. We should make He closed his fist. Nothing mattered. Lifting his arm he
them work together, so they are stronger together than used all his strength to punch through the icy ground,
apart.” The god tilted his head, “Like us.” welcoming the feeling of anger over the deep pain in his
heart. He looked down at the two shining reminders
Thuun chuckled. “So be it.” at the bottom of the blackened hole one last moment
and then he called stones from the sky. They came in
*** a deluge, landing all around until the pile burying the
Thuun stood on the frozen landscape of Jurel. It felt as rings was vaguely circular. With one last look at the
though his heat was bleeding out down around his feet. makeshift grave he turned his eyes skyward. It was time
The wind howled around him singing his anguish for to meet with Fate.
the giants to hear. Slowly he opened his left hand and
looked down at the two shining circles within, one yel-
low and one white. They blurred and Thuun closed his
eyes, remembering what happened previously that day. SPEAR OF WINTER
At the last minute he went to the Archway. He did Description
not want to go but he suddenly felt Grun in his head The Spear of Winter was a gift from Celundynn and
pleading and could not stop himself. There were few Plthunlos after they brought Grun forth from the gla-
left when he arrived but Grun was waiting, his face wet ciers and gave him control over the ice and snow. With
with spent tears. The moment Thuun was near, Grun its power, Grun controlled the glaciers of the northern
broke into sobs and ran to the God of Giants, clasping
seas, as well as the freezing and melting of the snows
him about his waist. “I’m sorry, so sorry, I don’t know
on the mountains. It was the gods’ intention that Grun
what happened. Please forgive me!” The voice turned
control the frozen water that increased or decreased the
unintelligent as Thuun stood stonily. For a moment,
volumes of the sea.
Thuun reached one arm around the smaller younger
god and pressed him closer.
The Spear’s head is made entirely of super-hardened
“You are forgiven.” crystal shaped like a faceted thin teardrop. The haft is
of white alabaster and stands one meter tall. The pow-
Grun lifted his head and looked one last time into Thu- ers Plthunlos granted the Spear were much more vio-
un’s face, but Thuun looked beyond him to the Arch- lent, creating white-outs within minutes to produce
way. The young god turned and stumbled towards the snow without regard to the creatures and beings of the
inky blackness, but just before the gate put his hands region. Fearing that his “father” could use the Spear,
together and turned. “Here!” Grun modified the weapon to be less destructive.

73
ICY FREEZE: The Spear directs ice to form wherever it is
pointed, creating bridges and twisting paths that are a
meter squared in thickness. With some artistic skill, the
Spear can create steps or beautiful art sculpture as well.
THE NYMPHS AND GIANTS
LEGENDARY ARTIFACTS OF

Cost: 1275 (Impossible Innovation of Creation (85),


Duration +1, Location +2, Scale +2, Total 5)

Legends
THE LAUGHTER OF GRUN
CHAPTER 5:

In the happier times before the rift between the gods,


Grun was one of the most jovial deities besides Lugos
and Brun. The three of them would play tricks on one
another, much to the annoyance of the “more serious”
gods. Two of the most popular tales of the “lost god
of snow,” as he is known by most mortals today, in-
volve The Spear in his practical jokes. In one, he made
a beautiful mammoth-sized ice sculpture of Lugos on
the Known World that caused all the sylphs to wonder
about the physical proportions of their god’s anatomy.
The other tale is of Grun besting the Gnome God of
Gold. Brun was to lead a solemn ritual for the gnome
mortals and provide a miracle for his followers. Just as
BODY: d8 the miracle was about to take place, Grun iced over
SPIRIT: d8+4 every walkable surface of Rhok-Drunnor. The ritual
NIMBUS: none quickly erupted in chaos as priests and acolytes slipped
and slid during the entire procession, and Brun had to
BELIEF: 30,000 abandon the ceremony for a later date.

THE BROKEN SPEAR – HISTORICAL CHRONICLES OF


Miracles THE CITY OF NEPHON, NOW KEPT IN THE PINNACLE OF

FROZEN FROST: The Spear casts a cone of cold air that SECRETS
frosts all moisture to the horizon. Dew immediately freez- The Scroll Gatherers researching in Jurel found a strange
es; pools and ponds ice over on the surface. Only surfac- Artifact this past season: a long white piece of alabaster
es frost over—most mortal creatures and flora survive. broken in two. A crystal spear-like head topped the
strange object. It is unknown as to where this object
Cost: 80 (Grandiose Innovation of Transformation (20), came from, although the undines have records of an
Duration +1, Location +1, Scale +1, Total 3) ancient god with a spear in hand. It is suspected that
this may be the spear of one of the Lost Gods of Ice
SNOWSTORM: Snow immediately begins to fall in the and Snow, although there are no records that this Spear
vicinity. Heavier snowstorms occur in areas of higher was ever seen in combat. It makes sense, however; the
humidity. The snow fall lasts for an hour and accumula- sylphs who found it demonstrated that the crystal was
tions can range anywhere from just covering the ground able to produce large amount of snow quickly. The city
to waist-deep on a human. of Nephon was buried within an hour. We are keeping
this strange Artifact in storage until more research can
Cost: 1500 (Impossible Alteration of Creation (50), be performed. [Note: The Spear was left behind when
Duration +2, Location +2, Scale +2, Total 6) the Sylphs abandoned Nephon to the humans]

74
CHAPTER 6:

Malevolent wills and raging souls created several hor- SPEW BOILING OIL: From the open mouth of the mask
rifying weapons of fear and destruction. The Leviathans gushes forth boiling-hot oil. The gush can pour out at
were once the spirits of Invaders, having escaped the lighter pressure or spray out like through a nozzle. Ef-
Island of Kukulcan 350 years ago. Since that time of fective die d100.
blinding rage and destruction, those Leviathans that
survived are canny and far more dangerous. Other crea- Cost: 680 (Impossible Innovation of Destruction (85),
tures have also fallen into darkness and become Levia- Duration +1, Location +1, Scale +2, Total 4)
thans, and many still have weapons from a former life.
THUNDEROUS VOICE: The creature controlling the mask
can project a voice through the mouth of the mask at
a significantly higher volume. It appears the mask is
MASK OF THE BOILING IDOL speaking at the time.
Description
The leviathan known as the Boiling Idol sits in a Cost: 150/80 (Mythical Alteration of Transformation
buried underground chamber in Croesus with a giant (10), Duration +3, Location +1, Scale +1, Total 5)
mask placed over its makeshift coffin. The leviathan
was drained of all its Terror hundreds of years ago
and all that remains is black, tarry ooze filling a stone
sarcophagus.

The mask is large and wooden, shaped like a large rect-


angular shield. It is painted as a grotesque face with tri-
angular black eyes, a suggestion of a nose, and a simple
black crescent mouth, all on a background of vivid reds,
yellows, and oranges. The mask was stolen by the Boil-
ing Idol from a human god it defeated in the area.

BODY: d12
SPIRIT: d12
NIMBUS: d12

TERROR: 6,000

Miracles
EXPRESSIVE FACE: The being controlling the Mask can
manipulate the painted drawings and expressions at
will to convey emotions, whether real or false.

Cost: 80/40 (Mythical Alteration of Transformation (10),


Duration +3, Location +1, Scale +0, Total 4)

75
Legends eyes adjusting to the dimness of the room, Lito realized
THE LAST DAYS OF EVIL that the mask was on something—a black shiny sub-
Lito stumbled across the hole-ridden flatland, glanc- stance writhed from the sarcophagus holding the mask
ing around quickly to see if anyone noticed. He did in place somewhere on its face? Body? The amorphous
not have to worry; he was last in a meager line of eight blob continued to move.
MENACING AND TERRIFYING

children and the priests’ attention lay elsewhere. All


LEVIATHAN ARTIFACTS

of them looked worried—the Burning God never re- “The last children of the village. It is good. Now I will
quired children to come and serve it before. The priests eat of your flesh and souls until your screams are a part
could do nothing but gather up their kin and hope for of me. Raise up the ladder.”
the best. They were the Burning God’s “priests” only be-
CHAPTER 6:

cause they were the ones who swore to obey the Burn- It took Lito several seconds to realize what the Burn-
ing God. Everyone else in the village was dead. ing God just announced so casually and then his skin
crawled. Several of the younger children were already
Upon their arrival at the Burning God’s shrine, two crying.
of the priests broke away to stand at either side of the
opening. The temple, Lito realized, was nothing more “Raise up the ladder! I command you—what are you
than a stone cairn over a pit in the floor. The other two doing?”
priests went inside the cairn and started ushering the
children down the makeshift ladder into the space be- The change in the monotone speech caused Lito to look
low. Just as Lito was about to step inside he felt a hand behind him and he saw his father at the bottom of the
on his shoulder. ladder stepping off onto the dirt. The man turned and
Lito saw the determination in his eyes. “I will not let
The prematurely aged man leaned in and Lito could you eat these children.”
see tears threatening in his eyes. “Stay quiet,” the priest
whispered furiously. “Because one is your kin? Your son? If I promise not to
eat him, would you bring me the others?”
“Yes, Papa.”
Lito’s father passed the children to approach the mask.
Lito took one more look in the eyes of his father, former
“No. No children, no more.” Lito noticed his father
shaman of the village, and went inside to start down the
was motioning from behind his back, waving his hand
ladder. He had never before entered the Burning God’s
furiously from side to side.
lair and immediately noticed the heat. At the bottom
he turned and saw the room was much larger than he
anticipated. The walls were made of smooth stone and “You defy me?”
decorated with many colorful symbols and designs. Fire
torches glowed from several areas of the room. The mask looked even angrier and Lito started to move
to stop his father. Strong hands stopped him and pulled
Then his eyes saw the mask. The orange-and-red rectan- him to one side of the room. He saw that the other two
gle with its narrowed black eyes appeared to float above priests were moving the rest of the children.
a stone case. The mask scared him more than anything,
its visage angry but empty. He was not the only child His father stood tall and proud. “Yes.”
that hesitated.
The mask’s eyes’ sudden flared from black to red and
“Come closer.” the mouth opened to belch out a viscous black liquid.
Lito’s father brought up his hands and turned his face
Lito jumped. He had not expected to hear the God but caught the gout full on. He screamed as the boiling
speak. As the voice rang out the mask’s mouth changed hot mass clung to his head and shoulders, steam rising
shape and the geometric designs swirled into new pat- up as his flesh seared. He fell to his knees and rolled out
terns. He stepped forward behind the others. With his of the way.

76
The screams continued but it wasn’t until he was given The Bell-Witch was once a priestess of Plthunlos who
a hard shake that Lito realized the sounds came from worshipped the god of Ocean Depths, but did not want
himself. to let go of the light and rocky shores. She was cast
out of the tribes of the Undines and came ashore at the
“Bring his son to me now.” forest of Gamath. She was mad with the grief of losing

MENACING AND TERRIFYING


her place and came upon a demon newly escaped from
The hands propelled Lito forward, towards the dripping

LEVIATHAN ARTIFACTS
the Reef who promised her a new life. She instinctively
mask and the black blob moving behind it. He thought attacked when the demon had its grips in her soul and
his heart would burst from his chest. He looked for his destroyed the spirit. Now her soul is askew from her
father’s body to the left…. body and this has caused imbalanced fits of rage, lust,

CHAPTER 6:
and glee. She is ancient now, still dressed in the rags of
But it wasn’t there. her priestess robes.
Lito looked back up at the mask and beyond it he saw
The Witch carries eight small silver bells tied together
the ruined blackened face of his father as the former
on a string, which were once used to call the hours of
shaman stood from behind the sarcophagus. Lito’s fa-
a ceremony of Plthunlos. The sound as she walks is al-
ther lunged forward, falling into the black mass that
most cheerful and welcoming. When the witch shakes
was the Burning God, and his hands reached for the
mask. the bells all at once, however, they cause teeth to clench
to the point of cracking, loosen the bones from their
The mask suddenly expressed surprise, shock open- sockets, cramp every muscle in the body, and cause
ing the eyes roundly and the mouth turning down at internal bowel spasms and bleeding. When she jiggles
the corners. Lito saw human hands reach through the them furiously, the entire mortal body can come com-
muck and grab the sides of the mask…. pletely undone, like jelly shaken inside a sack. Tooth-
less, this is the Bell-Witch’s preferred meal.
And he was thrown backwards, whether by force of the
priest behind him or from the power of the mask he
BODY: d8
wasn’t sure. The mask lifted and fell like on a string
SPIRIT: d8
and the amorphous oily body of the god writhed and
NIMBUS: d12
fought. The mask tilted sideways and whitened bone
pushed through the tar abruptly to one side. The mask
TERROR: 10,000
howled even as Lito felt the ladder pressing against his
back. Then the torrent of tar slowed and fell back into
the sarcophagus, the mask sliding lower and lower. The
face turned peaceful. Miracles
HYPNOTIC SOUND: The light tinkling of bells as the
”Goodbye, my son.” Witch walks is a welcome sound for those lost in the
wood. As it gets more distant, the person who hears
Slowly the eyes closed and the mask fell to the ground. it is compelled to follow the noise. Mind vs d12+6 to
Lito heard no noise save for his own bitter weeping. resist.

Cost: 216 (Mythical Innovation of Control (14),


Duration +1, Location +1, Scale +3, Total 5)(Mythical
THE MOURNING BELLS OF THE
Amplification Miracle +6 Cost 6)
BELL-WITCH OF GAMATH
Description DISRUPTIVE VIBRATIONS: The bells create an irritating
Only the dark forest of Gamath on the northwestern noise that forces the victim to clench his or her muscles,
tip of Raanon is devoid of wood nymphs. Here in the grinding teeth together and causing convulsions. This
mist, the Bell-Witch wanders, torturing souls with glee. attack is survivable, although painful. Effective die d30.

77
Cost: 225 (Grandiose Alteration of Destruction (15), salamander troops and getting them into formation
Duration +1, Location +1, Scale +3, Total 5) behind the commander. At the northernmost tip, they
paused.
LIQUEFY MUSCLE: When the Bell-Witch shakes the “We’ve obviously missed a few further in from the
bells aggressively, the muscles tear themselves apart, shore,” Xery’tka murmured. “We’ll turn around and cut
MENACING AND TERRIFYING

liquefying from the vibrations. The internal organs straight south east from here.”
rupture and the victim dies. Effective die d100.
LEVIATHAN ARTIFACTS

“Do you hear something?” Sskarn asked.


Cost: 400 (Impossible Alteration of Destruction (50),
Duration +1, Location +0, Scale +3, Total 4) The commander paused and heard a faint bell-like
CHAPTER 6:

noise. He grinned. “Sounds like some of the troops


Legends found a way to let us know where they are. Come on.”
10,000 LOST He angled due south towards the sound and kept it ori-
Xery’tka stood on the rocky shore staring into the wait- ented in front of him, right until he nearly walked into
ing trees of the forest. More soldiers piled out of the a tree. “Halt, everyone halt!”
galleons behind him, lining up in neat rows to await
his signal. His second-in-command, Sskarn, stood next “Sir?”
to him.
“We shouldn’t be at the tree line.” The noise contin-
Xery’tka shouted out. “Right! Let’s move. I want this ued to sound, but suddenly Xery’tka was tense. “No,
forest cleared in a fortnight!” if they’re in there, they’ll have to wait until dawn. It’s
too dangerous.” He heard murmurs of agreement as
The salamander units worked quickly and had a decent he moved through the troops to the back of the pack.
swath of trees cleared from the eastern shore before Cautiously he moved forward but quickly found an-
dusk began to fall. other large tree. He could not hear the shore at all any-
more, only the damned tinkling of the bells. Gritting
“A good first day’s work!” Xery’tka stood on the shore his teeth, he called out, “Evasive maneuver; everyone
with his hands on his hips. “Send these first two ships crowd in with weapons out!”
back and break out the tents; we’ll sleep here for the
night.”
Quickly the salamanders set themselves shoulder to
shoulder pushing inward until they were a compact
That night, the commander woke to a choking sensa-
mass in the darkness.
tion. Quickly he flipped off his cot looking around the
pavilion. All he could make out was the dim glow of the
“Right. We’ll stay here until dawn.”
brazier. He felt for the door and pushed aside the flap.

The world was shrouded in white. Behind him he heard The agonizing sound circled them and Xery’tka thought
the distant sound of the waves rolling again the beach. he’d go mad. Then a voice called out, “My legs! My legs
It oriented him in his blindness. won’t work anymore!”

“Sir!” “Steady him,” Xery’tka commanded. “Everyone, start


singing, yelling, screaming… anything you can!” As an
Xery’tka jerked around with his hand on his sword. example he lifted his head and started a war cry. The
“Sskarn! I almost ran you through! Status report.” rest joined him and for a moment he thought it would
work.
“It’s a thick fog, sir; I can’t see a thing.”
Suddenly he heard the bells over the cacophony, and
“Right! Let’s start collecting our people.” After gather- it ripped into his skull and body. His cry turned into a
ing lamps they slowly oriented northeast waking the hiss and his mind went blank.

78
He awoke to singing. For a moment Xery’tka could not er is thrown into it. The pot increases in size as more
remember where he was, but then the singing became pieces are added until the Golem-Maker turns the pot
a jingling sound. over, dumping out the simulacrum. The Golem-Maker
terrorized the inhabitants of Samona for many years
The Bells…. His mouth convulsed and pain shot

MENACING AND TERRIFYING


before finally being defeated in Hrace soon after its
through his mouth. Tentatively he tried to feel the dam-
founding. The pot’s whereabouts are unknown but tales
age with his tongue….

LEVIATHAN ARTIFACTS
of strange creatures are whispered in the neighborhoods
Colors exploded again in his vision and everything of Hrace.
seemed to tilt sideways. What happened to my tongue?

CHAPTER 6:
He suddenly realized he could see, although dimly. BODY: d12
Dawn had indeed come. His eyes hurt to move but he SPIRIT: d12+6
could and so he did, he had to know…. NIMBUS: d10
A horrifying visage suddenly stood over him and he re-
TERROR: 5,000
alized immediately he was flat on his back. He stared at
the monster, bald and wrinkled with pale-blue skin and
hollow black eyes, dressed in tattered faded green robes.
It was female and vaguely undine. The bells moved soft- Miracles
ly as she leaned over him and opened her mouth. The ANIMATE SIMULACRUM: Anything thrown in the pot (as
commander realized she was speaking, but could hear long as some sort of blood or flesh is thrown in as well),
nothing but the sounds of the bells. Then she smiled comes together to form a golem. The golem is auto-
and he saw black gobbets of flesh stuck in her teeth. matically carnivorous and sustains itself with blood or
She said something over and over with that maniacal meat as it does as its master commands. The more flesh
grin and finally he was able to make out what she was added, the more capable the simulacrum is of thought.
mouthing. Once the Golem-Maker is finished adding parts, he
turns the bowl over and the pot releases the new hun-
“Right? Right? Right?”
gry creature. Creature is Body d4/d8 Mind d4/d6 Spirit
d4/d6 / Skills (+1 Body Combat).

THE CLAY POT OF THE GOLEM- Cost: 80 (Mythical Alteration of Transformation (10),
MAKER Duration +2, Location +1, Scale +1, Total 4)
Description
The Golem-Maker was one of the rare leviathans that CHANGE SIZE: The pot can become large to accommo-
escaped Kukulcan before the War of the Leviathans. As date more objects, or smaller, for carrying.
a mortal, he was once a crafter but as a spirit he gained
dominion over animation and cravings. The leviathan’s Cost: 225/120 (Grandiose Alteration of Transformation
form was always humanoid, and it passed for a gaunt (15), Duration +3, Location +1, Scale +1, Total 5)
black-skinned man during the War. He traveled exten-
sively and along the way, it happened upon a village PULLS FLESH: When the open end of the pot is “aimed”
of humans and watched from afar a woman turning a
at a victim, a sucking sensation will try to pull the vic-
clay pot. As a former artisan the Golem-Maker watched
tim into the pot. The power can be so strong that it will
very carefully before killing the woman and trying it
himself. pull flesh off an immobile body at arm’s length. Body
versus d100 to resist.
The pot appears as a dull round clay cauldron with a
simple metal handle. The Golem-maker uses it to turn Cost: 680 (Impossible Innovation of Destruction (85),
out horrible creatures cobbled together from whatev- Duration +1, Location +2, Scale +1, Total 4)

79
Legends another’s fists were nothing more than metal spikes. The
LAST STAND one Lussis speared had hooves. Lussis backed up until
Shadows filled the lower streets of Hrace—only metal he saw his comrades to his sides. He spared a quick
caught the flickering light from open windows as the glance for Dale and held his hand out. “Give me your
small group passed silently along. Ahead, stood the sword, youngling, and run.”
MENACING AND TERRIFYING

Lone Ship, a wharf-side hole where their prey passed the


The hilt hit his palm and he grasped it blindly, already
LEVIATHAN ARTIFACTS

time, hopefully unaware of their approach. The leader


of the fighters, a grim-faced undine named Lussis, held stepping forward to meet the monsters. He thrust the
his hand up, pausing at the corner of the tavern. The sword in a small arc, slicing at the hoof of the closest
rest of the group, two undines and four humans, caught golem and burying the point into the side of the more
CHAPTER 6:

up to him and waited while he peered around to the dangerous spike-handed one. Then his vision narrowed,
front door. focused on dangerous lunges and dodges. Although
The leader turned back and tried to give a reassuring large, the golems moved jerkily under their robes and
smile to the youngest human, Dale, barely fourteen years their foresight was limited. The one with metal spikes
of age. The undine knew his intentions failed when the and the harpooned one were already disabled when the
youngling gripped his sword with white knuckles. He screaming began to Lussis’ left.
glanced at the rest—his own people, Korran and Nia,
and the only slightly older adult humans, Tobi, Fared, Lussis instinctively stepped back before turning. The
and Soro. Lussis knew their fear and shared it. This was Golem-Maker stood on the other side of the room
not a battle any of them expected to survive, but they holding in his arms a large cauldron on its side. Dale,
all knew they did not need to survive to win. not ten paces away, was gripping a beam and crying.
A tankard slid across the table between them into the
Lussis nodded and slipped around the corner headed pot’s maw. The Golem-Maker stepped closer to the boy
for the door. It was still early in the evening and the before Lussis reacted.
Lone Ship was quiet. A quick prayer to Celundynn and
he readjusted his grip on the harpoon. Grabbing the Lussis grabbed the harpoon still sticking from the now
door handle, Lussis slipped inside to find the monster feeble golem writhing on the floor and ran towards the
before it saw them. Golem-Maker, years of habit allowing him to sight-
lessly unhook one end of the long coiled fishing chain
Lussis immediately spotted the creature—shiny tight inside the haft and wrap a length of it around his fore-
black skin, tall, skeletal—seated at a table with three arm. The Golem-Maker turned with the cauldron and
other hooded figures. Unfortunately, the creature called Lussis cast the harpoon. The weapon punched through
the Golem-Maker was looking straight at Lussis with the gaunt creature’s chest and continued until stopped
mild surprise. Lussis threw his harpoon without warn- by the chain. Lussis had a moment’s satisfaction even
ing. The nearest hooded figure jerked sideways and the as the suction caught him. The Golem-Maker dropped
harpoon impaled itself in its chest. It lurched to its feet the cauldron but it already had a grip on its prey and
and the other two followed. Lussis felt the stabbing of thousands of barbs as his feet
slid into the vortex. At Lussis’ first shriek the monster’s
They turned as one and the undine’s chest tightened looked down at him with a triumphant glare.
so fast he made a noise. The one he speared had a hu-
manoid lower jaw and cheekbones, but the middle and “No,” Lussis gritted out. He grabbed the chain with his
upper portions of the head were of metal bands and fur. free hand and started wrapping it around his arm and
Standing, the golem was nearly two heads higher than neck. “You will not win!”
their tallest human in the group. The other two golems
were of similar height, flesh horribly united with metal The chain went taut and the Golem-Maker lurched
and wood. forward to fall next to Lussis even as the slicing pain
reached the undine’s abdomen. The monster’s face next
The golems lifted their arms as they advanced. One with to his reflected its recognition of its defeat and Lussis
a birdlike countenance had talons instead of hands, and found the strength to cry out in victory. Then Lussis

80
lifted his head and propelled his torso forward into staining the shaft to a dark, reddish brown hue. The
hoped-for oblivion. spearhead is a wicked creation half as tall as a man,
made from an unknown metal that glows and pulses
He crashed into the floor and tried to orient himself with a sharp point and four sloping, curling blades
past pain and strange sensations. His eye looked wildly coming down to barbed points at the bottom of the

MENACING AND TERRIFYING


around and he realized he was still in the tavern but not head. Trapped inside is a Leviathan named Kaaluk who
facing the same was as before. Screaming… so much was tricked into binding himself and his power inside.

LEVIATHAN ARTIFACTS
screaming; he tried to move his head and felt a pulling Whoever wields this spear is influenced by this object
sensation at his temple. He rolled his eye down towards into acts of carnage and mayhem.
his torso….

CHAPTER 6:
Currently the location of this unknown as it was lost
A black hand twisted frantically from somewhere below during a battle between a small tribe and a salamander
his chin; he flexed a muscle and a second arm without army.
fingers flopped weakly against the ground at the edge of
his vision. He looked up and the boy stood above him,
shrieking with his hands gripping his hair. He looked BODY: d100+50
back down at his twisted, mutilated torso and stretched SPIRIT: d6 (Confused mind of the original Levia-
his neck to pull his mouth away from the folds of skin. than bound and held within the Artifact.)
“Kill me,” he moaned hoarsely. “Kill me… quickly.” NIMBUS: d30+1

Although the boy never moved, a second eye watched TERROR: 100,000
impassively as the other fatigued and injured warriors
gathered their weapons and came forward to finish
him. From his position on the floor he stared across Miracles
the tavern, noticing a small cauldron-shaped pot resting CALLING OF THE WRAITH WIND: A violent cold black
under a set of shelves in the corner. Then, thankfully, wind rushes down upon a territory-sized area (1000)
the world went dark. causing havoc and destruction lasting for one combat.
This wind is icy cold and filled with black ice shards that
can rip through wood and flesh. This wind will not kill
SPEAR OF THE WRAITH WIND as the shards are too small, but will make multiple cuts,
Description eviscerating all objects in its path. Wooden buildings,
Forged in the death of a god, tempered in blood and trees, plants animals, and people must make a body roll
fear, the Spear of Wraith Wind is a horrifying weapon vs. d10+5. If the body check fails the Miracle will bring
able to affect even the most powerful of gods. From its the score down three die steps to a minimum of 1. This
dark shaft stained in blood to the sickly green spear- miracle is designed to cause terror. The Legendary Ar-
head made from some unholy metal its description is tifact rolls a d6 x 4 (Territory size) to determine the
recognized by most scholars and priests throughout the amount of terror it gains. This roll subtracts belief from
Known World. During the War of the Leviathans this all gods evenly throughout the territory.
spear was used to kill, maim, and terrorize man, beast,
and god. Many Dark legends and black whispers con- Cost 215 (Major Innovation of Destruction 7, Duration
cerning this spear have spread throughout the land of +1, Location +2, Scale +3 Total 6) (Legendary Amplifica-
Frinth into many territories. At one time over 100,000 tion +5 Cost 5)
souls were affected by its frightening Miracles of de-
struction. VENGEANCE OF THE WRAITH WIND: Larger black ice
shards along with tornadoes mix in with the cold black
The spear itself is a long-shafted spear, twice as tall as wind. The miracle is designed to kill all life forms in
a man. The wooden part of the spear is made from a territory-sized area for one conflict. All populations
the heart of an old tree in Guthenoth Forest. A hun- must roll a body die vs. d20 +10 or be eliminated. This
dred wood nymphs died upon its creation, their blood terror miracle enlarges the amount of terror generated.

81
For each additional ten people killed roll an extra d6 to blood rage. During this time his power grew, but he knew
the previous formula of d6 x 4. it was limited to this as no other races except his own kind
lived in this part of the forest. He could not feed again as
Cost 430 (Mythical Innovation of Destruction 14, his kind did not fear him anymore.
Duration +1, Location +2, Scale +3 Total 6) (Grandiose
MENACING AND TERRIFYING

Amplification +10 Cost 10) Onward the Leviathan ran in physical form, loping along
BINDING OF THE WRAITH WIND: An extremely large as a great mutated giant with six arms, six legs, and six
LEVIATHAN ARTIFACTS

tornado rises up from the ground made of the same eyes.


cold black wind. This tornado Miracle can bind a god,
restricting his movement. This is a permanent miracle He came to a small shack hidden in tall grasslands on the
CHAPTER 6:

that relocates itself in a remote place over the Known border of his forest and Rothena.
World oceans, forever spinning with the god inside. Ef-
fective die for this miracle is d100 +50. A small, wizened sylph shaman hunched over and missing
teeth greeted the great monstrosity.
Cost 1325/ 730 (Impossible Innovation of Destruction
85, Duration +3, Location +2, Scale +0 Total 5) (Impos- “Greetings Kaaluk, you wish to continue this bargain do
sible Amplification +50 Cost 50) you not? I have the spear tip, are you ready to truly become
immortal?”
Legends
BIRTH OF THE WRAITH WIND The Leviathan nodded his head.
Many academics know little about how a Leviathan Ar-
tifact is created except for this one. The original legend BATTLE OF TWO HILLS
of How the Spear of the Wraith Wind Was Formed is Before the Wood Nymphs captured the spear it was
recorded by Wood Nymphs on tree bark. It has since used many times. Recorded in the archives of the Sil-
passed down to scholars and priests of all races as a ver Scroll Gatherers is a small legend concerning this
warning to those who would ignore the threat of the Artifact.
Leviathans.
A human tribe chief named Xlon possessed the Artifact
The following is part of the text: during the War of the Leviathans. For two years Xlon
and The Spear of the Wraith Wind terrorized the land of
Kaaluk knew his time was limited. His former kin hunted Lashon, killing many tribes.
him down like a wild stag. So in desperation he decided to
hide his power before he was defeated. These tribes were small and only increased the appetite for
more bloodshed.
Once Kaaluk was a Forest Giant who lived with his kin-
dred, sharing jokes among his kind. But the pain of the Xlon marched with a small war band from his tribe fur-
tree growth turned him insane. He died jumping off a cliff, ther south into the lands of Sssthra. Here he met an army
only to become a wraith after his death. of one thousand salamanders fully armed with spears and
shields.
Now after many years becoming a Leviathan, terrorizing
his kinfolk and other races, he was out of power only able After spotting Xlon and his band the salamanders moved to
to perform the smallest of miracles. capture the humans as they would make good slaves for the
upcoming campaign against the human tribes in Phatul.
Reaching into the heart of a great wood, Kaaluk ripped out
the core creating a smooth shaft. Xlon used the spear, creating a large windstorm to bring
down the black ice and death.
After this he ran into a Wood Nymph encampment and in-
carnated, killing others with his wooden staff. For a whole The tale ends here as no further evidence of Xlon, the
day he slaughtered them all, a hundred souls lost to his Artifact, or the army of Salamanders can be found.

82
STAFF OF LEGION
Description
With the power of a thousand demons and the might
of a hungry Leviathan the Staff of Legion wrecks havoc

MENACING AND TERRIFYING


across Naalgrom. This Artifact ruined many armies

LEVIATHAN ARTIFACTS
during the War of the Leviathans. Whole villages were
slaughtered underneath the influence of this potent
staff. Even the mighty armies of the gnomes suffered
horrendous losses from the destructive capabilities of

CHAPTER 6:
this nefarious device. The Staff of Legion has yet to be
destroyed or defeated.

Standing only waist-high to a man, the Staff of Legion


radiates power despite its small stature. A midnight-blue
shadow flows around the staff, preventing normal and
god-sight from seeing the staff, its wielder, and those
near it (Disguise Miracle). Carved into its surface are the
faces of the demons it captured in many shrieking poses.

This staff has the unique ability to bind and force de-
mons to do its bidding. This effect can also be applied to
wraiths and normal spirits, but the staff prefers demons. Cost 96(Legendary Alteration of Control 6, Duration +1,
Staff of Legion feeds off of Terror created by the acts it Location +1, Scale +3 Total 5) (Mythical Amplification
forces demons to execute. This includes haunting, pos- +6 Cost 6)
sessions, and the welding of flesh into horrible creations.
BIND THE DEMONS: Once the demons are attracted
No one has seen the staff in over two centuries but leg- within a visible line of sight distance, the staff will try and
ends abound concerning this wicked Artifact. bind them to its will. The average binding miracle is set
for one hundred souls; this can be altered in cost up to a
thousand or down to one. The demon must make a mind
BODY: d20+10 roll vs. the Miracle’s power of d12+6 or else be bound.
SPIRIT: d20+10
NIMBUS: d12 x2 Cost 186 (Legendary Alteration of Control 6, Duration
+3, Location +1, Scale +2 Total 6) (Mythical Amplification
TERROR: 20,000 +6 Cost 6)

COERCION OF THE DAMMED: Demons by nature will


Miracles try and rid themselves of the binding. This spell coun-
teracts their unruly, anarchy nature with empathetic
ATTRACT DEMONS: The staff attracts demons much like
whispers of power. Demons within the staffs control
a magnet draws iron. This Miracle is cast by the Staff if must make a mind roll vs. d12+6 or else be fully under
the number of demons in its control is below five hun- the Artifact and the Artifact’s owner’s control.
dred. It merely sends an empathic message to demons
within a territory to come forth and receive power. De- Cost 186(Legendary Alteration of Control 6, Duration +3,
mons must make a mind roll vs. d12+6 or else be drawn Location +0, Scale +3 Total 6) (Mythical Amplification
towards the Staff of Legion. +6 Cost 6)

83
SHROUD OF THE LEGION: A thick midnight-blue shad- fangs. The demons at this time release their control in
ow envelops the staff and all those in proximity to it order for the humans to experience true terror before
(up to 10,000 can be affected). This effect will hide all their death. Terror is gained during this genocidal
activities from everyone—even gods—who fail to pen- transformation. These Legion Hounds will fight on a
etrate this. It is a permanent effect of the staff. (Note: household scale (ten) with stats as follows: Body d12+6
MENACING AND TERRIFYING

this is a costly disguise miracle with an effect of d20+10 Mind d4 Spirit D12+6 (one demon spirit returns to
vs. a Scrying. See New Gods of Mankind the Celestial
LEVIATHAN ARTIFACTS

the hound to possess it after the transformation). These


Gardens Appendix A for more information.) abominations are used to spread fear across the land as
their appearance causes Terror.
Cost 430/215 (Mythical Innovation of Creation 14,
CHAPTER 6:

Duration +3, Location +0, Scale +3 Total 6) (Grandiose Cost 70/35 (Legendary Innovation of Creation
Amplification +10 Cost 10/ 5) 8, Duration +3, Location +0, Scale +1 Total
4) (Mythical Amplification +6 Cost 6/3)
HAUNTING OF THE LEGION: A shadowy fog rolls forth
from the staff to an area up to the size of a territory.
Legends
Inside the fog are the bound, coerced demons that will
SLAUGHTER AT THE GNOME MINES OF RHOK KANMOR
do the bidding of the staff. The Staff of Legion’s goal
One particular legend dealing with the threat of the
is to cause havoc and ruin. This can consist of playing
Staff of Legion involves a gnome mining colony located
mind tricks on unsuspecting villagers, damming rivers,
in the far western reaches of Rhok Kanmor. An engrav-
or killing cattle by possessing the animals and turning
them on one another. This effect will cause Terror and er named Thohen hastily recorded this tale in stone for
last for one conflict (See New Gods of Mankind New others to know of his doom.
God’s Handbook Chapter 5).
Our work was going well. We found a new vein of iron
Cost 246(Legendary Innovation of Destruction 8, for us to tap. Goven, Faath, and I were several thousand
Duration +1, Location +2, Scale +3 Total 6) (Mythical paces away from the main encampment when we heard the
Amplification +6 Cost 6) sounds. Strange shrieking sounds along with loud gnashing
of fangs echoed through the tunnels. We hurried back along
MASS POSSESSION: The shadowy fog of demons storms the newly carved tunnels until I heard an odd popping
forth with a new intent—to possess all those within the sound.
territory. The intent is to possess a thousand living mor-
tals who will be under the direct control of the staff. I turned around to find the sound when I saw Goven. His
Victims must roll vs. a d12+6 or else be possessed. Af- head hung limply off of his shoulders to the front as if a
ter this possession the mortals are marched toward the puppeteer dropped the string attached to his head. Hor-
staff by their demon possessors to transform into Le- rified I ran to him “Goven! What happened to you?” I
gion Hounds. (Note since this staff is not a god it must touched his shoulder to give him aid. He fell down in a
use a more costly miracle to possess. See New Gods of heap; the puppeteer was through with him.
Mankind the Celestial Gardens Appendix A for more
information.) “Faath we need to pick him up and carry him back” I
stated.
Possession Cost 756 (Legendary Alteration of Control 6,
Duration +3, Location +2, Scale +3 Total 8) (Mythical We made it to a cross tunnel when our friend awoke
Amplification +6 Cost 6/3) strangely.

FORMING OF THE LEGION HOUNDS: An ill fate awaits “Now is the time for Damnation, friend!” Goven shouted.
those mortals possessed by theStaff of Legion. For But it was not him. It could not have been him. The voice
every ten possessed mortals the
staff transforms their echoed in my head and Goven never moved his mouth.
flesh and bones into gigantic gristly hounds with He only stared at me with foreign eyes, not bejeweled as a
wrinkled, smooth pink skin, and large oversized gnome but filled with a malevolent fire.

84
Faath and I dropped our friend in terror. Slowly we backed Hours later the howling began lasting well into the night.
up as our comrade rose up from his disjointed pose on the floor. No one slept.

Goven, now a stranger spoke “Feel that? It is the Staff of The next day no one saw the traitorous men or found any
Legion! It comes for you to make you hounds in its service.

MENACING AND TERRIFYING


evidence of what could make such a hideous howl.
You cannot escape. Just stand still and you will be overcome
with joy.”

LEVIATHAN ARTIFACTS
We met the gnomish army that same day.
I ran as hard as I could down the tunnels to a storage room.
Something tried to enter my mind as I ran. But it fled as I
raced to my safety.

CHAPTER 6:
THE REAVER’S HELM
Now I am here with no food and little water. Gnomes
Description
do not eat much but we still need something to sustain
In the lands of Raanon, several legends speak of an
our bodies.
ordinary-looking bronze helm covered with a few dents
I write this now in hopes someone will find this. and scratches, which holds the awesome horror of a
powerful Leviathan named the Reaver. Honoxian sol-
Someone or something has found me. I can hear it diers tell horrendous tales of The Reaver’s Helm around
clawing at my door. My doom is at hand. many campfires both to entertain and as a warning to
all greenbacks. These “myths” speak of a tall gaunt beast
Gnorr have mercy on my soul and all of my kin. with flaming crimson eyes, elongated body parts, and
sharp wicked teeth that can rend a body in two. This
DESTRUCTION OF THE ARMIES OF HRACE beast possesses any fool who dares to put the helm on
Brief mention is made among the human wise men at the cost of his body and mind. The soul of the hap-
of Hrace of an interloper during their war with the less victim is pushed into a small corner of the beast to
Gnomes. A scholar named Herodotus wrote in his jour- be tortured every second the Reaver is alive. The Reaver
nal about an unusual incident during the campaign. is a fearsome foe, able to rip apart bodies in a single
glance, tear minds apart, and shred souls from their
I must note now of an abnormal event during this cam-
mortal coils.
paign as we marched forward to Rhok Galenth and the
meeting of our foe.
BODY: d20+10
A scouting party of over twenty men was sent forward to SPIRIT: d20
check the passes into the mountains. They never returned so NIMBUS: d12+6
we assumed they were either captured or killed.
TERROR: 5,000
After a week of sending three more scores of scouts only to
never return Commander Iclasius halted all troop move- Miracles
ments except for the army as a whole.
HIDDEN IN PLAIN SIGHT: Disguised as an ordinary
bronze helm, the Reaver seeks to gain a foothold in the
After the day of this command we were attacked by those
world of mortals by an unwillingly fooled servant. Few
same men who vanished!
gods can properly detect the Reaver as the miracle is
They felt no pain, their eyes glowed crimson, and they very powerful. Effective disguise Miracle counts as a
laughed a cackling discord that disturbed me. But this was d30 and is permanent.
not the last event to perturb me this night.
Cost 225 (Grandiose Alteration of Transformation 15,
After this initial attack the men ran away as swiftly as Duration +3, Location +2, Scale +0 Total 5) (Legendary
they came. Amplification +5 Cost 5)

85
THUNDEROUS APPROACH: The Reaver will use a Miracle
to cause Terror in its victims before arriving at a place.
The Leviathan will shake the ground, pounding it with
each step in an exaggerated form. The sound is much
like thunder except there is no flash creating a booming
MENACING AND TERRIFYING

effect before arriving on the scene of destruction. Up to


100 mortals nearby must make a roll vs. d20 +10 or else
LEVIATHAN ARTIFACTS

be terrorized by its approach.

Cost 430 (Mythical Innovation of Destruction 14,


CHAPTER 6:

Duration +1, Location +2, Scale +3 Total 6) (Grandiose


Amplification +10 Cost 10)

REAVING OF THE FLESH: Upon entry into combat with


mortals, the Reaver will claw and tear at anything with-
in its line of sight. Razor-sharp bony fingers find their
way to flesh and rip it off much like a knife cutting an
apple. This Miracle will make it seem as if a hundred
knives are being used at once on up to one hundred
mortals. Sometimes the Reaver will use its teeth to get
the job done as well in this frenzied display of power.
This Miracle will cause Terror in all those who see it.
Effective die is a d20+10 on a village scale vs. up to 100
mortals. If the mortals fail their Body score by rolling a
POSSESSION OF THE REAVER: When a victim decides to 1 they die instantly.
put on the poorly constructed helm, he is assaulted vio-
lently by the malevolent spirit within. This onslaught Cost 430 (Mythical Innovation of Destruction 14,
of the body is a fight between the spirit of the Levia- Duration +1, Location +2, Scale +3 Total 6) (Grandiose
than and the mind of the fool who now wears the helm. Amplification +10 Cost 10)
Even if the fool succeeds in holding back the destruc-
tive force of the Reaver, it will continue its attacks every REAVING OF THE PSYCHE: Some opponents are mere
day until the wearer discards the item or the beast is tri- spirits or demons without a mortal body, but still pos-
umphant. Effective die for the possession is d20 Spirit sessing mental facilities. The Reaver knows how to deal
vs. the Mind of the victim. with such wandering spirits who get in its way. With a
mere withering glance the Reaver can look at a spirit,
Upon a successful possession, the Reaver transforms the demon, or even a mortal and scramble their memories,
victim to its specifications. The body is stretched out to hurting them to the point where every thought is a
odd proportions almost double in height with hands chore and every memory is buried under flashes of sear-
tripled in size. Bony claws replace the fingers while ing pain and moments of fire. The effective die for this
the teeth are grown to razor-sharp points. The helm is is a D20 vs. Mind of an opponent. If successful it will
elongated along with the head that takes on the coun- reduce the Mind die size of an opponent by 4 die sizes
tenance of a very angry female goddess. Skin is turned with a minimum of 1. This effect last for one full year.
dark gray and toughened.
Cost 90 (Legendary Alteration of Destruction 6, Duration
This form will cause terror in all who see it. +3, Location +2, Scale +0 Total 5)

Cost 150 (Mythical Alteration of Transformation 10, REAVING OF THE SOUL: Every so often the Reaver will
Duration +3, Location +2, Scale +0 Total 5) (Legendary face down a god or powerful spirit. In this instance the
Amplification +5 Cost 5) Reaver will use its most powerful Miracle to reave the

86
soul of the entity into a gibbering mash of conflicting off to battle. Not one survived.
emotions. An eviscerated soul is a soul torn apart by
emotions with pain and sorrow mixing with joy and Women and children were captured and sent off into
pleasure to the point of catatonia. All victims of this slavery. Every adult male was killed in the Jannelite
miracle must roll Spirit vs. a D30 +15 or else are tribe.

MENACING AND TERRIFYING


stationary for one full year. This miracle counts as a
binding. Jannel was furious! How could a god be so cold as to

LEVIATHAN ARTIFACTS
wipe out another tribe, let alone a human tribe, when
Cost 315 (Grandiose Innovation of Destruction 20, there were so many enemies that were not human? In a
Duration +3, Location +2, Scale +0 Total 5) (Grandiose last act of reprisal she gathered her Belief to cast a hor-

CHAPTER 6:
Amplification +15 Cost 15) rible miracle that would seal her fate. Seeing a discarded
helm of a Morgis soldier, she summoned her powers
Legends and willingly bound herself inside the bronze helmet.
ORIGINS OF THE REAVER’S HELM With no followers and little Belief left, she turned to
As noted in Defining the Raw Power of the Gods Chapter Terror to gain power. She became a Leviathan known
4; Legends of Dark Power: in legend as The Reaver.

Two hundred years ago before the rein of Morgis the The day after the village was destroyed, the Reaver at-
Sun God, Honoxia was a land of many gods and tribes. tacked.
One of these tribes—named the Jannelites after their
goddess of the stars and moon, Jannel—lived by the The next morning, a soldier donning his helm lost his
ocean in peace with Morgis and his many tribes. But body, mind, and soul to this horrifying beast. After this
this changed after the First Crusade. transformation the Reaver strode around the encamp-
ment in a wide circle, stomping the ground with a fu-
The Crusades of Morgis was a way for this god of Hon- rious beat. The army was frightened by the thunder;
oxia to gain power in the name of securing national their voices magnified, causing even more fear within
borders and unity of the people. Thousands of soldiers the ranks.
marched forth under the yellow banner of the sun god.
The First Crusade consolidated the center and northern The Reaver grew in power.
beaches of Honoxia under the rule of Morgis, enslaving
many tribes and dethroning several gods. Morgis came forth to see why his army was in fright.
There he saw The Reaver, and recognized it for what it
Jannel was an exception as her path was a far darker once was. The nimbuses protecting his army were de-
one. stroyed, and his men died by the scores. This mighty
Leviathan eviscerated every mortal in its path, leaving
During this First Crusade Jannel sent many messengers scattered remains.
to her rival god for a meeting. She sought diplomacy
with this tyrannical god. No messenger returned. So Morgis fought back.

The armies of Morgis marched forward to her villages. With a powerful beam of light he struck out at the
With spear and torch they burned, killed, raped, and Reaver aiming for the chest. But the Reaver disappeared
pillaged everything in sight according to their god’s before the beam could hit.
wishes. Salt was sown in the earth so nothing would
grow there. Jannel tried to counter the armies’ advanc- Few survived that day, but those witnesses carried the
es. Every miracle cast was thrown aside by the mighty story on.
nimbuses of Morgis. Morgis himself marched with the
army, protecting it every step of the way. Several days later the Reaver attacked again in a differ-
ent place. The carnage was great. Morgis was slowly los-
The goddess empowered her champions and sent them ing his army to the devastating attacks of The Reaver.

87
In a fit of rage Morgis flew to the village he destroyed
only a few days prior. There he found the symbol of Jan-
nel, a crescent moon with a star at its lower tip engraved
on a bronze helm. Jannel’s tribe had knowledge of the
forge and crafted many helms for Morgis’ people. From
MENACING AND TERRIFYING

there he flew back to his men with a thought forming.


LEVIATHAN ARTIFACTS

Incarnated as his powerful avatar, Morgis strode to his


army, fully armed with spear and shield, his lion head
attached to a human body. He spoke to his men, “Men
CHAPTER 6:

of my own flesh and seed, it is time we stand up and


cast aside this horrendous beast attacking our army as
of late. I will tell you this Leviathan was once a goddess
of this land, but she is no more. To fully banish her we
must discard all armor and weapons made by her min-
ions. Check your gear; look for her symbol—a crescent
moon with a star at the bottom. If such a symbol exists
on your gear cast it aside. Do not use such items or face
my wrath!”

The following day no attacks were made by the Reaver.


It was several years before another attack by the Reaver
surfaced. This tale was passed down in many forms to
all those who serve in the armies of Morgis. No soldier
of Honoxia dares to go to war without checking his
equipment for the dreaded symbol.

88
INDEX:
A Clay Pot of the Golem-Maker, The 79
Absorbing Miracle (Miracle) 20 Coercion of the Damned (Miracle) 83
Absorb Weapons (Miracle) 32 Commander Iclasius 85
Abyss, The 49, 59, 61, 63, 73 Control The Wind (Miracle) 55
Amazing Catch (Miracle) 49 Counter-Attack (Miracle) 55
Animate Simulacrum (Miracle) 79
Crater of Lugos, The 52, 53, 54
Anvil of Rethan (Rog-Namal Dramal) 17, 21, 23
Ansa 27 Create a Bolt of Fiery Wrath (Miracle) 20
Answers From Beyond (Miracle) 53 Create a Bolt of Thunderous Flash (Miracle) 21
Arablis 64 Create a Gear-Driven Limb (Miracle) 16
Arador 14, 20, 24, 54 Create a Giant Automaton (Miracle) 16
Archway 73 Create a Humanoid Automaton (Miracle) 16
Armor-Piercing Spears (Miracle) 18 Create a Small Automaton (Miracle) 16
Ar-Celdynn 48
Croesus 55, 68, 75
Ar-Feslynn 49, 72
Ar-Ianeth 35, 49, 51 Curse (Miracle) 35
Ar-Nadull 47, 49 Cuthe 44, 51
Ar-Naluun 26, 44
Assassin’s Attack, The (Miracle) 39
Atan 59 D
Attract Demons (Miracle) 83 Dacala, Feather-Blade 54
Dale 80
B Dalla 56
Baathun 33 Damarsun 55, 68
Baesop 9 Dark Wood Nymphs 33
Battle Sense (Miracle) 37 Defender (Miracle) 32
Betrayer, The 48 Destiny’s Strength (Miracle) 66
Blinding (Miracle) 55 Destruction of the Elements (Miracle) 11
Binding of the Wraith Wind (Miracle) 81
Disruptive Vibrations (Miracle) 77
Binding Power (Miracle) 49
Bind the Demons (Miracle) 83 Draax, Dragon God of the Boiling Sea 26, 29, 31, 35,
Blast of Binding Emotions (Miracle) 15 36, 47, 48
Blinding Grief (Miracle) 45 Draax’tara 31
Bruin 9, 10, 13, 14, 15, 16, 17, 20 Dragon-Strength (Miracle) 26
Bruin’s Everlasting Mug of Spirits (M’orhin Natull) 9 Drink Fire (Miracle) 22
Driving Force (Miracle) 34
C
Call of the Brave (Miracle) 12
Call of the Sea, The (Miracle) 50 E
Calling of the Wraith Wind (Miracle) 81 Eel’s Shock, The (Miracle) 47
Celestial Gardens 10 Empower the Spirit (Miracle) 17
Celun 44, 51 Energy Stealer (Miracle) 69
Celundynn, Goddess of Ocean Waters and Cliffs 6, 14, Erienne 61
15, 20, 43, 45, 46, 47, 49, 50, 51, 52, 72, 73, 80
Eruption (Miracle) 34
Change Composition (Miracle) 67
Change of Heart (Miracle) 62 Everwinter 37, 63, 71
Change Size (Miracle) 79 Expressive Face (Miracle) 75
Choxos, The Smoke Shield 32 Extended Strike (Miracle) 43

89
F Heart’s Memory (Miracle) 71
Faath 84 Heat Blast (Miracle) 58
Face of Honesty, The (Miracle) 28Force of Truth (Mir- Herodotus 85
acle) 28 Hidden in Plain Sight (Miracle) 86
Fagos 44 Home of the Faithful (Miracle) 12
Fanos 50, 51, 52 Honoxia 87
Feth 68 Horn of the Deep, The 50
Final Strike (Miracle) 30
Horthos 13, 14
Firekin 46
Firestorm (Miracle) 58 Hrace 26, 79, 85
Fire Within, The (Miracle) 30 Hypnotic Sound (Miracle) 77
Food Calling (Miracle) 41
Force 56
Forest Giants 34
I
Ice Necklace of the Nameless One, The 60
Forge an Artifact (Miracle) 18
Forge of Ssshna-rabath 33 Icy Freeze (Miracle) 74
Forming of the Legion Hounds (Miracle) 84 Illusion of the Night (Miracle) 57Instinctive Reaction
Form Serpentcleaver (Miracle) 22 (Miracle) 32
Fors, God of Granite 19, 20 Immortality (Miracle) 67
Fortify the Armor (Miracle) 18 Impassioned Desire (Miracle) 58
Freeze/Vaporize Water (Miracle) 44 Instant Freeze (Miracle) 60
Frinth 29, 30, 31, 54 Invisibility (Miracles) 35, 56
Frinthian Wars 24
Iron Stone Valley 10, 11
Frozen Breath (Miracle) 60
Frozen Frost (Miracle) 74
Fruit of Immortality, The 66 J
Jaa-naareth 29, 37
G Jaash 14, 34, 46
Gaaldor 17, 19, 20, 33 Jannel 87
Gamath 77 Jasinu Plains 57
Garryl 61 Jewels of the Sea Goddess 46
Golden Machine Factory, The (Euchun-Dramal Jor 14
Akundor) 15
Jurel 71, 73
Gorthun 12, 13
Gnorr, 7, 8, 10, 12, 13, 14, 19, 27, 31, 55, 63, 64, 85
Goven 84 K
Great Culling, The 29 Kalamandi, Dragon God of the Flaming Spirit 26, 41,
Great Net, The 49
42
Grun, God of Ice and Snow 59, 60, 63, 69, 70, 71,
Kalhandros 26, 36
72, 73, 74
Grun Circle 71 Kandalor 21
Grunrings 71 Kanfalka, Blade of Fire
Gylaqa 51 Kaaluk 81, 82
Kaaran 6, 7, 8, 10, 15
H Kanos, Dragon God of the Fires Above 26, 28, 29
Hallixi 29, 30 Kinosu Daggers 39
Harpoon of Plthunlos 47 Kukulcan 31, 40, 48, 75
Haunting of the Legion (Miracle) 84 Kybel 26, 61

90
L N
Lais 59 Naalgrom 58, 82
Lao 66 Naara-Beesh 31, 54
Letta 27 Nameless Lover, The 59
Liquefy Muscle (Miracle) 77 Nameless One, The 57, 59, 60
Lito 75, 76, 77
Nargos 35, 36, 44
Lothnecels, Claws of the Green Towers
Nathraa, The 29
Lovers’ Touch (Miracle) 71
Nephon 62, 63, 70, 74
Lovers’ Whisper (Miracle) 71
Loyalty-Bound (Miracle) 32 Nephon’s Rings 62
Lugos, God of Thought, Desire, the Wind and Sky 11, Nihir 58, 59, 63
12, 48, 51, 52, 53, 54, 55, 56, 57, 59, 60, 63, 64, 70, Nihir’s Bow and Arrows 58
72, 74 Nimbus Info Table 6
Logus’ Sky-Cloak 56 Nimbus of a Territory (Miracle) 19
Lussis 79 Nossk-Oni, Star-Scale of Judgment 28
Nurturing Touch (Miracle) 47
M Nymph Call (Miracle) 68
Maelstrom (Miracle) 48
Mask of the Boiling Idol 75
Massath’Saa, High Priestess of Kanos 29
O
Opposing Forces (Miracle) 62Orchard of Knowledge,
Massazza 34
Mass Possession (Miracle) 84 Reason and Madness 10
Mass Produce (Miracle) 16 Orsa 6
Maathenos, Dragon Goddess of the Burning Moon
21, 29, 32, 35 P
Memories of Tukonos, The (Miracle) 39
Penetrate Armor (Miracle) 22
Methussa, Goddess of Diamonds 13, 14, 15, 20, 21,
Perrus 20, 21
63
Mighty Aura of Unending Rage (Miracle) 11 Perrus’ Flaming Ballista of Wrath (Shoknar Falen
Mind Manipulation (Miracle) 69 Drunir) 20
Miracle Pinnacle of Whispers, The 52
Base Cost Table 5 Pithe 46, 47
Die Size Table 5 Plthunlos 26, 44, 46, 47, 48, 49, 50, 51, 52, 73, 77
Disguise/Scrying Table 6 Poison of Rebirth (Miracle) 39
Power Bonus/Penalty Table 6 Poison to Non-Nymphs (Miracle) 66
Miraculous Flight (Miracle) 22 Pool of Elders, The 65
Mist of Many Hands (Miracle) 9, 10 Possession of the Reaver (Miracle) 86
Modan 18, 19
Pothesmo 12, 18, 19, 21, 22, 23, 24, 57
Moorhanos, Dragon Goddess of Melting Ore 20, 21,
Power of the Dark Nymph (Miracle) 65
26, 29, 32, 33, 35, 36, 37
Power Surge (Miracle) 37
Morgis the Sun God 87
Mourning Bells of the Bell-With of Gamath 77 Preserve Life (Miracle) 45
Mouth of Draax, The 30 Protection (Miracle) 47
Move Through Time (Miracle) 13 Protective (Miracle) 37
Multiple Reflections (Miracle) 60 Pulls Flesh (Miracle) 79
Mythic Smite of Gorr’th (Miracle) 11 Purification (Miracle) 46

91
Q Snowstorm (Miracle) 74
Quarla 45, 46 Sonic Wave (Miracle) 50
Queen Oraannis 29 Spear of Kalamandi, The 41
Queen Xate of House Draax 31 Spear of the Wraith Wind 81
Spear of Winter 73
R Spew Boiling Oil (Miracle) 75
Raanon 34, 69, 77, 85 Spirit of Soft Stone (Miracle) 23
Radiance (Miracle) 26 Spirit-Breaker 69
Reaver’s Helm, The 85 Spirit-Stealer 37
Reaving of the Flesh (Miracle) 86 Sskarn 78
Reaving of the Psyche (Miracle) 86 Sssnamon 48
Reaving of the Soul (Miracle) 86 Ssshna-rabath 33, 34, 41
Redirection Miracle (Miracle) 20 Sssnoth 32, 33, 68
Resonant Disruption (Miracle) 50 Sssthra 29, 30
Rethan 13, 23 Staff of Legion 82
Rhek Gerrluth 22
Stairs of Transformation 45
Rhenn 4
Storm Control (Miracle) 62
Rhok-Drunnor 11, 15, 19, 53, 61, 74
Rhok-Etheril 12, 15, 19 Storm-Power (Miracle) 69
Rhok-Galenth 17, 22 Strengthener (Miracle) 67
Rhok-Kanmor 10, 27, 69, 84 Stun the Foe (Miracle) 23
Rhon-Nomenar 10, 11 Subtle Influence (Miracle) 15
Rhovma 18, 57 Summon the Righteous (Miracle) 12
Ridiculous Paranoia (Miracle) 26 Suspend Animation (Miracle) 45
Ring of Emotions (Bor’Jorgn) 14 Sword Pillar, The 68
Ring of the Under Mountain (Ecilun Rhok M’othin) 12

T
S Tears of Celundynn 45
Salamander Bane (Miracle) 21
Territory Ward (Miracle) 20
Samoma 59
Thaminx, Dragon God of the Burning Earth 26, 29,
Sanya 60
Sata 66 30, 32, 33, 37, 38
Sea Goddess 15 Thohen 84
See All Lies (Miracle) 28 Thought Sense (Miracle) 37
See Desires (Miracle) 56 Thunderous Approach (Miracle) 86
See Through Time (Miracle) 14 Thunderous Hammers (Miracle) 18
Shadora 54 Thunderous Voice (Miracle) 75
Shape Holder (Miracle) 30 Thuun, Lord of Destruction and the Jurelian Giants
Shapeshifting Illusion (Miracle) 35 11, 37, 59, 63, 69, 70, 71, 72
Shared Power (Miracle) 71 Tiara of Eternity (Fulng) 13
Sharpen the Axes (Miracle) 17
Transfer of Energy (Miracle) 68
Shielf of Pothesmo, The, Silver Face (Ruuth’Muuthor) 23
Truth of All Things (Miracle) 29
Shield Wall of Rhok-Etheril (Go’than Dul Rhok-
Etheril) 19 Tukonos, Dragon God of Searing Thought 29, 30, 39, 40
Shroud of the Legion (Miracle) 83 Turn to Sand (Miracle) 41
Silence (Miracle) 35 Twin Axes of Pothesmo, The, Serpentbane and Sky-
Silver Scroll Gatherers 4 cleaver (Shonkor’dor and Ruuth’buthin) 21
Skarral 32, 33 Twilla’dii 6, 7, 14, 18

92
U
Under-Mountain 12, 86
Upsurge (Miracle) 34

V
Vengeance of the Wraith Wind (Miracle) 81
Vishoth 10
Vishunnoth 10
Vision of Lugos, The (Miracle) 53
Vortex of Souls (Miracle) 9

W
Water From Above (Miracle) 41
Water Manipulation (Miracle) 43
Waterkin 44
Whirlwind (Miracle) 62
Wings of Lugos 52
Wish Granting (Miracle) 68
Words of Lugos, The (Miracle) 53, 70
Wound Healer (Miracle) 41
World-Splitter (Gorr’thu) 7, 10, 31, 55, 63, 68

X
Xa’a’thaak, Quarter-Moon Axe 35
Xery’tka 78
Xethalchoate, Dragon God of the Fires Below 26, 31,
32, 33, 36
Xlon 82
Xtheni, Dragon God of the Flaming Sky 22, 25, 26,
29
Xtheni’s Talon 25

Z
Zzzalon 33
Zzzfaa 29, 30, 34

93
CONT
TRIB TORS:
BUT
Richard Leon colour is orange. To see more of his work, check out his
Richard Leon is an avid reader and writer of all sorts website at www.misterfungi.com
of fiction and non-fictional material. He started out in
2000 working for Warpstone as a freebie writer and has
Eric Lofgren
Eric Lofgren was born and lives in Western Canada. The
learned the art of writing from many skilled editors.
road to his present career as a commercial illustrator has
Due to his love of the esoteric and mythology he has
been a long and varied one. While not formally trained
collaborated to bring about the New Gods of Mankind
he’s had a long history of working in one graphic field
series of books. Recently he has produced, edited and
or another. Beginning with two years working in a
written for all four New Gods of Mankind books
commercial sign shop and 10 years running his own
including this one. Currently he is writing ads for his
sign business. Also one year as a digital photo-retoucher,
company Dark Skull Studios, working on the next book
a year full time as a landscape painter and two years as a
solo for New Gods and contemplating a novel based on
tattoo artist. And now finally as of this writing, 8 years
the game world. Richard lives in Cypress, Texas with his
as a commercial illustrator. He can be reached by e-mail
wife Claudia and his dog Maggie.
at elofgren@telus.net
Joe Slucher Jeremy McHugh
Joe Slucher is a freelance illustrator working out of Jeremy McHugh began his career as an illustrator in
Covington, Kentucky. He has created artwork for 2001 and has enjoyed every moment working on a
Mongoose Publishing, White Wolf Publishing, Alderac wide variety of popular games.He hopes you enjoy his
Entertainment Group, Great White Games and many work on this fine book.You can learn more about the
others. He’s appeared in or done tutorials for 2Dartists artist and his work at www.mchughstudios.com.
Magazine, Animation Reporter, and Advanced
Photoshop magazine. Go to www.joeslucher.com to Alan Lathwell
see his portfolio or www.evilbarny.deviantart.com to Alan Lathwell lives and works in London and is a
buy prints of his work. He can be contacted through freelance illustrator who specialises in Fantasy Art. His
slucherj@yahoo.com. work has been used in magazines, books, posters and
RPGs in a wide range of subjects and styles. You can see
Jen Schoonover more of his work at http://alanlathwell.cgsociety.org/
Jen Schoonover owns FireWater Productions (www. gallery or contact him at alanlathwell@hotmail.co.uk.
firewaterpro.com) and edits and writes for a myriad of
game companies. She started out at West End Games Pat Loboyko
in 1996 and continues to try and get famous on RPGs Pat Loboyko was born in 1974 in the suburbs of Chicago.
alone. Wish her luck. He has been roleplaying in some fashion for over twenty
years, and has been drawing since his parents gave him
Charles Green paper and a crayon to keep him docile during church.
Charles Green is an editor and writer, currently exiled His first published RPG work was for the Seventh Seal
to Lincoln, Nebraska. He is a graduate of Pacific roleplaying game, an opportunity he will forever be
University’s M.F.A. In Writing program, and, much grateful for (thanks, Scott). He keeps rather odd hours
like everyone, is pursuing a career as a novelist. He has and can usually be found working late into the night
written Gods of Law, Gods of Chaos, and Fractured in the dimly lit confines of his charmingly bohemian
Hopes for Chaosium, Inc., and Bright Shadows and hovel. He can be reached at patloboyko@sbcglobal.net.
Magic of the Young Kingdoms for Mongoose Publishing.
Adam McIver
Mark Facey Adam McIver works as a graphic designer for a
Mark Facey is an artist who has worked in the games global branding company in the “real world”. He
industry for over a year as a concept artist for the owns projectGAME (www.projectGAME.net) and
company Digi-Guys. Right now Mark is looking for Masterworks Services (www.masterworkservices.net),
another job in the games industry aswell as working does freelance design work for the music industry, and
freelance for various clients now and then. Other than is working on countless other projects. He hopes one of
art he enjoys movies, music and games and his favorite these pursuits can one day replace his “real world” job.

94
LEGENDARY ARTIFACT
Name
Description

ILLUSTRATE ARTIFACT HERE

Body:
Spirit:
Nimbus:
Belief/Terror:

Miracle Miracle
DESCRIPTION DESCRIPTION

COST COST
S

Miracle Miracle
DESCRIPTION DESCCRI
R PTION

COST COST

Legends

© 2008 DARK SKULL STUDIOSS. PERMISSIO


ION GRANT D TO COP
RANTE Y/P
OPY/PRIN
R NT FOR PERS
FOR ERSON AL USE
ONAL
YOU ARE A YOUNG GOD IN AN ANCIENT
WAR-TORN WORLD.
Before the age of man, the elder gods and their races created numerous items of power to
strike blows at their enemies or protect what is theirs. These semi-sentient artifacts imbued
with the might of the gods helped mortals and their deities in the constant struggle to sur-
vive. Some are still in the hands of their creators, some were lost in time, and still others
are worshipped as gods themselves. Without these creations of legend, the Known World
would not exist.

THE ELDER RACES WERE NOT THE ONLY


ONES TO CREATE ARTIFACTS.
Horrifying Leviathans filled with a lust to cause fear crafted several artifacts during the War
of the Leviathans, insidious works that exist to this day. Even though the threat of these ter-
rifying beings is diminished, their items of destruction await any mortal foolish enough to
try and harness their power.

INSIDE THIS BOOK PLAYERS & GMS WILL


FIND:
» New rules for creating Legendary Artifacts
» Several new charts showing three higher tiers of Miracle Casting
» Legendary Artifacts from each elder race with new miracles
» Leviathan Artifacts with several new Miracles of Terror

With Legendary Artifacts, new gods will be able to create their own weapons and items for
their human tribes. Game Masters can find a myriad of possible plot hooks based off of the
elder races and Leviathans’ creations. This book is also suited for any Game Master of any
system who wishes to add a fantastical item of power to their game.

$22.95 USA | SKU DSS006

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