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OFFICIAL EGA SATURN MAG

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SATURN
ISSUE 28 £2.95 IWI
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FEBRUARY 1998 VI

Exclusive

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16 Pages

WINTER
OLYMPIAN SMRTS
PANZER DRAGOON SAGA
HEAT:
SENSATION!

ASTONISHING!
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SHINING FORCE 3
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ETOP nH>iiTTi]ii:t>ii NNERS!


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Dl IICI FIFA 98 ZER0 DIVIDE VANDAL HEARTS BUBBLE SYMPHONY, COTTON 2


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I LUO! RAMPAGE, NBA LIVE '98, NHL HOCKEY '98, TOURING CAR GUIDE... AND MORE!
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Please ask for one when ordering! NHL '98 J Fighting Force due

SATURN GAMES ACCESSORIES


Command & Conquer £35.99 Shockwave Assaui t £17.99 Predator Light Gun Official Saturn Pad
PACK SAVIOUR Conquest Earth £36 99
OmEwmi . .
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NIGHTS SEGA. RALLY Streetfigmir Alpha 2 . . £34.99
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. £33 99 Solum. Fully programmable with leather
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Black Dawn £35 99 Euro '96 £11.99
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Virtua Fighter 2 £19.9
(
U <*OsSAN0Al*C!-.ti
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,

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Virtua Fighter Kim Pro Arcadi Snc. 8 wtcn (<wns sk<
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Golden Ah £24 99
W.«ou-2097 £33 9 Multi-Plater Adaptor - allows ioj to connect jp
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WORlOStfcESBASIBAii £19.9 TO 6 JOYPaDS TOGETHEi =0- WLT -PATE! 3A.MES £28.99
Grid Run £32 99
Guardian Heroes £22 99
Worms £19.9 CDX Convebtoi - .'• r: -ii, ac-4=tC'[ ,vh :h kjji--

Gungriffon £21 99
WWF In Your House YOU TO PLAY IMPORTED GAMES ON rOuP. UK Saturn £19.99
Hardcore 4X4 £21 99 Sega Memory Cartridge 14MBit) £37.99
Hexen £27 99 High Opacity Memoiy Cartridge [.»6 i £72 99
RF Unit ;;-_;•. :>e; «th jjstsca*' '", :
£14 99
Impact Racing £35 99
Independence Dav .£36 99 Sega Light Gun for Virtua Cop .... £23 99
Jonah Lomu Rugk £32.99 Predator Light Gun - works on PSX & Sot-. £1 7.99
Resident Evil 1 DUKE NUKEM 3D
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R:>ad Rash
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BOMBERMAN DAYTONA USA CCE MANXTT FIFA '97 4 SEGA TOURING CARS Satuin Scart Cable £12.99
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DESPATCHED, SO YOU CAN RESERVE YOUR NEW RELEASES TODAY!

Australian Rugby League £15.99 action Replay Pro Cheat Cartridge. £38.99
SONY Battlecorps
Dune
£10.99
£6.99
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£19.99
£19.99
Phase 9 Graduate Pad - Turbo-fire,
auto-fire & slow motion el 1.99
PLAYSTATIONFull range of
Skullkeep: Dungeon Master 2. ..£1 2.99
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_, • ^ ^H AVAILABLE AT
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SEGA SATURN MAGAZINE 28W
EDITORIAL

Editor

Deputy
Richard Leadbetter
Editor Matt Yeo
Features
Art Editor Jason McEvoy
Deputy Art Editor Nick Pateison
Staff Writers lee Nutter, Guy Cutlack
12 1997 Retrospective
Contributor Santa and his little elves
It's been a big year for the Saturn. SSM takes a look
Japanese Editor Warren Hanoi
back at the highs and lows of the last 12 months!
Cover Art Winter Heat by AM3

ADVERTISING
Commercial Director Sandra Mc Clean 16 Zero Divide
Software Manager Chris Perera
Fists of iron and souls of steel. Zoom's heavy metal
Agency Sales Executive Laurence Robertson
Software Sales Executive Gen en* Dick mauler makes it to Jap Saturns in time for Xmas!
Mail Order Sales Kathryn Clements
Advertising Assistant Annabel Green
Emma Minfoid
Ad Production Manager
Ad Production Executive Natasha George
20 Shining Force 3
It's here, it's incredible and it's coming your way!
MARKETING Team Sonic's masterpiece blows SSM away!
Product Manager Kirstin Ritchins
Marketing Executive Zoe Wharnsby

Editorial Assistant Michelle de Sanaa 44 Cotton 2


Facilities Manager Robert McBride Yet another import shoot 'em up, but this broomstick
blaster is as cute as hell! Give it a whirl!
GHOSTS OF CHRISTMAS PRESENT
Publisher Andy McVltUe
Art Director Dave K
55 Top 50 Saturn Games
The definitive guide to the Saturn games you just
Systems Manager Sarah-lane Leavey
Production Manager Sam Lee can't live without! And wait 'til you see what's No.1!

Scitex Manager Sarah Best It's here at last! Part ore of Sega's amazing RPG trilogy arrives with a

SEGA Liaison Mark Hartley

Editorial 37-39 Millharbonr,


The Isle Of Dogs, London, E14 9TZ.
Telephone; (0171) 973 6700 (NO tips calls)
Fax (0171) 972 6701
Email virtua.writei@eem.emap.com

Distribution BBC Frontline


Printing Southern Print

Sega Saturn Magazine is an official licence, how-


ever the views expressed in this magazine are not
arily those of the publishers or of Sega.

Although we take great care in ensuring the accuracy


of the information contained in this magazine, the
publishers cannot be held responsible for

and errors that may occur corrections will be made


in following issues.

Copyright 199; EMAP Images/Sega.


Reproduction in whole or part without prior written
consent from the publishers is strictly prohibited.

Sega Saturn, Megadrive, Came Gear, Master

System 32X and Mega-CD are trademarks of Sega


Enterprises Ltd.

Competition rules
EMAP Images staff and their families are

prohibited from entering any Sega Saturn


magazine competition. The editor's decision is

final and no correspondence will be entered into


Kick up a fuss and we'll keep the prizes ourselves.

SUBSCRIPTION RATES
UK £33,00 Airmail Europe £46.00 Airmail Zone 1

£73.00 Eire £46.00. including postage and packing.

SUBSCRIPTION/BACK ISSUES ENQUIRIES


Sega Saturn Subscriptions, Sovereign Park,
Leicester LE87 4PA. LEi6 9EF. Phone (01858) 435350

emap

04 SEGA SATURN MAGAZINE


Previews
20 Shining Force 3
24 Vandal Hearts
26 Bubble Symphony

Reviews
66 Rampage World Tour
68 NBA Live '98

70 FIFA '98

72 NHL Hockey '98


74 NBA Action '98

06
Regulars
News
Winter Heat
28 Back Issues
29 Subscriptions
30 Virtua Writer

34 Q+A
92 Coin-Operated
08 Out Now

Playing Tips
76 Small Tips
78 Touring Car Guide
84 Quake Guide, Part 2
88 Duke Nukem Guide, Part 3

a mean "Quake's too


tough?" Get a life ya wimp! The

Master's players guide is all the

help you're gonna need!

SEGA SATURN MAGAZINE 05


TM

L*
Into 1998 with SEGA SATURN MAGAZINE! It's been a
difficult last 12 months for the Saturn as PlayStation
pulled ahead and Nintendo 64 launched (and lost
£150 off its retail price in the space of months), but the
quality of Sega software has been utterly superb... Duke
Nukem 3D, Quake and Sonic R spring to mind. Similarly
it's been a SEGA SATURN MAGAZINE -our
great year for
sales are as strong as ever, the team has grown in talent an
ability and we aim to increase our readership still further
over the next few months with more changes to the mag

II EWs plus
year
SSM
some utterly mind-blowing demo CDs... said it last
and I'll say it again now with even more confidence:
is here to stay and the best is yet to be!

Excelsior!
Rich Leadbetter,
Editor
I

The Some Team Return!

SSM Exclusive
Go, Go Burning Rangers!
Sonic Team's incredible Burning Rangers nears completion! Japanese release date set for
January 31st Awesome redesigned visuals and gameplay surpass previous expectations

Sonic Team always do it better. The huge flash-fires are really spectacular.

ONE OF THE MOST EAGERLY AWAITED threatening to be the epoch-making


Saturn titles of this year must platform /adventure title Saturn own-
surely be Sonic Team's ers are longing for.
futuristic fire -fighting game -
From a technical standpoint, the
Burning Rangers. SEGA good news is that Sonic Team are
SATURN MAGAZINE has making the Saturn work harder
been privileged than ever before to produce
enough to sample some jaw-dropping visu-
If you thought NiGHTS was a revelation, just wait until you see Burning Rangers in action. an almost com- als. Utilising an enhanced
plete version of the game h version of the proven
and can assure readers NiGHTS game engine,
that this will be THE Burning Rangers features
title to own in 1998. some enormous and painstaking-
Last issue we brought ly detailed 3D environments,
you the news that Sonic superbly animated characters, huge
Team were redesigning cer- translucent fires and some incredi-
tain elements of Burning ble lighting effects. It's all very
Rangers' gameplay, result- impressive stuff.

ing in the title missing its

pre-Christmas release in READY GAME, FIRE!


Japan. These essential The gameplay has also under-
tinkerings are now one a major overhaul, though
clear to see, with . it is difficult to gleam too

The range of lighting effects are simply breath-taking. Oh, yes. Later levels are incredible Burning Rangers «n /^ much from the version we've

06 SEGA SATURN MAGAZINE


|IJ£|W|S| 4*0

02' 56"33

Whilst comparisons may be drawn with Tomb Raider, given the full 3D
freedom and huge environments to explore, Burning Rangers is a faster

paced and more exciting experience. Bet you can hardly wait, eh?

received given the massive Japanese requiring players to seek


dialogue content. However, the basic
aims remain the same as they always
out key panels to unlock
tain sections of each level.
cer-
"^ ^
have - negotiate your way around col- They've also upped the pace of the
lapsing 3D environments, battling earlier game, with huge flash-fires
giant mechs, extinguishing raging and explosions punishing players
fires and rescuing terrified hostages. who remain in the same place for
However, Sonic Team have now added too long. And of course, a
several new gameplay features to NiGHTS-style ranking system is

spice things up a bit. A Tomb Raider- now evident in Burning


style exploration element is now firm- Rangers, assessing players
ly entrenched in the latest code, according to time taken, civil-

BURN, BABY, BURN!


Most intriguing of all

though, are the tantalising


^«v hints of what Sonic Team
^^-^^V have m store for the

^^^. final version of Burning


Rangers. All ready pre-
sent in the version we've received are
Versus and Sub Game modes, though screen, full-speed PAL translation of
we're unable to specify exactly how what looks set to be the hottest title of
they work at this point in time. We're 1998 should be heading your way as
hoping for a Virtual On-style split soon as March! Cool.
screen battle mode, but this really is In fact, just about the only bad
just speculation on our part. However, news to report is that Burning
rest assured, with Sonic Team on the Rangers arrived in our office just as
job, these extra play modes are sure to we were about to go to press, so we
be awesome! were unable to give it our usual full-

on coverage. However, rest assured

GET IT WHILST IT'S HOT! that next month's issue of SEGA SAT-
Burning Rangers is now reaching URN MAGAZINE will feature the full

the final stages of its development expose of what is being touted as


Yeah, third party support for the Saturn may be dwindling, but cycle, with a tentative Japanese Sonic Team's greatest achievement to
when we have incredible first party titles to the standard of release date set for January 31st- This date - the incredible Burning Rangers.
Burning Rangers, are we really that bothered? means all things going to plan, a full- This one's gonna be a scorcher!

SEGA SATURN MAGAZINE 07


|e|ejw|s|

New Game

Alien Resurrection
SATURN CONVERSION OF TOP-gross- fans alike will no doubt be over the Developed by Argonaut (the folk
ing movie Tomb Raider-style game
- moon to learn that Fox Interactive are behind Croc), Alien Resurrection is set
engine - Release to coincide with busy developing Alien Resurrection for to feature Tomb Raider-style 3D levels
video launch - Last Fox interactive a Spring '98 release. Based on the with massive light-sourced and tex-
Saturn game recently released flick of the same ture-mapped stages taken directly
What do you want first, the good name, the game casts players in the from the movie. Players explore these
news or the bad news? Well for role of the back-from-the-dead Ripley levels, exterminating aliens lurking in
starters, Saturn owners and movie as she kicks alien ass for a fourth time. shadow and attempting to make it off
doomed space station set-
the movie's
If Argonaut manage
ting in one piece. this is certainly a blow for Saturn
to capture the spooky look and feel of owners, Fox deserve praise for sticking
the film then there's no doubt they'll with Sega's 32-bit wonder long after

have yet another successful hit on other 3rd party developers had lost
their hands. their bottle. We'll commence our mas-
Unfortunately, the downside is that sive Alien Resurrection coverage next
Alien Resurrection will be Fox month with an EXCLUSIVE look
Interactive 's last Saturn game. While behind the scenes at Argonaut!

The game's rendered opening movie looks cool. Makes a change from turkey we guess..

Due to the arrival of some hot new coin-ops, coupled with the

lack of games actually "Out Now" we've decided to put these

games in the news section. Read 'em and weep...

Game 01 the month Shame of the Month

Steep Slope Sliders NASCAR '98


BY SEGA PRICE £39.99 92% back you get on the board from the ice BY ELECTRONIC ARTS £39.99 69% screenshots, once you see it moving
Whilst PlayStation owners have had is excellent too. The EA Sports series of games have with its jerky frame rate and ugly clip-
Cool Boarders and its sequel to swoon Apart from a two-player mode, been what you might call... lacklustre ping, you'll soon change your mind.
over, Saturndom has been seriously Steep Slope Sliders has it all: awesome since departing the 16-bit realm and The bottom line is that Sega pro-
bereft of some "radical air"-related audio-visuals, combined with a seri- emerging again on the 32-bit duce the best racing games for its sys-
activities. Until now that is. Steep ously impressive level of payability machines. With the exception of John tem. Come on, we all know that don't
Slope Sliders has been licensed from and indeed tons of secrets too! Even if Madden (and to a lesser extent NHL we? The EA Sports range has let us
JVC in Japan and is a wise release you're not so keen on snowboarding hockey) the games just haven't been down again with another seriously
from Sega. Using a third person per- you can't fail to be impressed by this worth bothering with. But hey surely - average piece of gaming. Our advice?
spective 3D graphics engine. SSS is "cool" game. NASCAR is worth a look. After all, it's Go for Daytona or the CCE edition.
one of the best-looking Saturn titles an all-new EA Sports game and cer-
around, with super-smooth 3D update
mi riMi
tainly looks pretty damn cool in the
and some stunning locales to surf 0'U"70 screenshots, eh?
rem fix
rorAL 1

over and around. The game also Well, yes... and no. For a start, it's
rticfcprs. i
includes tons of tricks for you to mas- not all-new at all. You might remem-
644/4 V
ter. But the real key to the success of ber a game called Andretti Racing
Steep Slope Sliders is the precious ele- which EA released at the end of last
ment that is its payability. The game year. You guessed it: NASCAR uses the
just feels so good to play and it's all
- same engine, but actually has less
down to the intuitive nature of the vehicles than the last game (Andretti's
tricks you can perform via the excel- included Indy Cars too). And whilst
lent control method. And the feed- Grab some of that Inevitable "mad air." the game might look decent in the Andretti without the Indy Cars? Yeah, kinda...

SEGA SATURN MAGAZINE


mmm^
News In Brie

Another month
g 0es by and another Dural rumour reaches our ears. However,
chances are that's the lasttime you'll see Sega's forthcoming next generation
machine referred to by that particular name. It seems that the big 'S' has now
settled on the suitably cutting monicker of Katana (referring to the name of a

Japanese sword) for its super secret hardware. Of course that could all change by
the time that this news sees print, but you never know...

Strangest promotional item wemonth? Warp curry. Yep, that's


received this
right, the same development team that brought you the mind-blowing D and
Enemy Zero now bring you the gut-busting taste of India. As a real
Christmas shocker, Warp sent out a number of specially designed
packets of Curry to select journalists in an effort to drum up advance
support for their forthcoming D2 (see last issue). Emblazoned with
images of head honcho Kenji Eno and Enemy Zero heroine Laura,
the cooked curry was sampled by our very own Warren Harrod.
Scary thing is, we've not heard from him since...

This month's RPG explosion can only mean good things for UK Saturn owners.
With the arrival of Vandal Hearts and the amazing Shining Force in the office,
we at SSM are going to be well-busy during the long Winter nights. However,
just aswe went to press we also received the stunning Grandia. Is it everythin;
we hoped it would be? Well, you'll have to wait until next month to discover just
how incredible Game Arts' much-anticipated RPG really is as we're still recover-
ing from trauma-induced shock. The good news for you folk is that at least two
of these titles will be released over here in the cominj
months. We're keeping mum on this one, but reckon they
should all be converted!

Biggest surprise of the year would


have to be Lee Nutter's perfor-
mance at our recent Christmas
party. Here's a man for whom
the words "booze
hound" were invented
and yet he managed to stay rela-

tively sober

for the entire


eventNo foul
mouthed language,
embarrassing stunts involving female mem- ,

bers of staff and no waking up on park r^J^m


benches. Are we seeing a new Nutter J^5Bfc
for '98? Only time will tell... Qf Cm

Send us your top ten and you could win a free Saturn game! Post your choices READER CHARTS, SEGA
HMV CHARTS J^p.
titles

SATURN MAGAZINE, 37-39 Mitt HARBOUR, ISLE OF DOGS, LONDON EH 9TZ. We give
to

away exclusive pre-produc-

tion silver CD games to those who win! This month's winner is William Holmes from Dumfries and Galloway.

HMV CHARTS READER CHARTS SEGA PARK CHARTS

1 Sonic R 1 NIGHTS 1 Top Skater

2 Alien Trilogy 2 Guardian Heroes 2 Mortal Kombat 4

3 Die Hard Trilogy 3 Saturn Bomberman 3 House of the Dead

4 Worldwide Soccer '98 4 Sega Rally 4 Marvel Super Heroes vs Street Fighter

5 Duke Nukem 3D Bug Too! 5 Le Mans 24

6 Quake
El Virtua Fighter 2 6 Motor Raid

7 Sega Touring Car 7 Fighters MegaMix 7 The Lost World: Jurassic Park

8 Enemy Zero 8 AMOK 8 Motor Raid

9 Resident Evil 9 Tomb Raider 9 Sega Rally

10 Lost World: Jurassic Park 10 DaytonaUSA 10 Virtua Fighter 3

SEGA SATURN MAGAZINE 09


-4-i |it|e|w|s|

Awards Review

The Goldeikl
THE 1997/98 GOLDEN JOYSTICKS
were held at the prestigious Cafe de
sidering that she isn't ever
going to appear on a Sega
sticks H
Paris in Central London on a fine machine ever again. Oh well
November day. These awards are so
important because they're voted for by PlayStation Plus Best
the readers of EMAP Images' mags -
Game: Resident Evil
that's you guys and others like you It's good to see that the Best PS
reading the likes of PlayStation Plus, game is available on Saturn...
Nintendo Magazine and Computer and and it's a bit better on the
Video Games. The Joysticks are the Sega console too! Capcom's
Oscars of the videogame industry! Still, world of survival horror
enough yakkin' - on with the awards, expanded the realms of
plus commentary on each from our videogaming into terrifying territo
very own Rich Leadbetter. ry and we've all been reaping the
benefits since.
Best Looking Game: Super Mario 64
Nintendo's flagship game polled a Sega Saturn Magazine Best Saturn
huge amount of votes from Nintendo Game: Fighters MegaMix
and CVG readers. Fair dos... The best 3D fighting game released on
any console in 1997... bar none. Fighters
Best Sounding Game: WipEout 2097 MegaMix brings the Virtua Fighters
Hmm... In its PlayStation incarnation and the Fighting Vipers together in CVG Best PC Game: Quake
this game probably has the coolest one sanity-splitting beat 'em up. Quake is amazing. It's more than mere-

soundtrack thanks to the licensed tunes Awesome! A well-deserved winner. ly a "game." DeathMatch in the office
like Prodigy's Firestarter. Other versions is where can live out my fantasies of
I

suffered badly without it. Most Original Game: PaRappa gunning down my colleagues like
Most original? Hmm.-. ever played stinking pigs. Like pigs, I tell you!
Favourite Game Character: Lara Croft "Simon"? Then you've played PaRappa.
A runaway winner here: Lara's popu- 1 quite enjoy this simplistic game. I CVG Game of the Year: Super Mario 64
larity knows no bounds. She even won particularly like the song where every- Argh! This award gives me a swift
the Saturn Mag vote, surprising con- one's dying for a shit. But original? As I pain. Mario's great while it lasts but
said, hmm... once all 120 stars are collected, there is

no replay value whatsoever. Quake,


Nintendo Magazine Best N64 Game: MegaMix or NiGHTS should have won.
Super Mario 64 "Come my dear... We can be in Rio by the

This was an all-new gameplay experi- Best Ad: Tekken 2 morning. With your looks and my intellect our
ence... but I honestly despaired at the I can't really say that I remember any offspring will rule the world! Ahahahaa!"

"revolutionary" controls which ruined of the ads that well this year since I

the game for me. Even walking in a don't watch too much TV (evil What can I say? Well, how about
straight line is a task requiring super- schemes for world domination don't "thanks" to the readers who voted
human patience. Best N64 game? just think themselves up you know). for the showcases in this category.
Hmm... a shame GoldenEye wasn't out But I'm reliably informed that these We put a huge amount of effort into
G-Force! WipEout 2097 wins best tunes award. when the readers were "polled". ads were quite cool. making these key features of the
mag look spectacular, so cheers for
Best Development Team: Rare the appreciation given via the
I'd quite happily let Rare have this power of your voting forms!
award for their fine Spectrum games
JetPack and Knight Lore back in the Best Review Writer: Ed Lomas, CVG
days when was just a punk kid on the
I So... I didn't even get nominated.
streets of Essex. And Rare's N64 stuff is Even the odious Lee Nutter man-
quite good as well. Except Killer aged this. But still, speak not to me
Instinct Gold. Urrghhh! of "failure." You speak of colour to
one struck blind! Still I quite like
Best Software House: Sony Ed, so he lives... for now.
Obviously being the editor of
Sega Saturn Magazine I'm not Scoop of the Year:
amazingly keen on this GoldenEye, Nintendo
award, but come on: it's the Magazine
third parties such as Capcom, I was hoping that our
Namco, Psygnosis and Square exclusive Saturn Quake cov-
that gave the PlayStation what erage would win this one.
great games it has, right? But still... awards, eh? Bah!
What entertainment can
Best Looking Pages: Sega mere "awards" bring to one
Resident Evil: Capcom's horror-fest blew away Saturn and PlayStation owners. Saturn Magazine Showcases who has seen galaxies die?

10 SEGA SATURN MAGAZINE


'

Stunning Demos!

CD Goings On
OUR PLANS FOR A COVER-MOUNTED

W*
CD this issue fell through due to Sega's
pressing plants closing over
Christmas. Hmm... Still, this means
that you're GUARANTEED quality
demos on the cover of the next issue
and maybe even for the next three
months if you're lucky! We can reveal
that next month you'll be thrilling to
an incredible quartet of demos from
the studios of one of the world's great- DeathTank: Best muttiplayer game ever

est developers: Lobotomy Software! So


do we have for you? Check it out;

1. DUKE NUKEM 3D
It's the Game of 1997 - at 97% it's the
highest rated Saturn software of the
year! We're talking about Duke Nukem
3D, probably the greatest PC conversion
the Sega machine has ever witnessed!
Our demo gives you a cool level to
explore and plenty of ace weapons
which which to slay the massed crea- Exhumed: Number eight in our Top 50! Quake on Saturn. Is it a dream? You betcha! Lobotomy's conversion is amazing!

tures! Hail to the king baby!


2. QUAKE 3. EXHUMED 4. DEATHTANK
Rated at 92% by SEGA SATURN MAG- Lobotomy's first ever Satum title is Out with the multi-tap! DeathTank is

AZINE, this game just goes up and up still one of the best games you can get the single-most greatest multiplayer
in our estimation! Although it lacks for the Saturn. It's the definitive experience for the Saturn for two to
the DeathMatch action of the PC origi- action -adventure for the Sega system seven players! Our demo removes
nal, Lobotomy have made up for it (and it's rated at number eight in our some of the weapons seen in the ver-

with subtle changes to the one-player Top 50 games feature this issue). Our sion of the game included with Duke
experience, making it a stunning stunning demo gives you THREE com- 3D, but otherwise the game is com-
game that you MUST own! Check out plete levels to savour! If you're not plete! Savour this most special of
the Saturn's most technically amazing convinced enough to lay out a mere titles.-, get some pals around and
game next issue! Or now if you go out £20 for the finished game, you're party! Just remember to bring all
Duke 3D: the greatest game of 1997! and buy it (which you should). beyond hope. those joypads...

SEGA SATURN MAGAZINE reconvene in the New Year to produce


Dear Newsagent,
another blockbusting issue (shame the same cant be said els
where). We've kept quiet recently about Burning Rangers, Merry Christmas! Thanks for putting SEGA SATURN MAGAZINE
aside for me every month. If you've finished stuffing your face
next month you'll see the game in its full glory! We'll be loo
with turkey and sprouts, make sure the next issue goes in that
further into the amazing adventure that is Panzer Dragoc mysterious box you keep behind the counter. Ta!

Saga (and hey - want a Team Andromeda interview? You g<


Plus: reviews including the stunning Winter Heat. All this pi

demo CD from the greatest Saturn coders the West has to

SEGA SATURN MAGAZINE


MARCH 1998 ISSUE OUT 11TH FERRUA
££> FEATURE

ARCH
The first Resident Evil shots arrive, but
I SSM is more concerned with the first
demo Duke Nukem 3D that just blows us away. A
of
Lobotomy interview in the mag can only allude to
the brilliance that is to come. A disturbing trend of
Rich having to buy games from the shops for review-
ing purposes begins with our editor hunting high
and low for that elusive copy of the Incredible Hulk...

The year of SonicR, Duke Nukem 3D, Quake and Marvel Super
Heroes! Saturn software went from strength to strength, the
machine came down to £99... and still the fools went out and
bought PlayStations - damn them all to Hades!

JANUARY MegaMix arrived in our office and


Fighters
FEBRUARY You know when a Sega game is going to be EVENT OF THE MONTH: The letters page gets a
EMAP assembled collapsed in a great heap as crap, because they won't show it to you. face-lift, becomingthe pun-some Virtua Writer! "I
AMz's latest almost literally stunned everyone and Months of development passed for Manx TT think Rich is FIT! (Although I haven't seen his body,
exhausted our bulging supply of superlatives. SSM SuperBike with nary a whisper about it emanating so if he could appear naked perhaps?)" requests
goes to town with mammoth coverage and a bril- from Sega. We prepared ourselves Laura from Chesterfield. And Mark from Rugby
liant Akira Yuki cover. Acclaim start the slippery slide for the worst. Then we finally got suggests a game called Sonic Doom - a 3D corridor
down into videogaming obscurity with quality title to see it and - SHOCK • it was '
, ,,
game where you butcher Robotnik like a hog! Like
such as NFL Quarterback Club {60% - "compares actually really cool. That'll a hog I tell you!
woefully with the EA title") and Batman Forever teach us, won't it? Another id THE BEST: MANX TT SUPERBIKE 91%
(63% - "A poor man's Guardian Heroes... except it's software game, Hexen, Another decent Saturn racer hits the
quite expensive"). turned up. As Rich put it: scene - "Although lastability could
"Okay, so Doom was shit. have been improved, Manx TT is a
EVENT OF THE MONTH: Lee Nutter arrives at There's no other way to tough, enjoyable experience which
EMAP, dropping his Criminology degree to join describe it. [Although he does a great job of bringing the arcade
SSM. Introduced to the concept of free beer at the did a pretty good job in game to the Saturn."
Christmas Party he proceeds to make a complete the last issue]. Well, GT THE WORST: THE INCREDIBLE HULK 15%
arse of himself. In front of the publisher. Nice one. have gone some way to All hail the worst Saturn game ever! That Rignall
THE BEST: DARK SAVIOR 92% redeeming themselves." Reviewing Book has barely been put back on the
Climax's 3D adventure impressed us a great deal: "A shelf before Steve Fulljames
brilliantly original and well-executed adventure EVENT OF THE MONTH: looks up yet more inventive
that's without compare. Extremely enjoyable indeed" After months of SSM going ways to slag off a
THE WORST: DOOM 56% on about how great Exhumed videogame within its hal-
"The Saturn's capabilities are hideously under-used lowed pages: "The
by this horrifying, shambling mockery of a conver- 'Incredible' Hulk is the
sion. It might look like Doom but the vast majority of most mal-
the enjoyment and payability has gone thanks to the formed,
slow-motion jerk-o-vision display". Rich Leadbetter hideous,
dusts off the Jaz Rignall review style book to provide shambling
this damning indictment of GT Interactive's worst mockery of a trav-
ever conversion. esty we've ever
seen.". What about
and Lobotomy Software are, we finally reveal that this, though: "Marvel char-
the firm are going to convert Duke Nukem 3D! And acters gain their super-
Quake! Only we aren't allowed to tell anyone about powers by either a) being
the Quake bit. bitten by a radioactive ani-
THE BEST: SOVIET STRIKE 90% mal or b) being exposed to lethal gamma radia-
One of '96's top PlayStation games arrives on the tion. The Hulk falls into the latter category but
Saturn - finally. "A worthy addition to the Strike the developers of this game deserve to be sub-
series with enhanced gameplay and superior visuals. ject to both." Oooh get you!
And it's better than the PlayStation version whcih is

always a good thing."


THE WORST: CRUSADER NO REMORE 68%
A promising month if mediocre is the worst you
can get. "In need of a few key ingredients, like
decent visuals, some variation in the gameplay and
a dash of excitement."

12 SEGA SATURN MAGAZINE


FEATURE

APRIL Quake. Its very name


hearts of programmers hired to convert
strikes fear into the
it
MAY WA-HAY!! What an awesome
Surely this must be the first time
cover.
JUNE WipEout 2097 got the
Capcom's forthcoming delights that figured
cover, but it was

to console. After an abortive attempt by an unnamed there's even been a lesbian on the cover of a exclusively in the mag we - got first playable versions

developer, Lobotomy step into the fray, and SSM is videogames mag? was the name and
Last Bronx of Resident Evil and Marvel Super Heroes and they
there with the first shots and an exclusive interview. technical innovation was the game as AM3 handed were both stunning. Sonic Team also did the honours
Legal hassles from Sega mean we couldn't take our in a stunning conversion with some truly incredi- with Sonic Jam - we called it the Ultimate
own pics of the game (and nor could our competition ble visuals. The quality of games this issue was Retro Pack and rightly so. At that time we
which seemed to irritate 'em a great deal), but where immense: King of Fighters 95, Pandemonium and didn't know what the new Sonic
still

there's a will, there's a mate of Rich who can do the MechWarrior 2 were all cool but Shining game would be, but the amazing 3D s
deed for you. Ha! the Holy Ark was just... bril- in the SonicWorld section of Jam had
liant - a RPG that sold well in the us salivating like madmen!
EVENT OF THE MONTH: It's called the Curse of shops and rightly so.

Matt Yeo. Whenever he writes a Coming Soon fea- EVENT OF THE MONTH: SSM's
ture for a game, it tends to die a death within EVENT OF THE MONTH: Our old ranks bulged still further with

months. Interplay's Wild-g was the first casualty, friend and fellow adventurer, Dave fhe arrival of Gary "A Small
the second being Bullfrog's Syndicate Wars. The lat- Kelsall disappeared into the EMAP Child" Cutlack, whose inventive

ter remains a mystery to us as when we saw it the Special Projects Cupboard to work writing got him the coveted Staff

game only had to have the FMV added and it n the redesign of PlayStation Plus Writer position. Rich, in the mean-
would have been finished... leaving a certain Jason McEvoy time, celebrated the addition of new
THE BEST: SATURN BOMBERMAN 90% to take up the reins as Art manpower by... buggering off to Los
A "blast from the past" (geddit?) gets revamped Editor. Non-event of the Angeles for two weeks of roller-

for the Saturn. And it's games


ace! "If the party month: we had to leave Central coasting, rallying, shopping and

you play usually involve copious amounts of London and move into dancing at the top Chemical
alcohol, a Mars Bar and a jar or two of vaseline, Docklands. No more hand- Brothers gig.
Hudsonsoft's Bomberman probably isn't for you. made pizza at lunchtime. No THE BEST: JONAH LOMU RUGBY 91%
We might think of the man ill

because he has this tendency to


demolish England singlehandedly,
but you can't knock this sim. "Jonah
is lending his significant bulk and
image to a sports title that takes
team play and excitement to
fever pitch levels."

Sri bmlfi t-0 P-m Zzfmi


f
or Jl *
5
4 $%V :**
*— —^—
[Exit Lee Nutter in a huff at this point] On the other
hand if you're looking for a top mu It
i
player game,
step this way..."
THE WORST: DRAGON HEART 27%
_ /
Uh-oh it's Acclaim again with another dismal effort. Lee

Nutter gets tough:

est epic gaming


"I'd

disaster.
rather have
removed without an anaesthetic than play Acclaim's
I grow
my testicles

increasingly
surigcally

weary of
lat- i
such boring tedium and will tolerate it no longer." Rich more io minutes to Oxford Street. Hello Asda. THE WORST: BATTLESTATIONS 49%
reflects on another coaching job well done - Lee's even Goodbye appetite. Mr Cutlack's first review for SSM was a searing
starting to talk with that distinctive Master's diction! THE BEST: FIGHTERS MEGAMIX 95% expose of this EA tragedy: "A few good ideas in

After six months of waiting, European Saturn owners there but shockingly bad presentation and amaz-
finally get MegaMix. Rich summons up more breath- ingly simple gameplay should help this to sink like

less superlatives: "Put short, you must own this amaz- the Titanic."
ing game! bought
I it myself and so should you!"
THE WORST: MR BONES 66%
Shades of what was now becoming known as
Rignalism... "A shambling mismatch of a

game that has plenty of variety in the levels,

but very little else to offer.". Shambling.


What a word. For that, Jaz, we thank you.

The Curse of Yeo: Syndicate

Wars and Wild-9 canned!

SEGA SATURN MAGAZINE 13


FEATURE

JULY Sonic was back and how! SSM took apart the
AUGUST The cover celebrated the arrival of a final
SEPTEMBER The likes of Panzer Dragoon Saga, Sonic
epoch-making Sonic Jam retro pack and got copy of Marvel Super Heroes at the EMAP R and Worldwide Soccer 98 contrived to
all And then we got Resident Evil in and
excited. office. And what a game it is! Truly the phrase "sens- make October a great month for quality Saturn
got even more carried away! Truly the time for es-shattering" had never been more appropriate... software. And it was a similarly great month for
stunning software was now... or then, rather. hmmm, apart from when we described Sonic Jam that SSM's circulation, up to 38,315 - that's a massive
August was also the month where a crazy fool is. But WHY isn't MSH out in the shops? We can't get a 72.5% up from the same time last year. In fact,

called Mark Harvey came up with some intriguing straight answer from anyone! Also this month: a cer- despite the Saturn's poor sales over the year we
PlayStation anagrams in his Book-Winning Letter tain Chris Heighton rediscovered the joys of AM2's registered the seventh biggest increase percent-
of the Month: PANTS STAY OIL ON indeed... still-brilliant Daytona USA: "grpahics maketh not a age wise out of ALL consumer magazines! Not
game," he spouted in the pages of Virtua Writer. And bad eh? Well, we thought so. We still didn't get
EVENT OF THE MONTH: For the second time in as how right he is. any EMAP Editorial Awards though. Curses.
many months Rich disappears to the USA, this time
to Atlanta, to visit the E3. Quake, Duke, Marvel
Super Heroes ruled, but Sega Touring Car didn't
look so hot. "Don't worry, it's only 40% complete,"
said Sega. And to all intents and purposes it stayed
like that.

THE BEST: SONIC JAM 92%


A brilliant retro pack with four mega games, plus
some of the best 3D on the Saturn in the form of
SonicWorld... "Along with the Sega Ages pack,
Saturn owners truly have the two best retro packs
around on any system."
THE WORST: SKYTARCET 73%
"SkyTarget does well to avoid the
flight sims, but could well benefit

and involving gameplay of such


much summed up this game. But we
monotony of
from the depth
titles," pretty
can't pass up
4* %m EVENT OF THE MONTH: The Daily Star pho-
the opportunity to ridicule the boss music, played tographed some page three stunnas dressed up
by "a deranged keyboard player on speed" backed as Sega characters Nagi, Candy, Janet and Lisa.
by vocals from a man whose testicles are being And we printed them large in the mag for some
squeezed by pliers presumably. reason. Call it a public service, if you will.

THE BEST: DUKE NUKEM 3D 97%


Finally! Lobotomy's labours were complete and
Duke Nukem 3D rated the biggest score we'd
awarded all year. "A feast of ground-breaking
graphics and untouchable gameplay makes this
game an ESSENTIAL Saturn title that MUST be
bought immediately!"
THE WORST: FRANKENSTEIN 74%
Hmmmm, methinksthe man Cutlackwas a tad
lenient in his appraisal of this truly shocking
piece of software. "How confused would you be
EVENT OF THE MONTH: Oooh, a if you woke up with loads of different limbs, a
dressing down for us in the pages bolt to keep your head
of Saturn Power no (ess! on and a large pair of

Apparently a few comments womens' breasts?".


got on their nerves... hmmm, Answer: very con-
oddly we never got that out- fused, but still clear-
raged by their myriad accu- headed enough to
sations over the years. keep well away from
Reviewing PlayStation games being one proposterous Interplay's last Saturn
charge in particular. At least our comments actually had title. How utterly
a grounding in the realms of fact. ..Oh well, we won't shambling.
see the like of those days again...
THE BEST: RESIDENT EVIL 94% Sammi Jessop as the lus-

Capcom's survival horror classic finally arrived on the cious Lisa from Last Bronx!

Saturn. Said the man Nutter, "The shit-scary feeling of


your imminent demise as players are faced with a
room full of zombies and rapidly deteriorating
energy is quite unlike anything experienced
before in a videogame." Fair comment.
THE WORST: DISCWORLD 2 82%
A month of quality judging by the
fact that the lowest scorer was
Discworld 2. We also reviewed Arcade
Greatest Hits, but so far GT haven't released it.

Hmmm. Still, Discworld: "If powerslides, dragon


punches and berserker barrages are your thing, avoid
Discworld 2 - there's too much thinking!"

14 SEGA SATURN MAGAZINE


FEATURE g>2

OCTOBER Sonic R reached us in a near-complete


OV1MBER
Dead or Alive arrived at the office.
DECEMBER An early build of House of the Dead
form and not surprisingly, the results of Finally, a game to match and indeed cropped up in EMAP Towers. Despite its
Travellers Tales endevours blew us away. Graphically surpass the incredible graphics of Virtua Fighter earliness and the fact that AMi aren't doing it them-
speaking the game annihilated Mario 64 on the Kart 2. Curiously enough, it wasn't the true arcade selves, the reaction was super-positive. Looks like

new- fangled Nintendo thing and gameplay-wise it quality of the visuals or the stunning gameplay we've got another winner on our hands! Speaking of
was pretty cool too! A poor PAL conversion was the that attracted the crowds when the game winners, X-Men vs Street Fighter arrived and once

only fly in what must rank as one of the most satisfy- graced our 29" TV. No, it was the bangers. The again proved that when it comes to 2D fighting
ing ointments SSM had clapped eyes on all year! Not jugs. The mammoth melons. The undulating games, the Saturn can't be matched. The fact that
so satisfying were the antics of Core Design. First movement of the ladies' breasts. Those scoops Sega Europe are going to bring it out over here
Tomb Raider 2 is Sony exclusive. Then Fighting Force is of delicious flesh that defy gravity... Excuse me, speaks volumes for the machine's future in 1998 - ie it

canned. Then it's back on. And finally, they give up. I'm just off to the toilet. has one! And a brilliant one at that.

EVENT OF THE MONTH: Hey he's off again. Rich, EVENT OF THE MONTH: Steep Slope Sliders, Sega
that is, enjoying a quick break in San Francisco this Worldwide Soccer '98, Sega Touring Car - three all-

time. He got back just in time to weather the Great new exclusive demos came on Sega Flash #6, cover-

Touring Car backlash. The office was deluged with mounted on this issue. This disc, along with previous

phone calls, letters and emails demanding to know Flashes and the phenomenal Christmas NiGHTS
why Sega Touring Car Championship was so poor. proved that when it comes to CD entertainment, you
Answer: don't blame us, it ain't our fault. The
moral of the story: ALWAYS read the review before
you buy. We aren't in the habit of lying to our val-

ued readers.
THE BEST: SONIC R 93%
"Jaw-dropping graphics and classic Sonic Team
gameplay combine to produce one of the best Saturn
titles to date," spouted Lee Nutter in reference to

EVENT OF THE MONTH: SSM's reviews finally get a can't go wrong with SSM. Further CD promotions are
lick of paint. Designed to offer more constructive criti- planned that'll blow your mind!

cism and answer all the questions you'd have about THE BEST: STEEP SLOPE Christmas NiGHTS:

parting upwards of £40 for a piece of software, we SLIDERS 92% one of the Saturn's

dedicated more pages to the games that demanded it A big hurrah to Sega Europe for finest titles!

and went more in-depth on those small morsels of licensing this coolio sports

info that you demanded when making a purchasing sim: "Board stupid?" .
\
punned Matt Yeo. "Don't /
decision. But still we weren't satisfied with our labours x~V
and improved the formula still further two issues be. Sega's first Saturn snow-
later! Only the best for the Master's table. boarding game is a blast!".

THE BEST: STREET FIGHTER COLLECTION 95% And he's right you know. This
Capcom bundle three mega SF game is ace!
titles together to form the ulti- THE WORST: NASCAR '98 69%
mate compilation. "If EA Sports reputation has been
you're like us and dragged down into the mire with
have a similar adora- Sonic R.Quake got 92%, but the advent of the 32-bit console.
tion for all things Rich now wants to re-rate it Could this year's updates sort this situ-

Capcom this is quite to 93% to equal Sonic's ation out? Not judging from NASCAR '98

simply the best Street standing. "Quake's a tech- "A few new options and updated stat

Fighter purchase you marvel for sure," pon- thundered Lee Nutter, "but the

:i
nical tics,"

can make, no doubt tificates our editor, "but same sorry gameplay running on
about it.". But why isn't the subtleties Lobotomy a lacklustre engine". Fair dos.

t out yet? have introduced to the


M^-' ^ THE WORST: NOTHING gameplay make it even more

^^ |v / When game a scoring 91% is the worst impressive. Get Sonic, sure,

^M Wj0 that month


release (in this case Bust-a- but you can't miss Quake. Not
^H^^H Move you 3) really can't complain can ^ even if you own Duke Nukem."

^^^^^P you? Well, can you, punk? THE WORST: TRASH IT 39%
Hmmm. Another game in a

series bought from the Virgin


Megastore due to the lack of review

software being forthcoming... and


guess what? It's from our friends at

Rage Software. We thought they'd


turned a leaf with Darklight Conflict
and Jonah Lomu. But Trash It... gee...

that smell... "The word that comes


to mind is 'why'? Why release it,

why would people buy it and why


have we wasted two pages of
our glorious magazine cover-
ing it?". Why indeed.

SEGA SATURN MAGAZINE 15


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16 SEGA SATUftN MAGAZINE
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know no feai or pity, they don't feel pain or remorse, screen-filling size and plentiful supply of spare limbs to
and they certainly don't have any problems when it can lunge across the whole screen to grab his opponent. In
comes to holding their own in the combat arena. No month's preview we mentioned the similarities between Z
doubt Japanese coders Zoom are also keen on all things robotic, as Divide and VF2 - and after another few weeks of playing it
they've taken fighters and levels from the two previous to have even more in common with Sega's classic beat 'em U]
PlayStation versions of Zero Divide, and combined them to form Hi-res fighters, 60 frames per second visuals, colourful back-
this 'Special Edition' game. So let's take a look at the Saturn ver- grounds and rock-hard gameplay make Saturn Zero Divide one
sion of Zero Divide, the aptly subtitled 'The Final Conflict.' of the best looking 3D fighters we've seen. they',

theyi

ICATING YOUR JOINTS cup of oil, a plate of nuts V


ACCESSING DATA... illy does look very good. Some of the stages are totally bolts and play some retro
Zero Divide is certainly well set-up for '
some have walls around half of the arena while games! That's exactly why a

fighting action. The game features t are completely open and floating in space (more version of the ancient shoot

tial fighters *
*er). But that's not all - the backgrounds are 'em up Phalanx is included on

robots, and they all play pretty differently as ibly colourful, and many feature pulsating the CD, along with this weird

ind special effects. And even a small child alien-bashing game.

jWflffliu i
1 that the robots themselves look incredible
ves can be pulled off. Can eck out the pictures! All as shiny and clean

onxy it features
fftHMT^M tBlffBH instead 01 boring

plaver!

Combat - robot style! Pick your opponent up by the head, the ground, removing almost hail 01 their energy oar in the A+B throw from behind. Thanks to their strangely positioned

wave 'em around for a while, then smash the poor mech into process! Such a spectacular move by Tau, and it's only a simple limbs, most of the more exotic machines have moves like this.

SEGA SATURN MAGAZINE 17


COMING SOOI

It's all in hi-res by the way.

Did I already mention that?

We re looking at Udaniri liine Irobotic |combat ii'i', [ JBgJ jKTjFRnj -IZt |irupir?d
|control \Uj st em, E MukBi <-T ease Istatus? [Unknown 1

le day they left the factory. What's more, they move really to totally borrow the Virtua Fighter PPPK system
[too, with multi-limbed creatures rotating and scuttling and many of its similar techniques. Juggling opponents is still
around the battle zone, and armour-plates being smashed possible (knock 'em in the air with a fierce blow, then land a few
with every fierce move. Some of the droids are humanoid in but it's only when a throw or special
;

extra punches as they fall),

pe, and these more traditional forms, with their regular kicks move is performed that we get to see the robot fighters in their
*•", are a good choice for the amateur Zero Divider. true three-dimensional glory, as thegame camera zooms around
the action. Still, the game's graphics are impressive all right, and
NING YOUR NUTS there's no glitching or 'wobbly' textures here. Nosiree.
read the 'Ladybird Book Of Robotic Combat',
i aware that combination attacks form a
fully DON'T PUSH ME 'COS I'M CLOSE TO THE EDGE
____portant part of Zero Divide. The tactic I used to Ooh, how exciting • I've found an original feature! Some of the
tploy at school of slapping somebody then running arenas have walls around them, while others have no borders at
y as fast as possible wouldn't work here, probably all - they're just big floating platforms. This allows for some
'
e fact that we're dealing with large robots instead spectacular 'Ring Outs' as robots plummet to their 'death' if they
lar-old children, and a devastating metal-bending fall over the edge. There's also another cool feature here - merely
iught is required. Convenient then, that Zero Divide stumbling over the edge will often allow the falling figl
is perfectly geared-up for combo action, because the grab hold of the ledge, and hang there trying to pull himself

NAME: Wild 3 NAME: Eos NAME: 10


TYPE: Creature Humanoid
TYPE: TYPE: Judo Fighter TYPE: Humanoid
OS: Whitestone EX (Ver 5.0.3) OS: Eddie 2+ OS: Kalihm (Ver 8.0E) OS: Pairone fi OS: Whitestone EX {Ver 2.1J)
MOST COMPLEX MOVE: MOST COMPLEX MOVE: MOST COMPLEX MOVE: MOST COMPLEX MOVE: MOST COMPLEX MOVE:
OOPOP<]£->P+K OOOP+G COOPPOP OOPC-P P+KPK
ROBOT RATING: 8/10. Fights ROBOT RATING: The9/10. ROBOT RATING: 7/10. Wild 3 ROBOT RATING: 6/10. Eos is ROBOT RATING: 8/10. 10
in a very similar way to best looking and most managed to sneak a gun unique amongst the Zero shares so many moves with
Jacky and Sarah from VF. aggressive fighter, Tau has past the bouncers. His dividers. He has no PPPK Sarah from VF that I'm con-
Which is a good thing. He's some incredible moves -
chunky weapon can also be vinced Sarah herself is
also got some very complex using his claws to grab and used as a close-range club, relies on his incredible an underneath the armour!
combos in a similar style to spin opponents around his but Wild 3's lack of ba nal of eleven different Sarah's rising knee and flip
Akira. One for technical head, before slamming combinations stop him throws! One for diehard kick are perfectly 'repro-
fighters only. them to the floor. being a contender. duced' here.

18 SEGA SATURN MAGAZINE


* a

trill then stamp on their 'fingers' s

that they let go and fall off!

ANALYSIS MISTER SPOCK?


After an extensive playtest,
the Saturn version of Zero Divide
we can

The two previous PlayStation games were quit


is

received, so it's no surprise that this Saturn semi-se


seems to be just as good. It's not quite up to Dead or
reve
pretty da.
m^
Alive standards, but Zero Divide could easily be
described as "The second best import 3D f ightt damage to opponents.

behind Dead or Alive." Which is quite high pr:


really. The graphics are there, the gameplay is

there, but will the UK release date appear on S


calendar? We can only wait and see. Seg
decisions are illogical.

NAME: Cygnus NAME: Nereid NAME: Cane


TYPE: Blade Fighter TYPE: Dragon TYPE: Killer TYPE: Humanoid TYPE: Crustacean (!)

OS: Pairone fi OS: Eddie 2+ OS: Eddie 2++ (Ver 5.0) OS: Whitestone EX (Ver : OS: Eddie 2++ (Ver 5.0)
MOST COMPLEX MOVE: MOST COMPLEX MOVE: MOST COMPLEX MOVE: MOST COMPLEX MOVE: MOST COMPLEX MOVE:
OOOP+G OPOPPP Cl KOPCOK C>P+KPPPP
ROBOT RATING: 9/10. Hey, ROBOT RATING: 8/10. Tough ROBOT RATING: 9/10. ROBOT RATING: 7/10. ROBOT RATING: 9/10. An
who let him use the kttft — sci-fi robotic dragon Draco Another PPPK specialist, awesome crab-like machine,
Cygnus is very powerful looks great, with huge spiky Nereid also has some very very big, very powerful and
indeed, and his extra scales and armour - he can powerful kicks. Something Speedy PPPP moves and also very f
weapons give him some h having huge quick escapes are definitely reach and loads of easy-to-
metal feet I suppose. Five her 'bag', although she lacks use PPK combos and av
and he has a simple-to-use I bos. Head butts his oppo- different throws as well. any really damaging single some throws, making 1

I nine hit PPPK combo! I nents as well! Very tough. attacks. Shame. one of the best fighters.

SEGA SATURN MAGAZINE


«*.%

1 C m

I
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t
C.i V
"
w
&.<& &\Jk
'"
s? 4
1
^yjjjf
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20 SEGA SATURN MAGAZINE


<

COMING SOOI

A magical land, a lengthy quest and the chance to save the planet from certain destruction. Heard it all before?

Maybe, but Shining Force 3 is certainly unlike any other RPG you've ever played. Fact!

mtTffEmiWBTI»BT!TiEW51 iron a dead civilisation


has been If^TBBJffiPB fWSM PffiTOFBPH Now roaming
m
Ttt\

the land, its purpose unknown, this lumbering


creation is Id e s t r o v i ne all in its wak
Move then fight. That's

Shining Force 3 in a nutshell.

I'm a recent convert to the realm of RPGs it re development group compact and focused. The results of Chuck In classic Team Sonic

has to be said, but what an initiation it's ill this in-house tinkering are evident for all to see - Shining gameplay and voila! A winner.

been. I've been blown away by Final Fantasy VII on Force 3 is the grand adventure we hoped it would be and
PlayStation, dazzled by Shining the Holy Ark and
irever, while you're
\ unveiled in Shining Wisdom, but the game takes place hun-
t dreds of years later. Here a group of heroes, warriors and
J magic users gather to face a threat from the planet's past.

A towering mechanoid from a long dead civilisation has

, been reactivated and awakened. Now roaming the land, it's

purpose unknown, this lumbering creation is destroying all

i its wake. Can a small band of brave souls save the day and
eturn their realm to its once peaceful existence? Here's where
you find out!
While all this mystical hoo-ha may sound pretty impres-
"these lands is amazing.
...^aments exists as a 3D iso-

metric landscape. These stages may be rotated, using the


Saturn pad's L and R shoulder buttons, and a simple tap of »

w ~1
LE
*
v^i'J^
WPfjHD
mM L5
14/ 19
"1

||

1 ' l

HP
MP
— 20/ 20
0/
1

J SEGA SATURN MAGAZINE 21


COMING SOON
^B^^^^^^^^^^W

What a load of bull! He's a big bloke alright.

Shining Wisdom s [magical attacks! instance your Mage stands her ground before
lethal fire assault, whilst surrounded by a rur
Shining Force 3 nov
Pinal Pantasv W'll territoxv !|

V^a'J^ LV5 I ?Z*i rj l

LV5

This sequence of snots demonstrates the power and visual thrill of the game s magical attacks. They re a wonder to behold!
I wanted a job that I

found challenging. A

Plant Mechanic on a

truck that is 2G feet

tali, 200 tons in weight

and has an engine that

is 69 litres, is definitely

challenging, I went

straight from school

into an apprenticeship

scheme which taught

me the trade properly

and put my future on

firm' ground. Everyday

is different in this job,

and I find every day is

satisfying. It feels great

having the ability and

skill to make one of

these massive trucks

move again. My job has

also helped me achieve

my ambition to travel.

Two years ago worked I

in Africa, at the gold

mine sites of Ghana.

One thing I do know.

My 2CV would never

have got me there.

Steve Barry

Steve Barry has fixed a

career in construction,

an industry that needs

new talent. If you are

aged between 15-19 and

want to discover your

own potential, call us

on 01485 577878 now.

The CITB promotes equal

opportunities for all.

CITB
Construction Industry
Training Board
PREVIEW

BY KONAMI What happened Konami? Your Japanese fans get the


RELEASE NOW (IMPORT) PUYERS likes of Castlevania and the UK receives Crypt Killer.
HARDWARE PRICE ETBA 1 Now you tell us that no Saturn titles will be released
£ SIYLE RPG/STBATEGY over here at all. Sort it out! MATT YEO rants.

Vandal
Hearts hey sure are a lucky lot, those Japanese riors who are attempting to prevent a war
Saturn owners. They're treated to some breaking out between rival kingdoms. However, as all

of the most stunning 32-bit titles first RPCs eventually reveal, there's actually a lot more
while we in Europe wait patiently for our going on beneath the surface of the game than play-

slow, bordered PAL conversions. Likewise, the number ers initially suspect. Led by the brave Ash Lambert,
of quality developers in Japan who never release players explore this vast continent encountering all-

product in the West is simply staggering. Take manner of characters and creatures during their trav-
Konami, for instance. Here's a company that ranks up els. But do they have what it takes to save the day?
there with the likes of Sega and Nintendo for creating While the game's plot is certain to keep RPC fans
great games and yet they're totally neglecting the glued for days, it's Vandal Hearts' battle sequences
Saturn market over here. A case in point is Vandal that deserve the most attention. Beginning with a
Hearts. Released on the PlayStation late last year, this mere party of three characters, players hack and slash
awesome strategy/RPG was warmly welcomed by their way through these action-packed sections with
gamers for its payability, sprawling storyline and the aid of powerful weapons and devastating spells.

hard-hitting action sequences. Combat is turn based with characters having the
Keen to keep its Japanese Saturn fans happy and option to both move and fight during their round
to expand on the original game, Konami have con- before the enemy mobilises its forces. Unlike other
verted Vandal Hearts, adding a number of unique fea- RPGs, character position and level topography actual-
tures along the way. Set in the mystical land of ly affect a player's attacks. Thanks to each level's 3D
Sostegaria, the game tells the story of a band of war- polygon construction and isometric angle, taking to

were just beginning to discover an the

[ goodies tucked away in this awesome RPG!

KONAMI'S KOMINC SOON

With Vandal Hearts in the bag, Konami are now turn-


ing their attentions to completing development work
on Saturn versions of Suikoden and Castlevania. Both
titles are eagerly awaited by Japanese gamers and, as With a gripping plot, loads of cool characters and amaz-

with Vandal Hearts, both will feature Saturn-only ing magical spells, Vandal Hearts is a great Saturn game.

extras. Suikoden is more of a traditional RPC than


Vandal Hearts, with a character roster that numbers
in the hundreds and magical spells to put even Sega's
Grandia to shame. Castlevania on the other hand is
'
*iife&
still quite a way off, but already looks set to be a mas-
sive import hit. With the PlayStation version having
sold like hot cakes, there's little doubt the Saturn These perishing rock creatures are a pain in the butt.

game will perform just as well. Take them out from a distance then move in for the kill. A Use the town's shops (right) to stock up on supplies.

24 SEGA SATURN MAGAZINE


PREVIEW /*-i

SWORDPLAY MASTERCLASS

Combat in Vandal Hearts is so easy to master, you'll


be a world class warrior in no time. Players highlight
the character they wish to use then decide whether
they're going to move, fight or heal themselves. It's

only possible to attack enemy fighters when you're in

their direct line of sight (no diagonal attacks are


allowed) and clever players will soon realise that sur-
rounding foes is the key to victory. If your character is

struck by enemy forces, they immediately retaliate -

trading one devastating blow for another.

high ground enables archers and magic users to use the right troops for the right job
inflict massive damage on opponents with little and there's no way you can lose.

risk to themselves. As players battle through the As more than just a mere
game, they're joined by other characters whose PlayStation conversion, Saturn
abilities boost the team's overall status. It's also few
Vandal Hearts features a

possible for individual characters to increase in welcome additions to set it


rank and add additional powers and weapons apart from Sony's game. For
to their inventories. Soldiers become Duelists, starters there's an all-new ren-
Healers evolve into Ninjas and Mages learn dered opening sequence as
to expand their spell-casting abilities by well as animated cut scenes
becoming and multiple endings. A number
Sorcerers. of helpful characters have also
Tackle a foe in com- been added to your roster along
bat and you witness one of the goriest games with extra weapons and magical spells.

this side of Resident Evil. Although not usually In fact we're only just beginning to
known for being bloody and violent, Vandal scratch the surface of the all the goodies
Hearts' devastating attacks and constant Konami have tucked away in this awe-
sword play produce buckets of crimson spray. some RPG experience!
Knock an opponent's energy down to zero and However impressive Vandal Hearts
they disappear in shower of blood, much to is, there's still the issue of a UK release.

the horror of hapless bystanders! We're obviously keen to encourage third

^
Vandal Hearts may draw its primary party developers to bring as much qual-
inspiration from any number of RPGs, but the ity Saturn software over here as possi-
game's strategy elements ensure it remains in a ble. Unfortunately, Konami's decision
class of its own. As the majority of the game is to back out of the UK Saturn market so
taken up with combat, players are encouraged to early now leaves their future releases in

develop winning solutions to military problems. doubt. If you want to voice your opinion,
For instance, attacking a fortified castle may seem why not drop Konami a line. You never
like a lost cause, but careful positioning of troops, now, Vandal Hearts could still appear in

siege tactics and downright cunning will ensure Europe if Saturn owners are vocal
you emerge victorious. Likewise, tough boss mon- enough. It's up to you, folks!

sters may take their toll on your characters, but

'-^,'*J ,»*«u,
m
*u.
mC
Players move the combat area around by using the L and R shoulder buttons.

SEGA SATURK MAGAZINE 25


PREVIEW

BY TAITO Yeah, I know it looks a bit girlie (what with all the cute
RELEASE OUT NOW PLAYERS dinosaur sprites Y all), but believe me when I tell you
HARDWARE PRICE IMPORT It that Taito's Bubble Symphony is a true warrior's game.
N/A STYLE PLATFORM Make no mistake.

^6
Bubble ?
Symphony >»»

ubble Bubble has been knocking around designs exhibit touches of pure genius. The initial

some form stages are a tad simplistic, but the progressively com-

B in or another for literally a


decade now. The original Taito coin-op
was released way back in 1986, when we
plicated levels
amount
become
of lateral thinking to
a lot tougher, requiring a fair

overcome the myriad of


used to wear short pants and life was generally much meanies. This where the game's many power-up
is

better. Despite its distinct lack of sophistication and bubbles come into play. Burst the falling bubbles and
It may look a bit crap, but Bubble Symphony offers very simplistic graphics, the addictive gameplay a power-up is unleashed, sending a bolt of lightning,
more depth of gameplay the majority of titles. proved so popular with punters that an entire series rainbow, tidal wave or tornado hurtling across the
of sequels was spawned: the incredible Rainbow screen, destroying all the bad guys unfortunate
Islands (an arguably superior game), Parasol Stars, enough to be caught its path.
Bust-a-Move 1-3 and now Bubble Symphony. Then there's the awesome multi-player mode,
The basic premise of Bubble Symphony remains clearly the centrepiece of Bubble Symphony (and
faithful to the established series. Cast as one of indeed the original Bubble Bobble coin-op). Here, two
four bubble-blowing dinosaurs, players m rs are able towork cooperatively to successful-
tiate their way around single screen progress through the game, though all
stages, imprisoning bad guys in the cooperation is soon cast aside when it

aforementioned spheres. Burst the comes to collecting the food bonuses. To


bubbles and the meanies are use an age-old games journalism
destroyed, leaving a food bonus in cliche, it's fast and frantic fun!

their wake. And that's about all Admittedly, the apparent sim-
there is to it. plicity of Bubble Symphony may be off-

So what makes it so cool then, putting for some, and the graphics are
eh? Well for starters, the level hardly the best we've ever seen

A WORD FROM TAITO

"Meet Bub and Bob, our bantam-weight brontosaurus


who are bent on battling big bullies by blowing and
bursting bubbles. Before battling these brazen bullies,
beware that bubble-blowing is better than blasting
bullies with bazookas, or better than bouncing bombs

from biplanes, and even beats boxing these brainless


barbarians. So now that we've briefly belayed the Bub
and Bob biographies, begin by browsing the instruc-
tions below and becoming the best Bubble Bobble
bubble blower on the block." Barmy buggers.

^ijgsaiP^j

The multi-player option is simply the most fun two The amount of work involved in converting a game such as Bubble Symphony for PAL We can't get enough of

people can have with their clothes on. That's a fact. Saturn owners is minimal, so hopefully a UK publisher will sign it up for release soon. these retro games!

26 SEGA SATURN MAGAZINE


PREVIEW

1W
11360 30000 | SO WHAT'S NEW?

Taito have introduced two new characters to the orig-


inal formula, Kulu and Coro in addition to Bub and
Bub. Each differs in terms of speed and range, but for
the most part play identically. Bubble Symphony also
sees the introduction of some huge end-of-level boss-
es to break up the slight repetitiveness of the coin-op.
The graphics have also undergone a bit of a make-
over, with the dull backgrounds of the coin-op being
replaced by some colourful new ones. Pretty cool, eh?

1S24QO
iWi¥HiI«i

(though they are far prettier than the these shores. Acclaim usually deal
coin-op original). But if we're using with the Bubble series but
gameplay as a measure of a game's appear reluctant to take on
worth, Bubble Symphony must rank any more Saturn titles (they
as one of the most enjoyable retro romps haven't even bothered with
we've ever played. Dead or Alive). Rest assured we'll be pursuing the
The problem is (as with all too many titles these matter further, hopefully bringing you a review in a Yep, your girlfriend

days), Bubble Symphony has an uncertain future on forthcoming issue of SEGA SATURN MAGAZINE. Top five cutesy will love Bubble Symphony.
Saturn games:
l. Baku Baku

2. Rainbow Islands T| 3T*


Meet Bllb and Bllb, our bantam-weight 3. Bust-a-Move
.jf-

[ brontosaurus bent on battling big bullies.


;
4.

5.
Bug Too!
Bomberman
-$gpc

Whilst the basic gameplay is quite simple, there's a com


plicated array of power-ups to familiarise yourself with.

SEGA SATURN MAGAZINE 27


ISSUE #1 NOV 95 ISSUE #2 DEC 95 ISSUE #3 JAN 96 ISSUE #4 FEB 96 ISSUE #5 MAR 96 ISSUE #6 APR 96

Epoch-making First Issue of SSM Reviewed: Virtua Fighter 2, Virtua Reviewed: Sega Rally, F1 Live Reviewed: Wing Arms, FIFA '96, Reviewed: X-Men: Children of the Reviewed: WipEout, Magic Carpet,

with awesome video! Reviews: Cop, Firestorm: Thunder hawk 2, Information, Galactic Attack, Virtual Golf, Johnny Bazookatone, Atom, Darius, Baku Baku Animal, Street Fighter Alpha, Shellshock,

Clockwork Knight 2, Sim City Hi-Octane, Victory Boxing, Golden Mystaria, Worms, Virtua Racing, Toshinden, Cyberia, Gasper, D, True NFL Quarterback Club, Hang On '96, Valora Valley Golf, Shining Wisdom,
Axe: The Duel, Mansion of Hidden Off-World Interceptor. Showcases: Pinball, World Gup Golf. Showcases: Titan Wars. Showcases: Euro '96, Gex. Showcases: Magic Carpet, Gun
2000, Theme Park, Street Fighter
the Movie, NBA Jam TE, Robotica, Souls, Hebereke's Popoito, Guardian Heroes, Mystaria, FIFA Vampire Hunter/Street Fighter Legend of Thor, Street Fighter Griffon, MK3, Panzer Zwei,
NHL Hockey, Rayman, World Series CyberSpeedway. Showcased: '96... plus all the secrets of Virtua Alpha, D and all the secret cheats of Alpha, X-Men, Guardian Heroes, DarkStalkers/Vampire Hunter. Plus:
Baseball. Showcases: Virtua Virtua Fighter 2, Firestorm, X- Cop! Plus ultimate Sega Rally cov- Sega Rally! Plus Panzer Zwei AND Panzer Zwei! Plus: VF2 masterclass VF2 Masterclass part three AND a

Fighter 2. Sega Rally, Virtua Cop! Men: Children of the Atom. erage... the BEST racing game! part one of the VF2 Masterclass! and Sega Rally guide! cool WipEout guide.

ISSUE #6 JUN 96 ISSUE #9 JUL ISSUE #10 AUG 96 ISSUE #11 SEP 96 ISSUE #12 OCT 96 ISSUE #13 NOV 96
Heart of Darkness featured... and Full E3 report with first Cop 2 cov- NiGHTS: Sonic Team's amazing game Amazing Candy Fighting Vipers Daytona CCE revealed! Reviewed: Amazing Street Fighter Alpha 2 cov-
it's still not out! Reviewed:Guardian erage! Reviewed: Loaded, Need for finally arrives! Reviewed: NiGHTS, Cover! Reviewed: VF Kids, Alien Worldwide Soccer '97, Fighting erage! Reviewed: Street Fighter

Heroes, Ultimate Mortal Kombat 3, Speed, Shockwave Assault, Big Hurt Road Rash, Primal Rage, Slam and Trilogy, Athlete Kings, Exhumed, Vipers, Actua Golf Destruction Alpha 2, World Series Baseball 2,

In the Hunt, Discworld, 3D Baseball, Blackfire, WWF, Striker, Jam, Starfighter 3000, Olympic NBA Action, Space Hulk, Keio Flying Derby, Blam! Machinehead, Bubble Tomb Raider, Earthworm Jim 2,

Lemmings. Showcases: Panzer Zwei Virtual Open Tennis, Ghen War. Football, Sea Bass Fishing, Pro Squadron, Bust-A-Move, Story of Bobble Pack, Highway 2000. Also Impact Racing. Showcases: Vipers
final, NIGHTS, Guardian Heroes final Showcases: Sonic X-Treme (now Pinball. Showcases: Athlete Kings, Thor, PowerPlay Hockey. Showcases: included: Awesome NiGHTS guide part 2 plus programmer interview,

update. Full detailage on top games canned!), VF Kids, Exhumed, Space VF Kids, Alien Trilogy. Also: Sega Ages, Cop 2, Soviet Strike. that will blow you away. And! The Tomb Raider. Plus: tips to get you
still worth buying today! Hulk and of course NiGHTS! Guardian Heroes Tips! Plus: Shining Wisdom tips dread arrival of The Master! all the way through Exhumed!

ISSUE #15 JAN 97 ISSUE #16 FEB 97 ISSUE #17 MAR 97 ISSUE #18 APR 97 ISSUE #19 MAY 97 ISSUE #20 JUN 97
COVER CD WITH VIRTUAL ON, DAY- Amazing Fighters MegaMix Manx TT Exclusively Revealed! Duke Nukem 3D - First report and HUGELY IMPRESSIVE CD! Plus: Quake Last Bronx Revealed! More Quake!
TONA CGE, WORLDWIDE SOCCER, Coverage! 16 pages of small tips - Reviewed: Die Hard Arcade, interview! Reviewed: Manx TT interview! Reviewed: Bomberman. Reviewed: Fighters MegaMix, King of
TOMB RAIDER! Reviewed: Virtual On, it's all in here! Reviewed: Sonic 3D Crusader, Kexen, Die Hard Trilogy, SuperBike, Area 51, Incredible Hulk, Crypt Killer, FIFA 97, NBA Live 97, Fighters 95, Pandemonium, Mr
Blast Chamber, NHL Hockey '97, Blast, NFL Quarterback Club '97, Grid Run, Andretti Racing, Tilt, Norse by Norsewest, Iron Man/XO Dragonhead. Swagman, Puzzle Bones, Mechwarrior 2, Scorcher,
Command and Conquer, Sega Ages, NBA Jam Extreme, Toshinden URA, Soviet Strike. Showcases: Hexen, Matiowar. Mass Destruction, Spot Fighter, Space Jam, Return Fire, Shining the Holy Ark. Showcases:
Mighty Hits, Tetris Plus, Breakpoint, Tempest 2000, Batman Forever, Bug Soviet Strike. Fighters MegaMix, Dii Goes To Hollywood! Tips: Die Hard Black Dawn, Torico. Tips: Fighters Pandemonium, Mechwarrior 2,
Krazy Ivan, Tunnel B1, Madden '97, Too!, Dark Savior. Showcases: Bug Hard Arcade. Tips: Tomb Raider Trilogy part one, Dark Savior, Tomb MegaMix part one, Die Hard Trilogy Shining Holy Ark! Tips: MegaMix, Die
Jewels of the Oracle. Too! Tomb Raider guide part one! part two. Exhumed Team Dolls! Raider conclusion! part two and Soviet Strike! Hard part three, Hexen part one.

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ISSUE #7 MAY 96
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ISSUE #14 DEC 96


World's First Virtua Cop 2 Review!
Also reviewed: Daytona CCE, Amok,
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Control, Three Dirty Dwarves,
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We've teceived an overwhelming response to issue #26 of SEGA SATURN MAGAZINE, so we've decided to extend this month's
letters page to allow more leaders to have their say on what matters most to them. If you like the extended section, let us

know and we may make it a regular thing. Drop us a line at: VIRTUA WRITER, SEGA SATURN MAGAZINE, 37-39 Millharbour,
Isle of Dogs, London, E14 9TZ, or email us at viitua.writer@ecm.emap.com. The sender of the most entertaining read will win
an exclusive VFj book, not available outside of lapan.

THE CASE FOR THE PROSECUTION withsome terrible slowdown. What want to know is, I YOU THINK I'M DERANGED? YEP.
Dear SSM why didn't Sega use the same engine as they did for the Dear SSM
What the hell are Sega playing at? Sega Touring Car awesome Sega Rally? Sega Rally was brilliant, the best I think that you were too hard on Sega Touring Car

Championship was one of the most anticipated titles game I've ever played (except for Skud Race). Why have Championship. I had bought the game before reading

of 1997 and they release a version which turns out to Sega and AM Annex spoilt the conversion of Touring Car your review, and can honestly say that it is one of the
be the biggest disappointment of the year. am I sure for the Saturn? best games I've got (yes I do own Sega Rally). The
that I speak for many other Saturn owners who have When I purchased the game was I really excited, but glitching (which isn't so apparent), "dodgy" frame rate

gone to their local games store and bought this hoping when I got home was I so disappointed. I wish I hadn't and the tunes do not alter the gameplay at all. I prefer

for greater things. wasted my money. My advice is not to buy Touring Car. this game to any other because of its overall speed,

I am a dedicated Saturn owner and think that Sega Kevin Oilman, Nottingham plus the fact that haven't been able to put I it down
should have thought more carefully about releasing it from the minute turned I it on!!

before Christmas. Instead, a little more time and effort THE CASE FOR THE DEFENCE What? You think I am deranged? Loony? I have always

should have been spent in making it a Sega Rally beat- Dear SSM respected your views and agreed with your reviews,

er and the high quality product it should have been. Having just read two reviews of Sega Touring Car only feel that you are underestimating STCC.

Saturn owners expect far better than a massively Championship in the recent issues of Saturn Power and Chopper, via email

hyped top title which scores 79% and desperately fails Sega Saturn Magazine was shocked by their scores of
1

to live up to expectations. 78% and 79% respectively. Touring Car is brilliant! The AN ARTIFICIALLY LOW MARK?
So come on Sega, get your act together. If you're won- sensation of speed is phenomenal, nearly twice the Dear SSM,
dering why the Saturn is struggling against the compe- speed of Sega Rally, that's why there is glitching but very As you have admitted, you did go a bit OTT before the
tition and is constantly being criticised, open your eyes. little. The two-player mode is very good as stated in release of Touring Cars and no it doesn't quite live up to
The release of this game won't do you any favours. the hype that you gave it, but you seem to have gone a

Paul Simpson, Cleveland bit too far in trying to correct your over enthusiasm by

giving it an artificially low mark. No, it isn't as good as


PROGRESSION NOT REGRESSION Sega Rally graphically, but the gameplay is completely

Dear SSM different. It's about ten times as fast for a start. The
Sega Touring Car Championship is such a disappoint- sheer speed of the game makes the graphical inade-

ment. Early screen shots looked promising, but an FMV quacies (which are minor) seem a small price to pay.

demo on your recent disc displayed a Daytona-type The only car which is almost impossible to drive is the

update. Obviously, this could be forgiven if the game Alfa (temperamental Italians), the others are a reward-

played well. Then it became apparent that there was ing challenge to drive. I think your comment about
some release- before- review frippery going on, which removal from Christmas lists is very misleading and

speaks volumes about the final product. potentially depriving people of an incredibly fast and
Dozens of poor saps have parted with U45 for a gaming playable racer. Now you may put this down to a simple

debacle on the basis of countless enthusiastic previews difference in what we expect from a game, but I sus-

and a belief that Sega would deliver the goods. Like pect you may look back in couple of months and think

most Saturn owners, was looking forward to Touring


I
maybe you were a bit harsh.

Car but was dismayed to learn that the proven James West, Newport
Rally/Daytona CCE team were not doing the coding. Saturn Magazine but Saturn power said it was rubbish!

Instead, it's sloppy programming a-go-go from those Touring Car has some excellent music, the best in any YOU OWE SEGA AN APOLOGY
Virtual On chaps. Two years on and still nothing to racing game I can think of, you don't get any crap Dear SSM
touch Rally. We need progression not regression. American guitar rock shit! The home features that the in my opinion,
Your review of Touring Car was,

Some Sega bloke announced recently that the 1997 conversion team have included to this game are so cool WRONG! bought the game on the day of its release
I

Saturn line-up would surpass that of 1995. Wrong. with the biggest amount of home features ever done, and thought how brilliant it was. I've played the arcade

So what's left for a discerning Saturn gamer this you just won't get tired of this game for ages and ages. version and think the Saturn version actually plays bet-

Christmas? Obviously not Touring Car. There'll be no It has so many game modes from championship to time ter. When bought your magazine
I I could not believe

Duke/Quake japes for me. Enemy Zero isn't my cup of trial to exhibition round to a cool grand prix mode. The the review Lee Nutter gave it - did you review the same
tea. But Marvel Super Heroes is good. And maybe, just amount of hidden stuff is excellent also. Then there's the copy as went on sale?
maybe, Sonic R will deliver. Or how about getting that two great hidden tracks, one created specifically for the I actually think it is better than Manx TT and almost as
PlayStation after all? Saturn rendition of the game and three hidden cars (at good as Sega Rally, and believe me, love racing games. 1

John Osborne, Chester least with two of them being the Lancia and Delta from You have got your review badly wrong and owe Sega
PS I'll never get a PlayStation, despite intense provoca- Sega Rally!) And there are loads of secret options which an apology right now!
tion by Sega. are opened up as time progresses. Try setting your Lastly, if you really do believe that Touring Car is really

Saturn's interna! clock to Christmas Day, 15 of February that crap, then you owe all your readers a big apology
I WISH I HADN'T WASTED MY and April ist. This game is excellent and is a must buy to for hyping it beyond belief prior to its release, as you
Dear SSM arcade racing fans. It is a hundred times better than have admitted. But then it's a little bit late for apolo-

I have recently purchased Sega Touring Car Daytona CCE! I'd give Touring Car 92%. I'd take 8% away gies as most of us 'hard core' gamers buy these titles as

Championship for my Saturn, and must say I it is crap! for the slight glitching problems but that doesn't affect soon as they come out without having chance to first

When was I playing it, I could actually see each frame the excellent gameplay. see them running.

of animation pass. The graphics are dull and grainy, Matthew Langan, via email M Howard, Works

30 SEGA SATURN MAGAZINl


LETTERS

PORNO FOR PIRATES through the dingy corridors of our Docklands offices
Dear SSM
My mate has a CD reproducer thingy, which allows
at the slightest mention of
you could say that if it ain't
Tomb Raider 2. Of course,
broken, don't try and fix
Briefly
him to bang out copies of the latest Saturn games to it. But surely the sequel should be a progression of
everyone he knows for a fiver a time. I've been the original gameplay? Tomb Raider 2 looks and Dear SSM
offered a whole bundle of these games at incredibly plays identically to its predecessor, something few I am a worried Saturn owner. With the recent
cheap prices, so what do you think should do? sup- I I magazines in their quest to gain the "exclusive" had news about Sega's new machine coming out in

pose being the official Sega Saturn Magazine you're the balls to mention. As for the inclusion of "babes" the near future, has Sega once again done the
gonna spout some crap about piracy being immoral we don't want our readers to go
in our mag, well, dirty on us? With Sega's recent failures such as
or something, but I'd really like a genuine answer to away empty-handed. I take it from your comments the Mega CD and the 32X, it feels as if the Saturn
this tricky question. you didn't appreciate the lovely pics of Joanne Guest is heading towards an early death as with the
Miles Prower, Planet Mobius in the last issue either, eh? Well, you should've seen other two.
the ones we couldn't print. Yep, Christmas came early James Burden, London
jj^t Tricky one this. It was only a few years ago for the SSM team. LEE
•^^ when it was almost accepted practice to Don't like girls eh? Oh well, just leaves more rampant A*U You're jumping the gun a bit James.
record reams of Spectrumgames onto C6o cassettes totty for us REAL men. RICH ^^ Sega's new machine won't reach these
and distribute them amongst friends and family. shores for a long time yet, probably arriving some
Now such behaviour is largely frowned upon. OH NO, NOT AGAIN... time in 1999. That would give the Saturn a shelf
Probably the most salient point we can make on the Dear SSM life of four years (hardly an early death) which is

subject is that not only does videogame piracy jeop- In your last issue you stated that Fighting Force, the same amount of time as the Megadrive had
ardise future production of games, but it is illegal. which was originally being programmed by Core was before the arrival of the Saturn. LEE
Get caught and you'll be spending the next few then signed over to Sony exclusively and was then
months at Her Majesty's pleasure, being the filling in Dear SSM
a man sandwich. Certainly worth remembering, Iwas chuffed to bits when found out Duke I

methinks. LEE Nukem 3D was coming to the Saturn. But recent-


ly I discovered it was coming out on the
JO GUEST IN NUDE SHOCKER! PlayStation also, and with extra levels 'n' stuff
Dear SSM which aren't in the Saturn one. And the Nintendo
Though your magazine is excellent, I have a number version of Duke is supposed to be quite good
of problems with it at the moment that hope you I also. I'm very disappointed about this.
will address. In issue #26 you say that in no way does Mark Ramich, Scotland
Tomb Raider live up to the incredible amount of hype
that is being rammed down our throats and that this jL^j There's no need to be disappointed Mark,
is not sour grapes on your part. But looking at ^^^ quite the contrary in fact. CVG awarded
reviews in other magazines, it seems that it is sour Saturn Duke Nukem 3D a well deserved high five
grapes, as the game received some favourable com- thingy, as opposed to only four for the Nintendo
ments and very high scores. Do you not think I have a version and a lowly two for the God-awful
point? PlayStation version. Feel better now? LEE
Also, let's stop these crap features involving so-called

"babes". I have to say that the Daily Star promotion handed over to Sega for a Saturn conversion. On Dear SSM
you ran in issue #24 was terrible. In fairness to the hearing was overjoyed, but am sure that
this, I I This morning, whilst eating my Frosties, I had a
editor I have to say that you're good at what you do myself and every other Saturn owner was extremely Grrrrrrreat idea! Instead of people arguing about
judging by the recent sales figures, but please keep disappointed to hear that Tomb Raider 2 is only com- which console was best, why don't Nintendo,
this kind of cheap tabloid gutter trash out of the ing out for the PlayStation and PC. What was won-
I Sony and Sega combine and make a machine
magazine. I am sure it would not happen if Sam dering is that seeing as though Core also pro- with amazing, unlimited power.
Hickman was still in charge, unless of course this grammed TR2, why not hand it over to Sega, they Andy 'The Ace' Hall, Blythe
crap is forced onto you by sinister EMAP figures get- might be able to do the job properly, or as Carl
ting back hand payments in brown envelopes and so Maltby suggested in issue #23 of SSM, hand it over sjLZy Whilst this may sound like a great idea,
forth. In which case you have my sympathy. to Lobotomy. I'm not saying that Core are crap or ^^^ the lack of competition for the unlikely
James A Thompson, East Yorks anything, I'm just saying that at least they should conglomerate would undoubtedly lead to a
put the extra effort in. decline in software standards. After all, would
jj.^ We fully expected Tomb Raider 2 to gain Andrew White, Middlesex Sega really have made such an effort with the VF2
*^^ favourable reviews and become a Christmas conversion if the Sony machine didn't have
best-seller. The point I was trying to convey is that jkZj No, you've got the wrong end of the stick. It Tekken? Of course not. Competition between the
the phrase "more of the same" can be heard echoing ^^^ was Eidos who decided not to publish the three industry giants is healthy for the consumer,
Saturn version of Fighting Force, which left the door if a tad confusing at times. LEE
open for Sega to do so once Core had finished coding
the game. But the Saturn version ended up falling Dear SSM
behind schedule, whilst in the mean time, most of After recently purchasing a Saturn and subscrib-
the respectable games mags gave the PlayStation ver- ing to your publication, I was chuffed to see you
sion of Fighting Force a damn good slagging. Sega, had the amazing Christmas NiGHTS on the front
realising that Fighting Force was quite up to it and cover. Just one thing though, you should have
not worth bothering with, promptly decided not to issued a health warning. Not only is the game
bother pursuing the project any further. Eidos have incredibly addictive, but it leads to incredibly sore
since resurrected the "hardware limitations" excuse wrists also.
for the canning of project, which both you and I James View, Wales
know to be complete bollocks. As for Tomb Raider 2,
there's little chance of it appearing on any Sega con- JLZ- Yeah, I think we all know why your
sole, given that Sony have signed an exclusive deal "^^ wrists are sore lames, and it's got noth-
ensuring their machine is the only console to feature ing to do with Christmas NiGHTS. LEE
forthcoming Lara Croft titles. LEE
" A

SEGA TO SUE... EVERYONE! ing the game an excellent and above all, a fair review
Dear SSM - unlike CVC who criticised it for not being a plat- BOOK WINNER
Firstly, I would like to congratulate you on your bril- former. Doh! The 'R' stands for racing, guys.
liant magazine. Now to get straight to the point, I I must also just say a very big well done to the MARVEL SUPER
read in GamesMaster and also heard my mate say incredible Travellers Tales for delivering the first poly- HEROES VS
that Sega have bought the rights to "swooping cam- gon model of Sonic the Hedgehog that looks like his STREET FIGHTER:
era angles". Please tell me if this is true or not 2D origins. The bizarre deformity that was Sonic Into WHAT WOULD
because if Sega have bought the rights to this, then Dreams was laughable. REALLY HAPPEN?
they can sue the ass off Namco (and other compa- Andrew Pickering Dear SSM
nies) and get enough money to release the 4M8 cart In issue #25, Rich said that the Street Fighter

and give Saturn games better graphics. Then all jf^L Well, as long as you're happy, we're happy characters would not stand any chance whatso-

other software companies who are clever and don't ^^ too. LEE ever if they were to challenge the Marvel Super
want to get sued will only make games for Sega and Heroes. Well, I am inclined to disagree.

all other machines will have crap games. Everyone CHOOSE LIFE, CHOOSE A PC There is one Street Fighter character who could
will buy Saturns and Sega will get enough money to Dear SSM win against the Marvel Super Heroes. No it is

make their new console amazing. Then Sega will win I would just like to tell Sega not to release any more not Ryu, or Ken, it is the master of Psycho
the console war and I can hassle my mates for not of your pitiful arcade conversions on the Saturn. The Power, M Bison. He has beaten all the world
believing me. Saturn wasn't designed to replicate the Model 2 and warriors and is still alive today, his immense
Richard Esdale, Worcs 3 arcade games, so why have they pencilled in House Psycho Power can build on the negative aspects
of the Dead for a Saturn release when it will turn out of a person's personality and multiply them
,
Bizarre as it may seem, there is actually some to be crap. The Saturn technically just can't handle it. hundreds of times, then destroy them, creating
truth to Richard's letter (well, the beginning I wanted decent arcade conversions, something a very warped and confused person who can
part anyway). Sega have managed to secure a patent everyone thought was possible when Sega released only be controlled by M Bison's Psycho Power.
for the use of 3D cameras in both home and arcade news of the Saturn a few years back. But the fact of Now imagine Wolverine powered by M Bison

videogames. What this effectively means is that Sega the matter is that good arcade conversions are a few Psycho Power or even the incredible BlackHeart
are now able (in theory, at least) to take legal action years off yet. So in the meantime, if you want Sega controlled by M Bison.

against software companies that have used change- arcade conversions which are better and cheaper M Bison is above humans, maybe even nearing
than the Saturn ones, choose a PC. a God. So based upon the fact that M Bison
rm rum. '**
Richard Chisholm, Weston-super-Mare could not be destroyed by anyone, even Rose,
a 10*90 43
1

2m/ who possessed similar powers to M Bison, but

\ h A WP 4P^ j4^. How can you reasonably


^^^
when most
arcade conversions are a few years off yet",
Saturn owners have been enjoying nigh-
suggest that "good lost most of them when she fought him,
would say that
the SF posse would whip the Marvel Super
M Bison along with the rest of
I

^
II Heroes
on arcade perfect renditions of Virtua Fighter 2, Sega easily.

tr - ft*^W. Rally, Virtua Cop 1 & 2, Last Bronx and Marvel Super One match up would I like to witness would be

"1 Heroes for some considerable time?


also be able to add House of the Dead
No doubt we'll

to that list in a
M Bison vs Apocalypse, this would be an epic
battle as neither of them can be killed. Maybe

^-.-^ ^ couple of months time, as the early version we saw the future will be governed by M Bison and the
the other day is looking most impressive indeed. As mighty Apocaiypse.
for thePC conversions, not only do you have to invest A problem for Mr Blair methinks.
'.BUwj^r^ KM tin
in thousands of pounds' worth of equipment to run Putting the Christmas NiCHTS CD on the front
Sega pioneered the use of 3D cameras in Virtua Racing. them properly, but they're invariably inferior to the of the December issue was pure genius. had 1

awesome Saturn conversions and take considerably never played NiGHTS, and Christmas NiGHTS is

longer to appear. LEE cool. Any chance of any more CDs like this?

able 3D camera angles in their games and expect a Maybe Sonic Fighters?
large slice of the royalties from future titles using A STICKY SITUATION Sam, via email
such technology. The implications of this are huge, Dear SSM
with just about every software company you may I thought your magazine's policy was of quality, obvi- -jfljfc As you learned from last issue's X-Men
care to mention at one point or another having used ously I was wrong. was I horrified to see that you "^^ vs Street Fighter feature, we agree with
3D cameras in their games. But quite how this will used normal Sellotape when sticking the cover- you in that Bison's Psycho Power is just about

work in practice remains unclear. As for the 4MB mounted disc on the front of issue #26. Do you know the only thing that would stand in the Marvel
cart, Sega have confirmed that it will receive a UK what Sellotape does to a glossy magazine cover such characters' way because let's face facts - the
release with the awesome X-Men vs Street Fighter as yours? When removing it the magazine rips, and if comic characters have superhuman powers and
early in the New Year. LEE it doesn't do that, it at least takes off that lovely the SFers are good at fighting and throwing
glossy effect that makes the mag
more appeal- far fireballs of various descriptions.

SONIC BETTER THAN MARIO! ing. Ideally would like you to replace my issue #26
I BlackHeart is the son of the devil himself and I

Dear SSM. without the CD covermount, as don't want to have I doubt would be effected by any sort of psychic
I hate Sega! Last weekend I bought an N64and this unfortunate problem again. power. Additionally, Juggernaut's helmet pro-
Super Mario 64 and it is excellent. "But this is a Mark Hanson, West Yorks him from any form of psychic attack
tects (it's

Saturn mag" hear you


I say, "what's your point?" made out of some weird metal from the
Well, my enjoyment of "the best video game ever" jAJZ- Who said Saturn owners were train spotting Cytorrak dimension as I recall) so while Bison's
was ruined, absolutely RUINED by my purchase of "~^^ anoraks, eh? The Sellotape is there for a pur- attempting to get through that, Juggy would be
Sonic R the day before. An hour into Mario and was I pose Mark "MmmmBop" Hanson, to prevent thiev- pounding him into gut jam.
positively itching to get back into Sonic R. It's possi- ing deviants from nicking the disc off the cover. I'm And by the time he's finished, Spider-Man
bly the most addictive game I have played since Sega sure you'd be more pissed off if the only copy of SSM would have single-handedly taken out all of the
Rally (the reason I bought a Saturn in the first place). left inthe shop had the CD missing, wouldn't you? others all at once or one at a time, I doubt he
-

I shouldn't really make comparisons between two Anyway, I've been reliably informed that future cov- would be too fussed. Nice try Sam, but the
different types of game, and while Mario certainly ermount discs will be attached to the magazine with Street Fighters require more than one heavy-
isn't a steaming pile of 'Touring Car', it looks a bit the more shoplifter friendly glue, but that has noth- weight to inflict any real damage. Any more for

crude in comparison to the lush visuals of Sonic R ing to do with your letter. Don't go thinking you've any more? RICH
and is nowhere near as playable. Thanks SSM for giv- won or anything. LEE

32 SEGA SATURN MAGAZINE


before Christmas Eve. What saw when
I I started the
game was absolutely overwhelming! The music
atmospheric and the graphics and gameplay are
is
Forum Round-up
great. NiGHTS is a real innovative game that gives
player's a unique experience that even Nintendo's month saw the launch of EMAP Images' very
Last
machine wasn't able to give me. own web site, the imaginatively titled Game-
Thanks for this great CD! I hope that Sega's new con- Online (www.game-online.com). Therein a forum
sole will not only convince us with its hardware section is contained, allowing users (and occa-
power but also with innovative games like NiGHTS. sionally SSM staff) to post messages on a diverse
Markus Schuetze, Germany range of topics. Here's what's been going on:

jf£_ We're glad you like it, Markus. LEE Why did Sonic R only get 93%? It can't be down to
"^^ We've said it before, we'll say it again -
the fact that there are only five tracks because
NiGHTS is a work of genius. The game appeared at Rally got 97% and that has only got four. Sonic R
the same time as Mario 64 and whereas the N64 title has so much better graphics, and having recently
was completed and relegated to the shelf in (at most) tested it at Comet, I can say that the gameplay is

DUKE NUKEM 3D IS GREAT! a fortnight, NiGHTS continues to amaze. It truly is a SUPERB. It is THE game to get for Christmas.
Dear SSM Master's game. RICH Glenn Lester
I just want everyone to know how ace Duke Nukem
3D is. I've played it on the PC and it was a great YOU CAN GET NICKED FOR THAT SEGA SATURN MAGAZINE was unreasonably
game. When I read the Saturn review, I was quite Dear SSM Car. It doesn't glitch any more
harsh on Touring
happy. But when bought I it and played the first I would like to take this opportunity to mention than Daytona CCE and the tunes are ace - 1 love
three or four levels, I couldn't believe how ace it real- about the crap, untruthful headline on the front them to bits.
ly is! The gameplay is addictive in much the same page of issue #26. It read, and I quote "Christmas Fox
way as Exhumed was and the lighting effects are NiGHTS - The Complete Game On CD!" Yeah right, if

excellent. Although the game is quite hard, you'll it is then it's the smallest game I've played in my life. Lee Nutter is ace, and should go around to Sega of
keep coming back for more. Oh, and why didn't you I'm not saying the one level you gave us was bad, but Europe and nut them all into oblivion for mess-
comment on the music it's great! - ing up Touring Car.
So Duke Nukem 3D is great! And so is Quake! KingOTH
Adrian Batour, Harts
Let's stop all this petty in-fighting about which
^*fc To reiterate the point Master Batour has console is best. Let's lay down our joypads and
"•^^ made, Duke Nukem 3D is an awesome game link arms in the spirit of international gaming
which every self-respecting Saturn owners must have brotherhood. All consoles are created equal,
in their collection. Oh yes. LEE which means that they're all as equally lovely as
each other. Except for the Sony PlayStation which
THE LEADER IN THE SSM GANG is crap.

Dear SSM Andy McVittie


I was wandering where Jaz has been for the last cou-
ple of years. I lost track of him when he had his regu- Yes, now I know Christmas NiGHTS is just as
lar column in the original Sega magazine a couple of amazing as what SEGA SATURN MAGAZINE has
years ago. Where in the world has he been and how always been saying.
is he doing? Paul Salmon
I have a suggestion for Sega Saturn magazine to
make the best even better. Try and make Jaz a part of if the demo disc you gave us only contains one level, What was the point of changing the review style?
the team again! This would mean you and Jaz on the say soon the front cover of your mag rather than the As it was, each game got the same space to com-
same team again. This would be the dream team all readers getting charged £4.50 for only one level. To pare it against others - which is only fair. If it had

over again. This would mean Julian "The Leader" my mind this is false advertising, and as they say on a lot of good features, it got a showcase.
Rignalland Richard "The Master" Leadbetter in a the adverts "You can get nicked for that". So just out Dan "The Man" Landes
combination which would destroy all competition, of interest, can someone write back to me and tell

just think about it. me a translation of "Complete Game" because in my The new review style is informative and judges
Greetings and with great respect for all your work dictionary complete means "whole, finished". the games more deeply, as opposed to a brief
you have done for Sega. Adrian Price, Staffs introduction and various columns describing in-
Raphadl Schroor, Netherlands game features. Now we really get the nitty gritty
jLSj Your dictionary is quite correct Adrian, as is of all the aspects in the game. I really feel confi-
Quickly forgoing the fact that the competi- ~^^ the headline on the cover of issue #26. dent about my Christmas purchases now, thanks
f

tion has already been destroyed, it has to be Contained on the covermounted disc was the "whole, to the new style. Nice one SSM!
we worked together good
said that the last time finished" Christmas NiGHTS game. We didn't give Martin Braid
things happened. Like a certain 150,000 selling mag you just one of the characters, or just a few of the
called Mean Machines. Mr Rignall is now in charge presents, oh no. We gave you the entire Christmas Jesus SSM you really did it! Christmas NiGHTS is

of the Imagine Games Network, laying plans for NiGHTS game and a superb magazine for a mere one of the best games on the Saturn and although
internet domination as we speak over in San £4.50. The mind boggles as to how you could find I completed it all with all the presents in three
Francisco. So that's my holidays sorted out. RICH that in the least bit ambiguous. LEE days, you can just go back and beat your score.
Christmas NiGHTS has one level and a boss, sure. But How did you get a game so rare on your maga-
DON'T TELL MY PARENTS like its big brother, it contains that elusive quality zine? Job well done I'm staying with you lot!
Dear SSM that makes you go back again and again. It is not a Joel Stanier
The main reason for this letter is the Christmas demo for NiGHTS the extras make it a compliment
-

NiGHTS demo on your December issue. am getting I game not a demo of it. Sure it's a small
to the full Why doesn't Ed Lomas get his hair cut, he looks
NiGHTS together with the analogue controller as a game, but we still gave away the complete version of like a girl, only with smaller breasts, obviously.
Christmas gift from my parents and thanks to your it. AND it still has more lastability than the majority Leroy "Action" Jackson
demo was able to sample the NiGHTS experience
I
of full-price Saturn titles out there. Begone. RICH
Hmmmm. A crap selection of Q+A letters this month. I am angered beyond
measure at the ineptitude of most of the queries. Here's a quick tip: READ THE

MAG! Therein lie the answers to 99% of the questions you lot keep asking.

D'oh! Oh well, send in INTERESTING ONES to I'VE HONESTLY READ THE MAG Q+A,

SEGA SATURN MAGAZINE, 37-39 Millharbour, London E14 9TZ. Or email the bug-

gers off to ssm.qa@ecm.emap.com. Look, please try to be a little bit interest-

ing that's all I ask. It would make doing this page so much more enjoyable...

SONIC CONFUSION However you didn't say how significant it was. Truthfully, is INTERESTING QUESTIONS NEEDS SATISFIED

Dear SSM, there enough to spoil the game? Dear SSM


Could you please answer what is probably a very simple 4. 1 heard (ie he read it in CVG - RICH) that Lobotomy You wanted some interesting questions. I hope the fol-

question as lam very confused. Are Sonic Team, creators of Software got the engine for Saturn Quake running on the lowing will satisfy that need.

NiGHTS, Burning Rangers, Sonic Jam and designers of Sonic PlayStation at a solid 3ofps with a split-screen two-player 1. What is the exact definition of a "retro game". Is this

R the same people as Team Sonic, creators of Shining the mode. Is this true? term used to refer to a game of a certain age and if so

Holy Ark, Shining Wisdom and Shining Force Three? Markuss (K), Bradford how old does a game have to be before it qualifies?

S Bluemel. Northern Ireland £Jf* 1. The peripherals would work, but you'd need to 2. In your opinion, if one was to master one particular
^^^ get your Saturn switched to run those dodgy fighting game, say Street Fighter Alpha 2, would this put

4*^ Strictly speaking, Team Sonic of Shining fame Hong Kong pom CDs. 2. Sorry, I'm not too au fait with them at an advantage when it came to learning another

"^^ should be called Sonic Software Planning... but the Bradford area. 3. It occurs only occasionally and no fighting game from scratch?

the word is that since they developed a PlayStation title way does it spoil the game. 4. Yes it's true but the split- 3. What packages are used by the major software compa-

they've renamed themselves Camelot Software screen hasn't been done yet. And there's no guarantee nies in generating 3D models?

Planning. They have always been a completely different Lobotomy will get the conversion job. Peter A Brown, Tonbridge
entity to Yuji Naka's Sonic Team.
IN OTHER WORDS WHAT DOES AH STAND FOR? A^
t
1. Hmmm, toughie. If the game's more than a
MORTAL KOMBAT EFFRONTERY Dear SSM ^^^ few years old and was originally designed for

Dear SSM Please answer my, er, "intersting" questions. inferior hardware, I'd class it as a retro game myself.

AM2 working on at the moment? - being the master of Alpha 2 would


Definitely
Please could you answer my questions because it's the first 1. What projects are 2.

time have written into


I a magaine and I also just subscribed 2. Will Lobotomy release any more games for the Saturn? prime you up for any Capcom game from SF2 through
to your holy mag! 3. When are Crandia, Shining Force 3 and Burning Rangers to Marvel Super Heroes vs Street Fighter... by a

i. Is MK4 coming to the Saturn and if so, when? being released in the UK? similar token being good at VF2 is great preparation

2. 1 was reading GamesMaster - sorry! - {you will be - RICH) 4. Is Sonic R the final part of Sonic Team's "Project Sonic"? for MegaMix or VF3. 3. Softimage 3D appears to be

and it said "Quake is coming out on the PSX". Is this true? 5. Why don't AM have a Saturn development department? the tool of choice in the development community.

3. Will the top shooter, the Lost World, come out for the 6. Finally, has Heart of Darkness been canned? It's what they used for Saturn Quake amongst
Saturn? John Rodgers, Cumbria other titles.

4. Do you know any cheats for Exhumed?


5. Will Quake be as fast as Exhumed?
6. Any more news on House of the Dead?
lylj grips with all of the letters you
Chris Colyer, Bristol
UmmI lot send and answer the most

. 1. Thankfully, the effrontery that is MK4 will popular queries of the month in one fell
not be coming to the Saturn, like the even more swoop. As the saying goes: let's go party!
intolerable "War Gods" it won't be heading for us any
time soon, so thank the Lord for that. If MK is your 1. Any news on Sega Rally 2?

thing, MK Trilogy is the best you'll get. By the way, have


you seen the abysmal MK Mythologies on PS? jft This game, hotly rumoured to be using the

Ahahahahahaaaa! 2. Quake IS coming out on the PSX «"^^ new Model 3 board, is currently in develop-
but as far as we know it won't be until late 1998. And I ment in the Japanese labs of AM Annex and will be
truly believe that if Lobotomy don't get the contract it featured fairly heavily in our March or April issues.
will take a miracle to make the PS conversion any good.
3. There are no plans at present. 4. Nope. 5. Quake is 2. Have HMV dropped the Saturn? I
can't see any games

roughly the same speed - a miracle when you think in my local store.

about it. 6. Presumably, the features in SSM in recent jf£- 1. Between you, me and 38,000 other readers,
issues will have sated your lust for HotD info.
"^^^ AM2 are doing Daytona 2 for the arcades and jL£i Another popular query and the answer
the new Sega home machine. As for Saturn projects,
*^^^ unfortunately is that HMV have cut back on
TIP 0' THE TONGUE TOPICS well., let's just say they're keeping their cards close to the amount of space devoted to Saturn, with smaller
Dear SSM their chests. 2. 1 don't think it's likely. What is more Like- stores having no Saturn presence whatsoever. A sad
Could your fine mag answer these questions as they're on ly is that Lobotomy are now developing for the new day indeed.
the tip of my tongue and I don't have a mirror handy (5NIP- Sega machine. 3. Grandia is beginning to look unlikely
really poor gag removed - RICH). (the translation costs will be phenomenal) but Burning 3. How do swim up and down
I in Duke Nukem 3D?
1. If I bought Japanese or American peripherals for my UK Rangers should be a hot spring game and SF3 is likely There's no mention in the manual!

Saturn would they work and does this also work for my foraround the summer time. 5. Because AM stands for
Japanese/American MPEG CDs? Amusement Machines. As in coin-ops. The department jrt A pretty major omission in the manual, this.
2. 1 want my Saturn converted with a 50/6oHz switch. The that deals with original Saturn titles is known as the CS •^^ Basically hold down the jump button and
thing is I don't know any importers in my area who do it. team. CS standing for Consumer Software. Clear? 6. use strafe left to swim down and strafe right to
Point me in the right direction, local if possible. Hope springs eternal. That it won't come out, that is. swim up. It's just about the only way Lobotomy
3. In one of the numerous in-depth Quake previews you did Honestly, Heart of Darkess was state of the art... three could have coded this in and it can be a bit confus-
on Quake, you mentioned it suffered from some slowdown. years ago. Releasing it now would be a joke. ing. But no more!

34 SEGA SATURN MAGAZINE


J

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36 SEGA SATURN MAGAZINE
Chill Out

SET!
Button -bashe
KiHU Wihlim

Heat. But will this snow-covered sequel


score gold? MamtEu reports.
no denying that the Saturn is a truly
here's certainly
amazing machine when it comes to hardcore arcade
JS^
:

conversions. In fact the translation process is now so


smooth that the release of a new Sega coin-op is usu-
ally accompanied with cries of "So when's it gonna come out on
Saturn then?" Witness House of the Dead. The arcade game is
unleashed and immediately there's speculation regarding a
^
home conversion. However, having proven itself as being capable Winter Heat is the amazing

of handling Model 2 games with ease and now pixel-perfect sequel to Athlete Kings.

SEGA SATURN MAGAZINE 37


jfrEnnronin

ue board that brought


us the likes of Baku Baku Animal, Die Hard Arcade and Athlete
rould appear to be on its last legs, but AM? are determined
it'll go out in a blaze of glory. As probably the last ST V game to
be produced by Sega, Winter Heat is also one of the few Saturn
titles to be developed in tandem with its coin-op cousin. With a
duel launch planned for February '98, Sega gave SSM an EXCLU-
SIVE look at the sequel to one of the most outstanding sports
titles of all time. also some attempt to steal Konami's thunder as their officially

licensed Hyper Olympics is also due for an imminent release.

SECRETS AND SLIDES Nice one AM3. Of course Sega's titles always have their own
The secret behind Athlete King's success was its simplicity. unique look and feel so there's no doubt as to who has produced
Players tackled decathlon-style events with the aid of soi
ing motion captured characters and the power of just one finger. received a three event Winter Heat demo disc. Although suitably
While this kind of frantic button-pounding was certainly nothing impressed with the quality of the unfinished game, we were
LI HUANG new (older gamers remembered the glory days of Daley staggered when Sega Europe delivered an updated disc contain-
COUNTRY: China Thompson's Decathlon), developer AM3 managed to combine ing the full line-up of cool events. As last month's House of the
AGE: 17 super-smooth visuals with some incredibly addictive gameplay. Dead and now Winter Heat coverage confirm, the Saturn's arcade
HEIGHT: 169cm Arcade gamers loved it and Saturn owners enjoyed a perfect coin- conversions are looking more amazing than ever.
WEIGHT: 53kg op conversion. Two years on and AM3 have finally answered the
SPORTS TYPE: Skate prayers of adoring fans the world over by releasing a long-await- YOU WIN AGAIN!
ed sequel. However, their latest sporting achievement instead There are a total of eight basic events in Winter Heat (as In the
focuses on the wacky world of winter gam
the coolest ice-encrusted activities this side of Steep Slope Sliders. bonus events. Players select from one of eight world class contes-

tants, including familiar Athlete King faces as well as a couple of tal-


THE NAME OF THE GAMES ented newcomers. Sega's own winter games take place over the
Although Winter Heat takes its cue from the Winter Olympics, course of two gruelling days, with either one or two players slogging
there's definitely no official connection here. In fact Sega are it out for a privileged place on the winners' podium. Each character
being a little bit cheeky by releasing their own sports game just has his or her own particular skills whether it be skating abilities,

in time for the '98 Winter Olympics in Nagano. There's probably ha '

1 §Hfl^
ented players will manage to obtain this lofty status.

GIVE IT THE FINGER


All events are tackled using a combination of button-bashing
joypad-waggling. AM3 have also included a fool-proof trainin
screen before each event begins, allowing players to far
themselves with the game's controls. By successfully compel
each winter sport, players move through events until that pai
ular day's activities have all been tackled. Day 2 then arrives,

heralding even tougher events which are designed to separah


the men from the boys (watch out Lee). Clock decent times an
scores to guarantee your place in the the sporting hall of f aim
and watch with glee as your mates eat your snow trails!

SEIECT A CHARACTER' SPEED SKIING

B.B.
COUNTRY: Great Britain
AGE: 23
HEIGHT: 180cm
npsi
WEIGHT: 70kg
SPORTS TYPE: Skate r Heat is a full-on finger-blistering game! Eight selectable characters and 13 events. What more could you ask for?

38 SEGA SATURN MAGAZINE


*%z

KARL VAIN
COUNTRY: Germany
s
I AGE: 29
HEIGHT: 200cm
WEIGHT: 80kg
SPORTS TYPE: Alpine

i""-^^ T*"""

i.zzs

3& •ym

WM^jfA as
\u A ELLEN REGGIANI
COUNTRY: France
AGE: 21
^ HEIGHT: 178cm
WEIGHT: 57kg
:i Kin fresh and frosty. SPORTS TYPE: Alpine

SEGA SATURN MAGAZINE 39


^fTtyjL' Tea oj jj$ sS.jfc


TS DAY 2

After the trials


first 24 hours, Day
and tribulations of the
2 commences with
_ * &PM
Winter Heat's second trickiest event:
Slalom. As in Speed Skiing, players race
side-by-side against their opponent in
i "Cf ~*%Er; -m.\
order to cross the finishing line in first

place. The problem here is that contes-


negotiate a number of poles along the way,
round them safely as opposed to smashing
4
ed by the SSM team. It is possible for play-
it time in the Slalom, but real skill and a
sth nt in Winter Heat
BSSJ

TECHNIQUE
Hammering away at the action button produces the necessary
speed, but the distraction of the poles means you won't be rac-
ing down the course as fast as you could be. To handle the
poles, simply keep an eye on the crescent shapes in the snow
that appear just before each pole. As you approach them, tap partner who aids in pushing and steer-

the B button and your character begins to slide and manoeuvre ing the sled. Once the initial push-off
his way around the obstacle. Once you're past the pole, hit the has been completed players face the tug of gravity itself as

action button to gain a bit a speed, performing this technique they shoot along the course to victory.
RICK BLADE all the way down the course.
COUNTRY: USA TECHNIQUE
AGE: 26 jsssmm Once the signal is given, it's all hands to the sled as players
HEIGHT: 190cm attempt to build up enough speed to get their try off to a fly-

WEIGHT: 86kg ing start. As the speed bar begins to fill, contestants quickly
SPORTS TYPE: All-round

\m press the B button to hop into the sled and they're


on the course proper, the only
tion the sled so that it
real control you have
off!

takes corners at the right angle. Steer


too close to either barrier and you lose precious seconds.
is
Once
to posi

Bouncing against the sides of the


course also slows the sled down

Jam I B7Z3 ^M
Slalom is the second toughest event in Winter Heat.

Timing is essential for tackling these pesky poles.

-*_J_L_mm.jbf KUOOO^ SMKZ sS.JALG

13.26s

e
A1EKSEI RIGEL "*t
COUNTRY: Russia
AGE: 33
/
HEIGHT: 195cm
WEIGHT: 100kg EESDi
/
SPORTS TYPE: Nordic

40 SEGA SATURN MAGAZINE


SPEED SKATING CROSS-COUNTRY
Similar in feel to the Short Track Speed The final main event and
Skating, this event pits two players not surprisingly it's one
against each other in a race around the at [

Sega Sports stadium. However, unlike echniques you


the first day's event, contestants are JOE KUDOU
required to really pace themselves, par- COUNTRY: Japan
ticularly when tackling corners. As well course that requires players AGE: 20
as a speed bar, there's also another gauge that needs monitor- vay to victory. Three additional contes HEIGHT: 178cm
ing. Take a corner too quickly and you slide to the outside of bers and hence there's plenty of elbo' WEIGHT: 72kg
the track and suffer a humiliating defeat. everyone attempts to remain in front. SPORTS TYPE: All-round
,mina bar adds to the thrill of the ever
TECHNIQUE teing tackled with reserved energy. Or
he additional bar at the bottom of the screen is the key to ownhill slopes provide a brief respite 1

mastering this event. By all means, hammer away at the


action button to keep your speed up on the straight sections oi

the track, but be wary of the corners. Keep tapping the action
button, but reduce the hits to a slow rhythm. If the bar stays The key here is pacing yourself. There's no point in
steady around the end of the green section, you're doing fine. burning up all of your character's stamina in a mad t I

On utton-bashing befo first dash around the track. Take the time to gauge

your opponent's abilities by hanging back from the


main crowd. This technique also allows you to

msowMt rise the track's many twists, turns and slopes, ine acuon
button is employed here, but as stamina is limited you're
better off saving it until the second lap. What's more the
ability to manoeuvre your character around fellow players

pi^ai will prove to be a vital skill as the race draws to a close. Th


map at the bottom of the screen is also worth keeping an
23*nrSU2 eye on as it gives you a clue as to when the next steep slopi
appears. These hills are a pain, but the drop down the
other side gives players the opportunity to recharge their
stamina bars.

\ '

a
JOE KUlfOU '.

1:21 ;7i

Check out those snazzy jumpsuits. They'll be all the rage next year y'know.

JOHANN
STENSEN
COUNTRY: Norway
»=73£BI AGE: 30
HEIGHT: 205cm
WEIGHT: 105kg
asochists only. Keep an eye on the mountain graph at the bottom of the screen to gauge speed. SPORTS TYPE: Nordic

SEGA SATURN MAGAZINE 41


As if Winter Heat wasn't

sive enough, AM3 have


gone and added three Saturn-
only events that aren't in the
-"! The Skeleton 1.40s-
il laugh and well

^
TRAEV

instead opt for the Practice Mode. This


sive three events are located and they include some of the toughest
sports in the entire game. Not only are the events themselves a real
challenge, but the times to beat require perfect control and skill. Snowboarding or Skiing? The choice is up to you in Winter Heat.

SKELETON SLALOM SNOWBOARD


A cross between snowboarding and -
boarding with Speed Skiing and
Bobsleigh, with players diving headfirst you have one of the most enjoyable
down an icy track as they hold on for games in Winter Heat. As a bonus event,
dear life! Skate stars such as B.B. and Li the Slalom Snowboard is a real laugh, but
Huang have the easiest time here as /ill undoubtedly find themselves
both are speedy yet lightweight. returning to tackle this sport again and
Manoeuvring around the bobsleigh-like again. It's a two player event and the
herous than ever as players fight to stay emphasis is clearly on speed. There's no real skill involved, just
! board. sheer knuckle-bruising fun!

9.54s

*jm

When this symbol appears, it s time to press that B button. And through the air you go! Snowboarding the SSM way..
A text book landing by Joliann Stensen (below). They're well built those Norwegian's y'know.

j.Ho ^Mis

Jf% ^
Pv/
.

directions you could ever need.

JfesT
0B2X"

Players are given the option

w 1
Taking its cue tro ii the tricks and of beating a set time limit or

«kl cracking a world record. Arc

M Aerial Ski is

ing speed and ski


a coo event combin-
1. Players leap ealistic movement and 6o frames per second action. The Saturn's
you ready for the challenge

from the bottom c f a vertical ramp into "" into play here, delivering some

-J mid-air while per orming


outrageous stunts There's plenty of
.
all manner of
;creenshots. Oh, and there's
d by these simply staggering
no glitching.
massh. e scores here and W( 've only begun to Of course questions must be raised regarding Sega's decision to
irface ]f what tricks are ob ainable. After

lammasmssm ;]y. all, if

w
nili

TJ
Nlfl

Uts^wb «t w.

£?*»„'

ii.i
% ««
sy
:iMsl

up points by pulling off cunning stunts and nifty tri We re betting Winter Heat will be a massiv : arrives in Fetiniary.

SEGA SATURN MAGAZINE 43


"

Witches, goblins, pumpkins and ghosts. Hardly festive fare, but then Cotton 2 is hardly your average shoot 'em up. With colourful

cartoon graphics and tongue-in-cheek characters, this is one import title well-worth a look. Taking its cue from the likes of Keio Flying
Squadron and Parodius, developer Success have crafted a blaster that's as cute as a button. Blech!

COTTON 2
apanese shoot 'em ups have won much story takes place in an enchanted realm that's slowly
favour in the SSM offices recently. The being transformed by an ancient evil magician from a

likes of Thunderforce V, Salamander far off land (look, I'm making this crap up so bare
Deluxe Pack and even with me). Deciding to take the battle to the enemy,
the two heroines set off on their handy broomsticks
and face all manner of weird and wonderful crea-
gaming genre. his mo ith we ve tures in a quest to save the kingdom.
received a copy of Cottc n 2, a nag-
cal, spell-packed blaste r for le or THERE'S A COLD SPELL COMING
two players. As fans of this style of game will tell you. any

^S What's unique a

developer Succe ss have only


boutth is

released the arc ade ver ion of Cotton


title

ju st
is that

2
, shoot 'em up worth
over-the-top power-ups and Cotton
The game
it's salt includes

uses a variation on the classic Parodius sys-


completely
2 is no exception.

n Japan and tw a mont is late the tem where players blast waves of enemy monsters to
Saturn game is jut! Of zourse his can obtain a number of useful power-ups. These gem
only be a good 1 ling fo Satur 1 own- icons change colour when hit repeatedly and the
ers. As the duel release of Win ter final hue determines the weapon your character
Heat so clearly 5 hows, g
etting receives. It's then possible to collect more
product from th e arcad ; and i ito coloured icons to boost your abilities up from
:he home as qu ckly as lossib basic to hardcore spell-user. Magic on offer
if not simultan 'ously) makes ranges from such elemental attacks as fire and
great sense. ice to more devastating supers that fill the
You probably do n't rem ember 1
screen with spectacular effects. As well as
:he original Cot on garr e as it ^N having the ability to blast opponents, the
was an obscure Super F imicom | two girls are also capable of grabbing hold of their
COTTON PICKIN' VARMINTS' liehto f jSL foes and using them as living bowling balls. This

Amon gst the many highlights in Cotton 2 are the skill allows players to smash through large groups
massi je bosses and end-of-level guardians. of creatures with minimal damage to themselves.
Altho igh slightly pixilated, these bad boys hog MAGIC OUR MORRIS! While the idea of multi-hit combos is usually
these een and move with blinding speed. Take Its sequel features more of the same frantic shoot 'en reserved for beat 'em ups. Cotton's developers have
the fii st boss for instance. He lumbers slowly into up action with players taking on the role of the sor- used this same system for their own creation. By tar-
viewi Ken swiftly attacks using boulders, spears ceress Cotton and her witch companion Appli. Their geting certain enemy's, it's possible to chain the
andc] ubs. Before battles begin, players are given
guida ice as to which areas of the boss creatures
areth ? weakest. Concentrate fire here and you'll
vanqu ish your foes in no time at all!

.--'..-*"•
r'-'ripr ss-ag — ' >w»
.^4

iuge! Unfortunately they're also easy to beat. Concentrate all firepower on the guardian's

weak points to quickly defeat them.

the gals' powerful magical blasts.

44 SEGA SATURN MAGAZINE


WESS STMT

Dashing through the snow on a one horse pow

Success have only

in Japan and two months later the atuTH

number of hits they suffer and therefore nt stream of enemy creatures and huge 5AJf
notch up a massive score. Multiple hits monsters are great to blast, but there
also drain the life from your foes aren't enough of the buggers. You er and destroy multiple enemies. Cotton's

enabling sneaky players to collect float- vant more mayhem, but it just ain't lows players to notch up massive scores.

ing energy with which to boost their


own flagging supply. Cotton 2 is certainly arcade perfect if i

:
— ?lse. Minimal slowdown once aga
EASY, PEASY, JAPANEASY lights the Saturn's awesome 2D a Hover bikes we can understand. Fully tooled-up
The only downside to Cotton's supreme ties and the two player optio spaceships we like. But broomsticks? Yep, the
payability is its ridiculously easy difficulty adds a bit of extra life. There's ver gals of Cotton 2 roam the skies of their kingdom

setting. Although there are two play tie chance of Cotton 2 being released < on magical broomsticks the obvious choice for
-

modes, Arcade and Saturn, even the most here, but those of you with converted mac witches I guess. Fully manoeuvrable and capable

average players will complete the game's may definitely want to give it a blast. of high speeds, these common household sweep-
six short levels in record time. Likewise, the ing devices enable players to swoop majestically
across the screen like nobody's business. Keep

mm your eyes peeled for the subtle character anima-


tion when the witches brake suddenly and pull
back on their sticks. It's a hoot!

Give 'im some stick! Er... and other broom-related jokes.

*'-* ^'ur 1

m
"

Eras 2*s»B9

^1 I
-v. >

isSH

1 X

£*=*

p
2^L, J
SHOWCASE A2i

I
I I

anzer Dragoon is back... in

the Sena Saturn has


iver sftfin! Jou wflfll cine-
nl
latic visuals, ri
iiii
play? You want a

VII? Panzer Dragoon Saga is


UIO-lUJlU full VU IIUUII
for! So savs
KiCli LCADfitTTER...
thas been three months since I le
Dragoon Saga. The one disc I had then w aa a m
was to come but I was hooked. What
taster of what
i
Team Andromeda had done was to merge the a
some visuals and technology of Panzer Dragoon Zv
ningly crafted adventure and gripping storyline.
I now have in my possession a beta copy of the Japanese ver-
sion of the game which is due to go on sale any day now. And I'm
even more impressed - no, impressed isn't the word. I'm amazed...
this adventure is just utterly brilliant and believe that
I it is SEGA
SATURN MAGAZINE'S duty to tell you why.
Over the next few issues, SSM will be taking Panzer Dragoon
Saga apart. We'll be showing you the incredible graphics, telling
you how the game works, we'll be following this mammoth
FOUR CD quest through to the very end. And by the time we're
finished and the game is available in Europe I guarantee that
you'll want to have experienced what I have with this epic game!

SEGA SATURN MAGAZINE 47


'

SHOWCASE

HOW
Looking at
DOES IT WORK?
the screenshots for Panzer Dragoon Saga you might wonder how it fits together as an adventure. I mean, for the most part
it looks a lot like Panzer Dragoon Zwei, a simple (yet stunning) blasting game. Where's all the adv*"*™***""" " U5 «.-•«- -.1.-* *i a-

on these two pages will explain - how it all fits together.

After each of the game's


THE FULL-MOTION VIDEO
most powerful bosses are
defeated in combat, the The story-advancing sections of Panzer Dragoon Saga are mostly depicted
mighty dragoon morphs into Andromeda were creating computer-generated movies years before everyone else jumped onto the bandwagon and with Panzer
a more powerful battle- Dragoon Saga they have reached the pinnacle of their art. The first taste you get of this is in the first sequence where Azel (that's
]

beast! And you can adjust meets up with his winged steed. Like Final Fantasy VII, Panzer Saga seamlessly merges FMV with gameplay to awesome effect.
first

its attack, defence, agility

and spiritual powers as well


during the game to suit your

own style of play.

The full-motion video that Team Andromeda has created for Panzer Dragoon This sequence here is showing one of the first FMV episodes. Azel has found him-

Saga is frankly superlative - the sheer emotion and feeling seen even in the self alone in a large cave when out of the gloom comes a host of darkness-
characters' movements is exceptional. dwelling creatures out for blood... and Azel's laser has been damaged!

The sheer imagination that

Andromeda have put into

the design of r—
smallest enemy is awe-
inspiring. Oh yes. Punctuating the gloom is a blinding light from above which streaks down The missiles strike home, instantaneously annihilating every cave creature in

accompanied by a deafening roar. As the lights approach, they become clearer sight and leaving nothing behind save their charred, ruined corpses. But where is

as the lock-on missiles of the mighty dragoon! the heroic dragoon?

^ IK

Answer: right on top of you! An unearthly light illuminates the area as the
dragoon lands, mind-meld that brings man and animal
initiating a peculiar

together... for the rest of their lives! 1 4 J> wJr \

THE ON-FOOT SECTIONS


I
I

Team Andromeda very much portray Azel and his dragoon


steed as separate entities. When the dragoon touches down,
^Ijft' ~jf &
it's down to Azel to do the investigating on-foot hence the -

change to a sort of 3D Zelda style of gameplay. These sections


can be tiny, for example when you touch down in the desert
and make a campfire, or they can be huge, such as when you
tigate a town or city. The keyword here is realism. The
environment is lit according to the time of day, and as time
passes so you move from day to night. The eerie glow of your

The engine that Team 11 mj


Andromeda have created for

the on-foot sections of Panzer

Dragoon Saga
away
will blow you
- watching the lighting

48 SEGA SATURN MAGAZINE


wtf£* 1 s*ss-^i t -

SHOWCASE

TAKE TO THE SKIES!

A great deal of time in the game is spent on the back of your mighty dragoon! These are called the "field" areas of the game and this is

izer titles. The big difference this time is that unlike the previous shooting g;

.«.. alter the altitude of your beast at will. Typically the field a"w«R nf thp mmp h
up an exit to the next level. What puzzle-solving you do here is interspersed
>en i

;s, so does the complexity of the puzzles. In latter areas you find yourself moving between areas

solving puzzles that change areas in earlier stages. Additionally, early on in Disc Two you receive instructions from one of the characters in
a major settlement, telling you to return to a previous stage to solve a major problem that has arisen. Punctuating the puzzle-solving
action are confrontations with small fry meanies who boost your experience levels. Usually at the end of each major area you find yourself
in a major boss-style battle.

THe water stages (two pics

far left) feature some stun-


ning rippling effects. Disc Two

continues the water theme

(last three pics below).

Throughout the game the

^
graphics are just amazing!

I THE CUT-SCEHES THE BATTLE BE JOINED!


Panzer Dragoon Saga had some awesome FMV, but even more The fighting system in Panzer Saga is simple, yet highly
amazing was the use of the actual game's 3D engine to move advanced. Like all RPGs it's turns based. A time gauge
the story along in the form of cut-scenes. Team Andromeda runs up at the bottom of the screen, split into three
use the same technique in Panzer Dragoon Saga, again show- sections. When one section is full, you can attack or
ing the strength of the incredible 3D visuals. You've just got to use an item (thus using up one section of your
omen of the eye-popping gauge). At any time you can move your dragoon
Panzer world move... it's awesome! Typically, this sort of cut- about and it is this manoeuvring that is all-impor-
scene is used to depict events such as solving a puzzle, saving tant. Every creature in the game (including you) h
a man's life, or introducing a terrifying boss creature! a weak point that when fired upon produ' '"" -

five times as much damage. In terms of w^-^


can use Azel's laser blaster, the dragoon's lock-on m
siles, or its berserker attacks. Once your opponents are

vanquished, the computer evaluates your performance.


The quicker you dispatched your foes, the more experi-
ence points you get. Just like all RPGs when you reach a
certain amount of points, you go up a level \
goon and rider gaining more stamina and battle prowess

The fact that Andromeda use thei 2 to produce some of the

game's more dramatic moments (as opposed to more full-motion video) is

^i
testament to the incredible skills of Team Andromeda. It's the movement and
characterisation of the characters that makes these sections look so good...

as well as the weirdo technology you get to see. 'l combat system
turns based a la Final Far

VII - the effects unleashed

^* &*
«.'•*' with your berserker attacks

* ir

power
power! But berserker

is limited so it's best

to stick with missile and laser


attacks for the most part.

Solving the puzzles also produces some of the excellent cut-scenes. Blowing

up two weather-beaten beacons unleashes a tornado that clears an exit (left)

while on the right we're powering up a teleportation device on the waterworld


p* If Ilk-
that leads to a (dare I say it?) epic boss battle!

SEGA SATURN MAGAZINE 49


SHOWCASE

THE CAVE
5 ,/ w Azel starts the game on his own, having chanced upon a magical cave. This section is very
straightforward - a simple logic puzzle to help you get to grips with the control system...
plus a lesson that looking at things closely is more rewarding than glancing at them from
a distance away. This section leads into a stunning FMV sequence where the dragoon
/es to save Azel from a bunch of mutant cave-dwelling creatures.

highlights of the game - you


can change your dragoon's
appearance and capabilities
to fit your style of play!

new, very good weapon. Your ship's movement new, very good weapon. Your ship's movement changes

changes the direction of its targeting scanners. the direction of its targeting scanners.

Here's Azel - he's a deter-

mined chap who shares a


new, very good weapon. Your ship's movement new, very good weapon. Your ship's movement change near-telepathic link with his

changes the direction of its targeting scanners. the direction of its targeting scanners. dragoon steed. He's a hero!

THE CHASMS
Shades of Panzer Zwei are Azel and his steed take to the skies for the first time. Here you can test out the dragoon scoping system. Press
A or C to bring the cursor on-screen, then run it over objects to see if you can search them. Alternatively, run it over a cave entrance and
press the button to go inside. There's an on-foot section where Azel witnesses the death of a close friend, leading into some battle drills
and a simple first puzzle. You deactivate a series of cliff mounted fans designed to keep airborne intruders away before moving on.
The creatures you face in

the Chasms are pretty

use lock-on missiles and

send them to their deaths.

Flying high over the chasms, use your One of the first on-foot stages sees Azel arrive at a ruined station too late to
some useful health power-ups which are most save his friend from death. Howling with anguish he returns to his dragoon and

on the bosses at the end of the stage. begins a Roscoe P Coltrane style "hot pursuit".

You're free to enter the many mined-out caves the line the sides of the chasm Whoever set up the fans wasn't exactly a rocket scientist though... as you end up

in order to locate more power-ups (left). When you reach the fans (right) you being blown towards the cave that powers the whole area. Shut the fans down

face your first puzzle as you're effortlessly blown away. and fly through without further delay.

50 SEGA SATURN MAGAZINE


SHOWCASE

I BOSS: CHASM CREATURE | THE WATERFALLS


mous creature bridges the gap between the The chasms remain, but witness the awesome rapids and the
ts what amounts to vast amounts of stamin beautiful waterfalls. Using your sights you can even pick out
at this stage of the game. Isolate the weak p
individual fish in the water such is the power of Panzer Saga!
-

e irritating small fry creatures it berths. Thi Someth'*1 1


' olco nnwrorful ic thp return nf thu Chasm Rn<;<;

,ith despatch.

s the exact same place! The deserts are enclosed by a circle of rock and the main objective here is to solve the logic puzzles that
to the next area. The rider you rescued in the last stage gives plenty of advice on the myriad creatures you face.

The desert stages bring forth


both land and air-based

with. They tend to have a

blind side that you can use to


out-manoeuvre them.

SEGA SATURN MAGAZINE 51


^u I
BOSS: THE GROUND ITSELF
Once examined, some strange looking
iking nodules on the
turn out to be the surface manifi
tr ground
I BOSS: SKYFLEET

configuration as Azel and his airborne steed pre-


lurking in the sand. This guy's auuu lother vicious boss encounter. Take down the two
to you to find a chink in that armour and exploit it. mini-fortresses then blast hell out of the mothership!

As you progress through the

desert stages so you see new, very good weapon. Your ship's movement changes the direction of its tar-
the quality of enemy resis- geting scanners, new, very good weapon. Your ship's movement changes the
tance improve. Compared to direction of its targeting scanners.

latter enemies they're still

small fry, being very easy

to out-think and out-gun. | BOSS: THE CAVE CREATURE


A small black creature light > up the darkness of the cave...
-— — :
V. • >»— *^^™,
surely this won't be any pro jlem? Of course it isn't!

Unfortunately it isn't on its own under the sand lurks


- its

enormous counterpart hur the small creature and the large


- t

one surfaces and takes to th e air. Face it buddy, you're in for


the fight of your life! Especi illy when you discover that the

first flying monster actually has another one inside! Yup,


you're in trouble all right...

sill «
B y^fl^i fly * ^...•.«a^Tn^B

52 SEGA SATURN MAGAZINE


SHOWCASE

I WATERWORLD
The last stage of Disc One sees you hovering over a settlement built on th waves themselves. The quality of the visuals here is jl

azing. Not only is the water realistically translucent, the settlements t emselves are just amazing. The energy pylons dotted
around the map slowly build up power, resulting in a stunning discharge nto the skies that ionises the air around each them.
Incredible. After another series of battle drills, it seems that the aim here s to activate some kind of energy matrix in the map's

centre. The look of other buildings gives you a clue as to how you should i :hieve this. When it's done you're warped into the skie
where battle begins anew!

The enemies faced at the


WatcrWorld pose some
interesting problems. Some
of them can even fire elec-

tro-bolts that can tem-

porarily stun your dragoon!

I THE FIRST SETTLEMEHT AND NOW THE CONCLUSION


You might have had a bit of practise controlling Azel as The end of Disc One sees Azel exploring the gutted remains of

opposed to his dragoon pal, but after taking down the cave the big fortress he's just annihilated. Unfortunately, mid-explo-
creature you get your first taste of RPG action, as check out th ration he's challenged by the Dark Dragoon, who has finally

desert settlement. Every tent can be checked out, you can talk caught up with him. The scene is set for the toughest challenge
to the locales and you can even spend those hard-earned Dyni f-,^A ™+ v, rt,
v can Azel take down a more experienced warrioi
(the Panzer currency) on getting stocked up for the coming
journey... This place is also where you get clued up about the
next phase of your journey.
learn tactics, out -flanking the enemy and blasting its rear!
h/
*H»
The dark rider (left) is one

of the game's major recur-


ring enemies atop your

monstrous dragoon. Her


berserker powers can anni-

The first settlement you chance upon is a caravan of tents and er... caravans hilate you in seconds.

pitched in the middle of the desert. This is the first chance for on-foot action

you get after facing the harshness of the desert bosses and it's also the first

time you get to barter with the natives, buying up precious supplies and mys-

terious objects you can use to improve your chances of surviving the epic

quest that awaits...

Two types of creature tend


to attack: native monsters
and bizarre man-made
devices such as the one

pictured to the left.

The outside areas look brilliant thanks to a lighting system that changes
according to what time of day it is (no kidding), but the sheer amount of
*
detail Andromeda have crammed into the interiors is equally amazing, per-

SEGA SATURN MAGAZINE 53


att

LOOKIlVE PLAYED
'
VDBO GAMES for years and
THERE'S NUFW WRONG WIF MY
BRAN. N FACT RECKRONS-
I

SPROOK_ PORP_ MOOP_


WHATWASISAYNG?

\
/kkhl
(ComputiEj^
K
v.
I -
,

FEAST YCrUFTlRAIN ON THE GAMES


• kill':

THE WORLD'S FIRST


THAT WILL EAT IT! EVERY MONTH IN. AND BEST GAMES MAG
><
SHOWCASE
iw uU
11 iM

1 W4I J||| iTjJi.

LSATURN MAGAZINE 59
SHOWCASE

50 MASS DESTRUCTION I 49 KING OF FIGHTERS 95 I 48 SHINING WISDOM


H?!
Best described SNK's greatest The last 2D game in the
as Return Fire fighters from their leg- Shining Force series.
meets Soviet endary beat 'em ups mass j Explore a fantasy realm
Strike, the in this one 2D battling I and undertake a quest to
unambiguously megagame! Action-packed save your homeland from
titled Mass fighting action guaranteed! 1 destruction.
'
Destruction is a "Capcom have virtual- "Sega have always
technically out- ly owned the 2D fighting produced quality RPGs
standing blaster. genre on Saturn, but this one and Sonic Software
"Yeah, there's a loose mission structure to fol- SNK release shows that when Planning's epic is no
low, but the meat and bones of Mass Destruction is it comes to true hardcore fight- exception. While the visu-
- mass destruction. Running at a super-
just that ing games, the underdog are in als may look pretty basic,
smooth 6ofps and featuring some of the most a class of their own. KoFgs is Shining Wisdom's playability
incredible pyrotechnics we've ever seen, it's just a probable the most lastable and grand scale are second-
shame they missed out the all-important two- fighting game on the system... to-none. There are literally hundreds of characters
player mode." - Lee Nutter if you're into SNK of course." to meet and magical spells to master. A deserved
- Rich Leadbetter addition to the RPG fan's library." - Matt Yeo

Ahh, Welcome, Princess Sateraf


We are so glad that
you could join us.

47 ENEMY ZERO 46 ACTUA GOLF 45 PANDEMONIUM

Golf • hitting a ball Resurrecting the neglect-


around a field with ed platform genre from
a stick. Sounds its 16-bit glory days,
crap, but it actually Pandemonium is the
makes for a decent finest example of its
videogame simula- kind on the Saturn.
tion. "Incorporating clas-
"To convince sic2D gameplay into a
your dad that luscious 3D environment,
games aren't just about shooting and fighting, it's Pandemonium is a
The best attempt yet at an 'Interactive Movie', essential to own a golf game. And you might as speedy and visually
programmed by legendary Japanese nutters well buy a good one while you're at it Actua Golf astounding platformer. It
Warp. The nth best selling Saturn game EVER in scored go%for its attention to detail, smooth 3D also represents another kick in the teeth for PS
Japan! graphics and great control. Better stilt, these days owners, who yet again lose the exclusivity on
"The Japanese loved it. We quite liked it as you can pick it up for £15!" Gary Cutlack
- another of their top titles." - Lee Nutter
well, come smooth sci-fi action
to think of it, as the
and top quality rendered FMV makes for an enjoy-
able and deep experience, with a pretty tough
challenge for all you Saturn-owning adventure
fans. " - Gary Cutlack

56 SEGA SATURN MAGAZINE


SHOWCASE <££>

44 ATHLETE KINGS 43 DARK SAVIOR 42 DAYTONA CCE

Years in the making, this adventure


has the same class and style as
the epochal LandStalker
on Megadrive. Stunning
adventuring, although
RPG masters may find
it too easy...

"The sheer quest


in Dark Savior is one
that all die-hard
adventurers will savour
it's quality. 1 completed
' One of the first games to be the Japanese import, The Rally conversion team try their hand at
S* produced for the Saturn- then played it through recreating the awesome Daytona USA coin-op on
based ST-V arcade board, again when it came out here. the Saturn with mixed results.
«C and probably one of the Excellent." - Rich Leadbettter "The highly anticipated update of the often
*""
best, featuring gorgeous- maligned Daytona conversion is a mixed bag real-
\ly smooth hi-res visu- ly The myriad of improvements (two-player mode,
als... It's AM3 magic! new tracks and improved graphics) is commend-
"Tasty athletic able, but somehow the superlative gameplay has
girls in high-cut lycra gear... been lost in the conversion. It's not really Daytona
lovely! Of course we're only anymore, but a cool arcade
I interested in the gameplay, and racer nevertheless."
the button-bashing action Lee Nutter
made for an excellent sports
game. It's not the biggest game
ever made, but beating your
personal bests presents a decent
challenge that lasts ages." -

Gary Cutlack

41 SPACE HULK 40 SOVIET STRIKE 39 JONAH LOMU RUGBY

A corridor shoot 'em up


that tries to include
more of a strategy ele-
ment, with players respon-
sible for positioning their
troops as well as shooting.
"Do we want strategy in

our shoot 'em ups? Well, if


you're looking for something
that's a bit tougher and
durable than most games,
Space Hulk's very complex The inevitable 32-bit update of EA's established
levels and massive alien sprites Strike series arrives to much critical acclaim.
should do the trick. But don't worry, there's still "Soviet Strike adheres to the same basic The only authentic rugby simulation on the
plenty of mindless blasting for you shooting fans." gameplay principles of the previous Strike games, Saturn. Codemasters' sporting star recreates the
- Gary Cutlack but running on Sega's powerhouse console, every- sights, sounds and smells of the big lads' game.
thing is done far better. More weapons, FMV clips, It's a bit difficult to find in the shops, but the
photo-realistic landscapes and a greater variety in effort is more than worth it.
the missions culminate in an awesome addition to "While the world goes football crazy,
the series." - Lee Nutter Codemasters take a stab at one of the world's
roughest sports. Actual team stats, spot-on game-
play and bone-crunching matches ensure Jonah 's
reputation (and tackle) remain intact. A welcome
-_ jf^m^B. alternative to all those footie games." Matt Yeo

SEGA SATURN MAGAZINE 57


SHOWCASE]

38MANKTTSUPERBIKE 37 SATURN BOMBERMAN I 36 CROC

£
The perfect party
game.
Hudsonsoft's
first Sega
Bomberman outing

The stunning Model 2 arcade racer was converted


to the Saturn by Australian coders Tantalus, and
offers loads of explo-
sive fun with up to eight players
trying to blow the
<fc
living daylights out of each
they did a pretty good job too. But can they match other. As Barry Norman would say: and why not?
the power of a true AM conversion? "Bomberman's basically a hit on every sys-
"The one complaint that stops Manx TTfrom tem. Excellent long term playability, multiple
being much bit higher in this listing is the ridicu- weapons and battle arenas, multi-tap compatibili-
lous number of tracks -just two. The graphics were ty and replay value galore. Although Saturn
the closest a racing game got to Sega Rally stan- Bomberman is let down by a weak one-player
dards (at the time), and the racing action played game variation, this is still an essential purchase Take on the evil Baron Dante
bloody well too. Shame about the number of and a great party game." Matt Yeo in this multi-level, 3D plat-
tracks." - Gary Cutlack former. Croc is set to be a big
star and his first outing is a
real hoot!
"Owing a big thanks to
Mario 64, Croc's adventures
are perfectly pitched at both
young and old players alike.
Huge stages, tricky platform-
ing action and hilarious
bosses await intrepid
players. Not an amazing
Saturn game, but certainly
in a league of its own." -

Matt Yeo

35 SUPER PUZZLE
FIGHTER II TURBO
34 BAKU BAKU ANIMAL 33 BUST-AMOVE 3

Miniaturising their cool Street Another great puz-


Fighting characters (and oth- zle game. Converted
ers from DarkStalkers) and from the classic
them in a puzzle
sticking Taito arcade series,
game make Capcom sound this one sees cute
like they've gone mad... cartoon characters
"Fortunately Capcom's shooting coloured
masterful coding skills bubbles all over the
ensured that another place... Intriguing...

gameplay classic "Puzzle games are fun, aren't they? The


emerged. Super-cute graphics are always colourful and nice, and most
versions of Ryu, Chun Li Not just another Tetris clone, as Sega's cutesy contain simple gameplay that even your mum
and the gang battle it out Baku Baku Animal is arguably the finest example could understand. Bust-a-Move 3 would be espe-
for 2D supremacy, and the of the puzzle game genre. cially popular with your mum because it's great
gem-dropping gameplay "I hate this game. Buying was the worst
it fun,and contains one of the best head-to-head
makes for one of the best mistake I've ever made. Baku Baku has single- two-player games there is. Cool." - Gary Cutlack
puzzle games this side of handedly ruined my sex life. My girlfriend loves it,

Buckaroo and Connect 4." -


more than she loves me if truth be known. Bitch.
Gary Cutlack No, just kidding, honest." - Lee Nutter

58 SEGA SATURN MAGAZINE


SHOWCASE 42c

32 FIGHTING VIPERS 31 SEGA AGES 30 BUBBLE BOBBLE/


RAINBOW ISLANDS
Tossing aside the realism of VF2, Sega's pseudo-
sequel takes a more fantastical approach to the
beat 'em up genre.
"Adding weapons, barriers and armour to the
established VF formula, AM2's incredible Fighting
Vipers conversion is a speedier and more brutal
beat 'em up than the more graceful VF series. Add
to this the fact that as a conversion it's virtually
indistinguishable from the arcade, and we're left Two epoch-making Taito platform games arrive
with yet another top Saturn beat 'em up. Ooh and on Saturn. The graphics might be crap, but the
you can watch AM2 play it too!" - Lee Nutter gameplay is golden.
"Bubble Bobble's but the real star of the
cool,

show is Rainbow Islands. It might not be quite


arcade perfect, but the depth of this game is

Evergreen AM2's arcade classics of the eighties: astounding (there's more to it than Mario 64).

Space Harrier, Afterburner and OutRun are gath- Couple that with perfect gameplay and I can't rec-

ered in one outstanding retro compilation. ommend this enough." - Rich Leadbetter
"Sega's graphics technology, coupled with
AM2's gameplay prowess, have led the arcade field

for over a decade. These games (although aged) are


still great fun - and OutRun in particular still

ranks as one of the greats of the racing genre." -

Rich Leadbetter

ft 9^

29 LAST BRONX 20 WIPEOUT 2097 27 JOHN MADDEN 98


A speedy racing game
thatwas one of the
few reasons to con-
sider buying a
PlayStation... until it

was converted
(rather well too) to
the Saturn!
"Cool futuristic rac-
ing, with eight tracks to
race around. The hover-cars handle really well,
and the extra-colourful courses all look fantastic
Big men, little girls, in this Saturn conversion. Some of the special
bulging weapons -
effects from the PlayStation version are missing,
sounds like a but who cares? It plays brilliantly and that's what It was compulsory for every Megadrive owner to
dodgy porn flick. counts." - Gary Cutlack have at least one Madden game, and the leg-
But it isn't, it's the awe- endary US football series continued on the Saturn
some Last Bronx. - just about the only EA Sports title to continue
"The highly anticipat- the quality in the move to 32-bit.
ed conversion of AM3's "And it continued withstyle. One of the best

first fighting foray certain- multi-player games that consenting adults can
ly doesn't disappoint enjoy, this '98 update is faster, smoother and
Excellent hi-res visuals, tougher than ever
6ofps update and before. This year's
unequivocally violent players and stats, and
gameplay culminates in the ability to build
one of the best 3D beat 'em your own team from
ups to grace the Saturn to date." scratch make Madden
- Lee Nutter '98 the best yet" -
Gary Cutlack

SEGA SATURN MAGAZINE 59


SHOWCASEl

26 STEEP SLOPE SLIDERS I 25 WARCRAFT 2 24 SONIC JAM

Electronic Arts attempt to grab a slice of the


lucrative Command and Conquer action more
than makes up for the absence of Red Alert.
wammmam "Taking a mediaeval slant on the strategy
fo'QC'OQ
based C&C formula, EA's Warcraft II plays virtually
0/0 identically toWestwood Studios classic. With over

*6^
-^t 52 huge missions to complete and the Beyond the
Portal expansion pack, this is awesome stuff and
well up there with C&C." - Lee Nutter

The first
k*
Saturn snowboarding game to hit the UK Dubbed as "the ultimate
and it's a blast! 17 characters, six challenging retro pack" in issue #22
courses and hundreds of cool tricks. of SSM, Sonic Jam shows
"Steep Slope Sliders is an amazing game that the Sonic Team at then-
faithfully recreates the world's most popular win- very best.
ter sport with incredible detail and much payabil- "The Megadrive
ity. Play the game as a straightforward racer and Sonic series was the
beat the clock or pull off blazing stunts to rack up main reason that many
massive scores. If you've never been snowboarding people (myself included) first got
before, Steep Slope Sliders is the perfect downhill into games. Putting all four
trainer." - Matt Yeo games on one disc was a
masterstroke for the Sonic
Team, and with the

y<'-..
mind-blowing Sonic
World - this is an essen-
tial slice of the retro
*
cake." - Lee Nutter

23 X-MEN: CHILDREN
22 DAYTONA USA 21 GUARDIAN HEROES
OF THE ATOM
Platform kings Treasure combine
classic RPG elements with some
hard-hitting, side-scrolling
beat 'em up action. Explore
mysticals land inhabited
by fair maidens and
bizarre monsters.
"Only rivalling
Capcom in terms of 2D
mastery, Treasure's epic
adventure is an innovative and
Cyclops, Wolverine, Juggernaut and pals battle it The first conversion of AM2's classic coin-op and challenging game. The fact
out in one of the most outrageous 2D fighting arguably one of the finest racers on the Saturn. that Guardian Heroes man-
games ever con- "Yeah, the graphics are looking a bit crap now ages to
t breath new life into
ceived. and the PAL conversion is quite poor. But the fact the stale scrolling beat 'em
"Before X- remains that AM2's Daytona conversion looks, up genre can't be a bad
Men: COTA no-one sounds, feels and plays just like the coin-op, not thing either. A truly ace
knew the potential something we could say about the more recent game." - Matt Yeo
of the Saturn's 2D conversion." - Lee Nutter
capabilities. X-Men
showed the world that no machine can match the
Saturn. When it appeared, work at EMAP stopped
completely and many happy hours were spent
pummelling CVG's
Tom Guise (and
others) into pulp as
he squealed like a
stinking pig... but I
digress..." - Rich
Leadbetter

60 SEGA SATURN MAGAZINE


SHOWCASED !

20 NIGHT WARRIORS 10 QUAKE 16 SHINING THE HOLY ARK


It's a new Shining game on the Saturn
from Team Sonic. It's 3D and it's qual-
ity. Enough said.

"I didn't want to review this


because it started out so dull.
Regardless I battled through
A classic 2D beat 'em up the early stages and
featuring a gaggle of discovered what
truly gruesome creatures. ranks as one of
Capcom's creature feature the single most
is also the first sequel to compelling RPCs
the demonic DarkStalkers. I've ever played.
"What other game lets you I've happy memories
beat the crap out of vampires, a The impossible has been made real with of this title - 1 love it

werewolf and even Frankenstein's Lobotomy's translation of id software's graphical- loads and can't wait for
monster? Amazing cartoon animation, completely ly amazing PC shooting game. Shining Force 3." -

over-the-topmoves and Capcom's trademark qual- "Quake on PC is my all-time Rich Leadbetter


ity gameplay make this a must-have title. Unique favourite videogame. There may
amonst beat 'em ups" - Matt Yeo be no DeathMatch (so Tom Guise
aka TipDrinker gets off lightly
this time) but Lobotomy's
tweaks to the single-
player game have
made a highly

m
it

entertaining,
challenging expe-
rience. And graphi-
cally speaking, this transla-
M
tion is untouchable." - Rich
Leadbetter

17 SONIC R 16 PANZER DRAGOON ZWEI


Designed by the legendary Sonic PC games don't
Team and programmed by convert well to
British developer Travellers consoles - most
Tales, the first Sonic title to be are way too com-
programmed specifically for the plicated to
Saturn is a joy to behold. appeal to us. So
"Clearly the focal point of how did Command &
Sonic R is the mind-blowing Conquer score 94% in issue
^^^ graphics, with some jaw-drop- #15? Well, it's a great game, that's why.
ping visuals and special effects "Beneath the bland exterior beats the
rivalling those of Mario Kart 64. But heart of a warrior. A warrior of gameplay,
rather than being just a graphical show- A brilliant blasting game, this game features because manoeuvring your troops around the bat-
case for the Saturn, Sonic R is an awe- astounding 3D effects that no Saturn or indeed tlefield, building bases and attacking the enemy is

some game to play. There's a massive PlayStation title has managed to match. And simple to pick up, and the controls work perfectly.
exploration element to it, secret routes to discover, despite being easy to complete, there's tons of It even comes on two CD's, each with different
hidden items to find and... well, let's just say that testability in it too. areas and scenarios for the two sides in the con-
this is fine Saturn gaming." - Lee Nutter "We knew that this one was going to be
all flict. A very big game." - Gary Cutlack
awesome, but when we first sat down and played
the finished article, Panzer Zwei was like a gift
from the gods. The graphics redefined our expecta-
tions of what the Saturn was capable of- suddenly
anything was possible. The different
routes, morphing dragon and vast
amounts of hidden
stuffadd
immensely to
the appeal."
- Rich
Leadbetter

SEGA SATURN MAGAZINE 61


SHOWCASE]

14 SEGA WORLDWIDE 13 RESIDENT EVIL 12 VIRTUAL ON


SOCCER 98
Eight different robots battle
it out over different stages in
AM3's robot battler. A game of
strategy as well as reflexes,
this is one of the best
two-player games on
Raising a swift index finger to the established Saturn.
FIFA and Actua brands, Sega Worldwide Soccer '98 "Virtual On is a game of
out-quaffs them in every conceivable way, being strategy of brains over
the best footy sim around. brawn. It'salso one of the
"The arrival of Sega Worldwide Soccer '97 her- best one-on-one titles you can get
alded a new standard in the footy sim genre, but Genuinely frightening action adventure in which for the Saturn. The amount of
the crap 'keeper AI and lack of Premiership sides the sole purpose is to survive. Roam freely strategies and tactics found in this

was a real drawback. SWWS 'g8 redresses these throughout the secluded mansion, mercilessly game is frankly amazing. Not
criticisms whilst retaining the graphical finesse slaughtering the undead and solv- many people bought this - a shame
and rampant playability of the prequel If you ing the diverse range of puz- because it's in a class of its own." -

don't own the prequel, this is the only soccer game zles. Awesome! Rich Leadbetter
worth bothering with." - Lee Nutter "For Capcom's first foray
into the realms of 3D, Resident Evil is

an exceptional achievement. The shit-

scary scenario, non-linear gameplay


and tense atmosphere offers players
an experience they'll never dare to
forget. Blasting the head clean off
a zombie as a fountain of blood
erupts from between its shoul-
ders is quite simply the most
satisfying moment in

videogames history. Hugely ace


stuff!" - Lee Nutter

11 VIRTUA COP 10 STREET FIGHTER COLLECTION


The first of the much vaunted "Big Three" for
Christmas '95, Virtua Cop is a staggeringly accu
rate conversion of the AM2 masterpiece which
simply must be owned.
"After the appalling Lethal Enforcer
games, Virtua Cop breathed fresh air
into the dying genre. Using polygon-
sensitive graphics as opposed to the
dreadful FMV, players could reenact
their favourite Tarantino shoot-outs in
a socially acceptable way. It's an absolute
classic, though has been largely superseded
by its mightily impressive sequel." - Lee Nutter

62 SEGA SATURN MAGAZINE


SHOWCASE

09 TOMB RAIDER 08 EXHUMED 07 MARVEL SUPER HEROES

Lobotomy's initial
adventure was
unfairly dubbed
"Doom in Egypt".
In truth it's one of
the deepest,
action-packed,
adventures money can buy. One of the most crim-
inally under-rated games of all-time.
"It took the whining and moaning of our own

"Manual" Daniel Jevons to convince me to take


this game seriously. When I started playing and -

playing it properly - 1 realised that this adventure The game they said couldn't be done. Capcom's
Arguably the best game of 1996, Core's multi-for- is a work of genius. SSM got behind Lobotomy in a most ambitious 2D fighting games arrives on the
mat platform adventure became a massive suc- big way and our prayers for them to convert Duke Saturn replete all the awesome visuals and paya-
cess, thanks in no small part to the gravity-defy- Nukem and Quake were answered. It's also bility thatyou could hope for. Senses-shattering!
ing chest of a certain Miss Croft. extremely cheap at £20 in most shops, so there's no "We got arcade MSH in the office at about the
"From virtually every perspective, it's damn excuse not to own this classic." - Rich Leadbetter same time that the finished Saturn X-Men
near impossible to find fault with Core's first real appeared. I remember comparing the two and
hit. This game is big - like really big. Split into 15 thinking, 'no-way will this ever come to the Sega
differently themed levels, each feature enormous machine'. Whilst the conversion isn't
3D environments, comparable in sheer scale to perfect, it's incredible in every
those of Mario 64. The gameplay is no slouch way that matters. The rich
either, with a vast array of puzzles to solve, tasks visuals are beyond com-
to perform and endangered wildlife to kill. But the pare, but it's the combo
real star of the show is of course, Lara Croft. With a system that really
versatile array of superbly animated acrobatic makes this game.
manoeuvres at her disposal, Lara certainly has And Doctor Doom is

great things in front of her (sigh). Unfortunately ace." - Rich


not on any Sega machine." Lee Nutter Leadbetter

06 VIRTUA COP 2 05 FIGHTERS MEGAMIX


Following the unprecedented AM2's greatest creations clash in a 3D
success of the seminal Virtua beat 'em up of unparalleled propor-
Cop conversion, AM2 reaf- tions! Virtua Fighters meet
firmed their position as the Fighting Vipers for some hard-hit-
greatest coders of Sega's up shenanigans. If
ting 3D beat 'em
machine with the stunning you want speed and action, get this!
sequel. Time Crisis? HA! "The Saturn is blessed with a
"The most important thing number of awesome 3D beat 'em
to mention about Virtua Cop 2 ups, but Fighters MegaMix is
is that it is huge - approximate- something else. A staggering 32 char-
ly twice the size of its predeces- acters, Vipers armour-breakers, VF3
sor in fact. Each of the three lev- moves, enclosed arenas and secrets
els feature multiple routes galore make this a premier Saturn title.
about halfway through, making the sequel a less linear affair than VCi. Each Even own both Virtua Fighter and
if you

of these levels are densely packed with destructible scenery and of course, hod- Fighting Vipers, there are still plenty of
loads of bad guys. There's also some stunning set-pieces in there - the car chase new features and playable faces to
r >\
sequence in particular stands out in my mind. Yeah, it might not be as close a get to grips with. Loads of depth
conversion as the less ambitious VCi, butAM2 have pulled off a miracle in get- and playability make Fighters
ting the Saturn to emulate the Model 2 coin-op so well. Everyone must own MegaMix one game you can 't
this game." - Lee Nutter live without!" Matt Yeo
-

— . ..,.^m-

V- 1
Jrl

U^jjf m£
Sjb^ e*?;£5\-

SEGA SATURN MAGAZINE 63


SHOWCASE

04 DUKE NUKEM 3D 03 NIGHTS


One of the most action-packed, politically incorrect 3D Quite simply the most unique, innovative and
blasting games imaginable. Lobotomy promised us beautifully crafted videogame of all time, from
an excellent translation but the final product defies the crack development team that
belief.The best game released this year. "The brought you Sonic the Hedgehog x
speed and the action contained in Saturn Duke and the explosive Burning
Nukem just blew me away. Couple the payabili- Rangers (coming soon!).
ty with Lobotomy's incredible 3D engine and "Whilst many were quick to criticise the
you have a game that's just as cool as the PC game Sonic Team's creation for being a tad short
- and sometimes superior. And it hoses down the and easy, what they consummately failed to appreciate was the
PlayStation game. Completely. I honestly don't think true nature of the game. Whilst the sumptuous 3D visuals are
I've played a game quite as satisfying as Saturn Duke enough to draw most gamers in, it's the superlative retro
for ages, but on the higher difficulty levels the sense of style of gameplay which keeps them engrossed. Pulling

carnage you get is almost intoxicating. Awesome!" - Rich Leadbetter off massive links, racking up huge scores, performing
a diverse range of aerial stunts and watching the
artificial life system evolve as you play is only a
ftMMO fOR PISTOW miniscule part of what NiGHTS has to offer.
Admittedly, the game concept may
appear bizarre at first and 'immature'
even, but NiGHTS is a unique and last-
ing experience which simply must be
owned by everyone who is serious
about games." - Lee Nutter

m
U'W" ,_

T~r
02 SEGA RALLY
Since its release in early 1996, Sega programmers manage to convey, making you think you're actually driving a
Rally has gone on to become the car, but there's never so much realism that you'd have to know how to
best-selling Saturn game ever and drive one yourself to play the game properly. Or could it be the decent
the benchmark by which all smattering of Saturn-specific modes, from the awesome split-

other racers are judged. And screen two-player mode, to the ghost mode and custom car
rightly so, in SSM's opinion. option. Who knows? The point is, two years on from
"It's difficult to pin-point exactly its release and Sega Rally is still the best racer
why Sega Rally is such an incredi- on any console bar none. Whilst other rac-

ble game. Maybe it's because it's ers may boast superior graphics (and
such a flawless conversion of the only just), none have surpassed Rally in
twenty-times as expensive coin-op. terms of sheer playability. It's a classic
Maybe it's the feeling of gritty realism the videogame of our time." - Lee Nutter

64 SEGA SATURN MAGAZINE


SHOWCASE

01 UIRTUA FIGHTER 2

Viitua Fighter 2 remains the Saturn's finest hour, bearing all the hallmarks of bos and techniques I would spend the next few months attempting to emulate.
greatness that the Saturn stands for. For starters, it's an AM2 arcade conversion -
this huge lastability that makes VF2 superior to MegaMix in my eyes. True,
It's

quite possibly their best to date. The Saturn's high resolution mode is used to cre- MegaMix has more characters, but it lacks the precision gameplay and thus the
ate the most life-like fighters yet seen on the system, and the super-smooth 60 aspiration for true mastery that VT2 has. And that's why I think it's the best Saturn
frames per second movement is uncannily realistic. But for all its technical accom- game money can buy." - Rich Leadbetter
plishments, the real joy with this game is its playability. Each of the charac-
ters battlesaway with REAL fighting techniques, they move and react just like
real fighterswould. And the possibilities with the 2,000 moves in the game
make it virtually limitless in terms of testability. When this arrived
in coin-op form, it was such a step forward that arcade-goers
across the globe took notice. And the Saturn version, bar small
graphical compromises, is identical. A mammoth achievement
still. remember seeing the first demo of VF2 in motion on the
"I

Saturn. You couldn't play it - you could only watch as two

CPU-controlled opponents slugged it out. But I was spell-

bound. Months earlier we'd seen the Saturn seemingly hav>


ing difficulties replicating VFi, which had no texture mapping
and half the frame rate. To see VF2 on the Saturn with all
the techniques, characters AND in hi-res was a revelation.
Plain and simple. But technical issues aside, VF2 is more
than a game, it is an art. On a trip to Japan, my old MAXI-
MUM colleague Gary Harrod brought back videos of expert VF2
players getting to grips with Akira and Jeffry (my favourite fighter
and his, respectively). What I saw on this video was light years
ahead of my own skills. Watching these Japanese masters playing
VT2 was like watching an entirely different game to the one I was
playing. It was another revelation. These guys had taken VF2's pre-
cision controls and stunning physics to awesome effect, with com'

SEGA SATURN MAGAZINE 65


REVIEW

BV GT INTERACTIVE Well, it's hardly at the cutting edge of technology, but


RELEASE JANUARY PLAYERS will Rampage World Tour's classic style of gameplay be
HARDWARE PRICE | ETBA ft enough to melt our stony hearts? Read on and all will
STYLE EAT 'EM UP be revealed. Oh yes.

Rampage
World Tour
There's a greater level of interactivity in the update, meaning that just about everything is destructable.

W
Rampage was
e have fond

black
memories of the
Bally-Midway Rampage coin-op. Mixing
elements of B-movie
humour and
a huge success. But that
plots,

simplistic
original

some wicked
gameplay,
was back then. A
1986 are hardly sufficient for a 32-bit update.
Take the graphics for example.
Tour boasts more graphical frippery than
Rampage World

decessor, with the basic sprites of the coin-op being


replaced by slightly fancier prerendered
its arcade pre-

There are a vast array or new power-ups for the update. decade on and GT Interactive have resur- sprites. They've also managed to cram in a

rected the classic coin-op for the 32- decent smattering of variety into each of
bit consoles, which begs the ques- the differently themed locations (as
BUT RAMPAGE WAS BRILLIANT..
tion, can Rampage still cut it? opposed to the nondescript
Well, frankly, it doesn't. ildings of the arcade origi-

Yeah, and we loved the classic eighties coin-op too. Whilst it is clear that the devel- nal).But that's Rampage
it.

But as a home conversion - Rampage sucks. The shal- opers have made a vague effort pretty much looks exactly

low and repetitive gameplay and distinct lack of vari- to bring the arcade classic up to how you remember it -flat,
ety in the backgrounds didn't seem to matter so date, the meagre improvements repetitive and two dimensional.
much in the arcades. After all, what do you expect for they have lavished upon the gan In terms of gameplay, a few new ele-
20 pence? But the finicky UK gamer demands a great
deal from a home console game. We would have liked
to have seen a level design feature, a battle mode or
a few other old coin-ops on the same disc. No such
luck. Instead the developers opted for a straight port
of the coin-op (albeit with a few new power-ups and
so forth), which retro freaks will no doubt love, but Is

best avoided by the rest of us.

Nostalgia eh? It ain't

what it used to be. A Whilst the graphics have been updated from the coin-op, they're still quite underwhelming.

66 SEGA SATURN MAGAZINE


REVIEW

WWW.SEX.RAMPACE.COM £i il .2,1,2.1 £ £121 3


— ""™'~
.1

2 J *!T* l^.'*T*^J *—*.


.

«—=1 f
Those of you with Internet access may want to check
out the unfeasibly anal Rampage web
http://fly.hiwaay.net/-lkseitz/cvg/wgl/RAMPACE.html.
The site contains reams of information covering virtu-
site at
|
T\JYnl*n\7lr
esssHssesB SSBJEKSSSSSKiff =e=tt=3,
*- it

1
ally every aspect of the mid-eighties arcade classic, Mttaf

including in-depth profiles of the three characters, full

power-up lists, playing tips and even technical infor-


'~£~iirli£Sps;5:|-3.
mation on the original arcade cabinet. Of more slightly
lS|~Sa,
interest however, is the similarly titled Sex Rampage
web site, which is also quite anal but in a more literal
sense of the term. Are we allowed to say that?

One of the few redeeming features of


Rampage World Tour is the awesome
multi-player option, which allows two

players to work cooperatively or compete

against each other in a head-to-head


match simultaneously. It's awesome stuff,

but still not enough to redeem the title.

merits have been added to the Rampage formula, such er mode, which enables two players to work coopera-
as a greater level of interactivity with the background tively or compete against each other simultaneously.
architecture. What this means is that virtually every- This opens up a new avenue of gameplay, as players
thing you see is destructible, from police cars to hot dog beat the crap out of the architecture and each other.
stands, military tanks and of course, people. There's also Still, the fact remains that Rampage World Tour is
a few new power-ups thrown in for good measure, from a disappointing update to the No serious
classic coin-op.

toxic waste to boxing gloves, each of which enhance attempt appears to have been made to update the
your monster's capabilities somewhat. But by and large, gameplay forthe home console market, and as such is a
Rampage World Tour plays identically to its arcade rather limited and shallow experience.
brethren. LEE NUTTER Is it just me, or is this retro thing getting out of hand?
Herein lies the problem. The coin-op was a great
laugh for about ten minutes or so, but the lack of variety
in the level design and the shallow nature of the game-
play meant that it soon grew quite tiresome. Despite Rampage World Tour is a disappointing
the meagre improvements to the update, the very
criticisms

saving grace
can be levelled at Rampage World Tour.
is the inclusion of an awesome multi-play-
same
Its one
/ update to the classic arcade original
7
Some nice prerendered sprites, but we would have expected so T Fans of the coin-op the update, but most
(graphics much more for a 32-bit update.
65% gamers will
will love

soon grow tired of the repetitive gameplay.

There are some pretty decent tunes and cool rumbling monster
(sound sound effects.
86%
Rampage remains as addictive, simplistic and rampantly playable
((pLAYABILITY as it ever was, if a tad shallow.
85%
(instability
There's a lack of variety between levels and the gameplay

incredibly repetitive. Good for ten minutes or so.


is

60%
' '!!
OVERALL
Rampage remains as playable as
gameplay makes It
it ever was, but the repetitive

a loser on the home consoles. 69% - A4


SEGA SATURN MAGAZINE 67
REVIEW

BV ELECTRONIC ARTS Two basketball games reviewed in the same issue?


RELEASE OUT NOW PLAYERS Have we gone loopy fop the hoops? Have we been over-
HARDWARE PRICE | £39.99 tilt dosing on growth hormones? Have we just gone mad?
w
[

STYLE BASKETBALL No, it's only a freaky coincidence...

WmVM Live '98

f you're old enough to remember Tucker everything look blocky and fuzzy, and the all-impor-
from Grange Hill, Fame and being able to tant-in-a-sports-game frame rate isn't high enough.
buy a Mars bars for isp, you're old And loading the game takes ages - easily twice
enough to remember when Electronic as long as NBA Action, which is strange considering
Arts ruled the console sport-game world. Then it all the graphics are half as good. Even genius Professor
went wrong. The tragic deterioration of the FIFA Stephen Hawking would find it difficult to explain
badge is criminal, and the likes of NASCAR '98 and that particular space-time paradox. Why is this? Could
Battlestations further illustrate the poor quality con- it be that EA aren't bothered about coding their
trol at EA these days. Can NBA Live '98 stop the rot? games to make the most of the Saturn's hardware?
No. Actually, that's being a bit harsh - Live '98 Whatever the reason, there's just no escaping the fact
isn't that bad, it's just unfortunate for EA that Sega that Live '98 doesn't look as cool as Action '98.
are releasing their better NBA game at the same time. But the bad news doesn't end there. It doesn't
The main complaint has to be the graphics - they're piay as well either. The players all have a good num-
It seems to be a requirement to have a 'silly name' if just not up to scratch. The players aren't detailed ber of moves and flashy 'dunks', but the blotchy play-
you want to play in the NBA. Lee Nutter would be popular. enough, the resolution is pretty low, which makes ers seem to float around the court, and the jerky

THE RODMAN REALITY TEST


The standard way to judge realism in basketba
games these days is known as the Rodman reality
test. The mad Chicago Bulls player is known for his

'unique' colourful hairstyles, so it's a great test of

the programmer's attention to detail to see what


allowances they've made for Dennis' hair. In NBA
Live '98, Rodman's hair is permanently pink, which is

a pretty good guess I suppose. It doesn't come close


to NBA Action's match-by-match changing hair
colour for Dennis (see pages 74-75 for more Dennis
details), but it's still a pretty good attempt at incor- Sdjpg©
porating a bit of realism. EA's game also features the
full line-up of official NBA 'superstar' players, and a
good number of different looking lanky players.
Shame the graphics are a bit too jerky for you to
notice though...

68 SEGA SATURN MAGAZINE


;

REVIEW

TIME FOR SOME ONE-ON-ONE

So why is NBA Live not as cool as Sega's offering?

Well, it's just not as smooth. The camera angles don't


help much either - the default view is too far away
from the players, and on certain views
the camera doesn't move fast
enough to keep up with the action,
leaving players staring at an empty
screen or the back of the hoop. The
action replays are a pretty puny
show as well - static cameras,
they just serve to highlight the
problems with the graph-
ics. NBA Action '98 is

by far the better hoop


game, and don't even
think about suggest-
ing we prefer NBA
Action simply because
it's the Sega game-
we are a magazine of
great integrity!

T If you fancy playing as a five stone weakling or wear-

ing some jazzy wrap-around sunglasses, the Player Create


option comes in handy. Their bodies morph before your

very eyes as the height and weight options are changed,

and their faces can be altered as well.

new"player ™ 3^T^
to follow the play.
first nam*:
last nam: a <
update really does spoil what could be
There are a good few options though, and the presen-
a great game. So what's gone wrong with Live '98? Well, it all

t«aa |o»e<). auk (31


3&
boils down to the low frame rate which siows down
tation is first rate - the camera angles may be the gameplay, makes the players look rough, and
f««rti««: carter M
j«ti»» 1: 22 _f
_t
rw
-A
changed to virtually anywhere in the whole arena, makes following the ball much more difficult than in, «.i,.t
and even the zoom can be altered if you fancy a nifty you've guessed it, Sega's NBA Action '98. Live '98 isn't »»i«»t: 300 »•
close-up view of the action. Shame there isn't a terrible, but in an issue of the magazine containing »•><:
yvars ,r«:
li)M
25
m
M
\

Jerkiness on/off option, but there you go. reviews of two basketball games you need to know
On the NBA Live '98
v senoel; aljkawk
plus side, is actually pretty which one is the best - and it's not this one.
tough. The computer controlled teams seem to be
very good at stealing the ball away from your players,
GARY CUTLACK J
so more tactical playing and passing is required.
Simply charging through the defence is unlikely to
lead to a score, as your player will more than likely Shame there isn't a jerkiness on/off
end up sitting

controls are
pivot and
on
good
his

-
backside without the
separate buttons for pass, shoot,
a special crossover move are all in
ball.

there.
The

/ option. Sega's NBA Action is way better


;
Once you find a decent close-up camera angle looks fairly T looks pretty good sometimes, but NBA Action '98
GRAPHICS good. The slightly slow and jerky update spoils things a
it

bit.
70% It

looks a lot better. Sorry EA, that's just the way it is.

The commentator
SOUND is a bit quiet, only popping-up to occasionally

announce the scorer's name and introduce the game. 74%


The players all have a good number of moves and abilities, but
PLAYABILITY it's all made extra-tough to play due to the dodgy graphics. 69%
Well, there are tons of options - three-point competition, league,
INSTABILITY cup and of course, unlimited potential for multi-player action. 80%
OVERALL
An average game that

Action title - NBA


will always be second best to Sega's NBA
Live '98 could've been so much better. 70%
SEGA SATURN MAGAZINE 69

REVIEWI

BY ELECTRONIC ARTS The once mighty sports division of Electronic Arts are
RELEASE OUT NOW PLAYERS readying the latest addition to the FIFA series tor
HARDWARE PRICE |
£39.99 |X8 release. Is it another hastily cobbled together update
WB
|

STYLE FOOTBALL or a decent footie sim? Here's where you find out!

EA's attention to detail is commendable, but FIFA sucks,

""] ollowing on from the steaming heap of

Fcack more commonly referred to as FIFA


'97, Electronic Arts are poised to unleash
I yet another soccer cash-cow, the timely
FIFA: Road to World Cup '98. Recounting the trials

and tribulations of the qualifying rounds of possibly


the greatest sporting event of the decade, EA are
touting this as the biggest and best FIFA product to A Yeah, FIFA's got loads of options and gameplay varia-

date. Hmm... tions, but when it plays like a dog - who cares?
So what's on offer then? Well, FIFA '98 comes
replete with all the usual over-the-top gameplay vari- Worldwide titles and stubbornly produced the same
ations, options and statistics to ensure that this is the sorry formula which led to previous efforts receiving
most authentic football experience this side of the such a slagging. Take the speed of the game for
The player animation is quite appalling, a far cry from real thing. Choose from 16 different stadiums, 172 example. It sucks. Those expecting a fast-paced game
the excellent Sega Worldwide Soccer '98. international sides and of course the most up-to-date are in for a big disappointment, as FIFA '98 is

Premiership teams. Play a friendly match, league, slooooow. This is made considerably worse by some
road to world cup, training or penalty shoot-outs. very sluggish controls, with a noticeable time-lag
Then there's the customisable options, allowing play- between button press and the action being executed.
ers to adjust the weather settings, customise a player Then there's the CPU artificial "intelligence." It

or entire squad, adjust the camera angles and... well, stinks. At times the players will completely ignore the
suffice to say there's loads of other stuff in there too. ballwhen it's yards in front of them, while the 'keep-
Now, whilst I'm willing to concede that this all ers some outrageously poor strikes at goal.
let in

sounds very impressive, actually playing FIFA '98 is a There are also some irritating "hot-spots" on the
different matter entirely. EA's coders appear to have pitch, where a shot at goal is practically guaranteed
completely ignored Sega's infinitely superior to hit the back of the net. It really is quite appalling.

are touting this as the biggest and best


Adjusting the arrows allows the 'keeper to pinpoint

exactly where the football will go.


I fifa
FIFJ game to date, but they're wrong!
- 1 £ASPDgTsi nem*
7
HOW CLOSE TO THE PREMIERSHIP?
. ///.mil'
Aside from the inclusion of 172 international teams,
FIFA Road To World Cup '98 also boasts the most up-
to-date Premiership teams and player listings. So
with Electronic Arts priding themselves on their
meticulous attention to every conceivable detail, how
close are the Premiership sides to the real thing?
Well, they're pretty damn close actually. It's com-
mendable that EA have managed to represent most
of the players accurately in strips, hair and skin
colour. Take Chelsea for example, a team close to our
hearts here at SSM. Frank LeBoeuf has a shiny bald
head, as does fellow team mate Gianluca Vialli. And
of course, Manchester United's Peter Schmichael has
albino white hair. However, I don't quite remember
Paul Ince having a '70s style afro hair cut, but overall
the effect is most impressive.

70 SEGA SATURN MAGAZINE


REVIEW

Customise a single player or an entire squad. Cool.

WAHOOOOOOOOO!

One of the very few admirable aspects of FIFA '98 is

the excellent commentary provided by the "Holy


Trinity" of John Motson, Andy Gray and Des Lynam. A
massive script consisting of over 40,000 different
phrases was recorded to avoid repetition or cock-ups,
and on the whole it tends to work very well indeed.
In addition, Blur have allowed their excellent Song z
to be used in the game, though it's only audible on
the pause screen. Still, it's an excellent addition to an
otherwise shoddy package.
Guess whatP EA have yet another FIFA title planned for later this year, focussing on the World Cup finals in Paris. Sigh.

Don't be fooled by high review marks in other mags. Make no mistake: FIFA '98 is rubbish! EA still haven't managed to get the CPU artificial intelligence right. D'oh!

Things are made considerably worse by the dis- suffice to say that this is nothing like real football.

tinct lack of visual refinement in FIFA '98. We were led As you've no doubt gleamed by now, we didn't
to believe that EA's motion-capture technology had like FIFA '98 at all. With the infinitely superior SWWS
been recalled for use in this year's update, with Spurs' '98 already available, it defies logic that anyone
* >4 'i It
David Ginola providing the footage, adding to the would purchase EA's latest lacklustre addition to the
realism somewhat. Yet the player animation is terri- ailing FIFA series. But they will, crazy fools. They
ble, with the players shuffling along in a spasticated always do.
and unintentionally humorous fashion. could go on, I LEE NUTTER And there's Seaman on the pitch! Snigger.

Whilst the players may look like their real-life counterparts, the It's about time EA sorted out FA" s terrible gameplay,
GRAPHICS frame rate and player animation are terrible.
60% rather than stuffing it full
F

of options
I

nobody uses.

some top commentary from Lynam. Motson and Gray


SOUND There's

and the excellent Song 2 from Blur.


trio
90%
The unresponsive controls, dodgy Al and slow speed of the game
PLAYABILITY make it virtually unplayable.
54%
There are certainly plenty of options and gameplay variations,
INSTABILITY but I can't envisage anyone sticking with this for long.
59%
OVERALL
There's

ly
little if anything to justify purchasing FIFA '98, especial-

with two excellent Worldwide games already available. 58% n%


SEGA SATURN MAGAZINE 71
REVIEWI

IK SEGA Picking up where Virgin left off after deciding against a


RELEASE JANUARY PLAYERS Saturn version of Powerplay '98, Sega brought the
|X6
HARDWARE PRICE £39.99 game under its own sports banner and renamed it NHL
w
|

STYLE HOCKEY SIM All-Star Hockey '98. Clear?

NHL All-Star
"Whoah!
^r
It's kind of slippy around here ain't it?"
Hockey '98
^L
ife is full

ice
of bizarre contradictions. Take
hockey for example, a sport which
this country at least has about as much
in

popularity as badger baiting, yet seems


to attract 3 great many followers as a sports sim. It

was always a very popular genre in the 16-bit era,


with EA overpopulating the Megadrive with their
annual roll-outs of the lucrative NHL licence. Now it's

the Saturn's turn, with two of the blighters due out being the excellent 3D visuals, which though virtually
before Christmas, the first of which is Sega's own NHL indistinguishable to those of last year's hockey game,
All-Stars Hockey '98. remain some of the finest seen in a sports sim to
So what can ice hockey fans expect from Sega's date. Each of the polygon characters exhibit a
latest produce? Well, as the pseudo-sequel to painstaking amount of detail, but it's when you see
Powerplay '97, NHL All-Star Hockey '98 certainly them in motion that you truly begin to appreciate
The replay option allows players to few the last few shares many of the same attributes which made the how cool this game is. Each of the protagonists have
seconds of action from virtually anywhere in the stadium. former so successful. The most striking example been superbly motion captured, meaning that they
glide, turn, shoot and fall in a most convincing and
realistic manner.
Besides being visually pleasing, NHL All-Star
For a sport mars as popular as badger Hockey '98 is also an extremely playable hockey sim.

[ ;
What this basically boils down to is the superb game
baiting, it attracts many followers as a sim. logic, which has been tweaked considerably since its

Powerplay incarnation, meaning that each of the

Each of the polygon characters feature a painstaking amount of detail. See for yourselves. A Despite being an excellent hockey sim, Sega's game offers little new over Powerplay '97.

72 SEGA SATURN MAGAZINE


REVIEW

vSS jK
The tweaked artificial intelligence means that the
players react in a realistic manner to any situation.

SO WHAT'S NEW FOR'98

Well, aside from the new name, there's very little

been added to the Powerplay '97 game. Being an


officially endorsed title, all of the actual teams from
the real National Hockey League and respective
players rosters and statistics have been updated in
line with those of the 1997 season. In terms of
gameplay, the artificial intelligence of the players
has undergone a complete overhaul, so that the
players react to the infinitely variable situations
thrown up during the course of the match in a life-

like manner. And of course, a few new camera

angles have been included from which to view the


action from, giving the game a television broadcast
appearance. And that's about it. Nevertheless, it's

still a fine example of the hockey sim genre.

A The motion -captured characters are most impressive, Foul the apposition and a fist-fight breaks out, with the

sliding, turning and shooting in a very convincing fashion. two main protagonists trading blows until one of 'em drops.

players react to various situations in a life-like man explained in terms of pros and cons, allowing players
ner. From intelligent build-ups to a goal-mouth to make informed decisions about how to play their
scramble, it's all very impressive stuff. side. Clever, eh?
It goes without saying that Sega's sim comes So what's the verdict? Well, I came away very
replete with a decent smattering of gameplay impressed with NHL All-Star Hockey '98. The fast

variations to ensure the game remains and fluid gameplay is married to some excel-
fresh for some considerable time. Play t-f^^\ lent visuals and top presentation all round.
an entire season of up to 82 fixtures or
I
My one gripe is that as an update, the
embark upon a world tournament «• game stinks. Sure, the developers -

against 16 foreign teams. There's cer- -


Radical Entertainment have added a few
tainly no shortage of variety. new stats and so forth, but that's hardly

And it hardly seems worth men- sufficient to justify the game's release.
tioning that Sega's sim features a full This could prove a costly mistake, as EA is

glut of up-to-date stats and tactical poised to release their take on the NHL licence,

options, it's a sports sim after all. But what which has already received rave reviews in

makes those of NHL All-Star Hockey '98 superior to PlayStation journals. My advice is to hang onto your
similar titles is the clever way in which they are pre pennies until next issue, where hopefully (if EA get their
sented, so even newcomers to the sport can under- act together) we'll be comparing the two hockey sims.
stand what's going on. Each strategic play is LEE NUTTER All the violent, bone-crunching tackles are in there.

Detailed and well Is NHL All-Star Hockey '98 better than EA's NHL Hockey
GRAPHICS animated polygon characters, smooth frame rate and some cool '98? be revealed next month. Oh yes.
89% All will

There's some irritating tunes but the sound samples and com-
SOUND mentary are pretty decent. 75%
The gameplay fast and fluid, with intuitive controls and up to
PLAYABILITY six
is

players simultaneously. Pretty cool.


85%
Tons of gameplay variations, tactical options, stats and player
LASTABILITY rosters ensure testability.
89%
OVERALL
The small improvements over Powerplay '97 make

hockey sim to date, but we haven't received EA's version yet.


it the best

85%
SEGA SATURN MAGAZINE 73
REVIEW

BY SEGA Bloody hell. A basketball game scoring 91%, surely


RELEASE JANUARY PLAYERS there must be some mistake? Basketball games are
HARDWARE PRICE C39.99 f X10 supposed to be rubbish aren't they? Sega seem to
IB STYLE BASKETBALL have broken with tradition...

NBA Action 98
~~| dentists have discovered a strange paral-

Slel Universe that exists


as our own. In this
in the
strange alternate
same space

world, basketball is incredibly popular,


loved by millions of people and the players are wor-
shiped as superstars. This parallel Universe is called
'America' and for some reason the occupants are
absolutely mad about the flashy end-to-end sport we
all know as basketball. back and waving their arms around to distract their
There's no accounting for taste, is there? Still, opponents. And if it looks good in the game, it's ten
Sega and their sports department seem to have taken times better when an action replay comes up - various
the best bits from the sport and distilled them into camera angles zoom in on the action, and the close-up
videogame format, as NBA Action '98 is, incredibly, a slow motion views of the dunking and the slamming
very fine game. As soon as the solid and detailed 3D are incredibly impressive.
players run out onto the court, it's clear that Sega have Don't worry if that sounds a bit complicated and
worked very hard to make a great game. you're all confused about the rules of basketball - you
The fluidity in the movement of these players is just pass the ball between the five players on your
probably the highlight of the game. Some of the flashy team and chuck it through the hoop. Simple. And
moves are incredibly detailed, with players bouncing thanks to the dead easy controls, players will be scor-
the ball between their legs, passing it behind their ing some outrageous dunks and three-pointers after
just a few minutes practice. The A button is the key to
performing the cool moves press it when your player
-

is in the middle of the court and he'll dummy a pass or

Smooth and Playable, and a game that defies shimmy away from a defender, but press it when he's

•;
[ logic by being a great basketball videogame!
near the hoop and

ing for. The C button


he'll

shot at goal. 'Context sensitive'


is
attempt a more impressive
is the phrase I'm look-
used for a standard and more

Oh my god! That man has got a beard!


There's actually a strict 'No Beards' policy

on the magazine, so let's hope the publish-


er doesn't notice this beardy player. Still,

that picture is a great example of the

variety and attention to detail that's in the

game. Lose the beard though mate.

74 SEGA SATURN MAGAZINE


REVIEW

HAIR AND OTHER DETAILS WHY THIS ONE?


Colourful player Dennis Rodman takes two bottles into So why is it that NBA Action '98 works, when virtually
the shower - bleach and dye - as the loud-mouthed every other basketball game has been rubbish? Well,
superstar features different coloured hair in every predictably enough, it's basically down to the solid

game! This isn't just the programmers idea of a joke graphics and extra-smooth gameplay. Using only three
either, because Rodman tends to do this in real life, and buttons (pass, shoot and 'special' moves) may make it

it's a great example of the detail that's in NBA Action sound over-simplified, but the key to success is in chain-
'98, even though poor Dennis is made to look like he's ing the moves together - a quick pass, a swift shuffle to

wearing a pink tea cosy on his head. The other players confuse the lanky defender, followed by a turn-around
aren't as detailed as Dennis though, but there's still a jump shot slamming the ball into the hoop. Even the
decent range of different haircuts and facial features. anti-basketball elements in the office were impressed.
And thanks to the very solid and glitch-free graphics

AND the excellent camera angles, it's all rather nice to

reliable shot, so if a player is unmarked near the hoop more, along with the eleven camera angles that can look at as well. A damn good game.
a simple score is possible. Doesn't look anywhere near also be picked. I think that's what you would call a

as good though! 'comprehensive' set of options! And one of the most


As for options - well, I counted them, and man- annoying features of some sports games has been
aged to find a total of 51 different settings! And that's avoided - the option screens are kept nice 'n' simple, so
before the game even starts. Once a match is under the game doesn't have to pause and load in the extra
way most of the options can be fiddled with some features, meaning that making changes is quick and
easy, and it's a feature you might actually use.
You need to try and forget the fact that this is a

basketball game. Believe me, I hate basketball just as


much as the next man, but NBA Action '98 is easily the

smoothest and most playable videogame conversion


of the sport we've seen so far, and it's actually a really
enjoyable game. Not bad. Not bad at all.

GARYCUTIACK

Detailed players which animate beautifully and have a huge T This probably won't convert anyone from the World Cup
GRAPHICS number of moves. The stadium and replays are great too.
91% to the hardcore NBA lifestyle, but it's still great to play.

A running commentary that keeps track of the action and


(sound the players on the ball, all without becoming too annoying. 90%
A basketball game that's actually fun to play! It's so
(pLAYABILITY smooth and fast you forget it's
all

a crappy American sport.


91%
As with sports games, the multi-player mode will keep
LASTABILITY
all

you busy for ages. A massive solo league challenge as well.


I 91%
OVERALL
Even if you're not a basketball fan, the sheer payability
and smoothness of the game will win you over in the end. 91%B
SEGA SATURN MAGAZINE 75
SEGA SATURN " tips
Did you all have a nice Christmas and a Happy New Year? I had a great Christmas. I managed to collect all of the Chaos Emeralds on

Sonic R, before distributing food parcels to the needy and the poor orphan children. On New Year's Eve I stayed at home and sorted my
games collection into alpha-numeric order. I know how to have a good time. Send your party anecdotes to: Sega Saturn Magazine Tips,

37-39 Millharbour, Isle of Dogs, London E14 9TZ.

CROC
Oh, we love Croc. It's impossible to get on the
office Saturn these days due to the massive crowd
of people always playing Croc. It's so popular we've
had to develop a 'Croc Rota' to ensure everyone
has a fair turn, and to stop fights breaking out
when somebody tries to jump the queue.

LEVEL SELECT
And to help us get to our favourite Croc stage, we
activate the level select by holding down X+Y+Z at
the Press Start screen until the 'Enter Password' Croc is quite good actually. If you were a fan of the 'classic'

option comes up. Then we use the joypad to input school of 2D platformers on the MegarJrive, Croc will keep you

the password LLLLDRRLLDRDLUR. My turn next! happy for a while with its updated 3D platform action.

STEEP SLOPE SLIDERS


If you've bought this copy of SSM on the day it comes BABY CAR There are also four extra courses we've found (so far)
out, Steep Slope Sliders should have been released While pressing the Left Shift button, select the that can be selected once you've found the first four
last Friday So you'll be needing this no doubt: Alpen Racer snowboarder. extra racers:

EXTRA CHARACTERS AND TRACKS GIRL TWO OUTER SPACE


Concerned about the lack of promised 'secret' char- While pressing the Right Shift button, select the While holding the Left and Right Shift buttons,
acters in Steep Slope Sliders? Well, don't worry, they Child snowboarder. select the Extreme oo course.
are in there. Players need to complete the tracks set-
ting a time record in the process, to gain the first PENGUIN SPACE COLONY
four extra racers. In the finished version there are at While pressing the Right Shift button, select the While holding the Left and Right Shift buttons,
least 13 extra racers to be found! Bald Bloke snowboarder. select the Extreme oi course.

Once you've gained the first extra four, press the fol- PERA SOUTH POLE
lowing buttons to gain the 'extra' extra racers: While pressing the Right Shift button, select the While holding the Left and Right Shift buttons,
Alpen Racer snowboarder. select the Extreme 02 course.
GIRL ONE
While holding the Left Shift button, select the Child. DOG SPACE HALF PIPE
While pressing the Left Shift button, select the Bald While holding the Left and Right Shift buttons,
UFO Bloke snowboarder. select the Extreme 03 course.
While holding the Right Shift button, select the Hero.
SANTA CLAUS
ALIEN While pressing the Left and Right Shift buttons,
While pressing the Left Shift button, select the Hero, select the Child snowboarder.

Extra characters, extra tracks and all sorts of tricks and fea-
tures as well. Well worth spending your Christmas money on.

76 SEGA SATURN MAGAZINE


QEB

RESIDENT EVIL SONIC R


What's the number one most requested tip at the Hello, I'm Carol Vorderman. It seems a lot of you

moment? Yup, it's how to access the new Battle are confused as to what, where, why and how the
Mode feature without having to play right through 'extra' bits in Sonic R are accessed. Worry no longer,
Resident Evil. And what's this written below? Why, as this 'Sonic R How 2 Special' is a handy guide for

it's the very answer to that very question! you to read and learn from.

EASY BATTLE MODE ACCESS HOW TO - ACCESS BONUS CHARACTERS


You need to have an existing game saved to Simply collect the five solid coins on each course,
memory for this to work. Plug a joypad into port then finish the race in the top three. The extra
two and press X+Y+Z+Start on this pad at character then challenges you to a one-on-one race
the title screen. The Saturn says "Resident - beat them and they become playable.

Evil" and pressing Start on pad one will then


bring up the Battle Mode option. HOW TO - PLAY THE EXTRA COURSE
Finish in first place on all four initial courses, and
NEW OUTFITS the Radiant Emerald track becomes selectable.
Plug a controller into port two and start a

new game. When the text 'June 1998' HOW TO - RACE THE SAME CHARACTERS
appears on the screen, press and hold the In the two-player mode both racers can 'be' the

Left and Right Shift buttons. When the same character. Once player one has selected a

game starts, Jill or Chris will be wearing racer, player two needs to highlight the same char-

their swanky new costumes! acter and hold X while picking his or her racer.

More balanced two-player races are now possible.

HOW TO - PLAY AS ROBOTNIK


Players need to finish in first place on the Radiant
CHRISTMAS NIGHTS Emerald course. Robotnik is now be selectable.
Thanks Carol. Fred Dineage here, and this time
we're looking at the main problems you've been HOW TO -BE SUPER SONIC
having with 'The Best Cover CD Ever' - Christmas Collect all of the Chaos Emeralds, then press Up
NiGHTS. Most of the game is pretty self-explanato- when selecting Sonic.

ry, but a few questions seem to be arising again


and again: HOW TO AMUSE YOURSELF
-

Most of you will have dis-

HOW TO OPEN THE - LAST PRESENT covered this on your own,


If you're playing in the 'Christmas' mode, the last but the big shiny 'R' on
present cannot be opened. Why not? Because this the title screen can be
is the present that turns 'Winter' and 'Limited played around with by
Edition' NiGHTS into the Christmas version of the pressing one of the top

game, so it obviously has no use when you're in the buttons at the 'Press
Christmas game. Comprende? Start' screen. The X, Y, Z
and A buttons seem to
SPECIAL DATES change the texture on
You already know about the date specific options, the surface of the R as
so here's the complete (as far as we know) list of well, meaning that, quite

special times and dates: literally, hours of rota-


The time of day also has an effect on the scenery in tional fun can be had!

25th December Father Christmas! - Christmas NiGHTS. Try playing the game at these
ist January Happy New Year!
- times of day (or changing the Saturn's clock) to see HOW TO AMUSE YOURSELF SOME MORE
-

14th February - Valentine Hearts some different things falling from the sky: We're really scraping the barrel now, but players

ISt April - April Fool - Play as Reala (you need to — 9:00am


9:o - Crescent Moons can zoom in on the character select screen, to
complete a normal game as NiGHTS first} i2:Oopm - Purple Confetti make the racers look really big - pressing the Top
31st October - Halloween 3:00pm Sweeties!
- Shift buttons allows you to zoom in and out to
31st December 2099 - Fluorescent - \. / 6:00pm Weird stars
- your heart's content. See if you can locate Sonic's

snow! How bizarre. \mF 1 12:00am - Hearts secret tattoo.

SEGA SATURN MAGAZINE 77


PLAYERS GUIDE

I I
I

Lf.

COUNTRY CIRCUIT
The opening round of Touring Car takes place at the rather simplistic Country Circuit, a high-

/ velocity
long,
speedway which should pose little challenge to most players. The combination of
wide open straights and gradual, flowing bends makes it the ideal track for novices to
get to grips with the tricky handling of the vehicles, whilst seasoned racers can perfect their
racing line shaving tenths of a second off their lap times.

3 0021310

E512E2H
*<**£

FOURTH CORNER (RIGHT)


Enter the fourth corner from the 01

curve, step back on the accelerator and allow


car to drift over to the outside of the track.

78 SEGA SATURN MAGAZINE


PLAYERS GUIDE

7eLJi], J lami e didn't give Touring Car a particularly favourable rev


rat loads of you guys went out and bought it regardle:

id ruiijJiJ H H[r coverage of Sega's latest arcade conversion, we pre- 3 00'03


-

522
' 4
[
players guide, brought to you by SSM's resident 3 :-.--

FIRST CORNER
***% /
^^^^ ^^^Wl 1^^
(RIGHT)
Taking the first corner
at full speed isn't
''•'iV rr
impossible, but lose

^Sv \
concentration and
you'll soon find your-
self in the barriers.

k Enter the bend from

ffiEMMM /
^B»L ^
^k the middle of the
track, turning towards

f ^ the inside of the cor-


ner.

cle

apex
Ensure your vehi-
is hugging the
in

sharp undulation
time for the
in

^ ~\^BmI \\ the road surface,


before easing to the
left hand
circuit in
side of the
preparation
the next corner.
;r ewtf*" for

TOTPL 1 m inr
THIRD CORNER (LEFT) ttHJXJ
Approach the third corner at max mum velocity

from the middle of the race track easing over to


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j UiHB »]'],?!! i«

O0 32 7U9
"^^M ^1 Win ^ V
1

the outside as the corner progres es. Avoid severe


2 00'25'850
steering, as the wheel-spin drops the engine revs
3 00'06"970
and the car will lose momentum.

iw8h 7«:

SECOND CORNER (LEFT)


The temptation is to approach t ie second corner from the inside
3ut the wheels end up sliding a id the engine loses a lot of revs. /

setter method is to turn from tl e outside to middle and back


again, keeping the engine revs 1 igh. After exiting the corner, eas
over to the middle of the road ir preparation for the next corner.

BRAKE LIKE THE WIND


The orange areas of the track
denote the points at which you
should decrease your acceleration.

SEGA SATURN MAGAZINE 79


GRUN WALD CIRCUIT
The Grim Wald Circuit is another high-speed course, with players rarely needing to lift off the
A few tricky corners are thrown up during the course of the race and the trade-
accelerator.
mark nasty final bend rears its ugly head again, invariably sending inexperienced players
slewing into the barriers. However, finishing in the top few places with a competitive time is

essential for players wishing to proceed through the game properly.

>»^

kt'U-.m m
^^

-a- ...

£jS.>

FINAL CORNER (RIGHT)


Approach the final hairpin bend from the outside of the race
track, drop down into fourth gear and steer severely towards the
middle of the circuit. Be careful not to turn too sharply however,
as the engine will lose its revs. Maintaining the steering angle,
accelerate out of the corner allowing the car to drift back over to
the outside of the corner.

BRAKE LIKE THE WIND


The orange areas of the track
denote the points at which you
should decrease your acceleration.

SEGA SATURN MAGAZINE


FIRST CORNER (RIGHT)
Enter the first corner of the high-speed Grim Wald
Circuit from the outside of the race track, heading LPP TimE
00'27'357
I
towards the inside of the corner with an acute
steering angle. Keeping the power on and the
same steering angle, allow the car to drift over to
the outside of the circuit, straightening up as the
corner loses its severity.

nnEMmH

It'll: Ili U
3P 30=005
B.ll|:Hl:lH.i:iil
lpp niiu
JLnilTi' .';:•/
2 00'04'609'

FOURTH CORNER (LEFT)


Enter the third curve from the outside of the race track and

—-^t
possible to drift around the corner, but t

1
you risk running wide into the barriers.

.?*
SECOND CORNER (RIGHT)
Players are be t advised to use caution when exitii
R. r th erthan r

entering the s scond bend of the Grun \ Vald Circuit Try nu dging
the steering tc wards the opposite side left) on ex ting th ; cor-

ner, to mainta n the car's stability.

tt'W'iMiinia IP "»!," 1

i 1 M'I2'5I6

THIRD CORNER (RIGHT)


+ &W&* J* Enter the third corner on the Grun Wald Circuit

from the outside of the race track, maintaining fu


acceleration whilst turning into the middle of the

over to the right hand side of the track in prepa


tion for the next corner.

SEGA SATURN MAGAZINE 81


'

The challenging Brick Wall Town Circuit is the final course on the Sega Touring Car
Championship roster (bar the hidden circuits) and is by far the most difficult for players to
negotiate. The tight and twisty nature of the track affords players little margin for error, with
the grass verges and run-off areas prevalent in the previous circuits cast aside In favour of the
less forgiving brick walls (hence the name).

BRAKE LIKE THE WIND


The orange areas of the track
denote the points at which you ^A^^yf
should decrease your acceleration.

FINAL CORNER (RIGHT)


At two-thirds of the way clown the straight part of the track, drop
down the gears to second. Take a wide turn with approximately
half your acceleration power and drift around the corner.
Straighten the car up so it is parallel with the road ahead and
accelerate through the gears to maximum sp

I ii'iiiiaiiiiia ^ ' Bf'i LPP

louRst mow
U\mjjpumJK^ 3- 48-304

^^SS^^^^^rfC

SIXTH CORNER (LEFT) - ; '


LAP TimE
Attack the corner from the outside of the track in
I 00'20'836
fifth gear, making a severe left turn before

approaching the corner and drifting into the inside


2|
of the track. Straighten the nose of the car up and
accelerate out to the middle of the circuit in prepa-
ration for the nasty final bend.

FIFTH CORNER (RIGHT)

he race track throughout the corner. If you over-


on the grass, don't ease up on the acceleration,
nd of the curve, shift up to fifth gear and ease o
md side of the track.

82 SEGA SATURN MAGAZINE


LAYERS GUIDE

FIRST CORNER (RIGHT)


Once the race has begun, accelerate until maximum speed is attained. Drive through the next couple of curves

as if it were a straight section of road, pulling your vehicle over to the left side of the race track after the last

curve. Once the first corner is in sight, drop down to fourth gear and make a severe right turn. When the nose of

(iBl the car is almost touching the inside wall, straighten the car up and shift into fifth gear, moving across to the

left side of the track in preparation for the next corner.

> #*
ll.)K»H IJ llll M \i

W_
w A »».—., ,—

'
ll,» U»lrt.VM_4«

* k
H'WiMllnH
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BEST LBP
-
4~" 74 1
&JJ
COURSE RECORD
3- 46-304 SECOND CORNER (RIGHT)
Enter the corner from the outside of the track with
! down
a sharp steering angle whilst dropping a

gear. If all goes to plan, the corner should be taken


in a perfect arc. After exiting the corner, accelerate
to maximum velocity and pull your vehicle over to
the left hand side of the race track

mmmm

FOURTH CORNER (LEFT)


Ensuring you're in fifth gear, enter the corner from the middle to
inside without putting a wheel on the grass. Exit from the corner
and head towards the middle of the track (middle-inside-middle).

BSmn-jff 1 BEffiEC
HP T :
111 - V
1
00' 14278
2
3
THIRD CORNER (RIGHT) 4
Accelerate until at two-thirds of the way down the 5
straight section of track.
and make
erator.
a severe right turn,

Towards the end of the


Drop down to fourth gear
easing off the accel-
corner, accelerate
-SH1
car over to the middle of the race track. ^*
1 -"

SEGA SATURN MAGAZINE 83


1

Secrets Out! 3ES


Take it from SEGA SATURN MAGAZINE. You haven't completed Quake until you've completed it with 100% Secrets! There's a special

ending if you're that clever. Which, incidentally, we are. That's why we've compiled this guide for the complete list of secrets in

Saturn Quake which continues in next month's issue. Are we good to you or what? Still... enough! On with the guide.

EiMi: THE SLIPGATE COMPLEX Secret Four: To back to the first bridge that spans across some lovely blue water.
Jump into the water and go into the underground cave. You'll reaclva ioo Health
Secret One: Easy, peasy. As soon as soon you start, turn to the right, jump onto th< bonus in one recess that gives you more than enough energy to finish off the level.
ledge and shoot the end. You even get instructions on-screen telling you what to Cross the water and take the lift back up into the original complex (where you find
do! But still, for completion's sake, here it is. the first secret).

r the bridge, go through the door. To the Secret Five: Co to the corridor pictured below. In an alcove you'll
with an Earth symb< on it. Shooting it allows you to jump up (there it is - on the right!). Get it and jump into the slime. You'll si

one of the walls ia a Dther Earth symbol. Shoot it to reveal a C underneath which you can follow. Surface and some health and i

Secret Three: Around the corner fi the last secret you need to press a switch on CASTLE OF THE DAMNED
a wall to cause a bridge to lower, ig you a path across the slime. Walk to the
£
middle of the bridge and turn left. ?d target on the wall can be shot to reveal a it One: At the start, jump into the wate D the left of the bri

secret shotgun to the left. Useful. ridge and shoot the wall ahead of you -

SEGA SATURN MAGAZINE


Secret Three: At the end of the level there's a section with pla
later on a horseshoe-shaped path. On the wall you'll see a red syi with ogres raining down grenades on you. Take them out and shocn rne two gar-

o reveal some yellow armour (you might as well get it while you'i goyles on the walls to open up the bars blocking your progress to the Yellow
mp into the water.8elow the red symbol is a passage that counts Armour. Shoot the back of the wall behind the armour to reveal a warp to take you
irps back to the main complex. to the platforms where the dead ogres now lie.

ree: Returning to the ater described in Secret 1 E1M4 - THE GRISLY GROTTO

rne room you're in now, you'll find a secret switch on the column in the centre. Secret One: Go thr ad of you as soon as you start the level. Shoot
Press it to reveal a hidden Quad Damage! It's best to save this Quad until you have the two red symbo :eiling and gives you a useful Yellow Armour!
collected the Silver Key as there are some pretty nasty creatures lurking behind the Jumping down to c he secret... and you're about thirty seconds
silver door. Kill! Destroy! away from the next
nex secret too!

E1M3: THE NECROPOLIS the cave path until you reach the giant lake.

Jump into the depths but don't go for the structure straight away. Directly to your
Secret One: In the first main room where you take out the ogres, take the right right is a hidden cave in the wall. Swim towards that instead as fast as you can
path down. Follow the path around and you'll cross a bridge. Drop down here to (you should see the water surface as in the picture to the bottom left). Some extr^

the left and destroy the zombies (actually it's best to stay up and use grenades tc rockets await your efforts. Hmmm - not really a huge reward really, but getting all

blow up the undead). Directly behind you is a hidden wall. Shoot it to get some the secrets in the game does give you a good little extra! So trust us - in the long
extra ammo and health. Cool. run it is worth it!

Secret Three: When you need to get the gold key you find yourself jumping down Secret Three: A biggie this one! Once you have opened the silver key door, go left,

into a zombie-infested water area. After you grab the key head for the wall with a cross the room with the slime and take the lift up. You'll notice symbols on the
zombie in the corner (pictured). In the middle of this area, allow yourself to fall ground. Run over all of them to open two hidden walls. These drop you down to
ard and surface and collect the the little alcoves below where the ogres were attacking you. At the end of the wall
s, which allows you to blow up the rest of the zombies here without on each side is a switch to press. Once pressed, another secret cave opens up in the
.max, soever! main pool near the start of the level. This leads to the secret level of Episode One!

SEGA SATURN MAGAZINE 85


,

EiMs - GLOOM KEEP Secret Five: This secret's located right at the very end of the level and sets you up
for the next stage quite well. When you fall down the big passage that leads to the
Secret One: At the start of the jump off the bridge o the right. In the rock level's exit, immediately look behind you and shoot the wall. It should open, reveal
wall is a hidden cave with a gr :> Health power-up i id some ammo for the ing a Green Armour and a warp back to the level (in case you need extra health or

you've missed another secret).

alk across the bridge and go right. Follow the path E1M6 - THE DOOR TO CHTHON
'ound until you reach a roorr ith a descending staircase in front of you and a
all to the left. In » mi
the far i< ci of the room
corn is a platform with an ogre on it. Jump Secret One: From the start, jump down and take the left passage. Walk into the smajf
onto the bannister of the staircase and then onto the wall. Run forward and take a room directly ahead and collect the Rocket Launcher. Now look up and at the ceiling
flying leap onto the ogre's platform. It obviously helps if you kill it first. Collecting you should see a red Quake symbol. Shoot it and a door opens. Go through and take
the Yellow Armour activates the secret! the lift to the rafters. Down and to the left is a hidden ledee with a Ouad Damage.

Secret Three: At the y-sh auncher, take the path right. Secret Two: Around the corr

om with three health boxes to the left and a perforator weap ena. 1 nis opens up tne ground, allowing you
:t the weapon and immediately jump up. Now go behind the 1 3 drop down. Another pc ge uuwn dwait. When you enter tfie long passage (there's
the wall. It should open, revealing a Yellow Armour. Activatinj 100 Health ahead), you' •e a wall following you, attempting to crush you. Quickly
rientific as it is in the PC version - try shooting the little ledge e area BEFORE the wall has gone back to where its start
supposed to np up into and make sure the wall behind it gets a few good r which takes you to a perforator suspended above the stair-
as well. You'l

mm rws*"f?i*«w

Secret Four: Take the exit from the room described in Secret Three until you reach >: When you enter the room with the Silver Key Door, the zombies and
the Slipgate warp. The obvious thing would be to go through it and continue on : mu uuane switch, there's another secret to find. Press the switch. Now on the
with the game. DON'T! Go BEHIND the Slipate and go through it from that direc column in the centre of the room in front of the door a red symbol would have
tion. It takes you to the roof of the castle near the start of the stage and gives you i appeared. Shoot it. Now the staircase should drop away, revealing a secret area
useful Quad Damage... Just watch out for the fiend that materialises right in front with some rockets. But don't leave this area too quickly or you'll miss the very next
of you when you emerge from the warp.

86 SfllASAIIJKNMAfiA/INl
m>
Secret Four: Go to the little aloove with the rockets discovered
Don't leave. Instead, wait for the staircase to rise
in Secret Three.
again. This opens up a warp 1 -*>-» -*^«*
which takes you to a 100 Health power-up... as the screenshots below demonstrate
quite well, don't you think? The level gets a bit hairy after this point so that 100
Health really does come in handy...

EPISODE 1 SECRET LEVEL: PURGATORIUM

Secret One: A simple secret to begin with. When you reach the locked door which
requires the Cold Key, shoot the wall directly opposite the
door. It some useful goodies
opens, revealing
including a Ouad Damage! Yeah!

fr*.

to activate two switches, take out the


zombies and then scan the edge of the
S#^
area. There is a small ledge at the top su
"ding the area. Walk along it and - u '
.^ ..all right at the end to find the sl^,,

Mi

SEGA SATURN MAGAZINE 87


PLAYERS GUIDE

NUKEM 3D
The Guide 3533 B
Welcome to the last part of our Duke Nukem 3D guide, where we take apart the last set of levels in the game revealing key secrets

and top strategies that'll have you "licking" this game in no time. Well, maybe not, because the game's huge. And hugely challenging
too. Hence the guide! Still, enough rambling! On with the tips!

Blue Lock just next to the green room.


Inside this room is a sushi bar. Around the corner
Look for the false wall on the right as soon as you is a handprint on the wall. Use it to open a room at
start the level - there's a hidden devastator weapon the bar itself. Additionally, there is a secret cupboard
to find. Now jump down, take out the sentry drones opposite the handprint. Now open the brown door to
and run up the ramp. Inside the Japanese retaurant, continue onwards.
search the blue curtains. Inside the second, walk Look out for a basin with water in it. You can
onto the table to access a secret. Also, check the actually jump in and go down a long shaft, leading to
menu in the main hall to find some secret armour. a huge amount of bonuses - and the Red Access Card.
Now find the green alien room, blast hell out of This takes you back to the area where you began. Co
everything and search the room closely - there's an back to the kitchens and you should find the Red Key
exit to a room with a cash register. Behind that is a Door with no problems. This leads outside then into a
closet with the Blue Access Card, which opens the red room with the self-destruct at the end!

BANK ROLL
Outside the bank, you'll see two cashpoint machines.
These open up to reveal a secret area. Now find the
side double doors and enter the bank. Co up the lift

and find the desk. Flick the switch and a small alcove
with the Blue Access Card opens. Additionally, the wall
opens revealing a devastator. Drop down from the
window to open the Blue Access Door.
Shooting the switch to the right opens the wall switches. These actually control TWO doors (one in

behind you, revealing a holoduke. When you reach the front of the other) and you need to enter the combina-
end of the room, check the painting behind the desk • tions in the right order to open both doors and thus
inside is some health and armour. The switch on the move on. Flick all three switches on, then turn the left

desk opens the door to progress. one off, turn the middle one off then turn the left one
Now you're in the vault. On the desk are three back on. Now you progress into a series of vaults.
Press the yellow chevroned walls to go through.
Follow the left wall around, opening this walls and
you reach This leads to the Red Access Card,

4&" a lift.

which opens up the main


Blow up the room and
vault.

you'll find an exit leading


to both the start of the level and the self-destruct.
Onward to the next stage!

88 SEGA SATURN MAGAZINE


PLAYERS GUIDE

FLOOD ZONE ammo, aliens... and the Yellow Access Card. The door for
In the water, swim around past the submerged part of this is in the building itself, there's a way in at the sub-
the sign and into the little crevice. The Atomic Health merged area. Once in here you can either go up to reach
signposts an area where you can swim up onto dry land. the top of the building, or you can go down in order to
Scale the rock face to find the Blue Access Card. You can progress. Once you've cleared out the lower room, go to
continue upwards to reach the Red Access Door, but real- the building with the large sign partially submerged in

ly you should jump back into the drink. Beyond the sub- the water. Directly under the sign you'll find the Red
merged sign mentioned earlier is the Blue Access Door, Access Card. Go through the Red Access Door, drop down
which opens up into a green cave packed with eggs, the enormous shaft and then hit the self-destruct.

The Red Access Card is the hardest to find in the Flood Zone.

Once you've accessed the underwater section of the building


with the Yellow Card, flick the switch and head here (above).

LA RUMBLE the locked Blue Access Door. Check the elevator shafts I3J
Straight after your leave the sewer, you'll notice a for a hidden devastator, then take the other elevator
crack on the wall. Bomb it to open up a secret area. up to progress.
This directly leads to some stepping stones that allow This leads you to the top of the building. Now
you up onto a ledge that surrounds a lot of the level -
you need to leap across the streets into the adjacent
there are tons of power-ups to be looted here. building (there is a ledge making it easier or you can
First order of business is finding the Blue Access use a jetpack}. Inside you'll find the Red Access Card
Card. Find the biege doors down from a ramp that (the painting to the right and the cabinet to the left

lead into the building. Inside directly is an enclosed can be opened to access secrets). The big desk has a 6 K, X
room. Outside is a false wall that leads to a secret. switch which allows you to open another secret room
Next to that is a room that has the Blue Access Card in in front of you. Opening this is essential - inside is the
it... along with a crack on the wall which you can blast Red Access Door. This leads to a warp that leads to the
open. This is a shortcut that takes you right behind self-destruct!

"Hail to the king, baby!" Duke Nukem truly is the finest Saturn

corridor blaster ever. To get the most out of Lobotomy's mas-


terpiece simply follow our guides in the next few issues. "Hail to

the king, baby!" Duke Nukem truly is the finest Saturn corridor

blassimply follow our guides in the next few issues.

MOVIE SET Yellow Access Card. Go through the Yellow Access


From where you start, jmup behind the cash registers Door wherein lies the Red Access Card (simple so far
and press them. Then quickly jump out, turn left and eh?). Blast the fire extinguisher to uncover some
grab the Blue Access Card. Next to it is a secret area Atomic Health. Now find and open the Red Access
with TWO Atomic Health power-ups! Open the Blue Door, flick the switch inside on the right. This opens
Access Door outside then jump up into the airvents, up the area near where you found the Blue Access
which takes you to a new area which contains the Card and opens up the self-destruct.

SEGA SATURN MAGAZINE 89


PLAYERS GUIDE

RABID TRANSIT way to the Red Access Door (watch out for some heavy
First things first - take out the laser trip alien resistance as you pass the start area). Open it, take
bombs (the red lines) by using your out the aliens and jump into the water. An underwater
pipebombs, devastator or rocket cave leads to the self-destruct.
launcher, then search the Lunar
Apocalypse poster for a handy
weapon. Now leap out into the tun-
nels, heading right. This leads you to
the Blue Access Card - return and go
down the lef tunnel to find the relevant
door to use it on. Inside, jump up onto the
postbox and jump through the wall ahead to
find a secret. Blow up the alien eggs and grab the
Red Access Card, then retrace your steps down the track

One of the many hidden areas in Rabid Transport - find the US

Post Box, check it and then check out the alcove above. Jump on
the box to get inside it.

"Hail to the king, baby!" Duke Nukem truly is the finest Saturn

corridor blaster ever. To get the most out of FAHRENHEIT painting for an extra weapon. Additionally,
Leave the initial area, take a right and jump there's a secret to be had by running into the
into the water. There's an exit leading bookcase. AND there's a crack on the wall you
to the Red Access Door. n blast. Go back to the Blue Access Door -

Coincidentally, the Blue Card is here you can go through the door directly
too, so open the relevant door, minding out ahead of that and locate the fire engine
the assault commandos that materialise behind in the garage.
you. Jump onto the crates and into the house Jump on top of it to gain the Yellow
next to the GUILTY sign. Inside, examing the Access Card, the door for which is

just around the corner. Now you're in

the broadcasting centre!


As soon as you go up the ramp, go to the room
behind you. Inside is a door which contains the Red
Access Card. Explore a bit then return to the start
water area (where you found the Blue Card) and open
the Red Access Door. Be prepared for a firefight. Shoot
the crack on the wall with your RPG, collect the health
then jump into the hole leading to the self-destruct...

BUT DON'T ACTIVATE IT!

Instead, go back to the toilet inside the broad-


casting centre. The out-of-order toilet (which was
completely locked up before) is now open, allowing
you access to Lobotomy's hidden Urea 51 level! As the
phrase goes: coolio!

90 SEGA SATURN MAGAZINE


PLAYERS GUIDE

UREA 51
There's

it's
little

a test of
point providing a walkthrough for Urea
skill. You get winched around the level for
51 •
JRP
the most part, dealing with aliens, forcefields and gun
turrets. There are no secrets. The aim is just to survive.
You can dodge past the first winch by using a jet-

pack and this is quite good in that you can take out the
pesky gun turrets at your leisure. You get one on front of
a concrete block and about five behind it. Shoot the first You get some toilets to shoot (and if you want to
then lob a pipebomb over the wall to take out the oth- get DeathTank without an Exhumed or Quake save posi-
ers. This is a lot easier than being winched in front of it. tion on your Saturn you need to shoot EVERY toilet in the
game!) but moving onto the forcewalls - blast the

switches on the walls into the green position to lower


them, but precise shooting is required.

Then you enter the void. When you're above the


water, shoot the switch to drop down into the toilet in
space. Co around the U-Bend (we're not making this up)
and activate the self-destruct. Back to reality!

Urea 51 is more of a test of reactions as opposed to puzzles. It's

also rather warped. The last area of the stage sees you leaping

from the abyss into a giant toilet. Just the sort of bizarre stunt

our own Lee Nutter attempts in the EMAP building!

HOTEL HELL
Jump onto the brick wall outside and use it to boost
up onto the adjacent buildings. On the ledge you'll
find the Blue Access Card which gains you entrance to
the hotel proper. Follow the left wall around until you
find a room with a first aid cabinet. In this room is a
switch you need to activate. One of the exits from
this room has a glass window. Blast it, go through,
then turn left. A window opens. Jump in and col- this level to access an outside ledge with tons of
lect the Yellow Access Card inside. This allows Atomic Health. Jumping onto a ledge lead-
you access to the elevator and staircase in ing out opens a series of windows across the
the hotel. street where you collected the first Access
Explore this new floor. When you Card. Jump into the windows, shoot the vent
find the glasses next to two unopenable and go inside it. This takes you to the self-
doors, press the wooden wall to the right to destruct! Coincidentally, there are no secret
find a secret (this leads to the pool behind the areas on this level, but there are some The exit from Hotel Hell can be accessed via a
unbreakable glass). Blast the fire extinguisher on bonuses areas to boost ammo. always a good idea to check these out.

STADIUM
Taking out the last boss is simplicity itself. Simple use
the strafe in conjunction with turning to circle the
beast, letting rip with the devastator and RPG
weapons. If you run out of gear, use the RPG to shoot
the Duf Beer blimp down, which showers the area
with ammo. Now enjoy the end-of-game credits and
read the Special Thanks ones carefully! Truly this is the
Master's game!

SEGA SATURN MAGAZINE 91


I
OOIpsHOPERATED
Here it is! The final part of our extensive Lost World players guide, brought to you by our very own lounge lizard,

WARREN HARROD, and those talented folk at AM3. These essential tips will help you beat the game's remaining
stages and reveal those elusive secret items!

|AH3

||>I0DEL 3

|3D LIGHT GUN SHOOTER |

1
1 00% Keep your eyes peeled far power- ups and surprise attacks.

STAGE Entei the Dragons


SHGt3
3: filler, Tlie ff/.iy'im.s

EVENTS: Short-Cut x 2, Save-Life x 2, Defence,


Marksman T" *y^"^^ —
ITEMS: Powerbar, S-Powerbar, Lightning
Practice those Snipe and Echo Shots for maximum points.
'
AREAl
Crossing the lake, players reach the abandoned InGen SAVE-LIFE EVENT "*'-•
-*

Site B Laboratory. Parking the jeep outside you Amongst all the Velociraptor mayhem is a
make your way inside on foot in search of man in need of rescue. Save this guy
Ian and Sarah. Entering through the and you'll receive the Lightning Gun.
main door you find yourself on the sites
ground floor of the entrance hall. Not LIGHTNING
surprisingly you find the entire Easily the coolest weapon in the Stage 3 is short, but features some devious Short-Cut events.

building overrun with hordes game and it's all yours for a
of Velociraptors that continu- whopping 19 seconds. DEFENCE EVENT
ally attack from all sides. Use Don't waste time, get On the way up the stairs a Velociraptor leaps above
Snipe and Echo Shots (see last shooting! This incredible you, knocking down a large model of a Pterandon.
months guide) to make your firearm will take out any- If you have the Lightning Gun (don't worry, the
life a lot easier! ng and its Model 3 special effects weapon's time limit stretches to here} then it's easy
are awesome to behold. to take it out. If not, then you'll need accurate shots
POWERBAK to save yourself! From the second floor landing you
Beside the Power Bar on the counter you can AREA 2 can see loads of Velociraptors racing towards you.
see animated cockroaches on the wall. Whenever you Leaving the wide-open ground floor behind, you make At the back of the pack is their vicious leader.
shoot the cabinet they all scuttle around. Not exactly a your way up the narrow staircase to the first floor.

great secret, but it's still funny! Prepare to face more Velociraptors again! MARKSMAN EVENT
Shoot the Velociraptor leader and you'll scare off
the majority of the Velociraptors. Unfortunately by
this point your Lightning Gun has expired!

SAVE-LIFE EVENT
Move on and you see a man being attacked by a
group of Compsognathus. Save the man and get a S-

Powerbar (Life-Up).

SHORT-CUT EVENT
As you pass a laboratory room you can see some
Velociraptors lurking inside. Unfortunately, they
can see you as well! This is a different kind of
event from the others. Rather than testing your
shooting skill, you need to use a bit of brain »

The Model 3 struts its stuff in The Lost World: Jurassic Park. A poor movie, but a rock-hard light gun game! The lightning gun is the most powerful weapon in the game.

92 SEGA SATURN MAGAZINE


»

|c|o|i|i1HQ|pMpUEEEI.

Memorise the Pterandon's repetitive attack patterns. They swoop up from below and also sweep in from both sides.

power instead. To stop the Velociraptors from SHORT-CUT EVENT


getting out of the room you're required to acti- There are more Velociraptors coming
vate the door lock. The button lights will after but you have one more chance
illuminate one by one in a random to escape the main pack by run-
sequence (6 lights for i player/8 lights for 2 ning down the corridor to the exit
players}. You must memorise the correct door. However, the alarm has
sequence and then shoot the buttons in been triggered and the emergency
the correct order. security shutters are about to close!
If you suc- As you flee down the corridor you
ceed then must shoot the control panels to prevent the
the door locks and the shutters from closing. If they all close then
Velociraptors are trapped inside. you're trapped. Each shutter has an increasing
Stage 3 is completed and your number of control panels that need to be shot. The Pterandon nest is also home to a sneaky dino boss...
characters and head off for If you succeed then you escape and Stage 3 is fin-

Stage 4. If you fail then your ished. Your characters leave via a door and head for STAGE 4: Their Home
life is going to get a lot more Stage 4. If you fail then you continue to Area 3. EVENTS: Short-Cut, Marksman
difficult. The carnage begins as ITEMS: Powerbar
two Velociraptors burst through AREA 3
the door and attack you. The emergency security shutter close in front of AREAi
you blocking your escape! You had two chances to You reach the roof of the Site B InGen Laboratory and
avoid this and you blew it! Your reward is a face-to- look around the surrounding area. In the distance you
face fight with a lot of hungry Velociraptors in a can see the Laboratory Dome Annex. However, it's a
very dark corridor. Good luck! They move extremely long way away so you decide to take a short-cut by
quickly and leap out of the shadows without warn- sliding down a rope. Shoot the rope gun!
ing. Use Snipe Shots to slow them down! Finish
them all off and you finally get to go to Stage 4. MARKSMAN EVENT
Congratulations, you've made it! You only get one chance at this event so you'll need to
be very accurate to hit the chimney with the rope gun.
If you're successful then you go straight to Area 2. If

you fail then your delay allows some Velociraptors to


catch up with you. Always shoot the centre one first.
Now shoot the rope gun again and it will automatical-
ly hit the target.

AREA 2
You slide down the rope towards the dome. Regardless
of how many times it took you to attach the rope, a
flock of Pterandons suddenly rises up from behind the
dome and begin to attack! Memorise their attack pat-
terns and in what order they swoop around. Their
Save the man from the Compy and receive an extra life. attacks get faster and as you're unable to use any spe-

e THE LOST WORLD: JURASSIC PARK TM & © 1997 Universal City Studios, Inc. and Amblin Entertainment.Inc All Rights Reserved. Licensed by MCA/ Universal Merchandising, Inc. © SEGA 1997
SEGA SATURN MAGAZINE 93
SEBECEaaEGBaB

» cial shots you'll just have to rely on your shooting


skills to take them all out.

AREA}
Once you've defeated all the Pterandons, you continue
your descent down the rope. Reaching the top of the
dome you climb down through a hole in the roof and
lower yourself down into the dome. As expected, those
pesky Velociraptors have infested the dome as well as
the main laboratory.It's very dark here and these crea-

tures appear without warning. Also keep an eye open


for the Velociraptor Leader! Eventuallyyou spot Ian
and Sarah holding a baby T-Rex. However, before you
can join up with them you'll have to deal with one of
the game's toughest bosses.
and then fading out again. Although the camera view
AREA 4: CARNOTAURUS BOSS will go all over the place to simulate you looking for
You enter the huge cen- the Camotaurus, you'll never really be surprised when
tral laboratory that is it finally appears.

now filled with rusting


computer equipment. Ian Part 2: Ian guides you to an elevator that takes The InGen trailer is about to become something's breakfast.

and Sarah run towards you you up to the first floor walkway. At this
screaming "It's coming!" At point you can see a useful Part 4. As you head down in the lift, a malfunction
you can see nothing, but
first Powerbar. Looking stops on the ground floor. Now you must face the
it

slowly the monstrous form of the down on the Camotaurus Camotaurus again! Its simple attack pattern here
Camotaurus begins to become visible. The gives you a good look at its entire body. involves the creature walking back and forth, taking
boss stage is divided into several separate Instead of leaning over to attack you its occasional bite out of you. After repeatedly forcing
sections: head is now level with you so it him back, by hitting all the target sights, it'll collapse
attacks straight on. and you can escape to Stage 5.

Part 1: Using computer equipment for cover, you


make your way across the dome. The SHORT-CUT EVENT STAGE 5: Something has Survived
Camotaurus will attack at regular inter- At this point the Camotaurus will EVENTS: Save-Life, Marksman, Defence x 5

vals by fading-in, making an attack, attack as normal, but if you fail to ITEMS: Powerbar, S-Powerbar
repel it the creature attacks the walkway instead. The
floor collapses beneath you dropping you back down to AREAl
the ground floor again. You now have to get back in the Having rescued Ian, Sarah and the baby T-Rex, you
elevator and try again! make your way back to their trailer in the jeep.

Part 3: Moving along the walkway, you reach the lift. SAVE-LIFE EVENT
You may think you're safe, but as the doors open you'll As you pull up in front of the trailer you see a man
e's that pesky Camotaurus trying its sneak attack! This dino suddenly be attacked by two more Velociraptors. Quick being attacked by vicious Compsognathus. Save the
really shows off the Model 3's powerful capabilities. Shots are the only thing that'll save you here. man and receive a S-Powerbar. As you move along the
side of the trailer, another pack of Compsognathus
leaps out to attack you. Don't try shooting them while
they're still underneath the trailer as they're small
and difficult to hit. Instead, wait for them to leap at

you before blasting them.

AREA 2
Leaving the jeep, you carry the baby T-Rex into the
trailer. However, you find that two Velociraptors have
also managed to get in whilst nobody was looking.
You can shoot things in the trailer for an Echo Shot
bonus and then shoot the Velociraptors while they're
frozen for extra Trick points!

Hunting in carnivorous packs, the Compys are a small but lethal

menace. Aim for the centre of the group to disperse them.

94 SEGA SATURN MAGAZINE


'HauiiiEaSSSSaSS £2>

"There's no goddamn toilet paper in here!" Visitors to Jurassic

Park may find the public facilities slightly lacking.

Players face the wrath of the T-Rex family one last time.

POWERBAR DEFENCE EVENT your pals. He then spots you and attacks. His usual
After dealing with the Velociraptors you'll see a Because of this the female T-Rex gets angry and rips attack pattern is just to walk backwards and forwards

Powerbar lying to one side. Suddenly the rear door off the trailer's roof. Shoot the roof section or lose a life making the occasional attempt to bite you. However,
of the trailer opens up. The male and female T-Rex when it hits you. The mother then leans through the he does have some special attacks.
have tracked down their baby and attack the trailer doorway and takes the baby T-Rex back.
in an attempt to get it back! First of all they smash DEFENCE EVENT
through the side windows. Fortunately, you don't AREA 3 The T-Rex's first special attack occurs when it throw
take any damage from the flying pieces of glass. The Taking advantage of the situation, you leave the trailer some cars at you. He does this twice. Fail to hit the cars
female T-Rex attacks from one side and then
first and attempt to escape in the jeep. However, you are and you'll lose a life. This event is tricky because the tar-
the male T-Rex attacks from the other side. Shoot spotted by the female T-Rex who chases after you! get sights on the T-Rex are very small and the car is
them or they'll lean in and bite you. This section is almost identical to the Stage 1 T-Rex thrown extremely quickly. After a few more attacks you
Boss scene. While she try to escape, but come up against a dead end! There are
MARKSMAN EVENT doesn't have any objects to a few more normal attacks before the T-Rex knocks
The view changes to inside the trailer with a throw at you this time, the situ- down some kind of tank structure on the top of building
Velociraptor about to attack the baby T-Rex. If you ation is made slightly more diffi which comes crashing down towards you. Get Ready!
fail to shoot the Velociraptor, it attacks the baby T- cultbecause it's very dark and you
Rex which is then unable to respond to its need to use a flash-light to see her. DEFENCE EVENT
parents' calls. Hit the four target sights to shoot the object away from
AREA 4: MALE T-REX BOSS you. By this point the T-Rex is considerably weakened
Just before the female T-Rex collapses she and it looks like you're winning. However, it suddenly
calls her mate. Just like the female, the male eats a nearby person recharging its life bar!
T-Rex makes one attack from the side before
some of your friends guide you into the vil- DEFENCE EVENT
lage to escape it. However, the T-Rex With its renewed strength, the
isn't giving up that easily and crashes T-Rex grabs an iron girder and
right through a building while chasing throws it at you. This object is

trickier than it looks so be careful! The bat-


tle continues with the T-Rex making
charges towards you. Should you fail to
repel an attack while in the two Player
Mode, the T-Rex grabs one of the players.
The other player needs to shoot all the
target sites on the T-Rex to free their part-
ner. This is the dramatic climax The T-Rex has tried
everything to kill you, but failed. It's only got one hit
point left so it runs off around the back of the building in
front of you. It then comes bursting through the build-

ing and charges towards you at full speed. Can you stop
it's final attack in time? If you do then congratula-
No power-ups here, folks. Use sharp-shooting to stop this beast. tions, you've survived Jurassic Park!

SEGA SATURN MAGAZINE 95


-I PERAT EXTRA
Once again SEGA SATURN MAGAZINE is the first to bring you all the latest arcade action! On December 2nd, we
attended the Winter Arcade Show at Sega's Tokyo headquarters where the company's next wave of stunning coin-
ops were unveiled. WARREN HARROD reports.

|
AM 1

ImODEL 3

H {racing

|90%

Get your motor running! With Sega's


latest dream machine you can free
wheel around the streets of L.A.

just like a real leather-clad biker.


Utilising the Model board for
incredible 3D effects, Sega have
3
HARLEY-DAVIDSON
reproduced an entire city for you
to ride around and explore. Unlike previ
ous fixed course games, players are free to
(LLC*
choose their own route through the city centre
and search for short cuts. In fact as long as you pass
through the check points within the time limit
you're free to go wherever you like.

Game features include a Music Select button to


change the BGM, a four-player link-up option, three
racing view points and both front and rear brakes.
Each of the five available bikes has their own dis-

tinctive sampled engine noises and handling char-


acteristics and players can select from a FXRP Police
Motorcycle or FLSTF Fat Boy. Harley-Davidson & L.A.
Riders is definitely one to watch out for. More Model 3 shenanigans with AMVs stunning Harley Davidson. These graphics are mind-biowingly realistic!

FISHING SIM

The realistic movement of the fish and the breath-


taking underwater scenes created using the power
of the Model 3 make Get Bass an amazing fishing
simulation. With fabulous underwater scenery, crys
tal-clear water and fish fighting furiously against
you, players will almost believe this is the real
thing! The game's action is displayed on a massive
50" projection screen while the sophisticated rod
controller really adds to the experience. The weight
and movement in the rod when you reel in a catch
differs depending on the size of the fish you've

caught. Can you catch a whopper?


If you pull in a bass with a decent weight and

within a set time limit you'll proceed to the next


,

stage where the action gets even tougher. There are


three different areas in Lake Paradise to choose
from: Lodge, Cape and
Inlet. Each area offers a
different fishing expe-
rience and if you clear
all three areas there's a
special event waiting for you Land a large enough catch and proceed to a cool bonus round.

I SEGA 1997, HARLEY-DAVIDSON MOTOR CYCLES OFFICIAL LICENSED PRODUCT/ « SEGA 19


96 SEGA SATURN MAGAZINE
|c|Q|i|i:Ho|p|^|pUFm ;

A year after the release of the popular Sega Ski


Super G comes an all new winter racing
game. AMi's Ski Champ has all the excite
ment and realism of pelting down a
snow-covered mountainside courtesy of
the powerful Model 3 board. Players
slip and slide their way down a test-
ing course that has been divided
into five areas by junctions. You
have two opportunities during
the race to decide whether you
wish to take the left or right
route. Depending on the route
you take, depends on how tough
the course becomes.
Ski Champ also includes a
number of potentially dangerous
events such as avalanches, cargo
trains, forest fires and herds of
wild deer to dodge. Each of the
game's four characters has their
own unique abilities which have
to be mastered if you hope to
make it through the course in
one With both Winter
piece!
Heat and Ski Champ due for
imminent release it looks like Psikyo, the undisputed kings of the shooting
Sega have the winter sports mar- game genre have mastered the power of Sega's
ket well and truly covered. incredible Model 2 technology to create one of the
greatest arcade blasters all time. Zero Gunner's
stunning 3D graphics need to be seen to be
believed as you fly across the skies assaulted by
some of the most largest enemy ships that you
have ever seen!
Players choose from one of three helicopters
WRESTLING (the Cobra, Apache or Gunship) and do battle with
terrorists threatening the safety of the world.
Your craft is equipped with a basic single shot as
well as a powerful Sonic Wave (similar to a bomb)
to obliterate your foes. Gaining a Lock-On allows
This big Sega Saturn hit (at least in Japan) is now an you to keep shooting at your target while flying
ST-V release with all the excitement of the original around the screen. There are also four courses to
game plus a few new features. As in the console ver- select from: Asia, America, Europe and Expert.
sion, the movement of the game's characters have Each one has been beautifully modelled and you
been recorded using motion capture technology. The can expect such sights as the Statue of Liberty and
result is silky smooth allowing you to experience all the Leaning Tower of Pisa! Zero Gunner will be
the thrills of real pro-wrestling experience with winging its way to you in early '98.
over 300 different moves!
The arcade version features improved CPU play
as well as a wider range of individual grappling
techniques. For those players who've mastered
the techniques of the Sega Saturn version, here's
your chance to prove your skills in the coin-op
all

i 'a

arena. (In memory of Big Daddy)

;
•V'Vv-'w i-

% men grunting and sweating... just a normal day for SSM. Psikyo's 3D shoot 'em up looks set to take arcades by storm.

I SEGA 1997/' SEGA 1997, ALIJAPAN PRO-WRESTLING FEDERATION/ 1 PSIKY0T997


SEGA SATURN MAGAZINE 97
' ' .

and finally

SCHIZO RUBBER F. FROM HELLL

w —
e love Candy and

her... intriguing...
AM2 do too. Why
think she so great? Well, quite apart f
physical attributes,
has the most crazy whacked-out backstory
ever devised for any videogame character ever.
Si

As a normal i6-year-old schoolgirl living in

Armstone City, Candy was the epitome of the goodie-


two-shoes student, harbouring aspirations to become
leading fashion designer. However, one day Candy cre-
ated a daring new armoured rubber costume. Upon
putting it on her personality radically altered, turning
the meek schoolgirl into a raging fighting machine
on taking down ail comers!
As a fighter, Candy's style is simplistic b
* "
:

ve. And put it this way: we certainly woul


. . ind being on the end of some of her
niques". Like the move""*
To Heaven" where s*"
nent's
thighs!
whereby tfc
her foe's fa
'
head
The
in the

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- Monday, December 1, 1997 \
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designer labels

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