You are on page 1of 10

_____ _ _____ _ _ ___ _____ ___ _____ _____ | _ \ | | / _ \ | | | | / _ \ |___ | / _ \ | _ \ | _ \ | | | | | | | | | | | | | | / / \ \ / / / / \ \ | | | | | | | | | |_| | | | | | | | | |_| | | |_| | / / | |_| | | |_| | | | | | | _ | | | | | | | | _ | | _ | / / | _ | | _ / | | | | | | | | | | | | | | | | | | | | | | / / | | | | | | | \ | | | | | |_| | | | | |_|

| | | | | | | | | / /___ | | | | | | | | | |_| | |_____/ |_| \_____/ |_| |_| |_| |_| |_____| |_| |_| |_| |_| |_____/ ________ |________\________________________________________________________ | | | - = G U N S U R V I V O R = | | - = a.k.a. R E S I D E N T E V I L S U R V I V O R = | | - = F A Q / W A L K T H R O U G H = / |________________________________________________________________/ _________ |_________\_______________________________________________________ | | |Biohazard Gun Survivor (NTSC/J) Walkthrough | |Also covers Resident Evil Survivor PAL (EU) & NTSC (NA) Versions | |For The Sony PlayStation Game Console & PC CD ROM | |Version 5.0 - 7th September 2000 9:00AM NZST | |Written By Rob McGregor | |E-Mail - mcgregorr@xtra.co.nz | |Webpage - http://www.new-blood.com / |________________________________________________________________/ No portion of this walkthrough may be reproduced without written or e-mail permission from me. You may contact me at mcgregorr@xtra.co.nz for any authorizations, comments, or corrections or additions. If you wish to put this walkthrough on a web site, e-mail notification is needed. If you do wish to use this on a page in HTML please make sure you tell me before doing so with information on how and where it will be used. This document may not be sold or used for profit in anyway, shape or form. This walkthrough is not authorized by, endorsed, or associated in any way with Capcom Entertainment Ltd. or any associated or affiliated company. This walkthrough should not be confused with any publication that is distributed by Capcom Entertainment Ltd. or any associated or affiliated company. Resident Evil (Biohazard), all characters locations etc. (c) & TM Capcom Entertainment Ltd. (c) & published by Capcom Entertainment Ltd., Virgin Interactive Inc. and Eidos Interactive Ltd. 1995-2000. May I add, to people making Resident Evil webpages this is a note to you: I FORBID any webpage to use this walkthrough without my PERMISSION. I see many web pages using other Resident Evil/ Biohazard walkthroughs on their webpages without the right to use them, or having them chopped up. If I find this used in any form on any pages other than the ONES I SPECIFY (see Sec. 10.0), I will peruse action. If you wish to use this guide, please contact me at mcgregorr@xtra.co.nz telling me how and where it will be used. ________ |________\________________________________________________________

| | | - 1.0 - T A B L E O F C O N T E N T S / |________________________________________________________________/ 1.0 - Table of Contents 1.1 - Updates 1.2 - Introduction 1.3 - Read Me! 1.4 - Review 2.0 - Game Info 2.1 - Story 2.2 - Controls 2.3 - Characters 2.4 - Enemies 2.5 - Weapons 2.6 - Item List 2.7 - Inventory/Option Menus 2.8 - Saving 2.9 - Tips for Surviving Survivor 2.10 - To G-Con or not to G-Con 2.11 - European/PAL Information 2.12 - North American Information 2.13 - PC Version & Other Info 3.0 - Walkthrough 3.1 - Opening 3.1.1 - Church 3.1.2 - Restaurant 3.1.3 - Movie Theater 3.2 - Waterside 3.2.1 - Arcade 3.2.2 - Library 3.2.3 - Hospital 3.3 - Sewers and Paradise Prison 3.3.1 - Courtyard/Guard Tower 3.3.1.1 - Night Club 3.3.1.2 - Rooftop and Warehouse 3.3.2 - Underground 3.4 - Umbrella HQ 3.5 - Waterway, House, and Ropeway 3.5.1 - Cliff Side 3.5.2 - Tunnels 3.5.3 - Ellemona Testing Grounds 3.6 - Umbrella Factory/Lab 3.7 - Final Escape 4.0 - Maps 5.0 - Ranking 6.0 - Misc 7.0 - Files 8.0 - Secrets, Cheats and Codes 9.0 - Additions to be Made 10.0 - FAQ 11.0 - Legal Info 12.0 - Credits Etc. ________ |________\________________________________________________________ | | | - 1.1 - U P D A T E S / |________________________________________________________________/

Version 5.0 (II) - There wasn't any _real_ new additions to extend the guide that shouldn't have been added ages ago, so Version 5 stands - Added info about PC releases - Added info about "Survivor History" - Updated FAQ - Added more crazy things to the Misc section - More enemy updates made from users - Hopefully should be the final update ever made to this guide Version 5.0 - Revised Introduction - Added More Info About North American Released - Revised Read Me! - Added New Info to Enemies - Revised North American Information Section - Revised Misc Section - Revised Secrets, Cheats and Codes Section - Revised Additions to be Made - Revised FAQ - Revised Legal Info Section - Revised Credits Section Version 4.0 - Revised Introduction - Added North American Release details - Revised Read Me! - Added New Info to Enemies - Added New Info to Weapons - Revised Tips For Surviving Survivor - Added North American Information section - Revised Misc section - Revised Secrets, Cheats and Codes section - Revised FAQ section - Revised Legal Info section - Revised Credits section Version 3.0 - Reformatted Version list - Item List revised to V2. Doesn't require any more info I feel. - Moved Review (1.3) to 1.4 and added Read Me! as 1.3 - Added notes and made corrections to sections - Added Gun Ratings - Added drawings of screens to Inventory section - Revised PAL info - Revised Ranking Info - Added the Misc section - Revised Action Replay Codes - Revised Addition List - Updated the FAQ - Updated the Legal Info Version 2.0 - Item List V1 added. - European Action Replay Codes Added. - Basic Euro info added.

Files added :-) Revised FAQ. Revised Review. Slight spacing changes for ease of reading.

Version 1.0 - Well, what can I say. Full guide worked on, and established. Still, there is lots to be added (see Section 8.0). ________ |________\________________________________________________________ | | | - 1.2 - I N T R O D U C T I O N / |________________________________________________________________/ Well this is not like me at all. Biohazard (Resident Evil) is my favorite game, and besides the small walkthrough for Resident Evil I have at my web page, I swore I would never write a full one for any of the games. But here I am doing it. Well, Gun Survivor. What can I say about Gun Survivor. It's not everyone's favorite (nor my own) but for some odd reason I found the game to be quite fun, for at least a while anyway. Really I could chuck my whole review in as the intro, but I'll leave that to the actual review below. This guide tries to cover everything a player will need to get the best out of Gun Survivor when they play it. It contains everything, so you might not want to read the whole thing, or you may spoil part of your enjoyment of the game. May I add to those who e-mailed me at my webpage, IT DOES NOT TAKE PLACE IN RACCOON CITY. I don't know why, but people always bug me about where it takes place, and even though I have the game, I tell them that it doesn't take place there, most have the cheek to e-mail me back saying "such and such webpage said it takes place in Raccoon." Trust me, I know what I'm talking about when I say it does not. Now that I've picked up Resident Evil Survivor (well I rented it) I decided I better update so that I can also help the Europeans out a little more. When I got it out it felt weird playing it in english after seeing this so many times in Japanese. It was also refreshing at points, although some of the item details were simular. I have also finally obtained the direct info on ranking for both BHGS and RES (at least added some more info that is worth knowing), so if you have been waiting to see what you need for rankings then you should race to that section. I've added a lot since version one, and now with the US version released I assume this will be the last version, unless something big comes up, which I doubt will happen. There will be small updates should a lot of misc things pile up in my mail box after

a few months, but that will be about it. Other than that, should you have any questions on anything that isn't covered here then e-mail me at mcgregorr@xtra.co.nz. Please, just make sure what your going to ask isn't already covered. A good idea would be to read the "READ ME!" section (1.3) and the FAQ section (9.0) first and see if your question is there already. If it's not then send it on over. :-) - Rob ________ |________\________________________________________________________ | | | - 1.3 - R E A D M E ! / |________________________________________________________________/ #################################################################### ######################### N O T I C E ! ############################ #################################################################### ## ## ## This is just a quick notice to everyone about the game and ## ## e-mailing me. I know this is important so please take note. Do ## ## not e-mail me reguarding saving within the game. To learn more ## ## about the save features of this game, head to section 2.8 ## ## which deals with this subject. This saves me and you a lot of ## ## time when it comes to finding the info out. ## ## ## ## ## ## USA RELEASE OF SURVIVOR; SURVIVOR NOW WORLDWIDE ## ## ## ## With the US release of Resident Evil Survivor the game is now ## ## available in locations everywhere. Capcom has still not fully ## ## acknowledged the reason for the US delay or removal of gun ## ## support though it seems to have a few reasons such as ## ## shootings in schools, or delay because they thought the gun ## ## support was not needed or other such rumors. I assume it's ## ## just something that will never properly be revealed, so you'll ## ## just have to live with it being this way I guess. ## ## ## ## Shameless plug time!!! ## ## If you want to talk about this or anything else to do with the ## ## RE world check out my site, Resident Evil: A New Blood at ## ## http://www.new-blood.com There you can read more on the games ## ## talk about the games at my forums and read my Timeline on the ## ## games. Check it out now. ## ## ## ## Quick Key: ## ## BHGS = Biohazard Gun Survivor ## ## RES = Resident Evil Survivor ## ## ## #################################################################### ######################### N O T I C E ! ############################ #################################################################### ________ |________\________________________________________________________ | | | - 1.4 - R E V I E W /

|________________________________________________________________/ Biohazard heads into a new direction, with Gun Survivor, using the G-Con or standard controller, the game is a different take on the whole survival horror genre. This review will cover the various parts of the game separately. Please note this is not a typical tell you the game but not review, this review may spoil what small elements of info you can find out in Survivor. Story: 4.5/10 Overall the major factor to disappoint me was the story. There isn't much substance to it, and although the idea could have been worked on, it's quickly rushed to its conclusion. I have this feeling that the team worked so much on designing the game, and getting it to work well they just wrote the story in half an hour. Okay, so you start with no idea of what is going on, and there is a slight amount of speech to help the game along near the start also, but it drops off until you learn what has happened all happens in the last 10-15 minutes of the game, and the main character manages to remember everything all at once with a quick rush to try to wrap up the game in a neat little package. He has a couple of flashbacks, but it didn't develop enough, and the lack of details in some things stopped me from understanding some other things. (such as the fact he was sent by Leon to the island, but why?, how did Leon find out about it?, where is the island? etc.) All these could be covered in game (some may be in files-which I will have to wait for the US release), but yet all he says is he was sent there and he remembers he's Ark Thompson. The multiple paths = multiple enemy stories was nice, and a slight bit redeeming to the story, but was also cut short due to the 10 minute rush that happened above. Also, the lost child idea has been done before in Resident Evil 2 (a lot of the ideas/evens in the game are very similar to Resident Evil 2), and looses even more of the story's originality. Overall, the story was the thing that spoiled the game more than anything, which is really unfortunate, due to the fact the games usually have a decent story at best. Once I had the background info from the translated files, the story made a little more sense, and was enough to give it a mark and a half more, due to the fact it opened the story a little. Still there is some work that could have been done on the storyline to this game. Sound Effects: 7/10 As with most of the Biohazard/Resident Evil Games, most of the sound effects don't seem to be a noticeable thing, but if you look for them they shine through to make the experience better, and this game is no exception. All the weapons are nicely sounded and footsteps make the main experience, including your sounds of broken glass being stepped on. Zombies sound the same as in Resident Evil 2, and overall the sounds are mainly crisp and clear. As for the voice acting, well it's the thing the most despise. I am yet to judge if this has the worst acting ever, but it really sounds like Lot goes through about 3 voice actors because of the change in tone of voice. Quite frankly, the voice for his little sister Lilly sounds more male than he does in some places also. The best

acting does come from Ark in some places (mainly because we here him more often than others) but still the acting is way below average, and could have done with a lot more work. Music: 9.5/10 Yet, the music is completely perfect. The games are known for their high quality, excellent music and Gun Survivor has the same high standard. Music is, as usual, set to the standard of what is happening on screen, such as a quick rush for a large group of monsters or dramatic score for story related action, and at sometimes no music is used just to keep the spooky quietness of not knowing just what is coming. I really can't say much more than that, it's just the usual perfection. Control: 7/10 Well, there are only 2 things to say. G-Con or No G-Con. Overall the experience is there with the G-Con, but the game is a heck of a lot harder. The controller is rather generic, the settings rather more standard to the other games, but quite oddly, the control settings fit this game more than any of the others, due to the 1st Person View. There are some downsides as to moving around, but overall you shouldn't have too much trouble with getting used to it. The quick lock comes in handy quite a bit with turning around to target enemies and finding other items. As many people have said, the centering is annoying. And I agree. It's good with the controller, seeing as you would have to target the zombies and other enemies a lot more, but they should have had the option to turn it off, as it's a pain with the G-Con, and also would make the game a heck of a lot harder, and thus better in some ways. Graphics: 7/10 Well, even though people say the graphics are shocking, I don't. They are the best the team could do, and the same as Dino Crisis' ones, it's just that your seeing them in a larger and different view point. But, I will get down to the points of it. There are some things they could have changed, added etc. The blood effects should have been one thing changed, it just doesn't look right, and the way all the objects you need to pick up are majorly oversized for picking up. They could have put some pickup points in the shelves and such, to make you search for some items. There was also the fact that all the objects had that sparkle to make you notice them, it was okay, except I've never seen a rope give off a metallic sparkle. Probably the best thing is the enemies, they look good for the way they are being viewed (they are the same models as in Resident Evil 2 being viewed differently), and there was very few problems with the animations, although the do seem to skip a few frames every now and again. Occasionally the high amount of graphics also causes the game to slow down, it's very noticeable at points, and especially when you use the rapid-fire gun or Rocket Launcher. Overall, I do have to give the development team credit for what they pulled off with what they had to work with, and if they develop a sequel for the new machines out there now, it will be very interesting to see, after what was accomplished with the Battle Mode in Code Veronica.

Overall Comments: Game Earns 7/10 Well, all I can say is it really is fun to play. When I saw the game, I believed the game would be no fun, and I'd end up not enjoying it. But it was enjoyable. The puzzles are not too hard, mainly key for a door to exit the area, making the gun shooting part a more main idea of the game, and that is fun also. It would have helped if the game had been given some more originality in some places (the game has so many things from Resident Evil 2 it's not funny), but still is original in it's own right. The game is a largely interesting experience, and besides the few problems is a fun game to play, and I look forward to a sequel on a console that will handle the idea much better. High Points: - High Amount Of Shooting Fun - Multiple Paths - Excellent Music Low Points: - Bad Story Involvment - Too Easy Puzzles - Auto Centering ________ |________\________________________________________________________ | | | - 2.0 - G A M E I N F O / |________________________________________________________________/ Well, I'm going to work my way through the basics of Gun Survivor. This should help you understand the game, and make your own decisions on what is best for you. Well, that's a load, this is just a bunch of info that needs to be added. Basically, the game is straightforward enough. There is a little bit of randomness, but the paths are easy to follow, and you should be able to get through on Normal on your first time (You do have 4 continues should you die). ________ |________\________________________________________________________ | | | - 2.1 - S T O R Y / |________________________________________________________________/ In 1998 a disaster struck the quiet midwestern residence of Raccoon City. An uncontrollable outbreak of the Umbrella created T-Virus transformed the city into an inescapable death trap. To stop the outbreak from spreading, Umbrella Incorporated was forced to wipe out the entire city. However, this was not the only location where an outbreak occurred... Zombies roam the streets. A helicopter flies across the sky. A figure in white latches on to the bottom, pulling up on the foot

of the chopper to get inside. "You're not going to get away!" A shot fires, and there is an explosion, the figure plummets towards the ground, as the helicopter flies off out of control, heading towards the ground below also. The helicopter crashes with a deafening sound, as the pilot rolls out onto the ground to escape the burning wreckage before collapsing unconscious. A short time later the pilot wakes. "My head hurts... I don't want to believe I have lost my memory... My past is buried somewhere at the back of my mind. Trying to recall any of it is like trying to grab hold of fog... What has happened here? Something is not quite right. My instinct tells me there is trouble ahead. I have to get out of here. Who am I? What is destined to happen to me? Am I doing the right thing? Nothing makes sense... But wait, one thing is for sure. The only thing I can trust is this gun. My gun will show me the way... I will survive... I'm going to prove that I can survive..." ________ |________\________________________________________________________ | | | - 2.2 - C O N T R O L S / |________________________________________________________________/ The basis of GUN Survivor, is the fact that it works with Namco's G-Con (Japanese and European versions only). It doesn't mean playing it with the controller is anything bad (I personally prefer the controller over the G-Con for playing but you can't really beat the gun for more fun and for a authentic playing style) but for those import style types who got the game and can't understand the instructions here is the info you need. - Namco G-Con Default Settings (BHGS and RES) A - Move to the Left (onscreen/inventory) B - Move to the Right (onscreen/inventory) A+B - Access Inventory/Resume Game Double Tap A or B - Target closet Enemy/Object Trigger - Walk (gun away from screen-tap trigger once again to run) - Shoot (gun at screen) - Select objects/options Double Tap Trigger - Walk backwards (gun away from screen) Hold Trigger+A+B - Option Menu The G-Con settings can be hard to get to work, and to get used to.

Some people also experience problems playing Gun Survivor with the G-Con at certain sized screens and with certain visual out connections (I had problems using a RF on the TV in my room). The best way to get around these is to use a different TV and connection, and if you can't then you will have no choice but to use a standard controller. - Standard PlayStation Controller (Default Settings BHGS) D-Pad - Moves character/Moves crosshair Circle - Selection Button/Fire Weapon when drawn X - Cancel Selection Square - Fire weapon when drawn/Run R1 - Draw Weapon L1 - Target Closest Enemy/Object Start - Accesses Inventory/Skip Movies Select - Option Menu If you have a analog controller, then Left Stick - Moves character/crosshair Right Stick - Accesses Inventory All other buttons are the same in Analog mode. Gun Survivor is Dual Shock compatible for those of you with the pads (like me) and vibration is set to on when you start the game. If your used to the standard Resident Evil US controls (X is Select, Circle is Cancel) then change the settings from A to B type in the options menu. - Standard PlayStation Controller (Default Settings RES) D-Pad - Moves character/Moves crosshair X - Selection Button/Fire Weapon when drawn Square - Run R1 - Draw Weapon L1 - Target Closest Enemy/Object Start - Accesses Inventory/Skip Movies Select - Option Menu If you have a analog controller, then Left Stick - Moves character/crosshair Right Stick - Accesses Inventory All other buttons are the same in Analog mode. Survivor is Dual Shock compatible for those of you with the pads (like me) and vibration is set to on when you start the game. ________ |________\________________________________________________________ | | | - 2.3 - C H A R A C T E R S / |________________________________________________________________/ continuara...

You might also like