This is what I had. It was a great controller back in the day.
I actually completed MGS3 on PCSX2 on this controller (or a very similar one) because my 360 controller brokeDark times indeed. Had a Trustmaster Dual Storm. Was decent for certain games but also a living hell trying to get it to work well with others. Thank goodness we no longer have to map buttons for every game.
Wtf is this monstrosity.I'm sure maybe some of you have fond memories of these abortions, but I remember a time when whole genres were highly inaccessible because of the pre-X360 PC gaming industry not having a standard controller design. I think the segregation of certain game genres to certain hardware was interesting and maybe without it, we wouldn't have as many unique gems as we have today. Still, I don't want to imagine playing Bayonetta on any of these...
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Wild! That does not look comfortable lol. I clearly remember the size of that pad. Joysticks need more surface area.
Alternatively you could try the Saturn 3D controller. The dpad is essentially the same as the Model 2.Any place to get these? I checked amazon and seen some knockoffs and the retrobit ones. The knockoffs seem to have better reviews than the retrobit version lol. I need something with a good D pad for 2d games and fighters, looking to get the Hori Fighting commander for xbone if nothing else turns up.
I think I had this one, I'm pretty sure. I loved that my bud and I could daisy-chain ours together so we could play Fifa together with both of us using controllers.
If a game support gamepad input, it Just Worked and was easy to config. Now you have to either buy an MS pad or do some otherwise hacky shit to get the thing to show up as an x-input device. And that's for the games that support x-input. If you have a mix, like many of us likely do, you may or may not be able to use it without turning that hacky shit off for fear of double inputs. That and the lazy devs that use x-input and don't let you map controls whatsoever. The fact that I used to be able to use a DS4 via bluetooth as a DirectInput device and after one of the Win10 creator updates no longer can is actually quite annoying. Steam kind of makes this bearable because it actually works, but I don't like having to hand over control of that to Steam because it keeps me from being able to use it outside of Steam.I feel like software support for controllers on PC must have been so spotty back then.
It should have been great but it's almost worse in a way.
"The Dark Times?" No man, it was the "Golden Days of PC peripherals that weren't Mice and Keyboards".
The one you just pictured, the Microsoft Sidewinder Pro, is one of the better ones out there. Just because you don't like 'em doesn't mean they're bad.
The Dark Times started with XInput being standardized. Suddenly, remapping buttons in PC games became an optional thing for developers...
Also your wrong: The Gravis Gamepad was another peripheral that opened the door for many, including myself, to PC gaming.
Any place to get these? I checked amazon and seen some knockoffs and the retrobit ones. The knockoffs seem to have better reviews than the retrobit version lol. I need something with a good D pad for 2d games and fighters, looking to get the Hori Fighting commander for xbone if nothing else turns up.
There are third party controllers that are X-Input..If a game support gamepad input, it Just Worked and was easy to config. Now you have to either buy an MS pad or do some otherwise hacky shit to get the thing to show up as an x-input device.
Steam configuration tool is great and I think you can use it with games you didn't buy through Steam by adding them as a non-steam game, but if that doesn't work for a specific game or something, I have good news for you, there's a japanese program (don't worry, it's in English) that allows you to remap the X-Input buttons for a specific game. It "patches" the game itself (I think it just patches the .xinput dll? I don't know how this wizardry works exactly) so you don't need to have the program running in the background or anything. You can remove the "patch" at any time by just pointing the program to the game again. It's great.That and the lazy devs that use x-input and don't let you map controls whatsoever. The fact that I used to be able to use a DS4 via bluetooth as a DirectInput device and after one of the Win10 creator updates no longer can is actually quite annoying. Steam kind of makes this bearable because it actually works, but I don't like having to hand over control of that to Steam because it keeps me from being able to use it outside of Steam.
The problem is that there wasn't a standard on PC for on-screen button prompts, for how many buttons or axis a device had, etc.I don't think it's necessarily fair to say this was a PC problem. 3rd Party controllers prior to the PS3/360 era were universally garbage. Even the first party controllers weren't amazing. The 360 being natively compatible with Windows definitely upped the quality, but the quality went up across the board. The DS4 and X1 controllers are definitely higher quality than any console before them.
Had one of these for 10 years, gave it to my nephew, still working, was fantastic for BF2,3, Hawx 1,2, Elite Dangerous, Arma 2 and many others.I played a shitload of Freespace 2 with this masterpiece
Logitech Extreme 3D Pro
still have it around here somewhere
Whereas before, developers just didn't bother bringing most games to PC. Or controller support was spotty in general.If a game support gamepad input, it Just Worked and was easy to config. Now you have to either buy an MS pad or do some otherwise hacky shit to get the thing to show up as an x-input device. And that's for the games that support x-input. If you have a mix, like many of us likely do, you may or may not be able to use it without turning that hacky shit off for fear of double inputs. That and the lazy devs that use x-input and don't let you map controls whatsoever. The fact that I used to be able to use a DS4 via bluetooth as a DirectInput device and after one of the Win10 creator updates no longer can is actually quite annoying. Steam kind of makes this bearable because it actually works, but I don't like having to hand over control of that to Steam because it keeps me from being able to use it outside of Steam.
It should have been great but it's almost worse in a way.
My man!
XInput is complete crap. It doesn't even support more than 8 gamepads in UWP, and it only supported 4 gamepads on Windows 7/8/win32, which seriously limits how far developers can go with local multiplayer games. DirectInput didn't have that limit. When you're going to make a gamepad API that basically everyone is forced to use, why not at least make the max gamepad count something ridiculous that you'd never hit?
I used to own a Gravis Gamepad and loved the thing, using it to play most of my emulators until the rubber membrane inside the controller completely wore out. I should hunt one down on eBay and see how it compares to my Saturn pad.I'm sure maybe some of you have fond memories of these abortions, but I remember a time when whole genres were highly inaccessible because of the pre-X360 PC gaming industry not having a standard controller design. I think the segregation of certain game genres to certain hardware was interesting and maybe without it, we wouldn't have as many unique gems as we have today. Still, I don't want to imagine playing Bayonetta on any of these...
So many joysticks. So, so many joysticks. I never liked them and I remember old computer stores having pins full of different shitty ones.
I think the single best thing to come of Microsoft entering the video game business is that it resulted in a standard input for PC controllers. What say you? There are dozens upon dozens of examples, the sidewinder sticks out my my memory but still there were a boat load of shitty PC controllers. This OP doesn't do justice to the sheer volume of shit controllers there were.
I used this bad boy back in the late 90s/early 2000s:
Along with the Sidewinder Pro joystick. They weren't bad. The d-pad was better than most of the current gen's, and I'm pretty sure I could still plug in the Sidewinder Pro and it would work like a charm. Nowadays you've got to invest in an expensive HOTAS setup to get a decent joystick.
Name 5 local-multiplayer PC games where this would even remotely be an issue.
Shit, name 10 local multiplayer PC games in general.
Not the point. It's true that it's stupid for Microsoft to not set the controller limit to something ridiculous, like DirectInput did with zero issues. It's just a matter of... why not? Why limit it? It's a valid criticism.Name 5 local-multiplayer PC games where this would even remotely be an issue.
Shit, name 10 local multiplayer PC games in general.
High five, man! This was my first flightstick! Very sturdy, and still usable today. I have a Thrustmaster T.16000M FCS though to replace the Saitek X52Pro that came with a boatload of problems with wiring and reliability... Actually I should've just gotten the Throttle separately since the Logitech Extreme 3D Pro has the sort of tension I've come to like with PC flightsticks.I played a shitload of Freespace 2 with this masterpiece
Logitech Extreme 3D Pro
still have it around here somewhere
Nope. Back in the day you were expected to keep your drivers updated, and provided you did, DirectInput works as you expected. Most games took into account that there are many controller configurations out there, and hence controller mapping was a standard, unlike post-XInput era where everybody just assumes you're using an XBox 360 gamepad.Bullshit. They're bad compared to post-360 PC compatible controllers/adapters. One of the better ones while still being bad in comparison. Pre-Xinput most games didn't even support controllers. Now Steam let's you configure any button you want if you launch the game though it.
Also, the OP straight up addresses your last statement,
I miss stuff like this from PC. Now it's all XBOX standardized and bastardized.The Force Feedback Sidewinder was so cool. If you crashed in Star Wars Pod Racer the joystick would have a fucking seizure.
Xinput is dogshit though.
MS could have just upgraded directinput, so we didn't get stuck with all the limitations that xinput brought to the table.
Joysticks and wheels need Hacky solutions because xinput has a limit on analogue axes. DI also supported proper force feedback not just the crappy "vibrate a bunch of motors" crap we get these days.
The Thrustmaster Digital Firestorm 2 (6 face buttons) carried me for a while.
XInput standardized the peripheral setup on PCs to attract the Xbox crowd fresh off of playing Halo...I wouldn't argue with anyone who enjoyed dinput, people like what they like and if there's something so limiting about xinput that can't be fixed with in-game remapping or Steam remapping fair play. But it's preposterous to suggest that xinput is objectively "worse." The primary limiting factor to pre-xinput was a. games simply not coming out for PC and b. setting up and figuring out compatibility being a pain in the ass.
Saying xinput sucks and is objectively worse because it only supports 8 inputs for local multiplayer is quite frankly, fucking stupid. It it a limitation? Sure. But when even the person making the argument can barely muster up a single title where it could ever be an issue, it's a non-issue.
I'd venture to say, xinput has had a HUGE hand in making PC gaming as ubiquitous as it is today.
This is my problem with Microsoft turning PCs into an XBox in general.It is sad that the Steam controller is the most innovative game controller these days (also note that it sidesteps xinput too).
It is neat but so much more could be done if things didn't have to conform to a shitty standard.
Also amusing is the most innovative thing on the xb1 controller, in typical MS bullshit, it is only available in UWP.
If one likes limitations so much, then they should go back to consoles.I wouldn't argue with anyone who enjoyed dinput, people like what they like and if there's something so limiting about xinput that can't be fixed with in-game remapping or Steam remapping fair play. But it's preposterous to suggest that xinput is objectively "worse." The primary limiting factor to pre-xinput was a. games simply not coming out for PC and b. setting up and figuring out compatibility being a pain in the ass.
Saying xinput sucks and is objectively worse because it only supports 8 inputs for local multiplayer is quite frankly, fucking stupid. It it a limitation? Sure. But when even the person making the argument can barely muster up a single title where it could ever be an issue, it's a non-issue.
I'd venture to say, xinput has had a HUGE hand in making PC gaming as ubiquitous as it is today.
I've been using a variety of USB adapters for dualshock controllers for as long as I can remember.