Game Operation - Midway NFL BLITZ 99 Operation Manual

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GAME OPERATION
STARTING UP
Each time the game is first turned on or power is restored, it begins executing code out of the boot ROM.
These self-diagnostic tests automatically verify and report condition of the CPU and the game hardware.
If any of the individual tests fails, then an error message will be displayed for each test.
Once all Power-up tests have been passed, the game goes into its "attract mode" Scenes and sounds
from a typical game are alternated with previous high scores in an endless pattern until game play starts
Insert currency to start the game Players select teams and other game variables Play begins after a
countdown period is completed. The game will progress until time is exhausted. If no more play is
required, the game automatically returns to the "attract mode".
GAME RULES
Play
instructions are found on the information panel over and under the video monitor.
INDIVIDUAL PLAY
Insert currency to start the game. Players may enter their names for future reference if desired. The
teams are selected and the first play is run. An offensive or defensive play is chosen. Additional game
information appears on the screen when needed. Team statistics are shown at the end of each quarter.
CONTROLLING CHARACTERS
The joystick and action buttons control the characters on the field. The joysticks used in this game
respond to different amounts of deflection as well as direction, permitting fine control of character motion
GAME ACTION
Standard league football rules apply, with two exceptions: 30 yards are required for first downs, and there
are only 7 active team players. Game length and speed are determined by the game adjustment settings.
The player view of the action changes automatically whenever a better camera angle becomes available.
Announcer comments and crowd noises are included in the game sounds.
SCORING
Points are awarded for touchdowns and goals just as in real live football games.
PLAY SELECTION
STANDARD PLAYS
The player may select any of the offense or defense plays in the game. Players can choose from pages
of standard plays loaded into the game. Use the indicated pushbuttons to view and select any play.
CUSTOM PLAYS
Players may choose to create their own offensive plays rather than depend on the standard plays in the
game. Players can design and name their plays using the CREATE PLAY feature, then store these plays
for future use. Once created, the custom plays will be available on an additional page of game plays.
NOTE: The original dedicated games were manufactured with a controller port that allowed
players to create plays on home video games and then load and run them on the full-sized game
cabinets The electronic components in this version of the game are different than those used in
the original manufactured products, so the controller is no longer compatible and is not included
All other aspects of this game's
play
and performance are identical with the original.
2-2

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