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Sacred - PC

Platform : Windows XP, Windows 98, Windows Me, Windows 2000
Rated: Teen
3.5 3.5 out of 5 stars 60 ratings

$19.89
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About this item

  • Third-person fantasy role-playing game with battle action
  • Epic story with over 30 main missions and 200 subquests
  • 16 different regions with 30 percent of the world getting unlocked as game unfolds
  • Six unique player characters with different fighting styles and special skills
  • For 1 to 16 players (multiplayer requires Internet connection or LAN)

Product information

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Sacred - PC

Sacred - PC


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Product Description

From the Manufacturer

Sacred is a huge world full of incredible magic and ancient myth. An in-depth storyline and plenty of opportunities which will not only inspire the role-player but also the action orientated fan. Sacred delivers battles, a vast range of quests, and a story filled game.

The player can choose from 6 playable characters, each with their own individual characteristics and style. The more reserved role-players might prefer the Battlemage or the Wood Elf, while admirers of traditional fantasy characters can take on the role of the Gladiator or the Dark Elf. If the player fancies a different approach then the Seraphim, a follower of the mystical Angels, or perhaps the bloodthirsty Vampiress might quench their thirst.

In order to give the player a fast introduction into SACRED the starting position of the game also acts as a Tutorial area. Upon leaving this zone, Sacred opens up to almost limitless exploration.

Sacred's interface concentrates on user friendliness and allows the player to give their complete attention to the game events. The interface allows for the quick exchange of weapons and armor, as well as special combat moves and spells, allowing all to be implemented tactically.

Sacred does not have a barren and empty landscape but is filled with life. In the forests, marshes, deserts, catacombs, villages and towns you'll find helpful settlers, faithful "hirelings", and animals. Adventurers should also be aware of cruel, vicious and devious monsters, the Undead, thieves and raiders, amongst others.

Review

There's no way to make the case that developer Ascaron isn't trying to emulate the towering success of Diablo II with Sacred. The good news is that they've succeeded better than anyone before them, but the bad news is that Sacred doesn't touch the perfection of Blizzard's landmark 2000 title.

Playing through Sacred is a lot like sitting down for a bit of Dungeons & Dragons. You've got your main quest, which guides you through the massive world (though you're free to roam about on your own), and then you've got various sidequests that show up in each town you pass through. All involve killing stuff, and all reward you with loot and experience. What's nice about Sacred is that you feel a lot more like you're part of a heroic epic, rather than just slogging through monsters to hit the next level.

The biggest thing in Sacred that sets it apart from the crowd is the fact that you can ride horses into battle, trampling your foes beneath you or scampering away to pound them with magic or arrows from afar. Having a trusty steed to take into the fray can make all the difference, but beware – they can get injured and die just like you can. Also, mounts serve as an excellent way to traverse the huge landscape, minimizing downtime between adventures. A high-level horse can actually outrun arrows, which is entertaining, if not exactly realistic.

The six different classes available to players all play fairly differently, though many share some special moves. Also, the skill system is designed so that two characters of the same type can easily have different strengths, which helps adventurers feel more unique. The variety of equipment that drops aids this as well – it's as huge and random as any RPG, and ensures that players have different gear. The replay value this would normally imply is hampered by the lack of random maps, though. Playing through as another class will certainly be different, but you'll still be doing the same quests in the same landscapes.

The overall enjoyment factor of Sacred is fairly high, but it does suffer from some stupid technical issues. Many sections of the interface feel clumsy, especially the skill-switching, and pathing and targeting could certainly work a bit better. On the whole, though, action/RPG fans won't be ill-served by picking this up.

Concept:
Explore the gigantic world while killing a bunch of stuff and gaining some levels and loot

Graphics:
It's isometric, but the models and effects are very well done

Sound:
Kind of buggy and generic. Voiceovers are about 20 percent acceptable

Playability:
Not being able to remap keys is so 1987. The first three hours of the stupid defaults will drive you nuts

Entertainment:
Probably the best Diablo II clone around, but still doesn't measure up to the master

Replay:
Moderately High

Rated:
7.75 out of 10
Editor:
Adam Biessener
Issue:
June 2004

2nd Opinion:
You should be worried. Sacred has the potential to steal a great many hours away from your life. The game is immense fun, with beautiful, detailed backgrounds and dozens of individual character animations. The six playable classes are each unique and exciting in their own right. I was truly gratified to find that the menu system, maps, and inventory are all handled flawlessly. It's unfortunate that this otherwise gorgeous game is marred by some technical flaws in the hack-and-slash combat system. Even so, there are some hardcore Diablo II fans who are likely to find a new religion in the form of Sacred.

Rated:
8.5 out of 10
Editor:
Matt Miller


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