Tower Unite - MacDGuy
Libretro emulation has been taken to another level in this update with Lightgun support, Touchscreen support, Dual-Screen support, and Keyboard support!

Libretro Lightgun Support!

Lightgun support is now here! Works with new lightgun-enabled cabinets. A virtual lightgun will allow you to shoot in lightgun-enabled games.



We added support for 8 emulators for lightgun games: Final Burn Neo, MAME 2010, NEStopia, SNES9x, Genesis Plus GX, Mednafen PSX, Flycast, and Opera

Our lightgun system will also automatically switch to the correct lightgun device for each game for you. No need to hassle with swapping devices.

We have 4 lightgun cabinets available.







Touchscreen Support!

Touchscreen support is here and works with the two new dual-screen handhelds. Touchscreen support also comes with a virtual stylus and it is easy to toggle on and off.



Touchscreen support only works for DeSmume and Citra emulators.



Dual-Screen Consoles Support!

We've created 2 portable dual-screen consoles for use with dual-screen emulators.

The Partycon 2S and the Partycon S3D!




Keyboard Support!

DOSBox and Flycast now have full keyboard support. You can enable keyboard mode by going into Libretro Settings (Left Shift) and turning on Keyboard mode.





TIC-80 and LowRes NX support!

Fantasy consoles TIC-80 and LowRes NX are now supported as additional Libretro cores.
TIC-80 games can be found at https://tic80.com/play
LowResNX games can be found at: https://lowresnx.inutilis.com/programs.php

You can also create your own TIC-80 and LowRes NX games to load into Tower Unite!


More Arcade Cabinet Customizations - Trackball, Flightsticks, coloring Joysticks, etc.

Customize your digital arcade more with trackball, flightsticks and more coloring options.





Groups Now Save
For condo builders, groups now persistently save with your condo data! We also added group stashing support.

Groups allow you to combine items together so you can duplicate them or move them in one group.

How to group items: You can group items by selecting multiple items by holding Q, then click on an item. While holding Shift, you then click on additional items to multi-select them. Once you have all the items you want to group, press G to group them. You can ungroup by pressing U on a selected group.



Projector Bounce Lighting

Projectors now have a more dynamic and advanced bounce lighting system that fills the room with lighting ambience from the screen's projection. The projector also now supports Libretro emulators.






Libretro Core Changes
  • Citra now enables New mode
  • Mednafen Super Grafx now supports CD images (.chd, .cue)
  • MAME 2010
    • Added bind for MAME 2010 settings menu (F1), useful for getting into lightgun calibration settings
  • DOSBox
    • Added full Keyboard support to DOSBox (enable using Settings > Keyboard Mode)
  • Flycast
    • Added 30 FPS toggle for Flycast games that are running too fast. You can toggle this with Left Alt or Left Stick Down (L3)
    • Added Keyboard support to Flycast (enable using Settings > Keyboard Mode)


Changes
  • Libretro: Lightgun support! Works with new lightgun-enabled cabinets. A virtual light gun will allow you to shoot in lightgun-enabled games. Supports 8 consoles
  • Libretro: Added full touchscreen support to Citra and DeSmuME on the new PartyCon 2S. Press Space to enable your mouse cursor for touch enabled games (comes with a virtual stylus!)
  • Libretro: Added brightness setting to the settings menu and adjusted default brightness value
  • Libretro: Added TIC-80 and LowRes NX core support
  • Libretro: Added colorable support to portable handhelds
  • Added PartyCon 2S to the Toy Stop, a portable dual screen console
  • Added PartyCon S3D to the Toy Stop, a portable dual screen console
  • Added Wireless Controller to Toy Stop, now you can control your game consoles from a distance or while in a seat
  • Libretro: You can rotate the PartyCon 2S sideways with number keys, 1 (no rotation), 2 (rotate right), 3 (rotate left)
  • Added -The Cowl- Lightgun Cabinet, Firing Range Lightgun Cabinet, Safety Glass Lightgun Cabinet to Toy Stop store
  • Condo: Grouping items now saves to your condo save data
  • Plaza: Added new Calendar to the Transit Station
  • Added Shootout Saloon Lightgun Cabinet to Arcade store
  • Added Toasty Cartridge Warmer console to Toy Stop store
  • Added 3.5in Floppy Diskette, Disc Jewelcase to Rob's Imports
  • Libretro: Added directory support to the rom lister, now you can organize games into subfolders for easier organization (and to have certain games work without colliding with other games)
  • Libretro: Added 4:3 mode setting on Platformer Arcade Cabinet
  • Libretro: You can now color the joysticks, buttons, and guns on Arcade Cabinets
  • Libretro: Added 4 joysticks to the Bruiser Arcade Cabinet
  • Libretro: Added Control Styles - Trackball, Flightstick, Dual Sticks to the Arcade Cabinets which allow you to visually adjust the controls of a cabinet
  • Libretro: Added better zoom in handling. Now you can toggle zoom mode with the mouse wheel (or space bar) on arcade cabinets. Console cameras now can be zoomed in much more as well (using mouse wheel)
  • Libretro: Projectors now work with game consoles
  • Libretro: Various BIOs files will now be hidden from the game list
  • Libretro: Lightgun devices are now automatically mapped based on the games that support them
  • Libretro: Added lightgun support for Final Burn Neo
  • Libretro: Added lightgun support for MAME 2010
  • Libretro: Added lightgun support for NEStopia
  • Libretro: Added lightgun support for SNES9x
  • Libretro: Added lightgun support for Genesis Plus GX
  • Libretro: Added lightgun support for Mednafen PSX
  • Libretro: Added lightgun support for Flycast
  • Libretro: Added lightgun support for Opera
  • Bowling: Media players now clear their queue after the game is over
  • Libretro: Slight improvements to cabinet materials
  • Moved Notebook item to D.I.Y., moved Old TV to Rob's Imports and added an Electronics section to Rob's Imports
  • Condo: Gizmo rotation snap setting now defaults to snapping at 15 degrees instead of just 1
  • Projector now has more realistic dynamic bounce lighting that fills the room

Bug Fixes
  • Plaza: Fixed Chainsaw Battle spawn points being wrong
  • Bowling: Fixed media players showing media as "Unknown"
  • Fixed Fishing Rod item not showing up in the Fishing Rod section in Gone Fishing Bait Shop
  • Minigolf: Fixed the ocean in Cove from being overly dark and improved performance
  • Minigolf: Fixed reflection captures in Forest and slightly improved performance
  • Minigolf: Fixed reflection captures in Kingdom and improved performance
  • Minigolf: Fixed reflection captures in Sweet Tooth and improved performance
  • Dark Voyage: Fixed ride cycles not starting sometimes when teleporting to the main ride
  • Dark Voyage: Fixed one cart just not existing in the ride loop, leaving a gap between carts and leaving the countdown in the station area stuck at zero until the next cart arrives
  • Condo: Fixed Billiards not being selectable after moving it
  • Condo: Fixed ladder items not being selectable after turning off instant climb
  • Condo: Fixed several issues with workshop physics items such as respawn and friction
  • Condo: Fixed Physics Slot not ejecting items properly when IO event EjectFromSlot is called
  • Condo: Fixed Physics Slot not ejecting items when the slot is stashed
  • Condo: Fixed a bug with Copycat duplication mode and switching tools
  • Condo: Fixed reflections and lighting in Resort
  • Libretro: Fixed Undo/Redo occurring while in a console
  • Libretro: Fixed pause menu popping up on gamepad start press









Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for March 6th, 2023, detailing all the changes that have happened since February 27th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

February 2023 Condo Contest - Monochrome - Concluded

The results of the community vote are in!

Thanks to everyone who participated in the vote. There were 83 responses this time!

The winners of the community vote are:

1st Place - 2,000,000 Units - Kenmouth
2nd Place - 1,000,000 Units - SlyFoxxie
3rd Place - 750,000 Units - Picklegal1
4th Place - 500,000 Units - Ellis_Cake
5th Place - 300,000 Units - TheGreenKing

Marebear and Jazznaz also received a 50,000 Unit bonus to their participation prize for coming close to 5th place!

You can view all the submission here!

Thanks to everyone who joined the vote and the contest! See you in the next one!

Virus: Theme Park

Johanna continued working on art for "Theme Park".

Wheezwer worked on concept art of the ball roller area, as well as textures for the machines. She also started working on designs for the pie store in the map.

Virus: Theme Park WIP





Virus: Catzek Temple

Nuclearxpotato worked on pillars for "Catzek Temple".

Virus: Catzek Temple WIP




Update 0.16.6.1: Libretro Lightguns and Touchscreens

Our next Tower Unite update, Update 0.16.6.1 adds some new Libretro consoles, as well as support for light gun games. You can see what is planned for this update here.

macdguy worked on keyboard support for DOSBox and Flycast, along with folder support. He also worked on customization, such as the ability to change the color of buttons, joysticks, guns, etc. and switching between trackball and flight stick controls. He finished the Wireless Controller item, which lets you control your consoles from a distance or while in a seat. He also began working on a Media Organization Shelf System.

Nuclearxpotato finished working on an updated retro gaming computer, "MCD XP".

Updated Retro Gaming Computer



Miscellany

Joshua worked on a new Dragon plush, as well as the other Plaza NPCs.

Lifeless continued working on Part 2 of the Minigolf map, "Dark".

madmijk continued working on MIDI support.

Sketchman continued working on backend improvements and optimizations.

Wrap It Up
That about covers everything that happened since February 27th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for February 27th, 2023, detailing all the changes that have happened since February 21st, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

February 2023 Condo Contest - Monochrome - NOW VOTING

Hey everyone! It's time to vote for the winner of the Monochrome, February 2023 Condo Contest.

Voting ends on 11:59 PM, February 27th, 2023!

Click here to vote!

You can read the rules and view the submissions here!

Update 0.16.6.1: Touch Screen Support

Our next Tower Unite update, Update 0.16.6.1 adds some new Libretro consoles, as well as support for light gun games. You can see what is planned for this update here.

macdguy finished light gun support. He also added colorable support for the portable handhelds, as well as adding brightness and zoom settings. He also added touch screen support to the Citra and DeSmuME consoles, as well as a stylus for the PartyCon 2S. He also added support for two fantasy console cores, "TIC-80" and "LowRes NX".

Nuclearxpotato started working on a new console model for Retro PC gaming.

Libretro: Touch Screen Support



Miscellany

Johanna continued working on art for the two Virus maps, "Altar" and "Theme Park".

Lifeless continued working on Part 2 of the Minigolf map, "Dark".

madmijk continued working on MIDI support, as well as fixing bugs with Dark Voyage.

Nuclearxpotato continued working on the Virus map, "Altar", as well as various new items.

Sketchman continued working on backend improvements and optimizations.

Will continued working on music for SDNL.

Wrap It Up
That about covers everything that happened since February 21st, 2023 at PixelTail Games.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


Experience the wonders of double ticket earning this weekend starting now and ending on Monday.

Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for February 21st, 2023, detailing all the changes that have happened since February 13th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

February 2023 Condo Contest - Monochrome

Hey everyone! It's time for another Condo Contest.

The theme for February's contest is Monochrome!

With this theme, your build should be focused around one color!

You don't need to use the default color on an item, but you should try to keep all items in the build around the same hue. Feel free to change the brightness and saturation.

The submission period ends on February 23, 2023 at 11:59 PM.

First place prize is 2,000,000 Units!

You can read the rules, how to enter, and prizes here!

Update 0.16.6.1: New Consoles and Light Gun Support

Our next Tower Unite update, Update 0.16.6.1 adds some new Libretro consoles, as well as support for light gun games. You can see what is planned for this update here.

Johanna worked on light gun Libretro cabinets.

joshua worked on the PartyCon 2S console.

macdguy added light gun support to the seven Libretro cores that handle light gun support. He also added brightness and zoom options, as well as a "turbo button" for some consoles, so that players can adjust the game speed in situations where some games play too fast or too slow.

Nuclearxpotato created a model for the light gun.

Libretro: PartyCon 2S Console



Libretro: Light Gun Model



Libretro: Light Gun Cabinets






Virus: Theme Park

Johanna continued working on art for the Virus map, "Theme Park".

Wheezwer worked on concepts for the park mascot and castle.

Virus: Theme Park EARLY WIP






Miscellany

Johanna continued working on art for the Virus map, "Altar".

madmijk continued working on MIDI support.

Nuclearxpotato continued working on the Virus map, "Altar".

Sketchman continued working on backend improvements and optimizations.

Will continued working on music for SDNL.

Wrap It Up
That about covers everything that happened since February 13th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Feb 13, 2023
Tower Unite - MacDGuy
This update addresses various issues that came up from Update 0.16.6.0.

Libretro Improvements
  • Fixed save games not saving properly
  • Mednafen PSX & Yabause games longer cut off and display properly on the screens now
  • MAME 2010 emulator added

    This adds a lot more compatibility and support for most 3D MAME games and CHD-based games!
    Note: Final Burn Neo will still be chosen as the preferred emulator, if the game is supported, otherwise it’ll fall back to MAME 2010.

  • Citra updated to latest

    With this update, it's added lots of compatibility updates, performance improvements, and C-Stick support!
    Left Joystick is now functioning properly in Citra, allowing for games that use both the Joystick and D-Pad to function properly.

  • DeSmume now has a simulated touchscreen with the Right Stick
  • PPSSPP speed fixes have been made, fixing the emulator running 2X speed
  • PPSSPP save data now functions
  • Flycast now supports WinCE games, at least with the ones that are compatible with the emulator
  • Virtual Jaguar will now automatically apply resolution fixes for certain games
  • mGBA is now the preferred emulator, replacing VB Advance. This will help with performance with many demanding games


Changes/Bug Fixes
  • Libretro: Fixed save games not saving before resetting or switching games (SRAM now saves properly on emulation shutdown)
  • Libretro: Added MAME 2010 core support (removed mame2003_plus core)
  • Libretro: Added Citra core support (removed citra2018 core)
  • Libretro: Added mGBA core support (removed vbam core)
  • Libretro: Set core option for DeSmume to simulate touchscreen input with right stick (desmume_pointer_device_r = "emulated")
  • Libretro: Fixed timing issues (rendering 2x speed) with 3D rendering in PPSSPP
  • Libretro: Fixed save file issues with PPSSPP
  • Libretro: Flycast now supports WinCE games
  • Libretro: Added Keyboard Mode option to settings to enable full keyboard support for DOSBox
  • Libretro: Fixed consoles that were not connected to media players connecting to media players on condo load
  • Libretro: Consoles will no longer connect to a media player automatically if there is a console already plugged in
  • Libretro: Fixed idlescreen artwork being placed on the glass material on the glass arcade cabinet
  • Libretro: Fixed idlescreen artwork not being populated properly on arcade cabinets
  • Libretro: Fixed non-host players not being able to access the settings menu
  • Libretro: Fixed desaturation setting not applying to the dynamic light effects
  • Libretro: Flycast rom searcher now supports GDI
  • Libretro: Cartridges no longer respawn if respawn delay is set, if they are slotted into a console. The respawn delay timer will begin after ejected


We're also busy working on the next updates, including these upcoming maps!








Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


In the background, we've been working on an unannounced Condo feature. We're happy to share what this feature is today!

Libretro Support
Tower Unite now features retro game emulation support, courtesy of Libretro! Libretro is a wonderful framework that allows for multiple systems to be emulated in one neat package!

Emulators can now be played within your Tower Unite Condo, supporting 27 retro game systems. Wow!

Please keep in mind that this feature is experimental, but we have taken many steps to make it as accessible and easy to set up as possible!

We’ve set up a guide for use that can be found here:
https://forums.pixeltailgames.com/t/46512

At this time, there is no Netplay support, nor is there the ability to watch others’ gameplay. This feature is entirely client-side.

Note: Tower Unite and Libretro do not come with any games. You must provide your own.
We do recommend trying out compatible games found on itch.io.




Game Featured: DUCKSTROMA by AB-UltraNarwhal ( https://narwhal.itch.io/duckstroma )


Consoles & Cartridges!
We've created Consoles and Cartridges for you to use!

The Consoles are available in the Toy Stop and Arcade stores.


Consoles connect automatically to Media Players when placed next to them!

You can place down a Cartridge, customize it, and save games to it. Cartridges work with all the Consoles and there are a few different Cartridge types.

The Cartridge item is available in the Toy Stop store.






Arcade Cabinets!
We have created Libretro-enabled Arcade Cabinets you can use as well. These Arcade Cabinets have support for changing their Marquee, Side Art, Panel Artwork, and Idlescreens.

The Arcade Cabinets are available in the Toy Stop and Arcade ticket stores.



Currently we have:
  • Standing Cabinets (4 styles)
  • Standing Wheel Cabinet
  • Wheel Cabinet
  • Immersive Wheel Cabinet
  • Table Top Cabinet

Handhelds!
You can also play games on the go with two different Handhelds. Equip them in your hot bar and play within either the Plaza or Condos.

The Handhelds are available in the Toy Stop and Arcade ticket stores.



How To Play!
We've set up a user guide for how all this works and how you can get started here:
https://forums.pixeltailgames.com/t/46512

That post also includes more information on the feature overall!



Changes
  • Added Libretro Emulation Support!
  • Added Retro Gaming Cartridge, Super Partycon Interactive System, Duper Partycon Super System, Mega Exodus, PartyCon 3D, Retro Gaming Computer, Mega Wavescape, GameStation Global to Toy Stop store
  • Added Spacefarer Arcade Cabinet, Platformer Arcade Cabinet, Masher Arcade Cabinet, Bruiser Arcade Cabinet, Standing Racing Cabinet, Arcade Racing Cabinet to Toy Stop store
  • Added Workshop Gaming Console to D.I.Y. store
  • Added Game Junior, Deluxe Racing Cabinet, Tabletop Arcade Cabinet, Arcadi Digital Entertainment Device to Asteroid Belt (Arcade) store
  • Added VCR to Central Circuit
  • Added Videocassette to Rob's Imports
  • Added IO Events - Size Volume: SetSize
  • Condo IO: Inventory search entry now saves between the two tabs (normal and IO), so you can have a separate IO search from your main inventory search
  • Condo: Physics items no longer rotate to the center when picking them up (i.e. when picking up physics items, they will pick up at the same angle they are before you picked them up)
  • Condo IO: SetLightColor is now properly replicated
  • Condo IO: Item Picker search bar now saves previous search
  • Condo IO: Item Picker search keyboard focuses immediately now, so you don't have to click on the search bar to start typing
  • Condo IO: Item Picker search now lists items in the order of distance from your current position
  • Condo IO: Item Picker search now supports searching through custom names
  • Condo IO: Improved readability on Item Picker items, as it no longer colors the titles of the item, only the icon
  • Condo: Updated multi-canvas UI to be easier to use, it's now done as tabs (like the color tabs)
  • Condo: Physics-al Media now has a new variation - Videocassette tape
  • Condo: FX Lightbeams no longer block inventory grab traces and instead can only be grabbed by their base
  • Condo: Laser Projector now has a "Base Visibility" option that turns the laser projector into an FX-like item, hiding the laser projector base, but keeping the laser effects
  • Condo: Ground Pet icon now only shows while inventory menu is open

Bug Fixes
  • Fixed discrepancy in Units between main UI and pause menu UI
  • Fixed achievements showing that they were unlocked "on 1970"
  • Fixed latest news popup not going away, even on confirm, if the patch notes failed to load
  • Fixed various item glow issues in Plaza (such as the Unit Button)
  • Dark Voyage: Fixed cart teleporting in the middle of the ride, but for more edge cases this time
  • Arcade: Fixed Ring God collision issues, where rings would get stuck floating
  • Arcade - The Offering: Fixed "A Worthy Offering To The Gods" not firing off properly
  • Arcade - The Offering: Fixed collision issues with the first wall, which would allow balls to fall through the window wall
  • Arcade - The Offering: Fixed window wall divider not being visible enough
  • Arcade - The Offering: Fixed ball physics being too bouncy
  • Condo: Fixed a crash when undoing stashing IO items
  • Condo: Fixed Canvas Button missing use prompt
  • Condo: Fixed Workshop item scales not saving sometimes
  • Condo: Fixed Box Select not working with items that are newly created (after you use the box select once)
  • Condo: Fixed a crash with the gizmo that occurs sometimes when trying to deselect an item from a group selection
  • Condo: Fixed item properties going to IO connections by default for certain items, when it should just be in the normal menu
  • Condo: Fixed Haunted Painting not always loading the second canvas image for other players
  • Condo: Fixed physics items spawning clipping through the ground when first spawned
  • Condo: Fixed foliage items colliding with weapon traces
  • Condo: Fixed Hedge items not coloring their leaves (also fixed the leaves looking odd in different lighting scenarios)
  • Condo: Fixed Sound Emitters playing the sound again for clients after they have left the net distance on them
  • Condo IO: Fixed Trigger Volumes not handling delayed outputs properly
  • Condo IO: Fixed Blocking Volumes (and Volumes in general) blocking weather particles, sounds, etc.
  • Condo IO: Fixed a crash when wiring up items persistently (ie. security cameras to media players)
  • Condo IO: Fixed a crash related to dice
  • Condo IO: Fixed alt drag copy not working if you have the Condo IO inventory tab selected
  • Condo IO: Fixed copycat not working if you are in Condo IO inventory tab selected
  • Condo IO: Fixed Counters not prompting a condo save after the counter was changed
  • Condo IO: Fixed wiring tool not allowing you to scroll through item inputs with scroll wheel on various items
  • Condo IO: Fixed wiring tool visual bug
  • Condo IO: Marked the logic gates and boolean switch items as unfinished (these were not supposed to have been released)
  • Condo IO: Fixed the notorious crash related to delayed outputs
  • Condo IO: Fixed Teleport Volumes activate/deactivate functions not working for clients causing desyncs


We're also busy working on the next updates, including these upcoming maps!








Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for February 6th, 2023, detailing all the changes that have happened since January 30th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

February 2023 Condo Contest - Monochrome

Hey everyone! It's time for another Condo Contest.

The theme for February's contest is Monochrome!

With this theme, your build should be focused around one color!

You don't need to use the default color on an item, but you should try to keep all items in the build around the same hue. Feel free to change the brightness and saturation.

The submission period ends on February 23, 2023 at 11:59 PM.

First place prize is 2,000,000 Units!

You can read the rules, how to enter, and prizes here!

Update 0.16.6.0

We're very close to releasing Update 0.16.6.0, which includes the Unannounced Condo Feature as well as a bunch of Condo I/O fixes.

You can read more about this update here.

Miscellany

Johanna continued working on Virus: Altar, and started working on art for Virus: Theme Park.

joshua continued working on the Unannounced Condo Feature.

Lifeless continued working on maps for Game Worlds.

macdguy worked on finishing up the Unannounced Condo Feature.

madmijk continued working on the Logic Gates for Condo I/O.

Nuclearxpotato continued working on Virus: Altar, working on jump pad art and destruct-ables.

Sketchman continued working on backend improvements and optimizations.

Wheezwer worked on the event calendar and art for the Minigame Medallions.
Wrap It Up
That about covers everything that happened since January 30th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700


Hey everyone!

It's still the beginning of the year, so we wanted to share what we have in store for you in 2023, and to look back on some of the major changes in Tower from 2022!

We'll be mentioning a new calendar, a new survey, and 2022 in Review!

Calendar

First and foremost, we wanted to share that we've been working on a new calendar for the year!

TU players who have spawned into the Plaza have most likely seen the calendar that hangs out between the escalators in the Train Station.



There have been discussions and suggestions about expanding on that calendar, and we've recently been doing just that!

Here is a preview of a couple months of the calendar which will be available in-game soon! It will be much larger in game than the existing calendar.




With it, you'll be able to track Holiday Events, EXP/Ticket/Fishing Weekends, and Condo Contest dates all from within the Plaza! Later, we plan on adding more short weekend events such as Game World events and further Plaza activity events.

This way you'll be able to plan ahead for when you may want to hop on to Tower and join in on some fun!

2023 Game Update Plans

We also wanted to share with you all some of our plans for the year! The calendar is just one part of our goal to streamline event releases so that players are able to enjoy events at their intended release time without major delays.

In terms of what we'll be up to this year, we're already working on bug fixes and the next updates.

We haven't stopped development of Condo I/O, and we're planning to make great progress with SDNL, VR, Plaza Boardwalk Games, MIDI Instruments, Daily Rewards, Workshop Rental Store, Workshop Sound Packs, Workshop Game World Map Creation Tools, and some unannounced features.

We have active work going on for more Game World maps, more fun Condo items, improvements to Game Worlds, more NPC models, and Steam Deck & Controller Support all coming as well!

If you'd like to keep track, we have a Trello where you can do just that!

December Survey Results

Towards the end of last year, we held a survey to get an idea of what you all were looking forward to in Tower's Development. We've compiled the results in a post here!

New Gameplay Survey

If you'd like to participate in another survey, we have another one for you to do which covers more in depth questions about game play! You can find that one here.


2022 IN REVIEW

With that all being said, we now wanted to share an overview of Tower Unite's release progress in 2022!

Last year TU had 17 updates, including 9 major releases and 8 minor releases, adding new games in the Plaza, new Game World maps for neglected Game Worlds, and various additions including:

Ball Race: Midori Remaster Update





The first update of the year was a remaster of a Ball Race map that has been with Tower Unite since launch, and it came with plenty of improvements to Ball Race itself.

Long-standing bugs were fixed, and there were much needed improvements to the camera, HUD, and goal sequences!

Condo Hub & Riptide Retreat Update





This update was a bit of a secret for a while, and added a physical location for players to browse condos, rather than just having to look at a list!

It was long awaited and replaced the Condo Hub design that had existed in the Plaza since Tower launched.

In addition, Riptide Retreat was the tropical beach track release that separated Accelerate tracks into separate choices on the menu, so that players could mix and match more easily.




There were also Plaza refurbishments such as the new Theatre sign and the Suite Suites redesign.



The Tower Glove was added to combine Condo tools into one simple location!

Anniversary Celebrations & Zombie Massacre: Acrophobia Update





Acrophobia was a new Zombie Massacre map release that focused heavily on verticality! With it Zombie Massacre abilities were updated, including the addition of the Drone Buddy and support perks for the Scientist!

Along with the map release and the Anniversary event, Ball Race: Paradise got an updated look.



Playlists and Physics-al Media were added, as well as 50+ appearance items, tons of optimizations to materials, texture streaming, and menus in all areas of the game, and controller support improvements.

Casino Expansion Update






The Casino Expansion added Bingo, Blackjack, Roulette, Silver Saddles, 5 Card Draw, Keno, and Spin to Win 2! The Casino got a brand new look, and a new Condo, the Ice Moon, was added as a Spin to Win 2 prize.



Condos got a lot of love in this update, with 150+ new items, including much-requested things such as sinks, kitchen counters, sound emitters, media players, and more! Players were finally given the option to play Billiards in their Condos too!



The first round of 3rd party plushes made their way into the game in this update, and Discord Rich Presence became available to keep friends up to date on your Tower
antics.

Virus: Corrosion





Virus got a new map after going quite a while without a new map release, and changes were brought in to Hospital and Subway to improve movement through the maps and reduce sight-lines!

Ball Race, Minigolf, Little Crusaders, Accelerate, Casino and the Condos also received some improvements with fixing camping spots, collision, and other various issues.

Halloween 2022




We had our usual Halloween update in October! 43 new items were added overall in the game this update.

The Media Remote was added so that players can interact with media players from a distance, and the Hotbar was streamlined even more!

There were optimizations and reductions of draw-calls to several areas of the game, affecting movables, materials, colorable items, and more.

Dark Voyage





Not too long after the Halloween Events began we were able to release the Dark Voyage Shooting Gallery Ride, which had been paused in progress since 2021.

The ride is a long, spooky, target-shooting adventure through time and space where players can test their aim against ghosts and monsters! It has four unique areas, each with their own theme.

13 new items were added, and there were also improvements to group selection on the Copycat tool!

Trading Cards




Steam Trading Cards, which were a promise from Tower's IndieGoGo campaign, were finally added in December!

They'd been in progress in the background over the years, and now players can earn 3 Steam backgrounds, 6 trading cards, 6 badges, and 5 different emoticons by playing the game and trading with friends.

Winter 2022 + Condo IO





The final update of the year was the Winter 2022 and Condo I/O update. This one was tough to get out to you all due to build issues, but it brought with it lots of fun. 56 new items were added along with another long- awaited feature: Condo I/O!



Players can now make their Condos much more interactive, with the ability to create events triggered by actions! This opens the door to more game-like Condo creation and offers players much more control of how Condos are experienced.

That's all for Tower Unite in 2022. We hope you all enjoyed last year's updates and fixes, and we can't wait to release the upcoming updates to you all this year!

Thanks for reading!
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for January 30th, 2023, detailing all the changes that have happened since January 23rd, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

February 2023 Condo Contest - Monochrome

Hey everyone! It's time for another Condo Contest.

The theme for February's contest is Monochrome!

With this theme, your build should be focused around one color!

You don't need to use the default color on an item, but you should try to keep all items in the build around the same hue. Feel free to change the brightness and saturation.

The submission period ends on February 23, 2023 at 11:59 PM.

First place prize is 2,000,000 Units!

You can read the rules, how to enter, and prizes here!

Virus: Altar

Johanna continued working on art for Virus: Altar.

Virus: Altar WIP







Miscellany

JJosh continued working on the Unannounced Condo Feature.

Lifeless continued working on maps for Game Worlds.

macdguy worked on finishing up the Unannounced Condo Feature. He also worked on fixes for Condo I/O bugs and other QOL changes.

madmijk continued working on Condo I/O bugs.

Sketchman continued working on backend improvements and optimizations.

Wrap It Up
That about covers everything that happened since January 23rd, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
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