Sonic Adventure DX

Sonic Adventure DX

Dr Muto - Ending 1 (High Quality)
3
   
Award
Favorite
Favorited
Unfavorite
"Ending 2 for legendary game, Dr Muto.

Dr Muto is odd; it's a platformer, dating back to the GameCube/PlayStation 2 era of gaming; it looks incredibly good on both systems, and it is, surprisingly enough; fun! ...a lot of fun actually, although slightly unpolished in 1 area or 2, but at the end of the day, it is good; real good, infact!

...and that ain't nostalgia talking, no, I just got to play it for the first time in recent times; that said, what exactly makes it so odd?!? ...you ask?

Welp; it's never mentioned, by anyone, anywhere, probably not even a considered to be a cult classic or anything the likes; could it be, that it has just been forgotten over time, maybe it's because it isn't very accessible, both in terms of art direction, which is pretty radical by the way, and gameplay?

Honestly though, I think it sucks, that nobody talks about this Dr Muto; I just finished it, and had the best of times playing the game.

...but what is Dr Muto, exactly; welp, it's platformer, and one that involves a lot of exploration, collecting, different gameplay styles, a bit of combat and humour.

In Dr Muto, there are 4 different levels; each, the final one aside, contains 4 different areas to jump through and blast all around; within those areas, it's asked of the player to complete several, but mostly simple, puzzles, many of which, that affect the environment, and how the Dr can travel through it.

Certain parts, require the collection of DNA; with enough DNA in possession, the Dr gains the ability to morph into different, bizarre, deformed even, but highly functional things, such as a Rat, a Spider, a Gorilla, a Fish and Flying Squirel; if you ever played Donkey Kong 64, maybe even Spyro 3, you know how it goes; The difference being, that Dr Muto does it right, dynamically and on the go, and I love it.

Worry not about going for a bath, though, the game's got few, but decent water sections.

Collecting some other things might be necessary, to unlock new gadgets and stuff, but it never feels forced, and that's the beauty of Dr Muto; if you're going for 100% though; welp; I wish you the best of luck, cuz it's gonna be rough.

Controls are very simple, the Dr can jump, double jump, hover, even strafe; each morph can do its distinctive thing too, but their actions easy to get the hang of, and never overlap; combat, however, although functional, is not great, both regular weapons are short ranged, and grabbing enemies doesn't always work.

Graphically speaking, the game's a delight; it's cartoony, yet realistic, but wacky and insane; modeling does its job, the polycounts on screen are very respectable, but some items do fade away in the distance; the scenery and characters are shaded well, and colored lights look superb when hiting a character; the Dr himself looks cool, as do the extra costumes, unlocked via the cheats menu.

I've noticed there are problems with transparent polygons and sprites not displaying properly in certain areas and at random, even found an instance of a dithered texture, a fake transparency in other words; some sprites are clearly low resolution, as are some of the reflective like environment maps.

Overall, I must say; I'm surprised!

I've always wanted to play this crazy game, and when I finally did, I fell in love with it; I went in with moderate expectations and was positively surprised."
1 Comments
rEvo  [author] May 30, 2021 @ 4:38am 
Ending 1 for Dr Muto, a cool CGI cutscene; it was captured on Dolphin emulator, since gamecube's 480p looks a whole lot nicer than PS2's 448i.