[In Which I Play] Crisis on Three Earths (This Again): Super Robot Wars V (1 Viewer)

TheGrog

Validated User
Validated User
On the other, the male pilot is positively ancient by mech protagonist standards, and having a lead character yelling at people not to call him "pops" would be great even if he didn't look like he calls people "kid" with a cigarette in his mouth after combat.

I vote the dude. If we're going for custom names, I suggest Kambei "Pops" Shimada, born March 12th, blood type A.

If this were an anime, I'd expect a guy character that looks like that to be heroic sacrifice/worfing fodder by mid-season. So we HAVE to play him.

I vote for the same: Kambei "Pops" Shimada, with whatever blood type and birthday gets the best bonus.
 
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Ultimate Chicken

IP Over Avian Carrier
20 Year Hero!
I don't know what's up with Kambei Shimada (IIRC he's one of the Seven Samurai right?) but hell the name sounds hilarious enough I'm actually opening the name up for editing. 2 more days to proceeding; anymore votes? This is the current winner:

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Well, except that last line. That last line is probably the segue into another robot franchise.

It's not as if they haven't drifted into another Mecha sketch, Monty Python style, yet. This is the original star wars reel:

Spoiler: Show

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I'm missing about 2 lines that talk about the Gamilans tacnuking Earth


Which talks about the One Year War and the Jupiter Empire, both of which are Gundam specific terms.
 
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chiasaur11

Validated User
Validated User
I don't know what's up with Kambei Shimada (IIRC he's one of the Seven Samurai right?) but hell the name sounds hilarious enough I'm actually opening the name up for editing. :

Yep.

The old guy played by Takashi Shimura. It's adjusted to be the Yul Brynner role in Magnificent 7, and the Denzel role in the 2016 remake.
 
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Ultimate Chicken

IP Over Avian Carrier
20 Year Hero!
Kay folks, lets do this!

== Cape Bono-Misaki Underground Base, Kyushu ==

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Kambei "Pops" Shimada enters the scene at this point, having been tasked to courier the alien artifact from the Moon.

...The UI actually calls him "Pops". For the rest of the game, the UI will call our OC stand in "Pops". :3

The other main character who we didn't choose, is the one looking towards the moon with hope. Chitose, junior grade at the lab section of the Bono-Misaki Base.

Sbe's there to receive the goods from the test pilot playing FedEx delivery.

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There's some faffing around about Pop's apparent afro-american 70's look. He's not actually born that way; just that for all of this universe's solar system travel, UV shielding has only been perfected enough to not fry a human on constant exposure - but not beyond that.

Kambei has that skin tone because he's been flying long periods in aerospace fighters that have a glass canopy. Fighter jocks like him regard "The Tan" as a badge of honor (the darker the better of course), the proof of years of flight time.

Chitose is confuzzled as to why a veteran fighter jock is being sent on milk runs. Kambei just /shrugs. As a fit pilot he was expecting to get sent to Pluto, but somehow he was instead relegated to Moonbase.

Not as a test pilot mind, but as defense. There are long periods where there's practically nothing to defend against and nothing to test fly - and now *this*.

Basically, his job isn't good use of manpower; It's just that Moonbase can't leave a guy as experienced as him idle.

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Either that, or... replicator material is hard to come by now (especially since a lot of what remains was diverted to Operation M), so food is scarce, and Kambei being on a mission means having one mouth less to feed for a bit.

Even if it means foisting him on the Bono-Misaki Base, which ALSO happens to need all the foodstock it can save. That's just the way things are.

Despite this, Chitose's still optimistic. She means, Earth can't get any worse than this now. She may be a newbie that hasn't really seen combat, but Kambei's glad young'uns like her are still around, in an age that makes young men grow old waaay too fast.

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They push the package through the ERS-100's cargo scanner for processing. May want to take note of this specific name. Seems that Chitose is babysitting an AI system of sorts in the lab section.

Chitose asks if Kambei's had a look inside the briefcase with the alien artifact. Hell if he knows what it is, let alone if it would bring hope just as the moonbase jarheads said it would...

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Klaxons. The screen shakes and there's a sound of an explosion.

A Gamilan attack! Kambei seems to have been followed on the way from the Moon.

Kambei's first instinct is to try to hop into an aerospace fighter.

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The bombing run had unfortunately caved in the hangar, leaving our MC with no access to any aircraft. Chitose offers to guide him to evac - in fact orders him as base admin personnel.

But Kambei goes hell naw to that. He uses a loophole that says he's slated for a month's leave after this mission. Starting now. He makes off for the exit hatch instead, much to Chitose's chagrin.

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...by the time he exits the facility tho, its already over. The Gamilans just blitzed once and took off.

Susumu and Shima are there. They were ordered to intercept, but they messed up. When Kambei asks, they point to a Cosmo Zero nearby. What's left of it, that is.

Hoo boy, they gonna get an earful when they waltz back into base.

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Shima's halfway through worrying about getting thrown in the brig, when he notices... a shipwreck some distance away. Spent far too much time undergound; didn't notice it before.

Chitose, who's finally caught up, answers - that's old Imperial World War 2 Japan stuff. It's the Yamato, sunk 7th April 1945,
near the very spot that Bono-Misaki base was built.

Thanks to planet nukes vaporizing the seas, shipwrecks like the Yamato's are now perfectly visible. This would be a field day for archeologists and historians if Earth weren't losing an interstellar war.

Now, seeing an ocean its just a sign of the end times...

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Earth, NCC 2199. This is the surface - full of plants mutated by gamma radiation. There's very little arable land. No one, not even the Gamilans, could live on this planet.

In the aftermath of the planet bombardment, the scientists who survived it estimated a year before humanity would become extinct. It was also quite apparent that the Gamilans were waiting for exactly THAT to happen, or they'd be landing in droves and rooting out the shelters by now.

It's been half a decade since. While humanity has outlived initial expectations, it was still only a matter of time.

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All hope rests beneath a world war 2 shipwreck south of what was formerly Kyushu...

== United Nations Earth Federation HQ ==

It's a week later. A large complement of men are in a hall, wearing brand spanking new naval digs. Everyone's wondering what the special occasion is.

Maybe its the Izumo Plan, the one where Earth sends an armed sleeper ship to fight its way out of the solar system, which then drifts into interstellar space towards the nearest planet that has the highest Earth Similarity Index.

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Susumu seems to have got himself a promotion in the meantime. How, I have no freaking idea. Whatever it is, he outranks his bunk-mate Shima now.

Okita appears on podium to address the soldiers. It's obvious that Susumu knows his brother is dead; currently, to him, Okita's just a commander who returned without his forces, as if Operation M isn't already a useless suicide mission.

Anyway, the first thing Okita says here is that contrary to the rumor mill, no, the Izumo Plan isn't, and never was, a colonization plan.

He plays a holovid, the one decrypted from the alien artifact. Yes, the UNEF always have had the tech to decrypt that, for good reason.

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Starsha, Queen of Iscandar, appears on screen. So the secret's out - Earth has a ally.

She had taken pity on Earth's plight under the Gamilan assault, and for a couple of years now has set into motion the plans to help Humanity get its solar system back.

Last year, her sister Yurisha snuck in-system to give the UNEF a set of encrypted blueprints. No, we don't know where Yurisha is right now.

Earth has proven itself worthy by deciphering these blueprints, which turned out to be the plans for the Wave Motion Engine (read: warp drive).

And, currently, they've cloned almost all of it.

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As a reward, she tells of her home planet Iscandar. They have mastered terraforming. They can manufacture Garden of Eden Creation Kits. Cleaning up the damage done by Planet Nukes is child's play.

Unfortunately, getting anything through the Gamilan blockade is next to impossible, so Starsha did the next best thing: help to tech up the human race.

The idea is that by helping Earthlings become FTL capable, they will be able to make the journey to her home planet on their own.

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Her final hand of assistance is her sister Sasha - the cadaver we found in the alien shuttlepod earlier. What she carried is the final piece of the FTL puzzle: The core of the Wave Motion Engine.

She is banking on the fact that a race that outlives its own survival projection would surely know what to do.

Indeed, as Okita confirms after the holovid ends, Earth now has an FTL vessel: The Yamato. That name sounds *VAGUELY* familiar...

Iscandar is located in the Large Magellanic Cloud, ~168k LY from Earth.

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This is a VERY LONG journey for a race that has never left their own system before. It literally is a journey of a lifetime and more.

Okita states that any man who wants out, is free do leave. No one does.

Lift-off is at 0600 tomorrow morning. Anyone who's not in the ship by then will be locked out...

== Cape Bono-Misaki Underground Base, Kyushu ==

Right next door to the fateful assembly, Kambei's asking Chitose about the ERS-100 system's analysis of the cargo he delivered the other week.

Being excluded from gathering and all, he's really curious now. But Chitose looks crestfallen.

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It's to do with the Yamato. Apparently she'd volunteered for Yamato's mission, just like a Main Character would. But she was flatly refused. They can't take trainees on this mission.

Which is a pity - she'd wanted to get on board ever since she was let in on the Izumo Plan. To go to interstellar space.

Why they actually refused the services of a Main Character is beyond me. Do they have no genre savvy people in command staff?

Oh well. At least Chitose gets a frontline seat to see a key point in mankind's remaining history blast off into space.

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Kambei does make a token attempt to comfort her. It did visibly cheer her up - yet she jokingly rebuffs the attempt. She doesn't need no semi-retired, second class test pilot jock to tell her what's what.

Chitose leaves the scene, perhaps to go to her viewing area. It takes Kambei about 1 minute to realize that he's just been insulted by his junior.

Kambei smiles. The kid's got moxie. She'll deal.
 

Ultimate Chicken

IP Over Avian Carrier
20 Year Hero!
Episode 1: A Long Journey

Just so you know, Kambei doesn't particularly care about the Izumo Plan or anything, since he's technically on a month's leave now. He takes off to schmooze with the loading crew preparing Yamato for lift-off.

== Yamato Hangar Bay ==

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Susumu outranks the flight commander, Jr. Lieutenant Kato, who happens to be the same person who chewed him and Shima out the other day for that stunt with the Cosmo Zero.

Nobody's taking it personally, but Kato gives Susumu a warning. Just because Susumu's his superior now, doesn't mean he'll forgive him if anyone dies unnecessarily under his command.

Susumu will keep that in mind. We all know why.

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As Susumu leaves, Akira pops up, somewhat amazed at the former cadet that now outranks the both of them. She promptly gets chewed out by Kato's held back frustration, for touring the hangar when she should be in accounting.

(...damn, son, don't you see the signs? She has a bit of a tan: She's a fighter jock just like our MC. Do your job and start trying to put her in a Zero FCOL.)

== Yamato Bridge ==

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On his way to see the captain, Susumu meets Yuki Mori, the Ops Officer, for the first time.

Being one of those who found Sasha's alien shuttlecraft, he does a double take on how Yuki is a dead ringer for Sasha.

He picks himself out of that awkward moment by asking for directions to the Captain's Quarters.

== Yamato Captain's Ready Room ==

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Naturally, after composing himself, Susumu confronts Okita about the true purpose of Operation M. He's got a right to know what his brother died for. Aside from that, there's also this little thing where someone seems to have made him jump a few ranks, and appointed him Tactical Officer.

Okita... outright admits to ordering Mamoru to his death, and confirms that Operation M was a diversion mission - in the process indirectly implying that only he and Mamoru knew as such. And by the way, The rank and position Susumu holds now? It was to be Mamoru's, were he still alive today.

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It's not all favortism and guilt tho, as the last Gamilan blitz a week back killed or incapacitated most of the good candidates - Susumu is literally the best they've got.

Okita has high expectations of the one who pulled off that Cosmo Zero stunt...

== Yamato Bridge ==
It's D-Day, H-Hour. Final launch preparations are complete. The captain has entered the bridge, and has just finished with the final briefing of his crew...

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When Klaxons sound. Planet Nuke inbound: target - the Yamato. The Gamilans are on to the Izumo mission - the attack last week was just to confirm their suspicions.

The Gamilans are major proponents of the Nuke It From Orbit, It's The Only Way To Be Sure strategy.

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Analyzer, the Robby-robot like sub-computer for the Yamato's main systems, pops up and reminds everyone that while their Wave Motion Shields could take the blast... they have no shields yet.

They gotta start the engine first.

Okita promptly orders Chief Engineer Tokugawa to work, then puts everyone on red alert, because knowing the Gamilas, they'll send insurance as well.

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On the map, we see that Okita's right, as Kambei sees 4x Melanca fighters /spawn.

They promptly /clusterbomb the wreck of the Yamato.

Then /clusterbomb an area just a couple of squares away... where the Bono-Misaki base is.

Chitose is still inside!

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The lab section is in shambles by the time Kambei squeezes his way inside. But as he tries to find Chitose among the mess... he spots a hangar door.

...Waitaminute. Isn't the hanger at the *OTHER* side of the base? Like, nearer to where the Yamato is? Why does the lab area have his own hangar?

Inside is something that looks like one of those Mobile Suits from the 10-Year Void. Yet it isn't. It's a design he's never seen before.

Kambei, the test pilot, knows his labs and all, but he is clearly under the impression that this base shouldn't have prototype mechs under development.

Nevermind that tho, this is a mech, and it looks battle-ready. Kambei now has the means to fight back. He clambers into the cockpit...

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On the map, the local base defenses have lost offscreen to Gamilan air superiority. And the Yamato still isn't anywhere ready for launch. Okita tells everyone to keep working - and wait, because the Gamilans are just randomly shooting and haven't quite found them yet.

Then Shima spots movement from the wrecked Bono-Misaki base.

VangRay x1 /Spawns.

The VangRay makes a series of irregular, really far /move commands.

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That's because Kambei's trying to tame this bucking bronco. This mech accelerates like a Cosmo Zero. And this is despite carrying enough firepower to level a town on its own.

He's also amazed that despite not wearing any pilot gear, he still hasn't been crushed by the G-forces yet. The cockpit is well made, but did anyone who made this think of pilot safety?

(Aw, come on, Pops, 6 Move is pretty standard for a Real-type innit...)

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Back on the Wreck tile, Shima's concerned. The unidentified unit, obviously a prototype, seems to be malfunctioning.

Comms officer Aihara says otherwise tho; he just got a message from the unit. "I got this.".

Okita orders his crew to keep concentrating on their launch.

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Finally gaining proper control of the VangRay, Kambei is now in full-on James May rant mode; swears that whoever built this thing is bonkers.

It has a Repair Unit. Why the hell is there a Repair Unit in a frontline mech? It's job is to shoot everything that moves, not bloody repair!

He's got no time to wonder WTF the person who built this is high on, tho, even with the reinforced cockpit, the G-forces are still there. That, and the Gamilans too...

Mission Objectives
Victory:
Defeat all enemies.

Defeat:
VangRay is defeated.

Really? You have to *TRY* to lose! This is the easiest Stage 1 I've played in all SRW games I've touched, not counting the one added to MX portable.

SR Point:
The ol' weapon systems unit test:

Use each weapon equipped on the VangRay at least once before shooting down all enemies.

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This is the VangRay. In terms of MC mechs, its an unusual direction for SRW to take. Most MC mechs in SRWs are brightly, and more heroicly, colored.

In all the SRW games I've seen, I can only count on one hand mechs with dark and gritty color schemes. The VangRay belongs to a very exclusive club indeed.

If you look at the bottom right, you'll see that there's a spanner icon. Kambei is right, the VangRay has a Repair Unit. I wonder if its like the 3DS SRWs and this would technically let the VangRay use the Repair command on itself.

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On the OPFOR are Gamilan aerospace fighters, the Melanca.

While 6 move is very standard for a real robot, yes, the VangRay has as much MOVE as it does. Earth has just made these things obsolete. :3

My FMW playthrough basically has most of the SRW/SRT system there in general, so I've pre-emptively decided not to do any system explanations. I will however, explain some new things they have.

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The return of the Full 3D Isometric perspective, as opposed to a flat 2D with head icons, is awesome and very welcome. It's suited for the PSVita's joysticks.

The perspective is locked to 4 cardinal 45 degree directions, but zoom is variable (centered to screen center). It does its job.

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For those coming from OG2 where the Command Menu appears near or on top of the unit, the Command Menu invokves on the top right, always, now.
 

Ultimate Chicken

IP Over Avian Carrier
20 Year Hero!
Turn 1: Player

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Ok, lets start by moving forward and tagging someone with a Tornado Particle Cannon.

11% CounterAttack vs 100% Attack ...with these hitrates, I practically can't lose.

Conversation Triggered! Attack someone
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Pops is still complaining about the less than orthodox design of his unit.

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A Melanca gets /Blasted to DANGER by Tornado Particle Cannon. By the way, the damn watermark? Is going to be blocking the Enemy UI.

Sizzzzgh.

Anyway, the VangRay's BGM is The Returner, a tune out of a western fighter pilot flick with a name that implies someone - that still hasn't quite lost his touch - is coming out of retirement

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The Melanca tries to respond with a missile volley. The RNG gods aren't impressed. /Miss


Turn 1: Enemy

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Whoops. Normally the VangRay's best weapon can counter this bozo, but I don't have enough Focus (its what they call Morale or Power in this game) to use the Thunderclap Positron Cannon yet.

Great news! This game will auto-evade (if the percentage is low enough) or auto-defend for you (if the hit rate is too high) if the mech cannot counterattack. The trend started in Alpha Gaiden for the PS1 I believe. This is a huge improvement from the /Stands There Like An Idiot behavior that was common in SRW titles before Alpha Gaiden.

Expect to take a hit in accuracy and damage if you attack from blind spots tho, because IIRC, enemy units will also auto-evade and auto-defend.

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Naturally, at 0% final rate, its /A waste of good munitions.

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The one Kambei attacked in turn 1 tries for another barrage, but a COUNTERATTACK effect triggers. This effect allows Kambei to play his attack anim first, even if it is Enemy Turn.

The enemy pilot has no idea what the hell just hit him. /Shot Outta The Sky

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That counterattack? It happened because Tornado Particle Cannon has the (C)ounter moniker, meaning that if you countered an attack with this weapon during Enemy Turn, You will go first, unless the enemy's weapon also has the (C) moniker as well.

(The C-moniker used to be used for Chain, i.e attacking enemies in a row. I suppose Chain doesn't exist in this game.)

I'll probably have better shots of Tornado Particle Cannon in future attacks. Not being able to do this automatically sucks...

Conversation Triggered! Score a kill
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The VangRay seems to be growing on Pops despite his heavy criticism earlier. Glad he likes it.

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...well, the missiles aren't a (P)ostmove attack, so this Melanca had to use its vulcans.

They're more accurate. They usually cause status effects these days as Bamco tries to get players to use them.

The Melanca still /Misses.

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In the interests of completing the bonus objective, I have Kambei counter with Moonlight Railgun. /Blasted to DANGER

Turn 2: Player
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I have enough Focus to use the Thunderbolt Positron Cannon now, but its hitrate is 90%. Just to make sure, and because I actually can spare the Spell Points:

Kambei /Casts Zero-In.

This spell adds 30% to caster's hit rate and subtracts 30% to the hit rate of anyone attacking the caster. Sounds familiar? Yes, its because the spell was formerly known as "Focus". But the word can't be used anymore, its busy replacing "Morale".

Much better than Fantasy Maiden Wars' use of "Focus" for 2 separate mechanics. >_>'

I don't really know if I like having a fullscreen UI for the spellbook, but I'm glad I don't have to go into Unit Status to see what spells have already been cast.

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The Melanca that shot at Kambei from out of range earlier, this time gets /Utterly Vaporized by something that's used to take down battleships. OHKO!

I'd normally save Best Weapons like this for larger opponents, but none of them are in this stage.

Some weapons, usually the heaviest/best ones, have additional animations that play if you manage to score a kill with them (as opposed to merely causing damage). The Thunderbolt Positron Cannon is one of them. When this extra animation plays, its called a Dynamic Kill, or DK - no, no bonuses or whatever, the reward is the extra animation.

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Kambei /Gains a level! He is now Level 2.

I think birthdays also affect the selected Pilot Abilities you start with. At 3/12 A, Kambei has:
Strong Luck (All MCs will have this): automatically adds 20% cash earnt to kills. I need to test to see if this stacks with the Luck spell.
Potential: TF2 Equalizer - Hit, Evade and Crit rate and DEF increases as HP decreases. Do note that Kambei is L7 in this already, max is L9. You'll only ever see real effects at Critical and Danger tho.
Support Attack: You can Support Attack X times a turn, where X is equal to the level of this ability. Note: Support Attack kills only count for the initiator, not the supporter. Still useful tho!
Enhance Attack: ALL support attacks from Pops will crit (0_o)

This is a VERY DECENT combination! Pity his Zero-In cost is 5SP more than the average 15SP.

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Weapons systems test complete. All weapons working and nominal. SR POINT GET.

There is an incentive to play the game in Normal mode to get the SR points, rather than playing it in beginner.

I don't know how steep the SR point difficulty scale is yet tho.

Coversation Triggered! SR Point Get
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Do people get long-winded as they grow older? Pops is still behaving as if this game is Top Gear's flying cousin, Top Gun.

...o wait, that's another show.

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Also, I take a moment to see the new Extra Command system. Each pilot/unit has a different set.

Extra Commands are spells that are cast from a different spellbook. They aren't cast from SP; instead pilots gain the "ExC points" needed by scoring kills. There is a maximum of 8, and its reset each stage.

Interestingly, most of the abilities in the ExC spellbook were in the SP spellbook in previous games. With the ones Kambei has in this list, I suspect that the better spells are moved to the ExC spellbook for game balance reasons.

Not using this for now.

Turn 2: Enemy

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By now its almost certain that the Gamilas are no match. This Melanca gets Moonlight Railgunned up the tailfin after missing its attack. /BLANG

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The last Melanca gets COUNTERATTACK'd by the Tornado Particle Cannon before it could do anything. /BLANG

MISSION COMPLETE.
 
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Ultimate Chicken

IP Over Avian Carrier
20 Year Hero!
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Back at the shipwreck tile, there's still not quite enough power to start the Wave Motion Engine.

Fortunately for everyone onboard, what remains of the Earth are with them...

== UNEF Far East HQ ==

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...as High Command diverts All Of The Power. All of it.

For the Yamato carries All Of The Earth's Remaining Hope.

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This finally gets the whole shebang in motion.

...Notice that the VangRay, during the transition, is now located behind the shipwreck.

By the way - the launch sequence is fully voiced. :)

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The World War II wreck gives way. The rusting facade falls, revealing the all-new, all-different Yamato underneath. The ship was fully cloaked underneath the wreck of its namesake all this while.

Susumu had no idea they had a large enough scale cloaking device around. Well duh, that's why the Gamilans took so long to find this huge honking thing undergound.

Also, completing the starship Yamato right inside the wreckage of its 1945 namesake was a brilliant stroke of genius.

Meanwhile, the Planet Nuke /Spawns. No problem, the Yamato's ready for it now.

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All Aboard!!!

Yamato /spawns, replacing the wreck. No really, the terrain model is actually affected by this.

Due to the art style and all, the Yamato looks like its a third of the size of the original wreck, and looks like its 1:1 the size of the VangRay.

The Planet Nuke has also /moved closer in the meantime. A little small for a planet nuke isn't it? Blame the art style. <_<

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Yamato /gives the Planet Nuke all 6 of its 45cm Shock Cannon.

This of course detonates the Planet Nuke immediately...

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At High Command, the brass are dismayed to see the Yamato get engulfed in the gigantic mushroom cloud.

But only for a moment, as they see the ship emerge from the explosion intact.

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Shields have held. And the VangRay, helpfully shielded by the Yamato, also survived ground zero.

Everyone congratulates Susumu on a job well done. Not because he's officer mind, but as you know by watching the source material, apparently Susumu is the one pulling the trigger at the end, always.

He can't celebrate yet tho, this is only the beginning of a looooong journey...

Outside in the VangRay, Kambei whistles. He did NOT expect mankind's first warp-capable vessel to be hidden in plain sight like this.

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But as he waves farewell to the ship, he receives an urgent anonymous command. As if to underline its legitimacy, the pod bay doors of the Yamato are open. This must be fate.

VangRay /moves to dock with the Yamato, and thus our OC Standin gets to go on great adventures of epic proportions.

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Yamato /moves to the edge of the map, and /retreats.

Yamato Hangar

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Chitose LIVES!

It turns out that she ran to the evac shelter at the first sign of trouble, but before she could go past the bulkhead doors, she got an urgent directive that she's to board the Yamato.

You have no idea how far she had to run to catch the ship before it took off.

The Yamato must be REALLY understaffed, but if that's the case why did they refuse Chitose earlier?

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Uh oh, security's on the scene. And contrary to the orders both received earlier, Kambei and Chitose aren't supposed to be onboard.

As the pair get taken to the brig, Kambei can only wonder: If the orders weren't legit, WHO transmitted that message?

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This is part of the day 0 DLC, giving new players a headstart.

...You young whippersnappers and your modern SRWs. Why, back in my day, I had to start from ZERO. They don't have replay bonuses either. We had to play the game uphill! Both ways!

(If you're not in Malaysia, Singapore, Brunei or Indonesia, my apologies, carry on, you can't claim this without an SEA account. There's one more important thing in the DLC that's not mentioned in this screen; that'll be for next stage.)

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And I get kicked to intermission, where Okita gets credit from the game for toasting a Planet Nuke, not Susumu. (The character with the highest score always has his portrait shown).

Our MC has been arrested for barging his way onto the set of a series remake! Will he ever be released from the brig? Will I ever find a way to remove the goddamn watermark, or to deal with the PSVita's stupid image copy renaming bug? :3

NEXT: DLC - Let's get more main characters until we can bail our original one out
 
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TheGrog

Validated User
Validated User
If I remember right, most of the dark-colored mech club is also insanely powerful by the end of their respective storylines.

I wonder if the enemy AI is better. One of my problems with the SRW OG games was that the entire stage's worth of mooks would swarm Latooni in her dancing princess mech thanks to average damage calcs, who promptly evaded every shot and blew them all out of the sky with counters.
 
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CynoT

Nuclear Energy Advocate
15 Year Compatriot!
I am confused by the timeline. So Pops deliver the package, and the Gamilans attacked Earth then? Then half a decade passed and Pops is still on his month-long leave?

Did I misinterpret the cutscene and the first Gamilan attack happened five years ago and the attack that happened during Pops' delivery run was just one of the many raids the Gamilans did afterward?
 

Ultimate Chicken

IP Over Avian Carrier
20 Year Hero!
If I remember right, most of the dark-colored mech club is also insanely powerful by the end of their respective storylines.

I wonder if the enemy AI is better. One of my problems with the SRW OG games was that the entire stage's worth of mooks would swarm Latooni in her dancing princess mech thanks to average damage calcs, who promptly evaded every shot and blew them all out of the sky with counters.

I'm already quite pleased that Bamco's no longer using artificial difficulty measures like Insane HP Counts and Huge-Ass Regen.

Anyway, these days there's Continuous Targeting Penalty, also known as Evade Decay. You probably can't use Latooni as a scarecrow in the PS2 remake OGs.

akurasu.net entry in Z3.2 Heavenly Prison said:
Continuous Targeting Penalty
When a unit is continuously attacked by enemy units on their phase, its dodge rate will decay at a rate of 5% per encounter. This penalty caps out at 200% and resets at the end of the phase or when the unit gets hit. This penalty applies to both enemy and allied units (i.e. on your phase, continuously targeting the same enemy will make their dodge rate decay, while on the enemy's phase, continuous attacks on the same unit by the enemy will cause that unit's dodge rate to decay). Only Tetsujin #28 is immune to this penalty.
 

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