Formula 1 WC
Sega/Shin Force
Formula One World Championship 1993

Sega/Shin Force > Systems > Sega CD > Reviews

Shin Force ~ Sega CD ~
Formula One World Championship 1993: Heavenly Symphony / Beyond the Limit
Shinobi
Sega Force Vault
Reviewed
07.19.1998
Publisher
Sega
Developer
Sega Sports
Format
1x CD
Origin
Import / Domestic
Available
04.23.1994
 (Japan)
1994 
 (USA/EUR)
Exclusive
Yes
Difficulty
Normal
Dimensions
3D
View
1st Person
Genre
Racing / Sim
Player(s)
1
Options
6 Button
Backup 23
CD Key
Pro CDX
RAM Cart
Requires
n/a
Importable
75%
Intro
     > 'Formula One World Championship: Beyond the Limit' (F1WC) exemplifies the joy of owning a Sega CD.  In Japan the title included a "1993", which corresponds to the F1 racing season this game is based on, and was subtitled 'Heavenly Symphony'.  It takes advantage of the Sega CD's ability to scale, rotate and play FMV (courtesy of Fuji TV), although its racing is not quite as smooth as Batman Returns CD.  This is the best 16-bit racing simulation I've played, even better than Super Monaco GP (Genesis).  Prepare to race on real teams, tracks and cars, thanks to the F1 license.

     > As with all Mega CD games, you'll need a CD Key or Pro CDX to play Heavenly Symphony on your American Sega CD or CDX.  Even so, many of the options during gameplay are in Japanese, as are most of the voice effects.  Bottom line though, you can still play the import game without too much trouble.

Graphics
     > F1WC is basically 3D, although it's generated by using scaling and rotating sprites on screen.  The tracks are not only based on the real F1 schedule of locales, but they feature buildings, animals, grandstands, hills, tunnels, etc.  The track moves by at a decent pace, but it's not as smooth as Batman Returns.  This game features graded courses as well (no flat mode 7 stuff here), based on real topography.  Add in the real video clips from Fuji TV and you have a nice package which is unrivaled in 16-bit.
Control
     > The control takes some getting used to because of the frame rate, but don't forget that tweaking your car can have a huge effect on the way it performs.  At any rate, once you're good enough to qualify for any team, then you know you've mastered the control. 

     > Obviously, your main objectives are to win races and ultimately the points championship of the 1993 F1 season.  The one thing that is weird and frustrating would be the difficulty involved in getting around outer barriers and back on to the track.

Sound
     > The music is great and features guitar rocking rhythms to keep you going.  F1WC's menu jingles are somewhat catchy and certainly adequate enough.  The sound effects are great and include redlining engines (done very well), crashes, voice and skidding.
Fun
     > You get 13 real racing teams, 16 real tracks and 1 fictional track. Choose from Grand Prix, 1993 and Free Run modes.  There's lots to do as you qualify, change car settings, adjust weather conditions and make pit stops during races.  Trust me, you will need to memorize these tracks before you can hope to become champion.  Excellent fun.
Bottom Line
     > F1WC isn't perfect, but it's surely a technical achievement which is unmatched in 16-bit gaming.  This game is known as "Heavenly Symphony" on the Mega CD and that's exactly what this game is -- the best combination of simulation, graphics, control and replayability of any 16-bit racer!
Ratings
Overall: 9.1 | Graphics: 9.0 | Control: 8.0 | Sound: 9.5 | Fun: 10
~ Shinobi ~
Screenshots

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